To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


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Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga nodded at the metal-clad priest and got his sword ready.

"So all I do is hit normally and it works by itself, right?"

He stepped away from his companions, "Get ready..."

He yelled, "Hey, hey, over here. Come to papa."

--------------
hold action to see if it closes with him. If it closes, see rolls below.

sword to hit, power attack, rage: 1d20 + 9 - 2 + 2 ⇒ (14) + 9 - 2 + 2 = 23
damage: 3d6 + 5 + 6 + 2 ⇒ (5, 5, 5) + 5 + 6 + 2 = 28

Stats:

HP 58/58
AC 20, touch 12, flat-footed 17
Conditions: n/a
Melee (+1 greatsword): +9 = +1 magic +5 (base) +3 (STR)
Melee Damage (+1 greatsword): 2d6+5, 19-20
-2 to hit, +6 damage for power attack
Ranged (MW double barreled pistol): +8 = +1 MW +5 (base) +2 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
Rage adds +2 to hit/damage
10/10 rage, 10/10 gravity clip


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"In theory yes, I just hope it doesn't blow up when you hit the creature. Well maybe as that would be fascinating to watch happen and to study." Figgy reassures Roga.


Are you sure you want to do that?

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Dilana's bolt of lightning glances the beast, it roars in anger.

The Manticore swoops into it's attack, leveling out 20 feet over head. It's wings kick up dust and debris around you. You are all lashed as the downdraft whips shards of metal and razor wire into the air.

Hover damage: 1d4 ⇒ 4

Visibility is now only 10' thanks to the dust. Hover kicks up in a 60' radius so you are all in the area.

Responding to Dilana's attack on him the Manticore lashes out with its tail, sending 4 spikes hurtling at her.

Tail: 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Tail: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Tail: 1d20 + 9 ⇒ (7) + 9 = 16 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Tail: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 1d6 + 5 ⇒ (3) + 5 = 8

You are in a cloud of wind blown dust. The party may act now.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

The cloud of dust and debris kicked up by the manticore's wings scrapes at Raktar's skin, slashing into his scars. He looks up at the beast, shielding his eyes from the dust, while at the same time activating his armour with a thought.

GM - is the manticore wearing any metal at all? I can't do a lot from down here, so if it's got any metal I'll cast heat metal on it. If not, I'll ready an action to hit it if it comes within reach. Other than that it's just an immediate action to expand my smart armour.

Stats:

HP 46/49
AC 22, touch 12, flat-footed 22 (+9 armour, +2 deflection, +1 natural armour)
Speed: 40 ft
Fort: +5 (+4 vs disease), Ref: +2, Will: +5 (+1 vs fear from bless)
Conditions: bless, bull's strength, lead blades, shield of faith, expanded armour
Melee attack (+1 earthbreaker): +9 (+3 BAB, +3 Str, +1 enhancement, +1 bless, +2 bull's strength, -1 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+11 (+4 Str, +1 enhancement, +3 bull's strength, +3 Power Attack)


Are you sure you want to do that?

No metal on him at all sorry.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Thanks GM. Just the immediate action and Ready to hit it then.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Still smiling Dilana flicks her wrist and a wand appears. With a gesture and a word a ray of black energy lashes out at the Manticore.

"What an unpleasant creature."

Ray of Exaustion: 1d20 + 5 ⇒ (5) + 5 = 10 DC14 Fort
Concemelemt: 1d100 ⇒ 52 I needed.


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Valeria follows the path of the manticore as it approaches, waiting to fire her new Zap gun at it. She shields her eyes as the creature stops mid-flight to hover and kick up a coud of dust. Nearly blinded she fires at the last spot she saw the beast.
Attack roll (ranged touch 60'): 1d20 + 9 ⇒ (9) + 9 = 18
Concealment (50% miss chance): 1d100 ⇒ 74
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Are you sure you want to do that?

Dilana's crackling ray of black energy misses the Manticore.

Valeria takes an estimated shot, provoking a howl of rage as it punches into the Maniticore for heavy damage.

The beast keeps to the air, still trying to remove the spellcaster.

