Thirst - A Ravenloft PbP

Game Master Celestial Healer

Set in the land of Ravenloft, a band of intrepid heroes searches for a way home, but their fate may be inextricably tied to a vain, power-hungry madman. Uses the Pathfinder ruleset.


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male human fighter 1

Belanos re-dons his breast plate.

I'm guessing we were nowhere near the sea back home?


Belanos Grandi wrote:


I'm guessing we were nowhere near the sea back home?

Yes. At home, the sea is rather distant, although close enough that some of you may have travelled there and would know the sound of it.

As the party approaches the sound of the waves, the sea becomes louder at a greater rate than you might expect based on your walking speed. It's as if the sea is moving toward you while you move toward it.

Out of nowhere, a breeze picks up, and before your very eyes, it blows away the mists.

You stand upon a grassy hilltop not far from a cliff that drops to the sea below. Waves crash upon the rocks as the sea churns fitfully. Dark clouds hang low in the sky, and in the distance, the horizon is obscured by a wall of dense cloud over the water.

The more experienced outdoorsmen among you can discern that the sea lies to the west. To the north and east, the hilly landscape continues, dotted with clumps of trees and pale wildflowers that you are sure you never saw when you were in the mists - even in the direction from which you are certain you came. To the south, a tiny fishing village sits in a valley upon the shore, just over a mile in the distance. The flicker of torches and cooking fires flit among the huts, warding against the approaching dusk.

Your attention is grabbed by a more immediate concern, however. No more than 50 feet away is a scene of brutal carnage. Several human bodies lie in various states of dismemberment, and two humanoid figures are hunched over the corpses, tearing at flesh with their jagged teeth. The figures are pale, with sunken, rotting skin and palely gleaming eyes. Long claw-like nails dig into their slain prey as they feast.

As the mists quickly drift away until none is visible in any direction, the foul creatures take notice of you and glare maliciously.

MAP

Roll initiative please and give me coordinates for where you stand in the yellow area. Also, please roll Perception checks.

X's mark the human corpses and are difficult terrain.


Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

Before Nathaniel can even make the obvious comment about how odd this place – and whole situation – is, he notices the carnage taking place nearby.

Init: 1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d20 + 7 ⇒ (7) + 7 = 14

I’ll take K14.


Female Half Orc Inquisitor 5 {HP:28/30}

Location: N-13
Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Identify Creatures, Knowledge (religion): 1d20 + 9 ⇒ (11) + 9 = 20

Eliva nocks an arrow to Kani's bow and murmurs a plea to Erastil as she shoots at the nearest foul creature she sees.

Attack G2 (Mighty +2 Shortbow): 1d20 + 4 ⇒ (8) + 4 = 12 (+1 if G2 is within 30', -4 if G2 is within melee)
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Eliva will take a 5' step back and shoot if G2 stands in melee with her


Eliva Smith wrote:

Identify Creatures, Knowledge (religion): 1d20+9

Eliva knows ghouls when she sees them.


Female Human (Gypsy) Dreamspun Sorceress 4

N16

Perception:1d20 ⇒ 1 I'm blind!! :P
Initiative:1d20 + 3 ⇒ (16) + 3 = 19


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

L16

Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative: 1d20 ⇒ 11
More information about the ghouls: Knowledge: Religion 1d20 + 6 ⇒ (4) + 6 = 10

Edit: added knowledge religion check to gain more knowledge about the creatures.


female Human Rogue 4

K15
1d20 + 7 ⇒ (12) + 7 = 19 - Perception
1d20 + 6 ⇒ (12) + 6 = 18 - Init

Angalia draws her dagger and looks with utter disgust at the ghouls.

"Charming."


male human fighter 1

percep 1d20 + 3 ⇒ (4) + 3 = 7
init1d20 + 6 ⇒ (17) + 6 = 23

edit: M15


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res hears Eliva cry out "Ghouls!" As the group moves into action, Res moves forward, pulling out Gorum's holy symbol and says "Gorum, bless my allies with your warrior might that their blows land true on these vile creatures and give them courage that they do not fear what is ahead."

On Res's turn, he will move 20 ft to L12. Then cast Bless - all allies within 50 ft get +1 on attack rolls and saving throws against fear.


