To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


801 to 850 of 6,008 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga wondered out loud, "I wonder how long it would take people to come and check this... thing if we shut it down?"

He added, "I suppose we could wait a couple of days, right? I mean with Khonnir out and safe, what's the hurry to get back in there?"


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Will stopping this bring back the torch? The town needs it badly


Are you sure you want to do that?

The warehouse is pretty much barren with the exception of the relay, only few guards were present. No documents, clues or goods are left in here.

What are you going to do?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"This thing is draining the Torch, and we don't know anything about how ithe torch works anyway, and someone is doing something to drain energy from it, and is killing people who are looking into it," Raktar says with growing frustration. "Leaving this on isn't making anything better, and is probably only making things worse."

He steps over to the machine, and points at the big red button. "This turns it off, right Figgy?" he checks, before turning the machine off.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

"If that doesn't do it, my gun can try." JJ quipped before chuckling slightly. "In all seriousness, we probably should turn it off and plan a stake-out."


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

"Dilana is right. The Torch needs to be investigated. So let's turn this thing off and head back down."

Roga keeps his distance as Figgy fiddles with the humming box.

-------------
I vote to head back down and continue exploring


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Springy turns the machine off, Figgy gives him a look but pats him on the head.

"Well the decision is made for us, do we set up the ambush here now?" Figgy moves over to lock the door and move a box in front of it.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Thinking about what to do next Dilana at least makes up her mind as to what is best.

"No need to wait here. We can let the council know that someone may be coming and head back in after as soon as everyone is ready. I am as ready as I think I will get personally."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy moves his box away from the door and unlocks it, looking a little sad.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

"The council isn't going to do much other than send somebody to get us once they arrive. In the time the messenger got to us and we rushed back here, the bad guys probably would have turned it back on and left." JJ spoke. While he didn't disagree with the plan, a few parts were questionable. "Might as well cut out the middleman and do the job ourselves while keeping the big wigs in the loop."


Are you sure you want to do that?

Despite vigorous questioning of the surviving Ropefist thugs it's soon clear that they have no idea of anything regarding the Relay, or Ulraths arrangements with whoever paid him to store it?

While turning off the device hasn't reignited the beacon, it has ended the epidemic of headaches that plagued the town. The council is grateful for your work is ending the problem, and for uncovering the relay. Khonnir Baine is detailed to study it and see if he can learn any more.

The party is given another cash reward of 2000gp to split between yourselves.

It was the middle of the night when this all happened, and midday by the time the council had heard your report and talked among themselves.

There is still the question of who set Ulrath on you? None of you had any hint of what he was concealing, so an unknown must have pointed him at you hoping to remove either you or Ulrath?

So, it's midday, the relay has been switched off for 12 hours now. What are you doing?


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Glad and little smug with himself and his companions, Roga liked the feel of cash in his hands.

"I think we should head back down. This town will not be the same until we restore the torch."

--------
vote to continue exploration


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"I agree - without the torch Torch is nothing. We'd have no income to speak of and the town would collapse. We need to know more about what's going on down there" says Raktar, the passion and love for his home town very clear in his voice.

I concur with Roga. Let's get back down there.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"Agreed, unless someone fixes this we have no town. Lets get back to it."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

"There is also that tech that we didn't understand at first, I feel that the research Tybalt and I have done will allow us to figure out more things while down there." Springy nudes Figgy "Also Springy wants a blaster like that other robots had."


Are you sure you want to do that?

Can I have your party order, Perception checks, and what spells you have going as you enter the tech air again please.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

The swim through the stinking water was something Roga would never get used to. He dried off and retraced his steps to the area where they had found Khonnir.

The barbarian led the group, trusting on his instincts to warn him of any danger, but always with his hammer in hand.

He once more thanked the witch for making his weapon magical and allowing him to lead the way.

"Everyone OK?"