Dilana, the last I had been informed was you were in the air? If you have landed please tell me so. You took 31 hps damage last round, leaving you with 3 hp.

Concealment. 1-50 miss. 51-100 hit.

Tail: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d6 + 5 ⇒ (6) + 5 = 11 miss: 1d100 ⇒ 93
Tail: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss: 1d100 ⇒ 83
Tail: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss: 1d100 ⇒ 39
Tail: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d6 + 5 ⇒ (2) + 5 = 7 miss: 1d100 ⇒ 63

Dilana takes 28 pts damage.

What are you doing now?

Lets see if they remember?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"We can't stay out here," Raktar shouts, coughing and spluttering in the dust cloud. "We need to get into the cave - it'll have to land to take us on."

GM - I believe I can follow the arrowed route with 60ft of movement, including the difficult terrain outside the cave. Is that how you read it? If so, I'll double move that way taking the Reflex save to avoid damage.

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Stats:

HP 46/49
AC 22, touch 12, flat-footed 22 (+9 armour, +2 deflection, +1 natural armour)
Speed: 40 ft
Fort: +5 (+4 vs disease), Ref: +2, Will: +5 (+1 vs fear from bless)
Conditions: bless, bull's strength, lead blades, shield of faith, expanded armour
Melee attack (+1 earthbreaker): +9 (+3 BAB, +3 Str, +1 enhancement, +1 bless, +2 bull's strength, -1 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+11 (+4 Str, +1 enhancement, +3 bull's strength, +3 Power Attack)


Are you sure you want to do that?

Are you sure that's what you wish to do? Going by her position on the map Dilana has just dropped to -25 hp beside you.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

You make a good point.
I'd been concentrating on getting away, and not the witch plummeting out of the sky next to me.

Raktar sees Dilana land next to him, her prone form riddled with spines and her clothing soaked with blood. Using the dust cloud as cover he reaches down to check her for signs of life. Finding none he shouts out to Figgy.

"Quickly, get the trauma pack out! Dilana's dying!" Raktar then leans down, exposing Dilana's arm and neck to assist Figgy with trying to revive her.

I assume Figgy will pull out the trauma pack plus to try and keep her alive, so I'll use a Standard Action to aid another on Figgy's Heal check.

Heal to aid Figgy: 1d20 + 8 ⇒ (4) + 8 = 12 Figgy, have +2 to your Heal check.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I did not type it, I had assume landing before combat when I told the team the nest was empty.

As her body crumples her last thought is simple.

Bad plan Dilana. Bad..... plan.....

Her consciousness fades as the blood leaves her body.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Is Dilana at 6 or negative hp?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Looks like she's currently at -25, which I why I was assuming you'd use the trauma pack plus to breath of life her.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Seeing Dilana safely fall to the ground, Figgy see it is time to put that new piece of Technology to work, pulling out the Trauma pack, Figgy moves quickly to Dilana placing the item on her and quickly administering the drugs inside.

Heal check: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Healing: 2d8 + 2 ⇒ (4, 2) + 2 = 8

I thought Figgys heal check was higher than that


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I will start thinking about a new character lol. Its not an AP until a character dies.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

You might not be dead for long. Depends what Dinvaya can cast.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

You are alive at 8 HP presently


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status
Figgy Greasefitter wrote:
You are alive at 8 HP presently

Sadly she's not. You healed 8 HP which brings her up to a still-dead -17 (with a Con of 13 Dilana is 5 HP short of being alive).


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

With her companions working furiously to save Dilana, Valeria tries to lay down covering fire but with all the debris flying around she proves to be more a menace to them then to the manticore.
Attack roll (ranged touch 60'): 1d20 + 9 ⇒ (1) + 9 = 10
50% miss chance: 1d100 ⇒ 27
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


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Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

The barbarian cursed the manticore as the witch plummeted to them.

Knowing he was well near useless with the wand, he grabbed a healing potion and prepared to shove it down her throat.

"No, no, no. You can't die. You're my healer, remember?"

-------------
CMW potion: 2d8 + 3 ⇒ (3, 1) + 3 = 7


Are you sure you want to do that?

