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Alden will move up next to Exiel at the edge of the mists. "Flank him and keep him from casting, if possible!"
Alden issues his Authoritative Command, which will give the bralanis and anyone else who flanks the runelord a +1 to attacks, damage, saves, and AC against Krune for the next round. He will also use a Swift action to use United Defense, taking a -1 penalty to his own AC to give Exiel a +2 Dodge bonus to his AC for one round. Naala will also spend her Standard action to give him another +6 to AC, and as always Naala and Alden can add up to +14 more Dodge AC up to 4 times in the next round to any adjacent allies.
TL;DR: Exiel gets +8 Dodge bonus to AC, bralanis get +1 to most stuff.

Our Mysterious Benefactor |

Krune's dragontooth spear hurls from his hand to land in Exiel's outstretched hand. The spear immediately begins to shout loudly in Thassalonian, making quite a racket!
The spear is a +3 dancing longspear!
Krune's lip raises slightly in a mocking smile as the spear rants. He appears... amused?
Alden likewise moves up the edge of the mist and directs his allies in better tactics!

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The have SR=17, but that is probably pretty easy for Krune to beat.
A will: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
B will: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
I can't see the map from work. If they are within 10 feet of me when they make the save, they have another +2 from my Circle.
.
Carp! Bralani A is in trouble. At least summons are dismissable if he attacks us.

Our Mysterious Benefactor |

Bralani A seems to slow down as he hits the mist, becoming staggered. Every round they end their turn in the mist, they will need to save again.

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Ralph also looks with amusement at Krune, though his amusement is feigned. Even without his favourite toys, a runelord is still a runelord.
But a runelord is also still a spellcaster, and Ralph knows the weaknesses of spellcasters all too well. And he had come prepared to dish out one of them on Krune.
enervation ranged touch: 1d20 + 9 ⇒ (20) + 9 = 29 Oh snap!
negative levels: 1d4 ⇒ 3
enervation confirmation: 1d20 + 9 ⇒ (18) + 9 = 27 Nice!
crit negative levels: 1d4 ⇒ 2
Btw I go before Krune and Lavode but after Exiel, so I am not firing into melee and I am also targeting Krune's flat-footed-touch-entangled AC.
Each negative level gives and stacks:
-1 caster level
-1 all saves
-5 MAXIMUM and current HP
-1 ability checks/skill checks
-1 attack rolls
-1 CMD
-1 CMB
So am I reading this right that I got a readied action and a normal round of actions before Krune acts? Do I still get another round of actions?
Edit:caster level check vs Krune's spell resistance if needed: 1d20 + 10 ⇒ (20) + 10 = 30 [ooc]

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A crit on enervation is pretty amazing right now. That's just... wow. Awesome, Ralph! Though you'll PROBABLY have to beat his spell resistance (if he doesn't have any, I'll be thoroughly surprised!)

Our Mysterious Benefactor |

You had stated you had a readied action. You get that as a surprise round, then you get your normal round, yes.
Krune's face falls as he gets hit. He snarls and his eyes flash; he looks pissed.

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"My my, master Krune. You are looking at bit weaker than we expected. Perhaps you should surrender!"
I JUST TAUNTED A RUNELORD!!!! AAAAHHHH!!! :-D

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Ok! here goes!
Ralph smiles broadly as his first spell saps the runelord's power with greater-than-usual efficacy.
"Didn't like that, did you? Well, unfortunately, I still have one more up my sleeve!"
enervation ranged touch: 1d20 + 9 ⇒ (20) + 9 = 29 (It is official. The dice gods have rallied against Krune. Nethys has deserted him and guides Ralph's hand!)
negative levels: 1d4 ⇒ 3
enervation confirmation: 1d20 + 9 ⇒ (8) + 9 = 17 (Reroll! I am using my reroll for this! 1 GM star!)
enervation confirmation reroll!: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 (NETHYS BE PRAISED! PRAISE BE TO NETHYS! )
crit negative level: 1d4 ⇒ 2

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HOLY CRAP! TEN NEGATIVE LEVELS?!?! Oh, and roll your spell resistance again Ralph!