----------
Roga will lead but will defer to the smarter people if there's a door and/or trap that needs 'disabling'.
perception: 1d20 + 7 ⇒ (5) + 7 = 12


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Earlier

A shy android approaches the group in whatever staging area you are using before you depart. She has some type of light armor that has been coated with lamp black and wears a pair of unusual short swords of possibly Tien design across her back. She shoots Jeremiah a quick smile before saying Hi all. I am Olimpia. A friend of Tybalt's and Jeremiah for a year or more. Tybalt says he has to do handle some things and has asked to to step in and step up. So I am here to help, if you will have me. And if so, I'd appreciate a quick run down on what you have done, are about to do, and my roll in it all.

Current

Despite her dense build Olimpia is a decent swimmer and cuts through the water silently. The cold seems to not bother her much. Once out of the water she draws her twin blades. One is a dark metal and the other bright but other than that they appear identical. She seems to see well in the darkness and looks about for any threats. She falls in behind the large barbarian.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13 +1 for tech and traps


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Olimpia's Approach

Figgy is awe struck at the Android, he pulls out some of his tools and approaches here. "GOOD DAY!! You are more than welcome to come with us, just one question. Can you explain to me how you work? My little friend here." Figgy thumbs at Springy. "Is my master piece but you are well... You are something.. No Springy don't get mad, I will always Love you. No I said to stop that or I will have to take your legs off again." The Gnome and little robot move off to the side fighting.

Figgy will be in the middle, Figgy looking forward and Springy watching back.

"That water still is terrible, was it like that forever does anyone know?"

I don't have all my formulea online so I will just stick with what he had before, I need to update that on my GDrive.


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

"Welcome Olimpia it is good to have the help."

Dilana will provide Olimpia a brief description of what they have faced so far.

As normal she strips to her underclothes and packs things in her waterproof bag before making the swim.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Prepared Spells:
Lvl 0 Dazed, D Magic, Guidance, Light | Lvl 1 2/2 Burning Hands (DC 14), Ray of Enfeeblement (DC14) LVL3: Stone Discus, Mystery


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

JJ will be somewhere in the middle of the group for best flexibility with his pew pew sticks.

As he gets through the water, JJ is as graceful as an anchor. Instead of swimming, he simply trudges along the bottom as best as he can. While he was reluctant to bring along Olimpia, her skills would be useful. She wasn't Tybs, but no one could be really.

"Don't get me wrong, Olimp. I'm thankful you could cover for Tybs on short notice. Still, you sure you can handle this? You're more of a runner than a fighter..." He asked his comrade-in-arms as he checked to make sure his powder was still dry in the waterproof bag.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Are you sure you want to do that?

The party bravely and blindly head into danger.

DM Screen:

Fanatic 1 Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Fanatic 2 Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Fanatic 3 Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Fanatic 1 Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Fanatic 2 Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Fanatic 3 Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

The way back to the Science deck is quiet, aside form the pervasive hum of the many devices that fill each room. You have just entered the Science deck when you are struck with surprise as 3 ragged Half-orcs, in leather armor and wielding weapons seemingly fashioned from jagged scrap metal ambush you with wild cries. "For Hellion!"

Well almost! Jeremiah manages to spot Red and Green crouched behind table and calls a warning. He does miss Yellow who is the best hidden.

Yellow Sneak attack on Roga: 1d20 + 4 ⇒ (16) + 4 = 20
Damage + SA: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10

The surprise is over, the party can now act.

The battle order is.

Yellow
Party - Can now act.
Red & Green


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

"Hellion?"

Roga's wondering was cut short by a sharp blade. Bleeding profusely, the barbarian turned around and unleashed his weapons on the half-orc.

-------------
rage
pistol to hit: 1d20 + 7 + 2 - 2 ⇒ (4) + 7 + 2 - 2 = 11
damage: 1d8 ⇒ 7
warhammer to hit: 1d20 + 6 + 2 - 2 ⇒ (15) + 6 + 2 - 2 = 21
damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Stats:

HP 23/33
AC 16, touch 13, flat-footed 13
Conditions: rage
Melee (MW battleaxe or warhammer): +6 = +1 MW +3 (base) +2 (STR)
Melee Damage (MW battleaxe or warhammer): 1d8+3, x3
-1 to hit, +2 damage for power attack
if 2H then 1d8+3 damage and -1 to hit, +3 damage for power attack
Ranged (MW pistol): +7 = +1 MW +3 (base) +3 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
-1 to hit, +2 damage for deadly aim
-2 to hit if full round both warhammer and pistol
Rage adds +4 STR and +4 DEX
7/8 rage


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"Gahh, where did they come from!"

