Celestial GM |
The foul childlike undead approaches the party with a series of unnatural, disjointed movements. Her sobbing intensifies and unnerves those nearby. Suddenly, she turns her hollow eyes to Dr. Tovanarish at lets out a piercing scream in his direction.
Dr. Tovanarish must make a DC 17 Fortitude save. On a failed save, he will take 3d6 ⇒ (5, 6, 1) = 12 Sonic damage and is dazed for 1 round. A successful save results in half damage and no daze effect.
The attic whisperer has a 10-foot aura, shown on the map. Within the aura, characters take a -1 on attack rolls, damage rolls, and Will saving throws. Additionally, all bardic performance effects are suppressed within the aura. Leandro and Volidrian are in the aura currently.
Current effects: Inspire Courage +2 to hit and damage (suppressed in aura).
Anuqa
Thing in the Dark
Res
Leandro
Dr. Tovanarish (needs a Fortitude save)
Volidrian
Tybalt
Attic Whisperer
Celestial GM |
Anuqa's magic missile strikes the undead waif.
The roiling black figure flies out of the darkness and launches itself at Leandro. One of its spectral hands reaches out to touch the paladin.
Touch attack: 1d20 + 6 ⇒ (16) + 6 = 22
On hit: 1d4 ⇒ 3 Wisdom damage
All are now within the aura of the black figure's babbling, and must make a DC 17 Will save or be Fascinated. Because it attacked Leandro, Leandro does not need to make that save - Fascination would be broken by that attack anyway.
Current effects: Inspire Courage +2 to hit and damage (suppressed in aura).
Res (Will save)
Leandro (Aura of sobs)
Dr. Tovanarish (Will save)
Volidrian (Will save and aura of sobs)
Tybalt (Will save)
Attic Whisperer
Anuqa
Allip
Dr. Ezrakion Tovanarish |
Will: 1d20 + 7 ⇒ (19) + 7 = 26
The babbling irritates the lean doctor, he begins intoning a prayer in a stentorian voice
“Mother of Souls,
Aid thy servant,
In his hour of need,
Help him have the faith,
To send these lost souls
To their proper destination!”
Just flavor text. Swift action sunstrike, 1d6 extra damage if creature is harmed by sunlight. Aiming for the shadow babbler
Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 ⇒ (17) + 7 = 241d10 + 5 ⇒ (8) + 5 = 13Add +1 if within 30' Undead bane: 1d6 ⇒ 2
Sunstrike: 1d6 ⇒ 6
Rapid shot Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 5 ⇒ (4) + 5 = 9Add +1 if within 30' Undead bane: 1d6 ⇒ 6
Sunstrike: 1d6 ⇒ 4
The spectral mace continues its attack on the small skull-headed creature
spiritual weapon: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (7) + 3 = 10
Celestial GM |
Leandro: A Knowledge (Religion) check will tell a great deal. One check is sufficient, so you can read both spoilers. Copying from before with a few updates (although at the time the allip was in darkness so could not be seen by everyone):
Dr. Tovanarish's first bolt strikes the roiling black mass, although the damage seems somewhat diminished as the bolt passes through the incorporeal being. The second bold passes wide of the mark. You are dealing half damage, since you are attacking with a magic weapon. Undead bane applies, but sunstrike seems to have no additional effect. Also, I will add the +2/+2 for inspire courage.
Also, your attack bonus for spiritual weapon appears to be calculated incorrectly. It should normally be +7 (+4 BAB and +3 Wis bonus). And you get an additional +2 for the bardic performance. A 19 hits the attic whisperer.
The spiritual weapon strikes the undead child again as its aura of whispers and sobs intensifies.
Current effects: Inspire Courage +2 to hit and damage (suppressed in aura).
Res (Will save)
Leandro (Aura of sobs)
Dr. Tovanarish (posted)
Volidrian (Will save and aura of sobs)
Tybalt (Will save)
Attic Whisperer
Anuqa (Will save)
Allip
Volidrian |
Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
Volidrian will continue attacking the Attic Whisperer with his longbow, using rapid shot this time.
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Anuqa Amaruq |
Let's just get that Will save out of the way now
Will Anuqa resist: 1d20 + 7 ⇒ (8) + 7 = 15
"If I concentrate on it more, I think I can make out what it's saying," Anuqa mumbles as drool forms on the left side of his mouth.
Celestial GM |
Leandro - no that is a wall next to you. The only exit is the small doorway by Anuqa.
Anuqa is fascinated for 2d4 ⇒ (3, 3) = 6 rounds.
Volidrian's arrows find their mark and strike down the attic whisperer, which crumples to a pile of rags, bones, and dust. Your first two attacks hit. It took both arrows to bring it down.
The aura of sobs no longer applies since the attic whisperer has been destroyed.
Note: it is a standard action to wake another character from fascination.
Current effects: Inspire Courage +2 to hit and damage.
