Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Nephilim

Res Thannq's page

536 posts. Alias of Tordek Rumnaheim.


Race

Human

Classes/Levels

Cleric/5 {HP:43/43, AC 15}

Gender

Male

About Res Thannq

Res Thannq
Male Human Cleric 5
CG Medium Humanoid (human)
Init +0; Senses Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 17 (+5 armor, +2 deflection)
hp 43 (5d8+17)
Fort +6, Ref +1, Will +7
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 Greatsword +5 (2d6+7/19-20/x2) and
. . Battle aspergillum +4 (1d6+4/x2) and
. . Dagger +4 (1d4+4/19-20/x2) and
. . Masterwork Greatsword +5 (2d6+6/19-20/x2) and
. . Silver Greatsword +4 (2d6+5/19-20/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks battle rage (6/day)
Spell-Like Abilities Battle Rage (6/day)
Cleric Spells Prepared (CL 5):
3 (2/day) Searing Light, Invisibility Purge, Dispel Magic
2 (3/day) Spiritual Weapon, Sound Burst (DC 15), Silence (DC 15), Protection from Evil, Communal
1 (4/day) Shield of Faith, Bane (DC 14), Protection from Evil, Doom (DC 14), Bless
0 (at will) Guidance, Resistance, Detect Magic, Detect Poison
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 14
Base Atk +3; CMB +4; CMD 17
Feats Furious Focus, Power Attack -1/+2, Selective Channeling, Toughness
Traits Sacred Conduit, Suspicious
Skills Acrobatics -4 (-8 jump), Climb -2, Diplomacy +7, Escape Artist -4, Fly -4, Heal +7, Intimidate +4, Knowledge (local) +2, Knowledge (planes) +5, Knowledge (religion) +9, Perception +5, Ride -4, Sense Motive +12, Spellcraft +7, Stealth -4, Survival +4, Swim -2
Languages Common, Orc
SQ aura, cleric channel positive energy 3d6 (5/day) (dc 17), domains (blood, glory), spontaneous casting, touch of glory (6/day)
Combat Gear Scroll of - Add custom scroll -, Calm Emotions, Scroll of - Add custom scroll -, Delay Poison, Scroll of - Add custom scroll -, Remove Blindness/, Scroll of - Add custom scroll -, Remove Disease, Scroll of - Add custom scroll -, Remove Fear, Scroll of - Add custom scroll -, Restoration, Less, Scroll of - Add custom scroll -, Speak with Dead, Scroll of - Add custom scroll -, Speak with Dead, Wand of - Add custom wand -, Cure Light Wounds, Wand of - Add custom wand -, Cure Light Wounds, Wand of - Add custom wand -, Divine Favor, Sunrod (2); Other Gear Scale mail, +1 Greatsword, Battle aspergillum, Crossbow bolts (20), Dagger, Light crossbow, Masterwork Greatsword, Silver Greatsword, Ring of protection +2, Backpack (14 @ 28.5 lbs), Bedroll, Belt pouch (1 @ 1.62 lbs), Chalk (2), Crowbar, Holy symbol, silver (Gorum), Mirror, Rope, Trail rations (5), Whetstone, 66 GP, 6 SP, 9 CP
--------------------
TRACKED RESOURCES
--------------------
Battle Rage (6/day) (Sp) - 0/6
Cleric Channel Positive Energy 3d6 (5/day) (DC 17) (Su) - 0/5
Crossbow bolts - 0/20
Dagger - 0/1
Sunrod - 0/2
Touch of Glory (6/day) (Sp) - 0/6
Trail rations - 0/5
Wand of - Add custom wand -, Divine Favor - 0/23
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Battle Rage (6/day) (Sp) Grant +2 to a melee damage rolls.
Cleric Channel Positive Energy 3d6 (5/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Blood) Associated Domain: War
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scroll of - Add custom scroll -, Calm Emotions Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Delay Poison Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Remove Blindness/Deafness Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Remove Disease Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Remove Fear Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Restoration, Lesser Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Speak with Dead Add this item to create a scroll with spells on it.
Scroll of - Add custom scroll -, Speak with Dead Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Glory (6/day) (Sp) Grant +5 to a CHA-based skill or ability check.
Wand of - Add custom wand -, Divine Favor Add this item to create a wand of a chosen spell.
--------------------
Born in Lastwall, Res Thannq is the son of a crusader from Nirmathas and a mother from Varisia. Unfortunately, His mother died during his birth and it took the healing energy from an attending Gorum cleric to help Res survive his birth. Res grew up under the tutelage of his father and the Gorum cleric and was destined to continue his family's tradition of protecting Lastwall from the return of the Whispering Tyrant. However, when he turned 18, he learned that the cleric had selectively channeled his healing energy to save Res, but not his mother, in order to raise a hardened battle cleric untouched by a mother's influence. Unknown to Res's father or the cleric, a spark of his mother's goodness infused itself within Res and thus he instinctly prefers to help good people against evil.

At the discovery, of the treachery that occurred during his birth, Res became disillusioned with his father's plans, and left Lastwall to pursue his own destiny.

Given, Res's skill with the greatsword, and the bloody trail of defeated evil beings left in his wake, Gorum has chosen to overlook the bouts of goodness that Res often manifests.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Money: 66 GP, 6 SP, 9 CP
XP: 12,200/15,000


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.