Nathaniel Greenfellow |
So Hand 1 is down right? In that case ...
Nathaniel leaps up onto the table, dashes past Res and jumps back down to the floor, to stand next to Urdrin, and once again hacks at the golem with his axe.
Move to L15, attack golem. Axe: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Celestial GM |
The swarm of tiny oozes slides away from the table to where there are more targets.
1 damage to the golem, Urdrin, and Nathaniel. Urdrin and Nathaniel need to make DC 13 Reflex saves. If those fail, I need DC 13 fort saves as well (poison effect). The golem is already under the entangled effect, and is immune to poison, so no more saves are needed on its part.
The golem lashes out with its lanky arms at Urdrin. 1d20 + 4 ⇒ (17) + 4 = 21, 1d20 + 4 ⇒ (9) + 4 = 13. The globules of ooze that have latched onto the monstrosity confound it, and it flails about ineffectually.
Urdrin
Angalia
Eliva
Erfan
Res
Nathaniel
Ooze
Golem (entangled)
Urdrin Ironhaft |
Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
*Urdrin looks in disgust on the ooze swarming him, and swings his axe at the golem in the hopes of taking it down, so he can deal with one problem at a time*
Nathaniel Greenfellow |
Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
The hundreds of tiny oozes swarm towards Nathaniel and partway up his legs, stinging him. The nimble ranger steps and kicks, making sure not to become mired in the jelly-like mass.
Celestial GM |
Urdrin hacks away at the golem, cleaving it in half with his axe. The stitched bits of human anatomy collapse into a quivering heap.
The oozes continue to bubble and cavort.
Angalia: Since the golem is destroyed by your turn, you can post a different action if you like.
All: You are now faced with an ooze swarm. If you are short on alchemical supplies, bear in mind that you are in an alchemical laboratory. Perception and Knowledge (Arcane) would be appropriate.
Angalia
Eliva
Erfan
Res
Nathaniel
Ooze
Urdrin
Nathaniel Greenfellow |
“You can’t fight something like this with weapons!” yells Nathaniel, dancing away from the advancing tide of ooze and looking wildly about the room. “I have some Alchemist’s fire in my pack, will that help?”
Celestial GM |
Urdrin's knowledge is enough to know that area attacks will be most effective against a swarm of tiny oozes. You know general ooze and swarm traits, but not much else with that check.
Angalia can identify some clearly labelled bottles of Alchemist's Fire, Liquid Ice, and Acid, as well as a thunderstone, a tanglefoot bag, and a little flash powder.
Res Thannq |
Res heeds Angalia's warning and moves away from the ooze. He briefly considers jumping pass Nathaniel over the ooze, but instead takes a more round about route around the far table and then towards the door that the woman originally in the room escaped through.
Res first moves down to M18, up to N17, and then straight up to N13. Double move.
Celestial GM |
Angalia: You can move over to the shelves of alchemical products and retrieve them, but that's two actions, so you end your turn there.
Eliva: Your knowledge of the arcane reveals that these oozes are composed of the sanguine humours. If they entered one's system, they would cause giddiness and euphoria. They have an affinity to fire and heat, so cold attacks may be more effective.
Eliva and Erfan - you have more actions available. Based on the information above, do you want to do anything different?
Eliva Smith |
Eliva looks around the room, too distracted by her consideration of the oozes to take in her surroundings with effectiveness.
"They're weak against cold, and prefer fire and heat. Maybe if we can create some ice it would slow, weaken or kill them? I would avoid fire, I think."
Eliva fishes through her pack for her acid flasks, deciding the alchemists' fire might be a bad idea for the moment.
Sorry guys, still trying to get internet sorted out at the new house, so connectivity is very spotty!
Nathaniel Greenfellow |
Are you all going to wait for Angalia to toss the liquid ice, or does somebody else have another action in the meantime?
Waiting for Angalia to say 'Weak against cold? Hey, there's some liquid ice over here!' ;-)
Fatespinner's place got flooded a few days ago, I'm not sure if he's 100% back on board as yet.
Erfan Treefriend |
Having the liquid ice pointed out to him, the invisible Erfan snatches one of the bottles off the table and hurls it at the oozes. Assuming I have enough actions for that...
Throwing: 1d20 + 4 ⇒ (10) + 4 = 14 to hit touch AC. I... don't know what the damage on this stuff is.
The gnome shimmers into view as the projectile leaves his hand, smirking mischievously.
