The Way of the Monstrous (Inactive)

Game Master Stalwart


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GM:
1d5 ⇒ 4

The many-legged beast seems to ignore Naki and the others, staying focused on the flying thing that had first got near it. The creature advances several steps and glares up at it, its eyes flashing with greenish energy. Fortunately for Adrien, he was keeping his eyes averted while going through the complex mechanics for his spell.

Back to you.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

The unearthly choirs of the Thistlefeather echo on the wind as Adrien completes the incantation, slowly making the beast drowsy.

"Heehee, you look tired, beast... perhaps a nap in the sun would do you some good."

That basilisk is going to need a Will Save vs. Sleep (DC 18, thanks to Adrien's Fey Bloodline.)


Going ahead and saying Adrien is avoiding its eyes: 1d100 ⇒ 79

Yikes

Adrien unleashes his spell, but when he glances back to see where to target the spell he catches sight of the creature's powerful gaze. Fort: 1d20 + 2 ⇒ (20) + 2 = 22

Again he throws off the magic that threatened to petrify him. He hears a crackling and a fine bit of dust rises from his rapidly beating wings.

Adrien's magic, however, similarly is ineffective against the creature. He gets the sense that his spell simply isn't potent enough to affect it.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Whew, fey luck makes the save!

"Okay, looks like it's time for plan B... Flee!"

Adrien flies away as quickly as his wings can carry him, looking to catch up with the rest of the party.

"The sleep spell didn't do anything! Run!"


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would keep moving. "If it gets close take Sunflower and get her away." She would tell them. As she made her way through the terrain. "It is possible since it wasn't moving we woke it up. Does anyone know what it was?"

She is moving as fast as she can without risking tripping which is 15ft per move and if we are running that would be 60ft. Since she is the slowest she going of the cues of you guys and if she feels the creature.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

Does it seem like it would be possible to run away and try to go around this thing, or is that not a realistic option?


It's slow and you have plenty of room to go around. If the consensus is to flee, you can pretty much scatter to confuse it and regroup a short distance away.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

I believe that is the concensus since we don't know what it is. As it is the only one we think right now might be safe is Jazzai and even that isn't known for sure. I still wanna keep it ^.^


You can always come back for it later. :)

The group hustles away from the dangerous beast, spreading out to confuse it and once a sizable distance is put between them and it, they meet back up and continue on, sometimes sparing glances back to make sure it's not following.

400 xp each.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

I'm good with you just telling us when we level up if you want to do it that way.

After they get some distance away she would pet Sunflower. "That's a good girl. I am sorry you got scared." She said and would hug her gently. Jazzai took a few moments to get herself reoriented and would point out which way was north. She would also feel the sunlight to see if she could gauge time of day as they continued to travel.

If she uses a survival check would she move 1/2 of her normal speed or 1/2 of her speed when already walking slow?


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I agree with Jazzai on that one. Feel free to have us level as appropriate rather than stick rigidly to the xp system.


I can do it that way. And Jazzai, I believe using the Survival skill only slows you down when tracking or foraging for food.

The sun had been just a hand's width away from the horizon when the party had stumbled upon the strange lizard-creature. After regrouping and hustling away from it, the sun is now touching the horizon and the sky is streaked with reds in the west and purples in the east. Using the night-eyes of Adrien and Kane, and the sure-footedness of Naki, and Jazzai's own enhanced senses, the party pushes on after night descends to further discourage pursuit. Once they feel relatively safe, they stop for the night. Just assuming prudence and caution here.

As a new day dawns, the party prepares to head out again. When Peacock takes to the sky to search, he notices what might be a road running north-south ahead of them. It should take them roughly another day to cross the road.

The map, with the party's progress so far.

Jazzai:
Thinking back on it, you are now on your sixth day from heading out, and seven days from your last "meal" -- the essence of the twigjack. You feel the pangs of serious hunger growing in your belly. You are now at a -5 on your Will saves to resist feeding.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I feel silly for asking, but I've kind of lost track. Peacock is mostly tagging along right now since he doesn't have much of a goal of his own currently. Where are we headed, again?


The general group consensus was to explore and hopefully take over the ruins of an old fort.


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

Naki stretches and moans a little, "I do miss beds. While all this excitement and travel is making for most interesting notes I do miss the comforts of hearth and home. Ruefully I doubly my old idea of a bed will hold me comfortably. Hmmm perhaps I should study the ways in which an arachnid sleeps?" Seemingly filled with energy Naki can't seem to stand still as he muses.


GM:

1d100 ⇒ 24
1d100 ⇒ 31

Assuming everyone continues heading in that direction...