Angalia notices with interest that the human corpses are dressed in black or deep brown, most are wearing leather armor, and a few were armed with finely crafted weapons. There is a small, finely wrought box beside one of them. They all have scarves or bandanas partially covering their faces as if to deliberately hide their identities. In Angalia's experience, their appearance and dress marks them as highwaymen or thieves - and judging by their gear, rather successful ones.

Angalia notes that two of the bodies are actually slain ghouls. She suspects that the fighting here was intense, but that the highwaymen were eventually overwhelmed by what was initially an attack by four ghouls.

Need initiative from Erfan.


Init: 1d20 + 2 ⇒ (4) + 2 = 6. Perception: 1d20 + 1 ⇒ (19) + 1 = 20. I'll take O16.

Erfan raises his eyebrows at first, then frowns when the snarling creatures turn their attention towards the group.


Ghouls initiative 1d20 + 2 ⇒ (18) + 2 = 20

MAP

Belanos
Ghouls
Angalia
Nathaniel
Tiffana
Eliva
Res
Erfan


male human fighter 1

readies sword, moves to K13

"I'll take point- Form on my flanks, archers and casters to the rear," Belanos speaks calmly, but with authority.
It's obvious he's used to command- better to apologize for his manner later than assume these folks are used to working togethere.


The first ghoul lets go of its pray and lunges toward Belanos, swiping at him with its foul claws.

1d20 + 3 ⇒ (1) + 3 = 4 missing horribly.

Was that a readied attack from you, Belanos? If that's what you meant, go ahead and roll it at any time.

The other ghoul moves closer and sizes up its opposition.

Angalia
Nathaniel
Tiffana
Eliva (posted)
Res (posted)
Erfan
Belanos
Ghouls

Those of you who made Knowledge [Religion] checks would know the basics: Ghouls are undead beings that feed upon corpses. Their attacks are known to cause temporary paralysis, while their bite can infect a victim with filth fever.


female Human Rogue 4

Angalia gets her bearings and moves to flank with Belanos, dodging past the ghoul's claws.

Move avoiding OAs to I11.
Stabbity ghoul.
1d20 + 5 ⇒ (18) + 5 = 23
1d4 ⇒ 1 - dagger
1d6 ⇒ 5 - sneak attack.

"Surprise!"


male human fighter 1

longsword readied attack 1d20 + 6 ⇒ (12) + 6 = 18 dam 1d8 + 3 ⇒ (7) + 3 = 10


Well that was very efficient.

After the first ghoul swiped at Belanos ineffectually, the fighter struck back, hacking at the undead abomination with his sword. Distracted, the ghoul failed to take notice of Angalia, who snuck around behind it before slashing at it and cutting at its vital joints. The ghoul, unable to move on its own strength, collapses in a grotesque heap, and will no longer terrorize any living thing.

MAP

Nathaniel
Tiffana
Eliva (posted)
Res (posted)
Erfan
Ghoul 2
Belanos
Angalia


Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

“What are these things?” asks Nathaniel, but he doesn’t wait for an answer. Nocking an arrow to his bow, he steps around Belanos towards Angalia (by which time the two have already dealt with the first cannibal) and looses an arrow at the second creature.

5 foot step to J13. Fire at G2: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d8 ⇒ 1.


Female Human (Gypsy) Dreamspun Sorceress 4

In answer to the warrior's question Tiff curses, "DEAD!". With that she brings up her crossbow and squeezes off a shot at the closest monster.

Attack G2

Crossbow:1d20 + 4 ⇒ (8) + 4 = 12
Damage:1d8 ⇒ 4


female Human Rogue 4

"And getting deader."


Nathaniel, then Tiffana, then Eliva, fail to hit their (surprisingly nimble) target. Res calls a blessing upon his companions.

Erfan
Ghoul 2
Belanos
Angalia
Nathaniel
Tiffana
Eliva
Res

Res, I second-guessed you and moved you to L14 instead of L12, unless you really feel like standing out in front of the ghoul. I somehow suspect that Belanos doesn't need you to cover him, but let me know if you really want to be there.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

The dangers of posting early. L14 is fine. Another long day at work so, I'll post early again.

Res watches the first ghoul fall. Once again, he holds up his holy symbol. "Mighty Gorum, bring down your wrath upon this abomination in front of me!" Energy once again burst forth from the holy symbol, this time however, the energy is a darker form as Res uses Gorum's energy to injure the ghoul. Positive energy damage to ghoul: 1d6 ⇒ 3 Will Save DC 16 to halve damage.