Res (Will save)
Leandro
Dr. Tovanarish (posted)
Volidrian (posted)
Tybalt (Will save)
Anuqa (Fascinated)
Allip
Tybalt Scorzia |
Will Save: 1d20 + 6 ⇒ (5) + 6 = 11
If able Move to F40
Perception check: 1d20 + 16 ⇒ (4) + 16 = 20 -20 for invisible undead
Tybalt tries to step around the room and draws his rapier, as the light plays from the mouldering dirty window across the littered attic, he tries to look for any signs or symbols of the cause of this undead.
Leandro |
Leandro drops his longsword and attempts to slip past the creature to a place where he can bring his glaive to bear.
Drop sword, move to H38, drawing Thorn.
Once he is in position, he attempts to smite the horrid thing.
Thorn SMITE (magical) + inspire courage: 1d20 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16
damage if hits (reg,smite,courage): 1d10 + 10 + 6 + 2 ⇒ (9) + 10 + 6 + 2 = 27
Celestial GM |
Tybalt is fascinated for 2d4 ⇒ (3, 3) = 6 rounds. While fascinated, you cannot move.
I believe Tybalt’s inability act would prevent him from maintaining his bardic performance. Let me know if there is anything that ought to extend it.
Leandro’s movement triggers an attack of opportunity. A bony hand reaches out from roiling black mass and swipes at Leandro as he passes.
Touch attack: 1d20 + 6 ⇒ (10) + 6 = 16
On hit: 1d4 ⇒ 4 Wisdom damage
By my count, you are down to 3 Wis, correct?
Leandro’s swing fails to connect with the allip.
Res is up and must still make a Will save.
Leandro |
Yes, WIS counts at -3 per damage rules. Ugh. I actually had 1 more on the attack from Wep Focus if that would have mattered. I'm basically at the 'yes, I'd love to buy the extended warranty' level of judgment.
Res Thannq |
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Will Save: 1d20 + 8 ⇒ (9) + 8 = 17
knowledge(religion): 1d2 + 10 ⇒ (1) + 10 = 11
Res focuses all of his attention on the black figure, desperately trying to figure out what it is but to no avail. "What is it? What is it? By Gorum I should be able to recognize this monster," he mumbles to himself. He continues to stare as the creature's identity eludes him.
Suddenly realizing the threat they face, he casts communal protection from evil for everyone.
Leandro |
WIS: 1d20 - 3 ⇒ (8) - 3 = 5
Leandro wonders why Res is muttering about this thing. Doesn't everyone know an allip when they see one? And what does it matter? Just kill it.
Celestial GM |
Tybalt's performance will continue for two rounds then. Good call!
Res casts his ward over everyone. Protection from Evil will grant a +2 deflection bonus to AC and +2 resistance bonus on saves. When applying this, make sure you are not stacking with any existing bonuses of these types.
Also, in this case, the fascinate ability is marked as a compulsion effect. Everyone currently fascinated should make a new saving throw with a +2 bonus due to the protection from evil spell. (Note - this is not a charm or fear effect, so there is no additional bonus from inspire courage.)
The writhing black mass reaches out at Leandro again. Closing the reach with a 5' step.
Touch attack: 1d20 + 6 ⇒ (6) + 6 = 12
On hit: 1d4 ⇒ 4 Wisdom damage
Current effects: Inspire Courage +2 to hit and damage. Protection from Evil +2 deflection bonus to AC and +2 resistance bonus on saves.
Res
Leandro (Unconscious, I believe)
Dr. Tovanarish (You may redirect your spiritual weapon as a move action)
Volidrian
Tybalt (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Anuqa (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Allip
Celestial GM |
Volidrian’s arrow strikes the creature, although the damage seems somewhat mitigated by the allip’s incorporeal nature.
Current effects: Inspire Courage +2 to hit and damage. Protection from Evil +2 deflection bonus to AC and +2 resistance bonus on saves.
Res
Leandro (Unconscious, I believe)
Dr. Tovanarish (You may redirect your spiritual weapon as a move action)
Volidrian
Tybalt (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Anuqa (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Allip
Res Thannq |
May I assume someone has told us this is an Allip and that it is undead?
Res, chants, "Mighty Gorum, put this undead spirit to rest once and for all. Use your servant as your channel." Res channels positive energy to damage to attack the Allip. Channel Positive Energy for damage: 3d6 ⇒ (3, 4, 1) = 8 2/6 channels
Celestial GM |
Enough people have made the check that I am assuming it is common knowledge. Also, you could easily intuit that this is an incorporeal undead.
Will save vs channel: 1d20 + 10 ⇒ (4) + 10 = 14
Appears to be DC 19, based on your stat block.
The dark mass writhes in the holy light.
Current effects: Inspire Courage +2 to hit and damage. Protection from Evil +2 deflection bonus to AC and +2 resistance bonus on saves.
