Thirst - A Ravenloft PbP

Game Master Celestial Healer

Set in the land of Ravenloft, a band of intrepid heroes searches for a way home, but their fate may be inextricably tied to a vain, power-hungry madman. Uses the Pathfinder ruleset.


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Male Human Sorcerer 6 {AC 13 [17 with mage armor]), Perception +9, HP 23/27}

Thanks for rolling initiative for Anuqa, Max! I just remembered. :/


Half-orc Slayer 6

Volidrain will drop his scimitar, draw his longbow and release an arrow at the Attic Whisperer
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 2d6 + 10 ⇒ (2) + (3, 1) + 10 = 16


Volidrian’s arrow passes wide of the attic whisperer.

Dr. Tovanarish and Tybalt are up.


Male Human Inquisitor/6

I cast Spiritual weapon in the attic whisperer. Do I get another action?


I missed that, sorry. Looks like the first round attack roll missed.

Tybalt is up


34/34HP , AC17

"Little one, are you alright? Cointreau to popular belief; I-cure, you of the rum times - we don't want you wine-ing." He says softly to the little spirit.

Inspire Courage +2 to hit & damage


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Knowledge(religion): 1d20 + 10 ⇒ (18) + 10 = 28

Sorry for the silence. Thanks for rolling my initiative.


The foul childlike undead approaches the party with a series of unnatural, disjointed movements. Her sobbing intensifies and unnerves those nearby. Suddenly, she turns her hollow eyes to Dr. Tovanarish at lets out a piercing scream in his direction.

Dr. Tovanarish must make a DC 17 Fortitude save. On a failed save, he will take 3d6 ⇒ (5, 6, 1) = 12 Sonic damage and is dazed for 1 round. A successful save results in half damage and no daze effect.

The attic whisperer has a 10-foot aura, shown on the map. Within the aura, characters take a -1 on attack rolls, damage rolls, and Will saving throws. Additionally, all bardic performance effects are suppressed within the aura. Leandro and Volidrian are in the aura currently.

MAP

Current effects: Inspire Courage +2 to hit and damage (suppressed in aura).

Anuqa
Thing in the Dark
Res
Leandro
Dr. Tovanarish (needs a Fortitude save)
Volidrian
Tybalt
Attic Whisperer


Male Human Inquisitor/6

Fort: 1d20 + 7 ⇒ (11) + 7 = 18

The doctor winces as the sonic sound washes over him.


Male Human Sorcerer 6 {AC 13 [17 with mage armor]), Perception +9, HP 23/27}

"I hope we can finally put this thing to rest," Anuqa mutters just before casting [i]magic missile[i] at the attic whisperer.

pew pew pew pew: 4d4 + 4 ⇒ (2, 2, 1, 2) + 4 = 11


Anuqa's magic missile strikes the undead waif.

The roiling black figure flies out of the darkness and launches itself at Leandro. One of its spectral hands reaches out to touch the paladin.

Touch attack: 1d20 + 6 ⇒ (16) + 6 = 22
On hit: 1d4 ⇒ 3 Wisdom damage

All are now within the aura of the black figure's babbling, and must make a DC 17 Will save or be Fascinated. Because it attacked Leandro, Leandro does not need to make that save - Fascination would be broken by that attack anyway.

Current effects: Inspire Courage +2 to hit and damage (suppressed in aura).

MAP

Res (Will save)
Leandro (Aura of sobs)
Dr. Tovanarish (Will save)
Volidrian (Will save and aura of sobs)
Tybalt (Will save)

Attic Whisperer
Anuqa
Allip


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Do I know what these are?

Know(religion)ap: 1d20 + 7 ⇒ (17) + 7 = 24
Know(religion)aw: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Inquisitor/6

Will: 1d20 + 7 ⇒ (19) + 7 = 26

The babbling irritates the lean doctor, he begins intoning a prayer in a stentorian voice

“Mother of Souls,
Aid thy servant,
In his hour of need,
Help him have the faith,
To send these lost souls
To their proper destination!”