The group makes its usual progress across the hot, rocky terrain. As the road approaches, the ones with sight are able to make out a plume of dust rising from the north. It soon becomes apparent that a caravan is making its way south along the road that the party is about to cross. The caravan is much smaller than the one in which Kane and Jazzai traveled several weeks ago, but it still seems to number three or four wagons and about twice that in other pack animals.

It is easy to estimate that the caravan will cross in front of the group if both continue their present speed and direction.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

"Do we wish to say hello or avoid them? I am not sure if I look near normal any more." Jazzai would think back on their supplies making sure they had enough. If not she would say. "We need supplies. I know Dr. Naki will cause a stir if they see him. But I can see if they will trade coin for more food and water."


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

Straightening his jacket Naki looks slightly offended. "I might look slightly odd but I still look civilized. I'm sure they have seen plenty of unusual things if they travel." He sets out to ensure the interception.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai sighs softly and plods along after fully expecting them to be attacked. "Dr. Naki, what do you look like? Do you look human? Or do you look like something normal humans would call a monster? I just ask from the reaction my own town had about me and I look mostly normal." She asked as they went.


Any other actions/discussion before encountering the caravan?


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

"It's probably better if I hide at first; a lot of people aren't too fond of the fey..."

Peacock camouflages into the roadside wilderness, waiting until it seems safe to show himself.

Stealth: 1d20 + 13 ⇒ (12) + 13 = 25


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

Waving dismissively, "Bah, I am certain such travelers will not be as ignorant as peasant villagers."
He has seemingly made up his mind that his dress and manner will prove his civility despite his... Condition.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would try to follow but obviously at a slower rate than Naki. "I hope you are right." She muttered softly to herself. The hunger was aching a little but not bad so it should be safe hopefully.

Shifting she stroked Sunflower. "Hopefully they have carrots or apples for you.


As both groups close upon each other, the caravan soon resolves itself into three large covered wagons and two rows of beasts of burden. There is one additional rider, a heavily armored figure astride a great black horse. As it nears, the sighted members of the group can see two of the three wagons look like large cages on wheels, and each has numerous figures within. The third wagon is fully enclosed, black and trimmed in what looks like lengths of chain. All three wagons are hitched to a team of four horses and have two drivers. The drivers on the enclosed wagon are also wearing heavy armor. The two rows of pack horses are each led by another handler.
Only one check is necessary, rolling high gets you the lower DCs as well.

Knowledge (local or nobility) DC 10 or Knowledge (religion) DC 12:
This appears to be a group of Hellknights, an order of crusading lawbringers who divide themselves up into different orders.

Knowledge (local or nobility) DC 15 or Knowledge (religion) DC 17:
Based on the chain motif of the main wagon (and the presence of captives), this is likely an Order of the Chain group of Hellknights, who focus on returning escaped slaves back into bondage.

The rider on the warhorse, upon seeing those of you visible, spurs his mount to meet you before the wagons reach you. When he reaches about 15 feet away from those of you who are visible, he stops, even though the caravan continues rumbling along about a hundred feet behind him. Stand aside! he shouts in an imperious tone. Interference with our lawful task bears the punishment of death!

He looks over you once more, and seemingly noticing your inhuman features for the first time, he lifts his visor and squints against the sun. By the Five, what are you creatures?


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would hear and feel the horse get near and would lift her head looking up to the voice.

"Well, my name is Jazzai. What is yours? I had no intention of interfering. I thought you might have rations that we could purchase off of you. Our supplies are running low and my friend here believed you wouldn't attack at first sight despite our appearances. Now, as for what we are, I was born human. Circumstances has seen fit to change that."

She looks up at him with blind eyes her feet feeling the horses presence as her nose and ears picked up smell and sound.


The warhorse stamps and paws the ground as the armored figure urges it forward a step. He looms over the group, again taking a look at each of you. Very well, he states, seemingly allowing the answer to satisfy for the moment. I am Maralictor Koven Grange, of the Hellknight Order of the Chain. We have no supplies to barter with, so stand aside as we pass.

Jazzai can pick up the smells of animal and human sweat from the caravan even before it gets within her usual range. Those with sight can see a number of haggard and weary faces looking out through the bars of the two cage-wagons.


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

"Ah yes well sir, I am Doctor Nanaki Oru, I'm sure you've heard of me! I am curious what makes these specimens so unique!"

Eyeing the caged people Naki begins to get nervous, unsure as to why sentient beings might be caged.

"Do they hold some foul illness? Something contagious?" The prospect almost seems to cheer him up.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Adrien approaches as silently as he can, hoping to get a look at the caged individuals himself.

Stealth: 1d20 + 13 ⇒ (2) + 13 = 15 Uh-oh.