If someone else were to grab the Trauma pack plus and use on Dilana, and make a DC15 Heal check then you can give her another 2d8 +2. Raktar can't as he used aid another. I'm just starting my live game, and my GM has said "Ha ha, suck it PC! Now start playing or your character will join them."


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

It can be used twice in a round! That is amazing and not something I had realized.


Are you sure you want to do that?

I have 2 GM's with me at the moment, and the internet. I have been told that this is possible. Still counting this as a kill though. :)


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

I hadn't thought of that, but I don't see why not. It's got 4 charges left and can be used as a standard action. Thanks GM, though I fear Figgy and I are the only ones with much in the way of a Heal bonus.


Are you sure you want to do that?

Secrets:

Miss: 1d100 ⇒ 67
Miss: 1d100 ⇒ 83
Miss: 1d100 ⇒ 20
Miss: 1d100 ⇒ 29
Heal: 1d20 + 1 ⇒ (6) + 1 = 7
Musket: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 4d12 + 4 + 2d6 ⇒ (11, 12, 12, 5) + 4 + (6, 2) = 52

Combat has changed. Dilana is not dead. As per the discussion thread I had Olimpia hide and shoot on the first round. She critted with her musket. That didn't quite kill the Manticore. Valeria's 2nd shot with her Arc pistol did though. So Dilana, you are still -31hp, but not dead, and the Trauma pack plus is still unused.

The beast staggers in mid air as Olimpia's shot booms out, nearly blowing it's head off, Valeria takes her chance and her electric shot kills the thing, it crashes to the ground among you.

Two mutations, an abnormally thick hide, which let it ignore the razor wire in front of it's lair. A vulnerability to electricity, which made those shots from Valeria and Dilana's lightning bolt hurt.

The cave floor is a foul tangle of bones, grisly remains, toxic waste, and rubble-but valuable items are strewn about the place as well.
The following treasures lie hidden in the cave: a rusted iron coffer (Strength DC15 to open) containing 250 gp, a masterwork cold iron dagger, a +1 battleaxe, a silver armband with inset pearls worth a total
of 700 gp, a ring of the ram with 17 charges remaining, and an EMP pistol (9 charges).

The EMP pistol is not timeworn. It's been added to the New tech sheet.

What now?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

To be clear Dilana is at 3/34 after the ret-con, correct?


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Do we have to take a Trophy to show that we killed this thing? Next we move on to the Dish and the place with the weight alien undead? Figgy asks while giving the green sludge pools a wide berth.


Are you sure you want to do that?

@ Dilana. Correct. Once Olimpia's 1st round action was added in the Manticore was barely alive. Valeria's 2nd round shot got it before it could fire it's 2nd volley and kill you. Not quite a retcon as I hadn't botted Olimpia when I should have. I will take a kill if there is no avoiding it, but I also will accept some scrambling for a PC's life. :)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Good shot GM! Musket Crits are brutal. I am betting we should keep the EMP pistol to use against robots. Have not read it yet.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"Ouch, ouch ouch!"

Dilana hisses in pain and looks around surprised by the suddenness of the victory.

"Last time I get excited to see something so deadly. Thank you for killing it, I thought I was going to die guys."

She examines the body of the creature and finally gathers the spikes that struck her to keep them.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

We dodged that bullet! Thanks for the very effective retcon GM.

Raktar moves over to look at Dilana's wounds. The manticore's spikes look long and very sharp. "Do you need some help Dilana?" he asks, a look of concern on his face.


Are you sure you want to do that?

A little gold, some minor items to sell, and a massively IMPORTANT pistol for you. Or is that too subtle?

Healing up and moving on. Where to now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

It might be a little subtle. The letters aren't quite big enough.

Raktar agrees with Figgy as to their next move. "Yes, this large dish thing sounds like it should be next on our list."


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"Olimpia and Valeria, that was a very effective shooting. You probably saved my life. I owe you one, or three."

Dilana retrieves the CLW wand and closes up a few of her more painful wounds.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Oh that is better."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Might be something fun there to pick up." Figgy says while him and Springy leave the nest.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Relieved that the witch was OK, Roga offered her his healing supplies, "You can chug down a potion or use the healing wand on yourself."