Just flavor text. Swift action sunstrike, 1d6 extra damage if creature is harmed by sunlight. Aiming for the shadow babbler

Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 ⇒ (17) + 7 = 241d10 + 5 ⇒ (8) + 5 = 13Add +1 if within 30' Undead bane: 1d6 ⇒ 2
Sunstrike: 1d6 ⇒ 6

Rapid shot Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 5 ⇒ (4) + 5 = 9Add +1 if within 30' Undead bane: 1d6 ⇒ 6
Sunstrike: 1d6 ⇒ 4

The spectral mace continues its attack on the small skull-headed creature

spiritual weapon: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (7) + 3 = 10


Leandro: A Knowledge (Religion) check will tell a great deal. One check is sufficient, so you can read both spoilers. Copying from before with a few updates (although at the time the allip was in darkness so could not be seen by everyone):

Knowledge (Religion) DC 19:
The creature that has stepped into the light is sometimes called an "attic whisperer". They sometimes spawn from the death of a young child. Their sobs cause despair, and they can steal your very voice and breath. This is a corporeal being.

Knowledge (Religion) DC 21:
The figure you are seeing in the darkness is an allip. They are a type of incorporeal undead. Their babbling can cause fascination and their touch can cause madness. The presence of an allip in this attic could be connected with the horrible things that have gone on here, including the twisted evil of the animated dolls and the transformation of the young girl into an attic whisperer.

Dr. Tovanarish's first bolt strikes the roiling black mass, although the damage seems somewhat diminished as the bolt passes through the incorporeal being. The second bold passes wide of the mark. You are dealing half damage, since you are attacking with a magic weapon. Undead bane applies, but sunstrike seems to have no additional effect. Also, I will add the +2/+2 for inspire courage.

Also, your attack bonus for spiritual weapon appears to be calculated incorrectly. It should normally be +7 (+4 BAB and +3 Wis bonus). And you get an additional +2 for the bardic performance. A 19 hits the attic whisperer.

The spiritual weapon strikes the undead child again as its aura of whispers and sobs intensifies.

Current effects: Inspire Courage +2 to hit and damage (suppressed in aura).

Res (Will save)
Leandro (Aura of sobs)

Dr. Tovanarish (posted)
Volidrian (Will save and aura of sobs)
Tybalt (Will save)

Attic Whisperer
Anuqa (Will save)
Allip


Half-orc Slayer 6

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
Volidrian will continue attacking the Attic Whisperer with his longbow, using rapid shot this time.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 8 ⇒ (5) + 8 = 13


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Can Leandro take a 5' step to J41, labeled 'closet.'


Male Human Sorcerer 6 {AC 13 [17 with mage armor]), Perception +9, HP 23/27}

Let's just get that Will save out of the way now

Will Anuqa resist: 1d20 + 7 ⇒ (8) + 7 = 15

"If I concentrate on it more, I think I can make out what it's saying," Anuqa mumbles as drool forms on the left side of his mouth.


Leandro - no that is a wall next to you. The only exit is the small doorway by Anuqa.

Anuqa is fascinated for 2d4 ⇒ (3, 3) = 6 rounds.

Volidrian's arrows find their mark and strike down the attic whisperer, which crumples to a pile of rags, bones, and dust. Your first two attacks hit. It took both arrows to bring it down.

The aura of sobs no longer applies since the attic whisperer has been destroyed.

Note: it is a standard action to wake another character from fascination.

Current effects: Inspire Courage +2 to hit and damage.

MAP

Res (Will save)
Leandro

Dr. Tovanarish (posted)
Volidrian (posted)
Tybalt (Will save)
Anuqa (Fascinated)
Allip


34/34HP , AC17

Will Save: 1d20 + 6 ⇒ (5) + 6 = 11
If able Move to F40
Perception check: 1d20 + 16 ⇒ (4) + 16 = 20 -20 for invisible undead

Tybalt tries to step around the room and draws his rapier, as the light plays from the mouldering dirty window across the littered attic, he tries to look for any signs or symbols of the cause of this undead.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Leandro drops his longsword and attempts to slip past the creature to a place where he can bring his glaive to bear.