Celestial GM |
1d6 ⇒ 6
The vial of cold fluid has an immediate effect on the ooze, which shudders and dissolves into a puddle.
At last, all of the horrors of the chamber lie still, enabling you a better look at your surroundings. Grisly stains and scratchings mar the walls and furniture. Instruments of pain hang from pegs with sinister casualness. The contents of a few jars still squirm and twitch, while dreadful apparatuses await new victims.
Out of combat.
Res Thannq |
"There was a woman in here when we entered. She tipped over the vat of ooze then she escaped through that door. I'm fairly certain she has gone to warn the surgeon. Are we well enough to pursue? We will have to rely on our steel to vanquished the surgeon as I believe what little magic we have is almost depleted. We can at least gather up what useful alchemical agents we can find to help us." Res looks around the instruments of torture around the room and shakes his head. "The depravity of this man is unspeakable."
Angalia |
Angalia belatedly realises she is wounded.
"We should go on at once, but a bandage wouldn't hurt. And I'm all for raiding this room for anything useful. That tanglefoot bag for one thing, and there's a thunderstone and some flash powder as well as Alchemist's fire. I really, really like the thought of using them on whoever did this to these poor creatures."
Nathaniel Greenfellow |
“Grab anything useful,” agrees Nathaniel shortly. “Just don’t look too closely at the rest of the things here … I think I shall have nightmares for week. How could anyone ...” He trails off and shudders. “And we’d best be off quickly – I’m well enough to continue if the rest of you are. Angalia, are you alright?”
Celestial GM |
To keep track, you can salvage the following from the lab:
Alchemists Fire (2)
Liquid Ice (1 [there were 2, but you used one])
Acid (3)
Tanglefoot Bag (1)
Flash Powder (2)
Some fine alchemical tools worth 150 gp
The layout is thus: You have the northern door, where the woman in the lab coat escaped, and a western door, in addition to the southern door from which you entered.
Nathaniel Greenfellow |
Nathaniel heads towards the door that the alchemist (lab-coat woman) exited via, keeping an eye and ear out for danger from that quarter.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Someone should grab the alchemical equipment - maybe not the tools at this stage - and we can distribute them later.
Eliva Smith |
Eliva looks at Angalia's wound worriedly, then looks over at Res.Is anyone else injured?
"I have a little more magic blessed to me from Erastil today...but then I will be unable to assist anyone else until I may pray at dawn for more." Eliva turns to Res. "Are you injured from that hand? Does Gorum have blessings for you that will permit us to battle on?"
Res Thannq |
Res answers Eliva. "I have only two more channels left in me today, but I I have one spell left that I can convert to a spell of cure light wounds if necessary. I too was slightly injured in this last fight. I will use one more channel now to help us continue. I do not think we have the luxury of waiting in this god forsaken dungeon. Oh Gorum, send us your healing power so that we may continue to fight on against this fiend."
Res holds up Gorum's holy symbol, a powerful healing burst emanates within a 30 foot circle of the symbol and heals all of Res's allies. Channel Positive Energy (healing): 1d6 ⇒ 2
Res only feeling slightly better, looks puzzled. "Gorum's power seems weak in this dungeon. It must have a difficult time permeating through the intense evil in this foul place. This healing burst was not much, however I think I should save my remaining channel and spell for a more dire emergency. Angalia, I will stay near you in case your condition worsens. Shall we continue?"
Current HP, available resources and spells used can be found on Res's profile.
Angalia |
"Thank you, Res. Anything you and Gorum can do to keep us on our feet long enough to remove that ... "
She pauses.
"... I can't think of a word bad enough for what he'd done here. He and Gilbraith seem like twin souls."
Looking at the gash in her ribs, she shrugs slightly. "It'll heal and I'll just try and stay back a bit next time."
Urdrin Ironhaft |
"Alrighty lass if y'sure you can continue, we will do our best to be out of this place as soon as possible. And don't be ashamed to duck behind ol' Urdrin thats what all this armor be for. I'll do me best to keep the enemy distracted on me rather than picking on a wee lass."
Urdrin is also currently at full after that last channel
Angalia |
"Erfan - can you hang onto these."
Angalia hands over a variety of flasks, keeping hold of one of the acid flasks for herself and scans the door.
Percepting for traps on door: 1d20 + 8 ⇒ (14) + 8 = 22
"Not sure . . . but if there's anything there, I should be able to find it."
Satisfied she's done all she can, she ducks back behind Urdin.
"I *can* take advice sometimes," she smiles.