To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


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HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"Ok JJ, if you need more potions just tell me and Springy will bring them over to you." Figgy hands Springy a bottle with a bright blue liquid in it "Don't drop it"


HP 24 l AC 23 (T 16, FF 19 DR 5/Ada) l 6/10/3 Ini +6 l Perc +11 CR 10/FR 10 Stealth +22

Springy takes the bottle, looking up at Figgy then back down at the bottle. Springy goes to take the top off but Figgy stops him quickly.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Olimpia - you got it.

Raktar gently lays a hand on Olimpia's proferred blade. As he does the blade seems to glow slightly, as though it were got from the forge, and the cutting edge appears visibly stronger and sharper.

"JJ's right. If we deal with the ogres first she'll lose whatever advantage that chariot gives her. Then we can pin her down and finish her off. Be on the lookout for dirty tricks though - I doubt the Lords of Rust are big on fair fights."
With enough spells cast for now Raktar hefts his hammer, steadying it in his grip.


Are you sure you want to do that?

"Advance!" Helskarg orders pompously with an overblown gesture, and the chariot moves closer towards you.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"Spread out a little," Raktar calls as he sees the chariot move towards them. "It'll make it harder for her to run us down if we don't clump up." He then jogs out, keeping in cover but hoping to draw the troll into the more cramped confines at the edge of the arena.

Two Move Actions to double move.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Following Raktar's advice, JJ moved out, starting slow to keep his breath and downplay his graceful nature and raising his buckler in anticipation of that autograpnel. Instead of following Raktar, he went his own path, hoping to flank the troll and ogres and get some decent pot shots off on them.

Move Action: Move 30 ft.
Standard Action: Fight Defensively; -4 Attack;+2 AC


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana summons some of her inherent magic rises a small amount off the ground flying slow and low behind Rakata.

Fly Check: 1d20 + 9 ⇒ (5) + 9 = 14 DC10 for less then 1/2 speed


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpai, Invisible, double moves with as much stealth as she can muster while moving at full speed.

Stealth: 1d20 + 20 + 15 - 5 ⇒ (19) + 20 + 15 - 5 = 49

Buffs:

Invisibility
Shield (+4 Shield Bonus)
DR 2/- for 10 minutes
Keen Edge on +1 Cold Iron Wakizashi
Gravity Clip on +1 Cold Iron Wakizashi
Flaming om weapon to flame.
Shield of Faith for a +3 deflection bonus to AC
Proximity Helmet +5 Perception


Are you sure you want to do that?

Helskarg urges the chariot forward again, she's now holding the grappling gun ready and looking for a target, no longer posing and playing to the crowd.

The party may now act.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgys eyes go wide seeing the chariot come right at him, "Time to leave" Figgy dashes away hoping to get behind some cover.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimipia closes to sneak attack range, and taking cover behind a wall, fires at the blue ogre.

+1 Musket, vs flat footed AC: 1d20 + 10 ⇒ (9) + 10 = 191d12 + 1 + 3d6 ⇒ (9) + 1 + (3, 2, 1) = 16


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Fly: 1d20 + 9 ⇒ (14) + 9 = 23

"Lets see if we can take the advantage."

Staying low to the ground Dilana flies forward and up just enough to see the troll driver, hoping to maintain some cover. With a flick of the wrist and a mumbled phrase she tosses a couple of pieces of small glitter at the chariot.

As soon as her phrase completes a small cloud of glitter explodes over the troll covering her from head to toe.

Skill check to move very less then 50% | Glitterdust DC17 on Troll


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Seizing a possible opportunity, JJ dashed out of cover, closing the distance between the chariot and himself. He soon stopped, rested the tech weapon on his left arm to stabilize his aim, and fired off a shot at the ogre.