Drop sword, move to H38, drawing Thorn.

Once he is in position, he attempts to smite the horrid thing.

Thorn SMITE (magical) + inspire courage: 1d20 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16
damage if hits (reg,smite,courage): 1d10 + 10 + 6 + 2 ⇒ (9) + 10 + 6 + 2 = 27


Tybalt is fascinated for 2d4 ⇒ (3, 3) = 6 rounds. While fascinated, you cannot move.

I believe Tybalt’s inability act would prevent him from maintaining his bardic performance. Let me know if there is anything that ought to extend it.

Leandro’s movement triggers an attack of opportunity. A bony hand reaches out from roiling black mass and swipes at Leandro as he passes.

Touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
On hit: 1d4 ⇒ 4 Wisdom damage
By my count, you are down to 3 Wis, correct?

Leandro’s swing fails to connect with the allip.

Res is up and must still make a Will save.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

Yes, WIS counts at -3 per damage rules. Ugh. I actually had 1 more on the attack from Wep Focus if that would have mattered. I'm basically at the 'yes, I'd love to buy the extended warranty' level of judgment.


+1 would still not have gotten there. At least it’s just Wis damage - getting to 0 results in unconsciousness, not death.


34/34HP , AC17

Tybalt has lingering performance, which lasts 2 rounds after he stops performing

The soft echo's of laughter at Tybalts jokes, eerily echo around the attic, bolstering his comrades.


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Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Will Save: 1d20 + 8 ⇒ (9) + 8 = 17
knowledge(religion): 1d2 + 10 ⇒ (1) + 10 = 11

Res focuses all of his attention on the black figure, desperately trying to figure out what it is but to no avail. "What is it? What is it? By Gorum I should be able to recognize this monster," he mumbles to himself. He continues to stare as the creature's identity eludes him.

Suddenly realizing the threat they face, he casts communal protection from evil for everyone.


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

WIS: 1d20 - 3 ⇒ (8) - 3 = 5

Leandro wonders why Res is muttering about this thing. Doesn't everyone know an allip when they see one? And what does it matter? Just kill it.


Tybalt's performance will continue for two rounds then. Good call!

Res casts his ward over everyone. Protection from Evil will grant a +2 deflection bonus to AC and +2 resistance bonus on saves. When applying this, make sure you are not stacking with any existing bonuses of these types.

Also, in this case, the fascinate ability is marked as a compulsion effect. Everyone currently fascinated should make a new saving throw with a +2 bonus due to the protection from evil spell. (Note - this is not a charm or fear effect, so there is no additional bonus from inspire courage.)

The writhing black mass reaches out at Leandro again. Closing the reach with a 5' step.

Touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
On hit: 1d4 ⇒ 4 Wisdom damage

Current effects: Inspire Courage +2 to hit and damage. Protection from Evil +2 deflection bonus to AC and +2 resistance bonus on saves.

Res
Leandro (Unconscious, I believe)
Dr. Tovanarish (You may redirect your spiritual weapon as a move action)
Volidrian
Tybalt (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Anuqa (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)

Allip

MAP


Male Human (Taldan) Paladin 6(2neg): Init -2, Perception-2, F+11, R+6, W+9; HP 42/54 {CPE 2/4 3D6; LoH 4/8, 3d6; smite, 0/2; divine armor 0/1}

As the shadowy figure swipes its hand through Leandro's armor, the glaive falls from the paladin's hand, and he drops to the floor with a clatter.


Half-orc Slayer 6

Volidrian will take a moment to study the new enemy before loosing an arrow at it.
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 12 ⇒ (2) + 12 = 14


Volidrian’s arrow strikes the creature, although the damage seems somewhat mitigated by the allip’s incorporeal nature.

Current effects: Inspire Courage +2 to hit and damage. Protection from Evil +2 deflection bonus to AC and +2 resistance bonus on saves.