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Did I need to roll a caster level check against spell resistance for the first one? If I did, I will use one of my "focused spell" ability for the day to boost this spell. If not, ignore this post.
caster level check: 1d20 + 14 ⇒ (11) + 14 = 25 (Uh-oh, luck may be running out!)
If Krune had spell resistance, hope this roll was enough.
Also, we are off to an almost unbelievable start! But don't let your guard down. His special runes are disabled, his artifacts are taken and he has 10 negative levels, but he still has all his spell slots, and negative levels don't make his summons any weaker. They don't last as long, but are still completely dangerous.
Focus fire on Krune and don't give him time to summon too much. If he teleports out, we will need to run out and find him asap.
Mysterious benefactor, I think Krune still needs a saving throw to see whether he is stuck to the floor by the spit from Exiel's bird. The good news for Krune is that this was before Ralph acted, so Krune gets his full save against it. Every other save from now on Krune makes at -10. I hope he likes fireballs. ;)

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The first attack that hits triggers Nienna's Studied Target as a swift action... +2 atk/dmg to all following rolls
Atk 1: 1d20 + 18 + 3 ⇒ (7) + 18 + 3 = 28
Dmg 1.1-AdamP/Holy/Sneak: 2d6 + 2 ⇒ (3, 4) + 2 = 92d6 ⇒ (3, 4) = 73d6 + 6 ⇒ (4, 3, 5) + 6 = 18
Dmg 1.2-AdamP/Holy/Sneak: 2d6 + 2 ⇒ (6, 2) + 2 = 102d6 ⇒ (1, 1) = 23d6 + 6 ⇒ (2, 2, 5) + 6 = 15
Atk 2: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18
Dmg 2-AdamP/Holy/Sneak: 2d6 + 2 ⇒ (4, 1) + 2 = 72d6 ⇒ (6, 6) = 123d6 + 6 ⇒ (5, 3, 5) + 6 = 19
Atk Haste: 1d20 + 18 + 3 ⇒ (12) + 18 + 3 = 33
Dmg Haste-AdamP/Holy/Sneak: 2d6 + 2 ⇒ (6, 2) + 2 = 102d6 ⇒ (4, 6) = 103d6 + 6 ⇒ (2, 6, 1) + 6 = 15

Our Mysterious Benefactor |

Nienna's three shots hit home, impaling the Runelord. He snarls in anger as they do.
Suddenly he is no longer there!
Alden's action goes off here, and 42 is up for Round 1. Nienna, Exiel, Ralph and Lavode are up for Round 2!
Round 2:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
15 KRUNE!
10 42
6 Alden

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"Krune was known to be a conjurer, and powerful conjurers are adept at transporting themselves magically even without spells. But he can't have gone far. The sanctums of the runelords are each separate demiplanes removed from the prime material plane, and specific spells are required to travel from this dimension. He has not had time to cast them, so he should still be close, but we need to find him before he summons an army on our heads!"
"Lavode, we need scouts! Lots of them and quickly! Please summon as many air elementals as you can with a single spell and have them spread out throughout this complex starting from the East! You two Bralani, to me please. I'm going to transport us to the South-West so we can cover more ground along the South and West. Nienna and 42, if you can scout out the Eastern exit and sweep North, we should be able to scour this complex and find Krune quickly."
"Usually I hate to split up a group, but every moment we do not force Krune to use dimensional travel is a moment he can spend summoning allies! We must prevent that!"
Lavode and Exiel, if Exiel and Ralph delay till after Lavode, I will use dimension door to get Ralph, Exiel, Alden and the Bralani to the South side of the dungeon. From there we should be able to see both the South-Eastern and South-Western corridors. If he is not there, we can cover the Southern chamber and sweep the West side whilst Nienna and 42 check the East. Lavode should follow Nienna and 42 once he is done summoning. What do you guys think? We should stay at least in pairs however, except Exiel. He has enough buffs and high enough saves that he should be the hardest to hurt. If anyone can go solo for a round or two, it would be you.
I also think it most likely that Krune is in the West part of the chamber or in the room we started in, since those are the hardest places to get to from where we are. He's probably not counting on Ralph's Dimension door though.
Mysterious benefactor: I need to know whether I was trying to beat spell resistance earlier. I also need to know about this dungeon - is it made of stone, and if yes is it made of natural or worked stone?
As Ralph considers tactics, he remembers the chronicle that he had penned of Alden, 42 and Exiel's sojourn into Artrosa.
"I wonder if I should tell Alden and 42 that the most adept conjurers can even summon Bebiliths..."

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Following Ralph's instructions, Nienna double-moves into the hallway and looks for signs of Krune.
Perception: 1d20 + 20 ⇒ (9) + 20 = 29 with See Invisibility still up.

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I've marked on the map where I am going to dimension-door to. If we don't see Krune, Exiel will be able to sweep West and then North. One of the Bralani can watch that corner while the other checks the room. Ralph and Alden can enter the room if Krune is spotted inside, or run to Exiel if he spots Krune to the west, or to Nienna and 42 if Krune is seen to the East.
GM, do all the walls extend to the ceiling of the main chamber, or are the rooms in the centre a separate building within the chamber?

Our Mysterious Benefactor |

Ralph, I can't find anything that says that the caster knows if he encounters SR unless the spell fails. Do you have a reference to the contrary?
The walls extend to the ceiling, 15' above. The entire complex is carved from the natural stone itself.