Move Action: Move 30 ft.
Standard Action: Fire Inferno Pistol at Blue Ogre; Since I'm a bit confused on how Tech guns resolve attacks outside their range, I'm gonna spend a Grit Point to activate Deadeye just in case

Inferno Pistol+Bless-DA vs. Blue Ogre Touch: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 12 ⇒ (3) + 12 = 15


Are you sure you want to do that?

Helskarg shrieks in rage when Blue slumps dead in his traces from Olimpia & Jeremiah's shots.
Will: 1d20 + 4 ⇒ (8) + 4 = 12

She shrieks again as she is outlined in glittering light and blinded by Dilana. Dropping the reins she unleashes the Red Ogre. "Kill! She orders, crouching for cover as she swivels her head desperately listening for your movements.

Red shakes his head in some dismay but lumbers towards Jeremiah.

Just waiting for Raktars action. You can give me what action you will be taking and it will take place after his.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Sorry for the hold up - was too busy/drained toddler-wrangling over the weekend.

With one ogre bleeding out on the arena floor and with Helskarg blinded by Dilana's spell, Raktar rushes out of cover. His hammer held tightly in both hands he runs across the open, taking advantage of the troll's blindness.

Double Move 80ft.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

JJ sees this big, ugly looking ogre closing in on him. While he was a bit worried about it, he knew he had back up and agility on his side. "You think I sweat you, big guy!? Here's something for you to sweat at!" JJ shouted as he took a step back and opened fire on the big guy.

5 foot step back
Standard action: Shoot Inferno Pistol

Inferno Pistol+Bless+PBS-DA vs Touch: 1d20 + 14 ⇒ (20) + 14 = 34 NAT 20!
Damage: 1d6 + 13 ⇒ (6) + 13 = 19
Crit Confirm vs. Touch?: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 13 ⇒ (2) + 13 = 15 O_O


Are you sure you want to do that?

It still kills Red though! Raktar you may change your action as Red was going on the same round as you.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

I've retconned my above post - was just in time to edit it.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimimpia double moves, dropping her musket and pulling her flaming weapon.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy puts his head down and runs with all his might to get into the fight to help.

3x spee


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana gains altitude, to about 20ft, and flies parallel to where Raktar has headed getting in position for her next opportunity. Seeing the troll struggles she smiles and yells to the crowd.

"See how pretty she is now?"


Are you sure you want to do that?

Will: 1d20 + 4 ⇒ (9) + 4 = 13

Helskarg shakes her head desperately, but is unable to free herself from the blindness.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Hearing Olimpia coming she spins and fires the grapple gun in a panic.

Attack (Blind): 1d20 + 9 ⇒ (4) + 9 = 13

Missing Olimpia and stepping back away from her with a curse.

The party may now act.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Clearly disoriented by the blindess and the echoing gunfire, Helskarg seems to fail to notice Raktar running towards her. Activating his smart armour with a thought he charges in, his hammer leaving a trail of silver sparks behind it as it crashes down towards her.

Immediate Action to active my smart armour, Full Round Action to charge Helskarg.

Hammer attack, charge, vs blind opponent: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 3d6 + 11 ⇒ (6, 4, 1) + 11 = 22

Stats:

HP 49/49
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +5 (+4 vs disease), Ref: +2, Will: +5 (+1 vs fear from bless, +1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bless, bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +9 (+3 BAB, +3 Str, +1 enhancement, +1 bless, +2 bull's strength, -1 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+11 (+4 Str, +1 enhancement, +3 bull's strength, +3 Power Attack)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Moving into the flank Olimpia stabs at the troll with her flaming sword as she pulls a second blade for next round.

Flanking attack, flat footed ac: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 151d8 + 7 + 1d6 + 3d6 ⇒ (2) + 7 + (3) + (3, 3, 1) = 19


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

When I GM I hate casters but as a player boy can they be effective.

Still flying at the same height Dilana swoops behind the troll and fixes her with a baleful glare. As she glares she addresses the crowd again.

"This is your champion?"