Erfan trundles up amongst the others and presents his spear tip with a sneer.

Move to M14, ready an attack against the ghoul if it enters my reach. Since I suspect it's going to, I'll go ahead and roll the attack now: 1d20 + 2 ⇒ (11) + 2 = 13 to hit, dealing 1d6 - 1 ⇒ (5) - 1 = 4 damage. Damage is doubled if it is charging and it also reduces its AC by 2!


Belanos or Eliva... 1d2 ⇒ 1 Belanos.

The ghoul moves toward Belanos with a leap and tries to sink its teeth into the fighter's flesh.

Bite 1d20 + 3 ⇒ (2) + 3 = 5. Wow. These ghouls suck.

Erfan takes the opportunity to strike at the ghoul, but misses with his spear.

MAP

Belanos
Angalia
Nathaniel
Tiffana
Eliva

Res (posted)
Ghoul
Erfan


male human fighter 1

Grimacing at the foul breath revealed by the creatures bite, Belanos puts a little extra umph in his swing.

Spoiler:
"To the Cafeteria...

....For Justice!"

Power attack 1d20 + 5 ⇒ (6) + 5 = 11 dam 1d8 + 5 ⇒ (6) + 5 = 11

Wiff!


Female Human (Gypsy) Dreamspun Sorceress 4

On my turn move to N12 and cast Burning Hands if I can.

"Who's Justice? Is he cute? Or at least very rich?"


Tiffana Takorous wrote:

On my turn move to N12 and cast Burning Hands if I can.

"Who's Justice? Is he cute? Or at least very rich?"

Go ahead and roll damage in advance. Also, what is the save DC?


Female Half Orc Inquisitor 5 {HP:28/30}

Eliva snarled and readied her gauntlet encased fist for a blow. The combat was too close for her to be shooting with any accuracy - it was time to get in close and finish the monstrous thing off.

Eliva circles around the ghoul to M-11 and punches the creature from behind, holding Kani's bow in her off hand.
Attack (flanking +2, bless +1): 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

::sigh:: Doesn't matter how many advangages you get for your attack roll...sometimes you just roll crap.


Female Human (Gypsy) Dreamspun Sorceress 4
Celestial GM wrote:
Tiffana Takorous wrote:

On my turn move to N12 and cast Burning Hands if I can.

"Who's Justice? Is he cute? Or at least very rich?"

Go ahead and roll damage in advance. Also, what is the save DC?

Ref DC15

Burning Hands:2d4 ⇒ (2, 1) = 3


Belanos's attack misses the ghoul.

Angalia
Nathaniel

Tiffana (posted)
Eliva (posted)
Res (posted)
Ghoul
Erfan
Belanos


female Human Rogue 4

Angalia moves around to flank with Belanos again and stabs.

"Whoever he is, I hope he doesn't smell like these things."

Move to M11
Stabbity.
1d20 + 5 ⇒ (8) + 5 = 13
Flub.

The stink gets to her.


Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

Nathaniel drops his bow and draws his axe as he dashes forward, hacking savagely at the monster, his weapon gripped in both hands.

Drop bow (free). Move to K12, draw axe as part of move.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Unfortunately, with everyone positioned as they are, I don’t think Tiff’s going to be able to burning hands the dude without hitting someone else.


Angalia wrote:

Angalia moves around to flank with Belanos again and stabs.

"Whoever he is, I hope he doesn't smell like these things."

Move to M11
Stabbity.
1d20+5
Flub.

The stink gets to her.

On the contrary, you have +1 to hit from Res's bless spell, and a flanking bonus (+2, same as 4e) making your attack roll a 16. Roll damage with sneak attack.


Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

Angalia is quite the danger in combat now that she has weapon finesse, assuming she can sneak attack. The change from 3.5 to PF, that many undead and other creatures previously immune to sneak attack now aren’t is also very nice for a rogue.


female Human Rogue 4

Excellent! I'd forgotten about Res's bonus and hadn't realised she also got +2 for flanking. Nice that those stack as well.

At the last second, Angalia's muscles instinctively overcome her nausea.

1d4 ⇒ 3 - attack damage
1d6 ⇒ 2 - sneak attack damage
Better than missing :)


Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6
Angalia wrote:
Better than missing :)[/ooc]

Between Angalia’s hit and Nathaniel’s, we might just take it down, or close to anyway. The first one didn’t take much more damage than that.


female Human Rogue 4

She's a much improved rogue at level 2, that's for sure. Now need to figure out a way to flank and still let Tiff incinerate things.