Dr. Tovanarish (You may redirect your spiritual weapon as a move action)
Volidrian (posted)
Tybalt (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Anuqa (Make a new DC 18 Will save with +2. On a failure, you are still fascinated)
Allip
Res
Leandro (unconscious)
Dr. Ezrakion Tovanarish |
Spiritual weapon: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 1 ⇒ (6) + 1 = 7
The spectral mace continues its attack on the small undead
The thin inquisitor aims at the black cloud again
Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 1d6 + 5 ⇒ (5) + (2) + 5 = 12Add +1 if within 30'
Attack 2: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 1d6 + 5 ⇒ (6) + (3) + 5 = 14Add +1 if within 30'
Celestial GM |
Redirecting the spiritual weapon is a move action, so you can only shoot once. I will use your first roll. I also think you’re missing the +2 from inspire courage, which is going to help you here.
The spiritual weapon and crossbow bold both strike the allip. The crossbow bolt’s damage is diminished by the incorporeal nature of the creature.
The roiling black mass approaches the rest of the party and reaches out at Volidrian.
Touch attack: 1d20 + 6 ⇒ (8) + 6 = 14
On hit: 1d4 ⇒ 1 Wisdom damage
1 more round of inspire courage: +2 to attack and damage.
Res
Leandro (Unconscious)
Dr. Tovanarish
Volidrian
Tybalt (fascinated)
Anuqa (fascinated)
Allip
Dr. Ezrakion Tovanarish |
Spiritual weapon: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d6 + 1 ⇒ (1) + 1 = 2
Dr Tovanarish sights grimly and prays
“Guide my bolts, Lady of Souls!”
Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
Attack 1: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d10 + 1d6 + 5 ⇒ (1) + (3) + 5 = 9Add +1 if within 30'
Attack 2: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d10 + 1d6 + 5 ⇒ (5) + (3) + 5 = 13Add +1 if within 30'
Crit confirm
Attack 2: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d10 ⇒ 1Add +1 if within 30'
Res Thannq |
Res lets out a small smile as the Gorum's energy flows from his holy symbol into the undead creature and it inflicts its damage. "Gorum, this creature cowers before your might, lets finish it off with your powerful energy!" Res, chants again and another burst of positive energy spreads out through the room. Channel Positive Energy for damage (DC 17): 3d6 ⇒ (6, 3, 5) = 14 3/6 channels
Celestial GM |
Dr. Tovanarish's crossbow attack creates an opening for the allip to swipe at him.
Attack of Opportunity (Touch): 1d20 + 6 ⇒ (9) + 6 = 15
On hit: 1d4 ⇒ 3 Wisdom damage
The spiritual weapon fails to strike the dark mass, but one of Dr. Tovanarish's crossbow bolts strikes it.
Dr. Tovanarish - by my count, you have fired 5 crossbow bolts and must use a full round action to reload it if you wish to fire any more.
Will save vs channel: 1d20 + 10 ⇒ (11) + 10 = 21
Res's holy might damages the allip, but its resistances to such magic are strong.
Volidrian before I take the allip's turn, I'll give you an opportunity to reconsider full defense. Even if you cannot attack the allip, you may use a standard action to wake either Tybalt or Anuqa from their fascination. Otherwise, they are both fascinated for another 4 rounds. (You all could really use a few of Anuqa's magic missiles right now... just sayin'.) Since you are ahead of them in initiative, I would allow them to act if awoken.
Celestial GM |
The barrage of magic missiles strikes the allip and the roiling black mass dissipates harmlessly.
Out of combat. Tybalt is no longer fascinated, but Leandro is still very much unconscious.
With the destruction of the undead menace, the darkness blanketing half the attic gives way and your lights illuminate the entire space. The light reveals a small child-sized coffin in the northwest corner of the room.
Tybalt Scorzia |
"Oh, that reminds me of the castle....." Tybalts says in a dreamy tone as he looks at the light coming through the attic.
He blinks and his eyes open in fear as he sees the comatose Paladin on the floor; "What happened??? Leandro...." His voice goes up in pitch in a frightened way, before he shakily has to control it so he can try to heal the fallen comrade.
Cure Light Wounds on Leandro: 1d8 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 16 ⇒ (17) + 16 = 33
"Guys, he's not waking up? Can anyone help?"
Celestial GM |
Dr. Tovanarish can tell that the allip has drained Leandro of his very sanity to the point of catatonia. He will recover given enough time, but magic spells of the restoration variety would speed things up greatly.
Quick audit - I think the one touch attack attempt on Volidrian missed (the allip rolled a 14, and protection from evil was already up, so I think Volidrian’s touch AC was up to 16 at the time). But it looks like it’s last AoO on Dr. Tovanarish did 3 points of Wis damage (normal touch AC 13 was boosted to 15, which is what the allip rolled). Let me know if I am missing something there.