Evil Eye -2 to Saves DC17 Will to reduce to one round.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy runs to catch up with Olimpia, "You're to fast for me, I haven't even done anything yet."


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

With a very successful shot, JJ vaporizes the ogre's face with little trouble. "I love technology." The slinger muttered, admiring his handiwork and the pistol itself. "I don't normally name my weapons, but you've earned it. I'll call you.... Facemelter."

Dilana Hemlock wrote:
"This is your champion?"
Figgy Greasefitter wrote:
"You're to fast for me, I haven't even done anything yet."

Refocusing, JJ started sprinting to catch up with the troll.

Taking a run action, moving 85 feet.


Are you sure you want to do that?

Will vs Evil eye: 1d20 + 4 ⇒ (16) + 4 = 20
Will vs Glitterdust -2 this round: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Still blinded Helskarg howls in rage, dropping the grappling gun and lashing out with claw and fang Raktar.

Claw: 1d20 + 12 ⇒ (10) + 12 = 22 Miss chance Over 50 = Hit: 1d100 ⇒ 63
Claw: 1d20 + 12 ⇒ (17) + 12 = 29 Miss chance Over 50 = Hit: 1d100 ⇒ 23
Bite: 1d20 + 12 ⇒ (18) + 12 = 30 Miss chance Over 50 = Hit: 1d100 ⇒ 39

One claw brushes Raktar in her desperate flailing.
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

She shuffles away slightly, trying to end the flanking. 5' step.

The party may now act.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar grimaces as Helskarg's claw scores a line of red pain down his arm. Knowing that Dilana's spell won't keep the troll blind forever he presses his advantage, stepping quickly to follow Helskarg before swinging his hammer towards her legs and abdomen.

Free Action to 5ft step, Standard Action to attack.

Hammer attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 3d6 + 11 ⇒ (3, 2, 1) + 11 = 17

Stats:

HP 38/49
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +5 (+4 vs disease), Ref: +2, Will: +5 (+1 vs fear from bless, +1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bless, bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +9 (+3 BAB, +3 Str, +1 enhancement, +1 bless, +2 bull's strength, -1 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+11 (+4 Str, +1 enhancement, +3 bull's strength, +3 Power Attack)


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

After catching his breath, the slinger played to the crowd as the troll as the troll was being brought to their mercy. "Hey Helskarg! Dinvaya sends her regards!" He taunted as he aimed his pistol. "This though... This is from Torch!" He added before taking a shot at her.

Inferno Pistol+Bless+PBS-DA vs Flat Foot Touch: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d6 + 13 ⇒ (5) + 13 = 18


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy moves forward, throwing his flask.

Throw out of range not vs touch: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 222d6 + 4 ⇒ (3, 2) + 4 = 9


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana flies in a low arch around the troll simply laughing at the top of her lungs.

Cackle to extend any hexes but mostly watching the show this round.


Are you sure you want to do that?

Botting Olimpia

Olimpia matches Helskargs step and strikes again.
Attack: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage: 1d8 + 7 + 1d6 + 3d6 ⇒ (1) + 7 + (6) + (2, 1, 6) = 23

Her blow slicing deep and causing the stumbling Troll to stiffen and collapse dead in the rusty soil.

For long moments there is nothing but silence in the seats surrounding the the arena, then slowly, but increasingly more and more of the spectators begin to slip away. Not wanting to be in your path should more violence arise.

Loot on the discussion page.

It's a strange feeling watching such a large, colorful crowd sifting away like sand. What is before you now is the entrance to the complex the Lords of Rust hold, and where Hellion lairs.

Q2. Helskarg's Stage
This large wooden platform sits twenty feet above the battleground to the west. The squat metal tower it extends from is obviously part of a different, much older structure. A large nest of furs and rags and bones, appropriate for something the size of a small giant, sits in the middle of the platform.

Entrance map up top.

What are you doing now?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Just realised I didn't update my stats spoiler so I played that entire combat with last levels stats! Doh!

