Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Level up:
18 HP
Class Features gained: Minor magic talent, Ghost sound, at will SLA, Evasion

Turns out I forgot humans got the skilled trait so I have more skill ranks than I did last level to fix that.

Disable device, +1 Acrobatics +2 Climb +1 Sleight of hand +1 Stealth +1 Knowledge local +1 Perform Oratory +1 Intimidate+1 perception+1 sense motive +1 bluff +1 Added Perform Acting +2

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Won't be able to level up until I get home where my books are, but will have it done. In other news, sorry to hear that you got sick, hope you get to feeling better soon.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali Level 2:

HP- 20
Abilities Gained- Bondsenses

0 Level Spells Gained- Guidance
1st Level Spells Gained- Shield

Skills Gained-
Bluff [1 Rank]
Diplomacy [2 Ranks]
Ride [1 Rank]

Background Skill Gained-
Knowledge (Geography) [1 Rank]
Perform (Act) [1 Rank]

Azeri Level 2:

HP- 25
BAB- +2
Natural Armor Bonus- +2
Strength + Dex Bonus- +1
Saves- Fort +1 / Will +1
Abilities Gained- Evasion

Evolutions- Slam

Skills-
Stealth [3 Rank]
Intimidate [1 Rank]


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

HP 26
Bab +1
Fort/Ref +1
+1 All skills
Combat Style Feat: Two-Handed. Power attack -1/+2


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo makes it to 18 hit points, gains one cantrip (purify food and drink), one first level spell (another bless at the moment), 4 skill points (+1 to diplomacy and knowledge religion, first point in heal and sense motive), and 2 background skills(profession cook, learning from the twins and Ameiko, and another handle animal), oh and bab, fort and will went up one saves.


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Thanks for reminding me, Cleo.

Don't forget your background skills!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

You are welcome sir.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Oh, Cleo, just wanted to mention that Jeaux is now your new best friend.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:)

ever group needs a bandaide

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Jeaux Rai wrote:
Oh, Cleo, just wanted to mention that Jeaux is now your new best friend.

Screw that, she's mine. I'm gonna turn her into a proper halfling and rogue her up whether she likes it or not.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

If anyone can corrupt poor Cleo, it would be Maria!

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

That is a good point...

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

First step, knowing your thieve's tools.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Level Up Stuff: +5 HP, +1 BAB, +1 Will, +1 Handle Animal, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (History), +1 Knowledge (Local), +1 Knowledge (Religion), +1 Perception, +1 Spellcraft, +1 UMD, Acid Splash, Color Spray


Male Dwarf Korak

is the mask purely aesthetic? Or does it have some minor disguise benefit or something?


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Purely aesthetic.


Male Dwarf Korak

cool, thanks.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

It might include a gross never brushed his teeth smell though. Might help disguise other odors if nothing else :)


Male Dwarf Korak

Which is why it gets washed first.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

- New maximum hp: 28 (current 27)

- Any class features you received:
DR 1/- (2/- vs. non lethal),
+2 rage rounds/day (total = 8 rounds/day),
Rage Power (Superstition)
+1 BAB
+1 Fort Save

- Where you put your new skill ranks
(Just realized I never defined my background skills... They would be Handle Animal and Craft - Weaponsmith, if that is ok TreasureFox)
Swim +1,
Diplomacy +1,
Intimidate +1,
Knowledge (dungeoneering) +1,
Knowledge (local) +1,
Perception +1,
Survival +1,
Craft - Weaponsmith +1
Handle Animal +1


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Yeah that's perfectly fine, Helgarr


Male Dwarf Korak

Speaking of craft, unchained actually defined the skill for wagonmaking, it is indeed carpentry. Which will be why I intend to drag Ali to the nearest Wainwright for a day studying him (and some coin as unskilled labor) at the earliest opportunity.


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Roger that, I'll make sure I'm familiar with the rules


Male Dwarf Korak

So, has anybody else seen the must have of any adventuring party? The melee contingency kit, everything you need to bypass the most common damage reductions, it includes two vials of acid, two vials of alchemist's fire, two bottles of holy water, a cold iron morningstar for blunt and obviously cold iron, and a silver sickle for slashing and silver,


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Then eventually something adamantine. Probably a morningstar.