That's exactly how much damage the first one took.

Angalia moves into position behind the cool and strikes it in a vital area. Nathaniel sees his opening and cuts down the foul creature with his axe, and it crumples pitifully.

100 xp, brings you to 1475.

That also means Tiffana can save her spell slot, and Res can save his channeling.


Female Half Orc Inquisitor 5 {HP:28/30}

Seeing the foul creature fall, Eliva immediately moved over toward where they were feasting. Maybe some poor soul was still alive and could be assisted. She also examined the tracks and signs left behind from the struggle. Maybe someone ran off, or maybe she could find what direction the humans had come from. They might be able to find their way toward some settlement, and bring news of what happened here.


Heal: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Survival (tracking): 1d20 + 6 ⇒ (12) + 6 = 18


male human fighter 1

checks bodies, looking for heraldry, uniforms, evidence of allegience.

Asks others (those with better spot/search checks) to do as well.

"Do you see any badges or colors on the bodies? It might tell us where we've gone."

also

"Justice is never rich, but it's always expensive."


Studying the tracks, it appears to Eliva that the bandits were caught off-guard by the ghouls. They put up a fight, and took out two of the undead creatures, but it doesn't appear any of them got away. They are all dead, and many badly mutilated by the ravenous ghouls.

Belanos observes one or two items in the bandits' stash that have had various emblems or heraldric symbols scratched off, as if to hide their origin. The bandits did not want their (most likely stolen) items identified.


male human fighter 1

Is the equiptment familiar (short/long swords, shields, etc) or exotic (falcatta, rapier, gunpowder, bronze)?


Belanos Grandi wrote:
Is the equiptment familiar (short/long swords, shields, etc) or exotic (falcatta, rapier, gunpowder, bronze)?

There's no gunpowder, but a few of the items are rather ornate, in a decadent, baroque style that you are not used to. There is a rapier among the gear, but other items are more mundane. You could surmise that the goods came from a number of sources, and are therefore not especially uniform.

Is anybody going through it more thoroughly?


Erfan extends his hand towards the bodies and begins mumbling, his eyes glazing over with an otherworldly sheen.

Detect magic on the bodies/gear/etc. Just to be certain.


Male Human Ranger (Skirmisher) 6; AC 21; touch 13; ff 18. HP: 59/59. Fort +6; Ref +8; Will +6

Nathaniel flashes Angalia a rather grim smile as they take the horrid creature down between them, then steps away (the stench is not pleasant) and cleans his axe, then hunts about for his errant arrow.

Having done that, he joins the others in examining the bodies. “Sweet father Erastil, they were eating them …” he says in horrified wonder. “These people may have been bandits, but I’d be hard pressed to say even bandits deserve such treatment.”

The ranger is somewhat hesitant about sifting through the gory mess for valuables. He’s not squeamish about blood, but what has been done to these people is stomach churning. He’ll collect a few arrows if there are any though, to restock his own supply.

“Perhaps we should bury them,” he suggests after a while. “Someone shouldn’t need to stumble across this … we don’t know what gods they followed if any, but a burial might help them rest more easily.”


female Human Rogue 4

Angalia picks up the box she spotted earlier and looks to see if it's locked.

"This."


Female Human (Gypsy) Dreamspun Sorceress 4

Tiff stands silently watching, both her companions and her surroundings, as the searching continues. She is rather eager to see if the gnomes detection spell locates any magic.


Male Human Cleric/6 {HP:49/49, AC 16 (11 touch)

Res, undeterred by the stench and gore, begins searching the bodies and the area. Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Edit: A 6?! I guess the smell and mess had more of an effect than Res thought.


Female Half Orc Inquisitor 5 {HP:28/30}

Eliva helped the others comb through what the poor bandits had on them. "I sure wouldn't wish this fate on anyone," she said in tacit agreement with Nathaniel, "but it'd be fair foolish to not take anything we can use in this strange place. Where there are bandits, there are people. This lot looks like they've taken gear from many places - which suggests we've a chance of finding not only people, but markets and the like. That's good news at least. Maybe they'll have coin that will tell us where we are. And they definitely deserve a good burial, to help them rest easy."

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

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