"Do we need to set her on fire or something?" Raktar asks as the crowd rushes out, cowed by Helskarg's brutal demise. "Didn't someone say trolls get back up unless you burn them?"
__________

"Does anyone have wounds that need seeing to?" Raktar asks as the group approaches the stage. He gets out his wand and channels it's healing magic into the cuts on his arm, before looking round for others to help.

cure moderate wounds: 2d8 + 3 ⇒ (4, 1) + 3 = 8

Stats:

HP 54/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 vs fear from bless, +1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bless, bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +9 (+4 BAB, +3 Str, +1 enhancement, +1 bless, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Raktar Garnok wrote:
"Do we need to set her on fire or something?" Raktar asks as the crowd rushes out, cowed by Helskarg's brutal demise. "Didn't someone say trolls get back up unless you burn them?"

"They regenerate if you don't cauterize the wound somehow. I'm sure we did a good job, but still... you can't be too careful." JJ says as he uses a charge of his Inferno pistol to put a nice sized hole in the troll's head, making sure it stays dead.

__________

Raktar Garnok wrote:
"Does anyone have wounds that need seeing to?" Raktar asks as the group approaches the stage. He gets out his wand and channels it's healing magic into the cuts on his arm, before looking round for others to help.

"Thanks to a lucky shot from the Facemelter, I'm not even scratched. The slinger brags as he dusts himself off. "That was a well executed battle if I do say so myself. Still, now we got to be careful. We got no idea what we're gonna run into down there."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy pours a vial of acid on the Troll as well just for good measure, walking up onto the stage Figgy looks through the items up there, before discovering they are gross.

"SO Inside now to talk with the remaining Lords of Rust?" Figgy fingers a vial


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Dilana takes a quick fly around the arena, figuring the more of a show the less people will bother them, before landing with the others.

"Makes sense. I would think we just beat someone most of them are afraid of, seems a good time."


Are you sure you want to do that?

As you move up the stairs Olimpia remembers something mentioned in her talks with her fellow Android Meyanda back in Torch.

She hold her hand up for the party to halt, indicating the two monitors on each side of the double doors which lead deeper into the complex.

Botting Olimpia.

"Meyanda told me Hellion can see through those and cast spells as well, but only if you are close to them. We would have to pass by them to enter so I had better deal with them first."

Sneaky stuff:

Stealth: 1d20 + 15 ⇒ (12) + 15 = 27
Perception: 1d20 + 16 ⇒ (12) + 16 = 28
Disable device: 1d20 + 17 ⇒ (19) + 17 = 36

Moving silently and cautiously Olimpia clears the area of these monitors. Picking the locks which lead deeper down. Q3A

You take the stairs down with Olimpia again picking the locks at the bottom. Perception: 1d20 + 12 ⇒ (4) + 12 = 16

She holds her hand up again, indicating she can hear movement on the other side of the door.

What are you doing now?

Entrance map updated. the whole top area Q is empty and has nothing of value.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27

Impressed with her handy work, JJ gave her a thumbs up before squeezing next to her and slowly putting his ear to the door, trying to get an idea of how many lied beyond the door.

If our buffs are gone by this point, reduce Stealth roll by 2


Are you sure you want to do that?

If the Buffs were in rounds they're gone. If they were in minutes you still have them.

Jeremiah can hear two other people shuffling about and talking in low voices.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Waiting until JJ and Olimpia give him the all clear, Raktar stood quietly in the stairwell with his hammer at the ready.

Stats:

HP 54/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

After hearing voices, JJ moved back to the rest of the group. "We've got at least 3 others on the other side of that door, maybe more. No sneaking past them so subtly goes out the window now."


Are you sure you want to do that?

Botting Olimpia.