Dilana shifts a step back an dack and gives a withering glare to one of the half-orcs.

Move and Evil Eye DC14 @ Orange - 2 to AC


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy will duck for cover, making a bomb and throwing at the two in cover.

Bombs away: 1d20 + 6 ⇒ (1) + 6 = 72d6 + 3 ⇒ (6, 2) + 3 = 11

DC 14 ref save to avoid half dmg

"Are they the missing Orcs that came down?"


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Earlier.

[/b]I think so JJ. I'll do my best not to let you down. When I think about it I know I just cannot face going back to be property of the Technic league. So I will fight if I must.[/b]

Now

With her blades already out Olimpai goes to town on Green maintaining her position so that Roga cannot be as easily flanked.

mwk cold iron wakizashi: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 4 + 2d6 ⇒ (6) + 4 + (5, 2) = 17

mwk wakizashi: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 4 + 2d6 ⇒ (4) + 4 + (2, 5) = 15


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Sorry about the slow post, had IT issues

Raktar stands at the rear of the group, ready to react to threats from behind, and as such fails to spot the ambush at the front. He steps through the door, hammer swinging towards the half-orc with the bloodied blade.

Move Action to move inside the room (could someone move me please?), Standard Action to attack yellow.

Hammer attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm?: 1d20 + 6 ⇒ (9) + 6 = 15
Critical damage: 6d6 + 12 ⇒ (5, 4, 1, 5, 5, 5) + 12 = 37


Are you sure you want to do that?

GM's screen:
Miss: 1d8 ⇒ 1

Figgy, please use the color reference to tell me which NPC you are attacking? Also you don't have Precise bombs do you?

Figgy hurls a vial at Yellow which drops just short.
Reflex save for Yellow: 1d20 + 4 ⇒ (6) + 4 = 10

Yellow yelps as he's splattered with flaming liquid. 4 DMG

Dilana, same as Figgy, tell me which one you are attacking?

Dilana gives Green a withering glare.
Will save for Green: 1d20 ⇒ 19 "Hellion protects his faithful!" The demented Half-orc roars in fanatical delight, ignoring your Hex.

Roga spins and unloads on Yellow, his bullet whistles past an ear but his warhammer slams into ribs with a satisfying crunch.

Yellow grimaces at his wounds, glaring back at Roga, which serves him nothing as Raktar steps into the room and shatters his skull into bloody pulp.

Olimpia. No Sneak attack damage.

Steeling her nerve Olimpia slashes twice at Green, one blow skidding off leather armor, the other slicing deeply into her opponent.

NPC actions.

Green stops his ranting over this mysterious Hellion? Cursing in shock at Olimpia's attack on him. He lifts his makeshift weapon at lashes at her.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5 His blow a clumsy effort that misses pathetically.

Red looks undismayed at the death on his companion, eyes glazed with fervor he slashes at Roga
Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Missing.

Yellow is very dead, so the party can now take their actions.

Round two: The party is up.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Any hint why no sneak attack? Did she catch her enemy flat footed since she acted before them? Also I believe the hex will work for a round even if they make their save, no? If so then the 14 might have hit?

Olimpia continues to cut at Green.

mwk cold iron wakizashi: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 4 ⇒ (3) + 4 = 7

mwk wakizashi: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 ⇒ (5) + 4 = 9


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga nods his thanks to Raktar and turns on the other half-orc.

He discards his pistol and grabs his hammer in two hands, bringing it down on the half-orc (red).