Res
Leandro (Unconscious, I believe)
Dr. Tovanarish (You may redirect your spiritual weapon as a move action)
Volidrian
Tybalt (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Anuqa (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)

Allip


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

May I assume someone has told us this is an Allip and that it is undead?

If yes, Res knows it is an Allip:

Res, chants, "Mighty Gorum, put this undead spirit to rest once and for all. Use your servant as your channel." Res channels positive energy to damage to attack the Allip. Channel Positive Energy for damage: 3d6 ⇒ (3, 4, 1) = 8 2/6 channels

if no, he still doesn't know what kind of creature it is:
Res hefts his +1 Greatsword and charges at the Allip, crying out, "By Gorum, you shall not harm Leandro again! Power Attack with Furious Focus: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20 damage: 2d6 + 10 + 2 ⇒ (3, 2) + 10 + 2 = 17


Enough people have made the check that I am assuming it is common knowledge. Also, you could easily intuit that this is an incorporeal undead.

Will save vs channel: 1d20 + 10 ⇒ (4) + 10 = 14

Appears to be DC 19, based on your stat block.

The dark mass writhes in the holy light.

Current effects: Inspire Courage +2 to hit and damage. Protection from Evil +2 deflection bonus to AC and +2 resistance bonus on saves.

Dr. Tovanarish (You may redirect your spiritual weapon as a move action)
Volidrian (posted)
Tybalt (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Anuqa (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)

Allip
Res
Leandro (unconscious)


Male Human Sorcerer 6 {AC 13 [17 with mage armor]), Perception +9, HP 23/27}

New and Improved Will Save: 1d20 + 8 ⇒ (5) + 8 = 13

"Derrrrrrp."


34/34HP , AC17

Will Save: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Tybalt watches the lights play against the walls remembering the cold nights in the castle and how the moon light danced across the wall.


Male Human Inquisitor/6

Spiritual weapon: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 1 ⇒ (1) + 1 = 2

The spectral mace continues its attack on the small undead

[i]


Male Human Inquisitor/6

Spiritual weapon: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 1 ⇒ (6) + 1 = 7

The spectral mace continues its attack on the small undead

The thin inquisitor aims at the black cloud again

Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 1d6 + 5 ⇒ (5) + (2) + 5 = 12Add +1 if within 30'
Attack 2: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 1d6 + 5 ⇒ (6) + (3) + 5 = 14Add +1 if within 30'


Redirecting the spiritual weapon is a move action, so you can only shoot once. I will use your first roll. I also think you’re missing the +2 from inspire courage, which is going to help you here.

The spiritual weapon and crossbow bold both strike the allip. The crossbow bolt’s damage is diminished by the incorporeal nature of the creature.

The roiling black mass approaches the rest of the party and reaches out at Volidrian.

Touch attack: 1d20 + 6 ⇒ (8) + 6 = 14
On hit: 1d4 ⇒ 1 Wisdom damage

MAP

1 more round of inspire courage: +2 to attack and damage.

Res
Leandro (Unconscious)
Dr. Tovanarish
Volidrian

Tybalt (fascinated)
Anuqa (fascinated)
Allip


Male Human Inquisitor/6

Spiritual weapon: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d6 + 1 ⇒ (1) + 1 = 2

Dr Tovanarish sights grimly and prays

“Guide my bolts, Lady of Souls!”

Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d10 + 1d6 + 5 ⇒ (1) + (3) + 5 = 9Add +1 if within 30'
Attack 2: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d10 + 1d6 + 5 ⇒ (5) + (3) + 5 = 13Add +1 if within 30'

Crit confirm

Attack 2: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d10 ⇒ 1Add +1 if within 30'


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res lets out a small smile as the Gorum's energy flows from his holy symbol into the undead creature and it inflicts its damage. "Gorum, this creature cowers before your might, lets finish it off with your powerful energy!" Res, chants again and another burst of positive energy spreads out through the room. Channel Positive Energy for damage (DC 17): 3d6 ⇒ (6, 3, 5) = 14 3/6 channels


Half-orc Slayer 6

The Allip's touch almost reaches Volidrian but is deflected at the last moment by protective magic.
Without a melee weapon capable of harming this foe Volidrian focuses on dodging the creatures attacks.
ie taking the total defence action.