Olimpia quietly slips the door open and slips out.
Stealth: 1d20 + 15 ⇒ (4) + 15 = 19
Perception Red: 1d20 + 3 ⇒ (6) + 3 = 9

Attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 + 7 + 3d6 ⇒ (3) + 7 + (6, 5, 5) = 26

So far she is unseen as she removes Red with a subtle blade in his back. Catching him before he falls to the ground and makes a betraying noise.

She holds up two fingers and points to the east of the chamber.

What are you doing now?


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy looks at Olimpia's signal, "They know we are coming, but should we try to be quiet?" Figgy says quitely


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Figgy Greasefitter wrote:
Figgy looks at Olimpia's signal, "They know we are coming, but should we try to be quiet?" Figgy says quitely

"Gonna be harder for some of us than others..." JJ replied in a hush, gesturing to his pistol and Raktar in his armor. "Still, we should follow her lead for now and try to keep quiet." He said as he slowly followed her footsteps, going slow and steady to maximize his stealth.

Move Action: Stealth out the door, going half speed.
Ready Action: If discovered, shoot pistol at Yellow.

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Readied Attack: Inferno Pistol+PBS-DA: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 13 ⇒ (2) + 13 = 15


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Raktar nods at JJ, knowing that his bulk and his heavy armour would make him pretty noisy. Nonetheless, unwilling to let his friends take on the enemy alone, Raktar did his best to follow on, moving as carefully as he was able.

Two Move Actions to Stealth 30ft at half speed.

Stealth: 1d20 - 4 ⇒ (10) - 4 = 6

Stats:

HP 54/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Are you sure you want to do that?

Seeing things:

Perception Yellow: 1d20 + 3 ⇒ (10) + 3 = 13
Perception Blue: 1d20 + 3 ⇒ (10) + 3 = 13

Both the men spin as Raktar stumbles loudly on entering the large room.

Rl. Temple of Hellion.
This large room is lit by tracks of glowing panels of light set in the
ceiling, ten feet above. To the west, the room ends in a ragged wall of rubble, rock, and twisted metal, while to the east, a ten foot-diameter circular platform sits on the ground before a pair of large doors. Rectangular panels of glass adorn the walls between crude paintings of a mechanical talon.

Jeremiah instantly blasts Yellow but Blue calls out loudly. "Intruders!" Stepping to the side and hammering on the nearest door.

You can hear shouts of alarm as the reinforcements are alerted. The party may act now.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Sorry about the Stealth fail team. Raktar knows it's not his strong point but doesn't like leaving his friends vulnerable.

Raktar, keen to atone for his misstep, chases after the lone survivor. His hammer whirls in a wide arc towards the man's midriff as he hopes to put him down before he can do any damage.

Full Round Action to charge blue.
GM - what weapons/armour do these guys have? In case I need to cast burning disarm or heat metal?

Hammer attack, charge: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage: 3d6 + 14 ⇒ (5, 1, 3) + 14 = 23

Stats:

HP 54/57
AC 23, touch 13, flat-footed 23 (+9 armour, +3 deflection, +1 natural armour)
Speed: 30 ft
Fort: +6 (+4 vs disease), Ref: +3, Will: +6 (+1 to all on effects vs technological objects and creatures with the robot subtype)
Conditions: bull's strength, lead blades, shield of faith, protection from technology, expanded armour
Melee attack (+1 earthbreaker): +8 (+4 BAB, +3 Str, +1 enhancement, +2 bull's strength, -2 Power Attack)
Melee Damage (+1 earthbreaker): 3d6+14 (+4 Str, +1 enhancement, +3 bull's strength, +6 Power Attack)


Are you sure you want to do that?

Raktar flattens the last of the men in the main room. From the sounds of it all three of the east rooms have occupants who are hurrying to the fight.

The party has a round until the doors start opening. what are you doing?


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Cursing under her breath Dilana hurries into the room so she has a clear view of the doors. Once there she readies a hex on for the first person through the door.

Readied Evil Eye DC17 - -2 to attack rolls 7 rounds save reduces to 1 round.

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