-------------
warhammer to hit, 2H, rage: 1d20 + 6 + 2 - 1 ⇒ (11) + 6 + 2 - 1 = 18
damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Stats:

HP 23/33
AC 16, touch 13, flat-footed 13
Conditions: rage
Melee (MW battleaxe or warhammer): +6 = +1 MW +3 (base) +2 (STR)
Melee Damage (MW battleaxe or warhammer): 1d8+3, x3
-1 to hit, +2 damage for power attack
if 2H then 1d8+3 damage and -1 to hit, +3 damage for power attack
Ranged (MW pistol): +7 = +1 MW +3 (base) +3 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
-1 to hit, +2 damage for deadly aim
-2 to hit if full round both warhammer and pistol
Rage adds +4 STR and +4 DEX
6/8 rage


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I do not, and sorry next time I will look at the map before acting haha


Are you sure you want to do that?

Change of actions sorry. Olimpia you're right, it's the peril of not having a pure Rogue in any of my games until now. So you easily cut down Green on your first action.

Olimpia turns quickly having cut down her opponent, Red is staggering from Roga's savage blow and she slips her blade into him, ending his life.

Silence falls, less than 10 seconds from the start of the fray to it's bloody end.

All three of the Half-orcs are armed with jagged pieces of broken machinery, with which they fought with surprising proficiency. They all wear studded leather armor with the same symbol burnt into the chest. the shape of a left hand, with claws or talons.

Loot
MW studded leather (3).
Access card - Brown (3).
MW Buckler (3).
6 silver disks & 30 GP total.

You are in C1 on the Science deck, what are you doing now? The signs indicated they used the eastern doorway entering this room. A hallway you haven't explored yet.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Panting as the adrenaline slowly leaves his body, Roga brought his hand to his side and winced.

The hand came back bloody, too much blood, "I need to patch this up at least."

He looked at his companions, "Can I borrow a healing potion or something? I swear I'm good for it."


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy makes a quick potion, giving it to Springy to hand over to Roga.

"Take it to the big man, he needs its." Cure Light +3

Figgy will go through the pockets of the Orcs, pulling out a card key, then moving over to the door.

"Once everyone is ready I will try opening the door."


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

What are these silver disk things? Batteries?

The rogue cleans both her blades on the clothes of the dead orcs. As she does so she asks What is this symbol? To have it burnt into their skin implies they are either slaves or fanatics, no? She pockets one of the brown access cards.

Knowledge Local: 1d20 + 6 ⇒ (6) + 6 = 12

Keeping one of her swords out Olimpia motions for Figgy to wait. I will check the door first. I believe such is why you asked me to join you.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Stellar rolls there. Sigh.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga chugs down the concoction and immediately feels the blood flow staunch.

Still not comfortable with the little construct, Roga replies,"Thank you. I'll buy something in another tavern once we are out of here."

-------------
CLW: 1d8 + 3 ⇒ (5) + 3 = 8

Stats:

HP 31/33
AC 16, touch 13, flat-footed 13
Conditions: rage
Melee (MW battleaxe or warhammer): +6 = +1 MW +3 (base) +2 (STR)
Melee Damage (MW battleaxe or warhammer): 1d8+3, x3
-1 to hit, +2 damage for power attack
if 2H then 1d8+3 damage and -1 to hit, +3 damage for power attack
Ranged (MW pistol): +7 = +1 MW +3 (base) +3 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
-1 to hit, +2 damage for deadly aim
-2 to hit if full round both warhammer and pistol
Rage adds +4 STR and +4 DEX
6/8 rage


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Silver Disks are dead batteries that are used as currency in Torch. I would imagine if you traveled to far they would just be junk.

"Well did you find anything? More angry men may be coming."
I hope I like this new addition. She seems shifty and Tybalt was just.. smart.

Can we tell that Olimpia is something other then human? Tech based? I do not know if living in torch I would have met an android.


Are you sure you want to do that?

You probably have heard of Androids, and seen one or two. Numeria is their homeland. It's a Knowledge local to know more than that about them.

Olimpia seems very nice, if a little shy. Aside from the instantly slicing people to death bit. But you're an adventurer so that's normal for you. :)


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

I believe I am an 18 year old cobbler with a talking scorpion so not so much an adventurer yet. I will comment on the cool android later though I am sure :).