Male Dwarf Korak

Well yes, but that's not part of the kit. What I'm talking about is actually a straight buy for 150 I think.


Male Dwarf Korak

Hey, I just wanted to discuss loot distribution here since we have Jeaux, Azeri, and Cleo, What's Cleo's morals, is it their possessions she doesn't want, or is it none of it? Will she accept the potions etc? As for Jeaux and Azeri are wanting to give them a share of the loot since they're being played as actual characters?

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

If we ever come across weaponry that's sized for Jeaux, then she'd probably go for it. Armor has to be specially made for her due to her body shape. As for anything else, she doesn't really need much more than what she's got unless we come across a masterwork glaive or something.


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Goblin weapons will meet her size needs. Though mainly crude, the Seven Tooth Tribe has some good quality stuff. Other than that, I bet you could buy weapons that are normally made for halflings and gnomes.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Oh, moral wise its loot from dead people (humans, elves, the like), she'd not want. having their stuff will just remind her of where it came from. Monsters, evil races, treasure troves, I think she'll be okay with.

Besides I think the only think that came up that fits her is the masterwork studded leather one of the goblins were wearing, but can you imagine wearing something after a GOBLIN. Ugh...

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

After you patch it enough times is it really the same suit of armor? Okay, so you no want any of the money or anything? Fine, but if those are healing potions and you go down your morals become a secondary concern.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Understandable. Hopefully that's why she has friends.

Potions and money are not personal objects, but consumables. I don't think she'll relate them back to them. And each situation is different so who knows. Right now she's a bit upset seeing a man's head caved in.

Others can have the potions though.


Male Dwarf Korak

So, we started with three DM interventions yes? Why has our maximum gone down to two? Are they just to save us at lower levels?


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Yes, I'm lowering them as you guys gain levels since you'll have a better understanding of your character and how I tend to DM a game. Still, I'll never go below 1. That way, I might still save you from the terrible crit fail.


Male Dwarf Korak

Alright thanks.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Ah, was wondering about that. Gotcha!


Male Dwarf Korak

dammit I forgot to take the lantern


Male Dwarf Korak

Actually it's a feat investment and a darn sight scarier than I previously realized. Everybody who shares the feat rolls highest roll is used. Then we add everybody's bonuses to the roll


Male Dwarf Korak

2 M. Studded leather armor 350
M. Short sword 310.
M. Thieves tools 100
3 daggers 6
1 m. Dagger 302
3 unknown potions, 1 strange liquid 2 facemasks 130 gold

Dont know potions liquid or mask price
Our equal shares be 111 with maria throwing in 2 sails for nice number.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Does that include the gold thrown in by those who took items for personal loot? Or how are we working loot out?


Male Dwarf Korak

That's sellable price of what i could appraise off the szarni. Anything else we'll have to discuss because if I also get one of those armors like i want that puts me over twice the equal share though we could keep a tally of each members debt for when treasure doesn't include something another party member wants.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

No claims

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

I claimed the mwk dagger, and I'm holding the potions and liquid to see if I can figure out what they are. Don't wear armor, and they're too big for Jeaux.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Sounds fair. I'd rather kept a tally of debt instead of needing to sell all and save up. Anything that would strengthen the group is good in my mind. If need be, Maria can have Cleo share.


Male Dwarf Korak

Cleos the only reason i did it like this, she gets shiny clanky gold since she no like dead guy stuff


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The masks are essentially worthless. Just a black piece of cloth tied around the head.


Male Dwarf Korak

What i figured. I'll have a better idea once Maria checks the goblin loot and the potions be identified. Should I use dagger or dogslicer price to determine party share on that one masterwork


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dogslicer please


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Thanks for the Cleo consideration sir. I am fine with keeping anything that makes the group as a whole stronger (especially things like armor) instead of selling for shares. The better you all are protected the less healing the little Halfling will have to do.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5
Cleo Gingerberry wrote:
Thanks for the Cleo consideration sir. I am fine with keeping anything that makes the group as a whole stronger (especially things like armor) instead of selling for shares. The better you all are protected the less work the little Halfling will have to do.

Bah, you're just a lazy halfling :P

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