Thailon
Male Elf Fighter
Lawful Neutral
Strength :14 (+3)
Dexterity :13 (+1)
Constitution :13 (+2)
Intelligence :14 (+1)
Wisdom :12 (+0)
Charisma :12 (+0)
Size: Medium
Height: 6' 4"
Weight: 225 lb
Skin: Grey-Green Several Brands and Scars on his face and forearms (including a massive injury on his right forearm)
Eyes: Dark
Hair: Black tied in a loose Pony-tail
HP: 13
Speed: 30 feet ( 20 in Armor)
Armor Class: 17 = Shield +1, Armor +5, Dex +1
Touch AC: +11
Flat-footed: +16
Initiative modifier: +1 = +1[dexterity]
Fortitude save: +4 = +2[base]+2[constitution]
Reflex save: +1 = +0[base]+1[dexterity]
Will save: +0 = +0[base] +0[wisdom]
Attack (Melee): +4 = +1[base] +3[strength]
Attack (missile): +2 = +1[base] +1[dexterity]
CMB: +4
CMD: +15
Languages: Common, Orc, Giant
Armor and Weapons:
Armor:Scale mail, Buckler
Weapons:
Morningstar +4 to hit 1D8+3 x2 rng -
Falchion +5 to hit 2D4+4 18-20/x2 rng -
Feats:
Weapon Focus: Falchion
Intimidating Prowess
Traits
Killer: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or vile pleasure in such a strike as you twist the blade to maximize the pain. You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Bully: You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Favored class Fighter
Skills:
Swim: +7 (AC check -5)
Intimidate: +10
Climb:+7 (AC check -5)
Equipment:
17GP
Explorers outfit:This set of clothes is for someone who never knows what to expect. It includes sturdy boots,leather breeches, a belt, a shirt with a vest, gloves, and a cloak.
The clothes have plenty of pockets (especially the cloak). The outfit also includes a scarf and a wide-brimmed hat.
Half-Orc:
*+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
*Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
*Normal Speed: Half-orcs have a base speed of 30 feet.
*Darkvision: Half-orcs can see in the dark up to 60 feet.
*Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
*Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
*Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
*Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
*Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Warrior of Old (Elf)
As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on Initiative checks.