Dr. Tovanarish's crossbow attack creates an opening for the allip to swipe at him.

Attack of Opportunity (Touch): 1d20 + 6 ⇒ (9) + 6 = 15
On hit: 1d4 ⇒ 3 Wisdom damage

The spiritual weapon fails to strike the dark mass, but one of Dr. Tovanarish's crossbow bolts strikes it.

Dr. Tovanarish - by my count, you have fired 5 crossbow bolts and must use a full round action to reload it if you wish to fire any more.

Will save vs channel: 1d20 + 10 ⇒ (11) + 10 = 21

Res's holy might damages the allip, but its resistances to such magic are strong.

Volidrian before I take the allip's turn, I'll give you an opportunity to reconsider full defense. Even if you cannot attack the allip, you may use a standard action to wake either Tybalt or Anuqa from their fascination. Otherwise, they are both fascinated for another 4 rounds. (You all could really use a few of Anuqa's magic missiles right now... just sayin'.) Since you are ahead of them in initiative, I would allow them to act if awoken.


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Half-orc Slayer 6

Gooooood point

Volidrian will reach behind him and shake the Sorcerer.


That works. Anuqa is up, and can take his turn before the allip.


Male Human Sorcerer 6 {AC 13 [17 with mage armor]), Perception +9, HP 23/27}

"Thank you for snapping me out of it, Volidrian! Now for this babbling thing..."

Magic Missiles!!!!: 4d4 + 4 ⇒ (4, 2, 1, 1) + 4 = 12


The barrage of magic missiles strikes the allip and the roiling black mass dissipates harmlessly.

Out of combat. Tybalt is no longer fascinated, but Leandro is still very much unconscious.

With the destruction of the undead menace, the darkness blanketing half the attic gives way and your lights illuminate the entire space. The light reveals a small child-sized coffin in the northwest corner of the room.

Perception DC 16:
You also spot a very small ornate wooden box lying against the north wall.


34/34HP , AC17

"Oh, that reminds me of the castle....." Tybalts says in a dreamy tone as he looks at the light coming through the attic.

He blinks and his eyes open in fear as he sees the comatose Paladin on the floor; "What happened??? Leandro...." His voice goes up in pitch in a frightened way, before he shakily has to control it so he can try to heal the fallen comrade.

Cure Light Wounds on Leandro: 1d8 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 16 ⇒ (17) + 16 = 33

"Guys, he's not waking up? Can anyone help?"


Male Human Sorcerer 6 {AC 13 [17 with mage armor]), Perception +9, HP 23/27}

Still rattled by the mind whammy, Anuqa starts the incantation for magic missile again. He stops when Tybalt's meaning registers.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

"Oh, look at that," he says pointing to the wooden box.


Male Human Inquisitor/6

Perception: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23

Dr Tovanarish groans and holds his head

“That evil thing. Its touch!”

He runs over to Leandro, taking out a series of instruments from a belt pouch

Heal: 1d20 + 12 - 3 ⇒ (11) + 12 - 3 = 20


Dr. Tovanarish can tell that the allip has drained Leandro of his very sanity to the point of catatonia. He will recover given enough time, but magic spells of the restoration variety would speed things up greatly.

Quick audit - I think the one touch attack attempt on Volidrian missed (the allip rolled a 14, and protection from evil was already up, so I think Volidrian’s touch AC was up to 16 at the time). But it looks like it’s last AoO on Dr. Tovanarish did 3 points of Wis damage (normal touch AC 13 was boosted to 15, which is what the allip rolled). Let me know if I am missing something there.


Male Human Inquisitor/6

“Dr Tovanarish shakes off the blurry feeling in his brain[/i]

“Does anyone have the divine power of restoration? There’s not much I can do for Leandro, but he will recover in time, it will just take a long time unless we have access divine assistance “

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