Are you sure you want to do that?

You travel east though the oppressive stacks of rusting metal and debris that form the canyon. At least reaching an area that opens up in wider space.

As you enter the area many vultures leave what they have been feasting on and take to the sky with the sounds on many wings. The area seems to be dotted with the corpses of Chokers. It seems the purge Hellion performed on his thralls when the transmitter array in Torch was disabled was very through.

You have arrived at the Receiver array. What are you doing now?

New map up top for the receiver array.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"This town gets grimmer and grimmer," says Raktar, a look of disgust on his face as he looks over the corpses strewn everywhere. "Time for a look around?" he suggests.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Seeing the grim sight Dilana decides to close up few more wounds before this fresh horror is investigated.

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

As they move she makes sure to stay behind Roga and Raktar as much as possible, not wanting to repeat recent mistakes.

"We should I guess. Not doing a fly over this time thought."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Yes but I would be careful, it looks like we coudl be attacked from anywhere." Figgy tells Springy and the Group.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Earlier

Dilana Hemlock wrote:

"Olimpia and Valeria, that was a very effective shooting. You probably saved my life. I owe you one, or three."

Dilana retrieves the CLW wand and closes up a few of her more painful wounds.

[dice= CLW] 1d8+1
[dice= CLW] 1d8+1
[dice= CLW] 1d8+1

"Oh that is better."

Olimpia gives Dilana a hug. I am glad you are ok. We are a team and should always be there for each other.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Best let me scout ahead and check for traps. Olimpia offers. Unless someone objects Olimpia pulls her newly enchanted cold iron blade and advances.

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Who is carrying the EMP Pistol? Olimpia will gladly hold the Ring of the Ram for now, if that is ok. Long term we should likely sell the ring.


Are you sure you want to do that?

It doesn't take long for you to determine the receiver array is both deserted, and has been stripped of anything useful, bloodstains mark where the Chokers fell to the Lords of rust.

Sneaky business:

Perception: 1d20 + 10 ⇒ (14) + 10 = 24
stealth: 1d20 + 15 ⇒ (14) + 15 = 29
Perception Olimpia: 1d20 + 11 ⇒ (4) + 11 = 15
Will save Olimpia: 1d20 + 5 ⇒ (18) + 5 = 23

Olimpia, as you creep through the ruined complex you cannot help feeling you are being observed. Suddenly you feel a mind attempting to invade yours, you cast it out easily.

Spell craft DC19:

Detect thoughts.

Looking around you still see nothing, the only sign of lfe is the wreckage in N6, which seems to have been gathered to make a small nest?

What are you doing now?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Taking a chance Olimpia shakes her head, sheaths her weapon and says in a normal voice That did not work. If you want to come out and talk we can do that. Otherwise we have to come in and look for you. If we do that we will have to consider you an enemy.


Are you sure you want to do that?

Stealth:

Stealth: 1d20 + 15 ⇒ (7) + 15 = 22
Perception Olimpia: 1d20 + 11 ⇒ (2) + 11 = 13
Will save Olimpia: 1d20 + 5 ⇒ (4) + 5 = 9

Olimpia, you stop, wondering why you did what you just did? You have found no one here, and nothing has happened to you, why are you talking to thin air?

Spellcraft DC21:

Modify Memory

What is everyone doing now? You have seen Olimpia act strangely.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will wait for the bigger members of the group to press forward, once they do he will follow, in the middle.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Did something happen to you Olimpia?" Raktar asks, his hammer up and ready. He looks around carefully for signs of any other presence here.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Female Human (Kellid) Gunslinger (Pistolero) 5
Spoiler:
[HP: 42/42]; [Armor Class: 20; Touch: 15; Flat Footed: 15]; [BAB: +5; CMB: +6; CMD: 21]; [Saves: Fortitude: +7; Reflex: +9; Will: +4]; [Initiative: +10]; [Perception: +15]
Grit: 2/3 Battery: 8/10

Valeria will draw her Zap Gun and move up next to Olympia. Once there she will scan the area for any threats.
Perception: 1d20 + 15 ⇒ (12) + 15 = 27

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