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

With a fight quickly handled before a shot could be fired, JJ saw them drop like flies before the might of his comrades at the expense of an injury to Roga. 'Well... I'd say our works cut out for us.' He said as he kept his gun at the ready for more trouble.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Are you sure you want to do that?

The door is untrapped and opens easily, revealing a short hallway with dirty foot marks leading directly east into D9.

This unlit circular room is empty save for a panel of controls on the wall to the northwest. A coil of tubes dangling from the left side of the panel periodically flashes with sparks, while a single square window on the panel blinks with several lines of strange writing.

The coil of tubes has been clumsily repaired by someone recently.

The blinking panel.

Androffan:

Deck 4: Engineering
Deck 3: Science
Deck 2: Crew
Deck 1: Docking

The line titled "Deck 3" is bright blue; the other three lines are faint blue.

Knowledge Engineering & Technologist:

It's a elavator. Tap the deck you wish to reach on the panel.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy runs up to the panel, after a few minutes he reads it out loud.

"Deck 1: Docking, Deck 2: Crew, Deck 3: Science, Deck 4: Engineering. The 3rd deck is bright blue so that must be where we are. We are in a lift so we just pick a deck and go there. I say we go up 1 more and then go down? Mind you there might be some BIG! robots on the engineering deck." Figgy gets excited at big robots.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga looked at the panel with concern, "So if we press a button, someone will work the pulleys and take us where we want to go?"

He raised his eyebrows, "Are you sure you want to let people know where we want to go?"


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

GM DBH I hope you mean "C"9. for the room. Also since there is no DC for the elevator I assume that if you have either skill you know what it is and how to work it? Also, is Androffan a thing? Android seem to not get it for free.

Dilana, here is Olimpia's description; You would know she is unusual to say the least. She pretty much looks like her alias. "Standing exactly 5' tall, to three decimal places, and weighing in at 100 pounds without gear, Olimpia possesses an otherworldly look. She has purple hair covering about 2/3s of her scalp and where the hair seems to be shaved away an area of lighted blue lines can be seen under her somewhat translucent sin. Here eyes are almost all whites with no irises. The blacks of her eyes dilate and contract in a mechanical fashion. "

The rogue announces the door clear and advanced to C9 where she studies the writing and tech and announces, agreeing with Figgy, This is a lift. It can take us up or down. We should explore this level before moving on.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

"These brands are unusual. You'd have to be a fanatic to get anything branded on you, I'd think," Raktar muses as the group moves on.

With no knowledge of any of the technology that Figgy and Olimpia seem to be very conversant in, Raktar listens carefully to their announcements. "How does this lift thing work? Is is dangerous? Maybe we should explore the rest of the rooms here, like Olimipa said." There's a clear note of concern in Raktar's voice - the technology in this place is far beyond his understanding and it's obviously disturbing him.


Are you sure you want to do that?

Olimpia. If you have the Technologist feat you recognize what the device is and what it's used for. Elevators are a standard feature of the technological ruins of Numeria, so no DC. Androffan is a language, a couple of the campaign traits gave it to you. Or it's fairly easy to pick up as a lot of people have learned it to better study the ruins and devices. And you are right, it's C9.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

"So we can move in a tube up and down. Should we make sure we have reviewed all of this level? Could be leaving a robot to attack from behind and I walk in the rear!"

Thanks Olimpia. I am sure Dilana would be looking at your quizzically but not have a reference for what to even ask.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy looks at the panel again then at the group, "I guess you are right BUT!!! I get to push the buttons on the lift. I don't think it is dangerous." Figgy moves back to the entrance rooms.


Are you sure you want to do that?

So which way are you heading? North and south are still unexplored.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Olimpia moves through the elevator to the two doors, north and south. She checks both doors for traps.

Perception, North: 1d20 + 10 ⇒ (8) + 10 = 18

Perception, South: 1d20 + 10 ⇒ (1) + 10 = 11

801 to 850 of 6,008 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To face a God of iron. All Messageboards

Want to post a reply? Sign in.