GM:

Perceptions: 1d20 - 1 ⇒ (2) - 1 = 1
Perceptions: 1d20 - 1 ⇒ (13) - 1 = 12
Perceptions: 1d20 - 1 ⇒ (9) - 1 = 8
Perceptions: 1d20 - 1 ⇒ (15) - 1 = 14
Perceptions: 1d20 + 3 ⇒ (9) + 3 = 12

Maralictor Grange scowls at Dr. Oru and shakes his head curtly. Nothing of the sort! They are escaped slaves, being returned to the bondage and the lawful order of things. Now back away! All of you!

Peacock:
Man, you got lucky. Creeping forward a bit, you are able to see that the cages contain a mix of mainly human and halflings, males in one cage and females in the other. For the most part, they seem listless from the heat of the day and malnourishment, but otherwise unharmed.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Fey luck has yet not betray me.

Are these... slaves? Those poor people! We can't just leave them there!


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

Looking somewhat affronted Naki takes a step back but clearly what has been said does not sit well with him.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

At the word 'slaves' Kane went still.

How many of them are there? It doesn't really matter. Kane's still not letting them leave with their captives. I just want to know how nasty this fight is liable to get.

Kane stepped forward to further block the road, planting his polearm in the dust.

"Maralictor Grange, I am Sir Kane Ravencourt, Knight of Lastwall and Ustalav, Sworn Seeker of the Order of the Shield, Acolyte of of the Spiral Path. This is not Cheliax. Your order has no authority here. Release your prisoners and go on your way. Failure to comply will result in a conflict neither of us want."

Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

How are the cages locked, that Peacock can see?


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

The smell, that all to familiar smell that brought back memories of when she was young. She didn't even hear the word's coming from the man on horseback her body paralyzed as she remembered that dreadful feeling of being captured. Their fates not their own...the girls nightly....

Jazzai shuddered her mind only coming back hearing Sir Kane's voice as he started to speak. Her grip tightened on Sunflower's lead. She expected trouble and her body and mind were for once, in a type of accordance. This....could not...stand. She didn't want anyone to have to suffer this but she couldn't see what was coming, only what was right in front of them. Her hand gripped her walking stick/spear.

I am going to go ahead and roll init cause im heading to bed

1d20 + 3 ⇒ (13) + 3 = 16


There is the rider, Grange; two armored men on the black coach; two drivers per caged wagon; and the two rows of pack animals are each led by a handler. So nine all together, not counting the prisoners. Peacock can't tell exactly, but the rears of the wagons seem to be able to be lowered down to form a ramp. There appears to be a latch at the roof of the cages.

Maralictor Grange seems unimpressed, and rests his hand on a large flail at his side. Sir Ravencourt, your grasp of geography is self-serving. This is not Lastwall or Ustalav either. We bear authority to transport these slaves through Taldor and into Qadira. Your demands have no authority here.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

How much trouble would it be to open one of the cages?


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

"I am not using the authority of either of my provinces to chain those who should be free. You will release your prisoners, or I will. Choose."


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Sleight of Hand: 1d20 + 6 ⇒ (14) + 6 = 20

Naki surreptitiously tries to drink one of his extracts as he readies himself for a confrontation. Shield


Here's the map.

Peacock cannot tell from where he is. He's pretty sure there's a latch with a peg through it. Depending on how well it's wedged in there, it might be as simple as a quick tug or as difficult as needing a hammer to knock the peg out.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Maralictor catches Naki's attempt to surreptitiously quaff his infusion. Hold you!

Seeing that combat is nigh, his steed rears up and he issues his challenge. I will not relinquish my holy duty! And I will see death or enslavement for all who would stand in my way!

Initiative, Grange: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative, guards: 1d20 + 1 ⇒ (12) + 1 = 13
Huh. Kane and Peacock, give me initiative rolls. If you beat the caravan, go ahead and act. Jazzai, you can go ahead and act as well.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Initiative: 1d20 + 9 ⇒ (17) + 9 = 26

Seizing the opportunity in the confusion, Peacock attempts to open the cage he's been observing, hoping to earn the party some allies in the battle sure to ensue.

Figure I might need this:
Strength Check: 1d20 - 1 ⇒ (14) - 1 = 13 (Or 17 for a Dexterity check, I'm not sure what I need to roll.)

I don't know if that's a move, standard, or full. I'll wait and see what the result is before I take the rest of my turn.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14 Ha!

"Very well." Kane said surging forward.

Charge, Bull Rush: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

Kane rushed in just past the horse's head before it could react and leapt at the last moment, slamming his stoney body into the Chellish slaver, barreling them both over the horse.

Unless he has combat reflexes he doesn't get an AoO against my Bull Rush. Since he's flat footed he doesn't get to apply his Dex to his CMD. In addition, because he's being knocked off his horse he is going to have to make somme sort of check or end up prone. The rules aren't too clear on how this works, so its up to you. I move him 5 feet, +1 additional foot per point that I beat his CMD by.

We aren't going to be having any lance charges today, thank you very much.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

O.O Hehe, Definitely Impressive but I think he had a Flail not a Lance *giggles* Okay umm...hmmm...

Letting go of Sunflower's reins she would take her spear in both her hands as she heard Sir Kane move.

Following his movements she would follow to where the big thud was. (if there is one) and would strike. IF he is still mounted she would try to strike him while mounted

1d20 + 3 ⇒ (18) + 3 = 21
Dmg: 1d8 + 1 ⇒ (1) + 1 = 2
Miss Chance: 1d100 ⇒ 25
Miss Chance: 1d100 ⇒ 26


Ride: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22 Soft fall rules: DC 15 Ride check to avoid taking damage and being prone from falling out of the saddle.

Grange's instincts are good; even though he clearly didn't expect to be slammed out of his saddle and onto the arid ground, he still reacted with the skill of someone who has evidently spent a lifetime in the saddle. Somehow he manages to roll up from the fall out of the saddle and avoid ending up on his back.

Jazzai rushes forward and jabs at the spot where she though he would be, but unfortunately even though she knew the location of where he stood, her guess was off as to the location of his vulnerable spots.

By my honor, I will see you in chains! Grange yells as he unleashes his flail upon Kane with a two-handed grip.

Melee: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Clearly still woozy from his fall, the armored man does not come close to striking the paladin.

Meanwhile,

Peacock flits over to the nearest cage and begins the task of unlatching the gate. He can see it is not a difficult task, but it will take him a few precious seconds. A full-round action. You'll finish with a move-action next round. The guards on the adjacent wagon and the lone guard on the cage all cry out at your sudden appearance and action. The two on the black coach draw crossbows and send bolts Adrien's way, then the other guard on the same wagon draws a sword and climbs over the cage toward you.

Ranged: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 3
Ranged: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 ⇒ 5

Melee: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

One bolt misses entirely, but the other strikes Peacock square in the chest, but the mundane metal fails to penetrate his fey skin. He then easily ducks the errant swing by the third guard.


Confused Twisted Human (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 ) Current: (HP:18 /AC:11 T:11 FF:10 CMD:14/22(trip) F:3 W:2 R:4 /Init:+1 Perc:+7 )

assuming the extract doesn't use up my standard action this round I will also quaff my mutagen

Naki moves forward, heading to the rear wagon to free those people.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Peacock finishes undoing the lock and then pushes off the cage with a strong flap of his wings, hovering in the air, letting the door open so the slaves can escape and, hopefully, come to the party's aid. Move action, five foot step diagonally upwards away from the cage to be as out of range as possible from the swordsman.

Fly Check: 1d20 + 12 ⇒ (16) + 12 = 28

Chuckling, Peacock utters a few magic words, and waves his hand towards the guard standing atop the cage, who finds that he is suddenly standing on a rather slippery surface.

Grease, DC 16 or fall prone. (And, with his possibly precarious position, perhaps fall off the cage as well, I would hope.


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

"You are a slaver. You lost any claim of honor the first time you locked chains around a free creature." Kane rumbled with surprising calm. He adjusted back to bring his polearm to bear and struck down powerfully.

Smite Evil: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Jazzai would try to strike at him again after shifting 5ft slightly to the side getting in a near flank position.

Atk: 1d20 + 3 ⇒ (4) + 3 = 7
Dmg: 1d8 + 1 ⇒ (7) + 1 = 8
Miss: 1d100 ⇒ 65
Miss: 1d100 ⇒ 52


Jazzai's movement and attack is enough to distract the hellknight, allowing Kane to find an opening in the man's armor.

The grimace is hidden beneath his helm, but you can hear it in his voice. My honor is in law and discipline. Your rejection of order is made manifest in your twisted flesh. He steps forward and swings his flail hard at your midsection.
Melee: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Meanwhile

Reflex: 1d20 + 1 ⇒ (12) + 1 = 13

The guard slips and falls, tumbling from the carriage satisfyingly. Fall damage: 1d6 ⇒ 1
The other guards on the black coach reload and send more bolts Peacock's way.
Ranged: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 ⇒ 3
Ranged: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 ⇒ 3
Crit confirm: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 5
One well-placed shot caromes off Peacock's forehead, but doesn't even leave a mark.
The fourth guard takes aim at the half-spider creature racing towards him.
Ranged: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 3


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Does the cage open and do the slaves do anything?

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