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Knowing little of the tactics of spellcasters, Alden will follow Ralph's lead.

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go to sleep last night, nothing.. wake up and check.... 35+ posts... wow..
42 watches as everyone does their best to take him down. 42 moves 30 feet to the exit then looks around. He will move another 30/60 feet towards the guy if he sees him. If he is within another 30 feet, he will attack.

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Wow! Alot has happened! Those are awesome crits, Ralph!
Exiel nods to Ralph, trusting his judgment. He delays till Ralph acts.

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round 2
Mage Armor on self - duration 10 hours
Magic Circle Against Evil - duration 95 minutes
Polypurpose Panacea, Analgesic - duration 59 minutes
Communal Protection From Energy Fire - duration 16 minutes
Bless - duration 44 rounds
Mirror Image 5 images - duration 45 rounds
Potion of Owl's Wisdom - duration 18 rounds
Greater Invisibility Nienna - duration 1 rounds
Summoned Bralani red - duration 3 rounds
Blur on Bralani red - duration 5 rounds
Haste - duration 3 rounds
Summoned Bralani green - duration 8 rounds
Blur on Bralani green - duration 5 rounds
.
my invisibility ran out
.
To the Bralani, Go with Ralph. Search for Krune. If you find him, make a lot of noise and hold him until we arrive!
Then Lavode begins casting another summoning spell.
.
Ralph, the Bralani have a whirlwind form with a move of 100. Also red has haste.

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Ralph, I can't find anything that says that the caster knows if he encounters SR unless the spell fails. Do you have a reference to the contrary?
Usually the GM asks the player to roll a caster level check, so the player will usually know. I'll just stop rolling pre-emptively and let you tell me if I need to roll.
Once the Bralani have joined Alden and Exiel, Ralph flies over to them and casts his spell. The air ripples around them, and suddenly they are gone, reappearing where the party exited the first room. Alden, Lavode and Exiel, please move your tokens beside me, or GM please move them.
"THERE HE IS! KICK HIS ASS!"
To the Bralani in Celestial: "Please check out the interior of that room and give a shout if you see the runelord in there."
To Exiel: "Down the Western pathway if you will, and holler if you see him."

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Ooh! Updated map!
Exiel sees Krune in the distance upon re-materialisation.
"He's over there! At the Western passage!" he bellows as he makes straight for Krune.
This was a new battle-cry by the way. The previous one was almost out. Unfortunately, only Alden, Naala, Ralph and the two Bralani will get it. I'll do another one when I'm near the rest of you guys.[/ooc]
Will save vs ego to continue to repress and dominate Krune's spear: 1d20 + 20 ⇒ (15) + 20 = 35
smite-attack on Krune: 1d20 + 21 + 9 ⇒ (17) + 21 + 9 = 47
damage: 1d8 + 21 ⇒ (4) + 21 = 25
Heroism - 87 minutes
Barkskin - 87 minutes
Monstrous Physique - gargoyle form - 6 min
Protection from fire - 8 minutes, 84 points left
Life Bubble - 2 hours
Mirror image - 6 minutes // images: 6
False Life - 9 hours // 19 temp hp:
Bull's strength - 10 minutes
Resist energy: Electricity 20 - 90 min
Resist energy: Acid 20 - 90 min
Resist energy: Cold 20 - 90 min
See invisibility - 30 minutes
Mage armor - 9 hours
Heightened awareness - 87 minutes
Shield - 6 mintues
Divine Favour - 1 rounds
Haste - 1 rounds
Battle Cry - 10 rounds

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Nienna double-moves along the northern corridor, glimpsing Krune around the corner.
Gravity Bow and Greater Invisibility just wore off.

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Nienna double-moves along the northern corridor, glimpsing Krune around the corner.
Gravity Bow and Greater Invisibility just wore off.
Not sure if you were declaring your third round of actions since Krune appeared. If you were, We're not in round 3 yet, Nienna.
Edit: Oh and if Krune relocates, Exiel will immediately shout out that he's moved again.

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I went ahead and had 42 move the rest of his movement, as indicated, to make him closer to the guy on the west side.
Round 2 declaring
42 will move 60 feet further, using an arcane pool point to bring back Scorching Ray and fires two at the enemy, who is barely within sight.
Ray 1: 1d20 + 12 ⇒ (2) + 12 = 144d6 ⇒ (4, 4, 4, 1) = 13
Ray 2: 1d20 + 12 ⇒ (8) + 12 = 204d6 ⇒ (5, 5, 2, 3) = 15
42 will move 60 feet further, using an arcane pool point to bring back Scorching Ray, casting it and holding.

Our Mysterious Benefactor |

Exiel spots the runelord and explodes into action! He rushes up, cutting deeply into the man, but Krune's powers of concentration seem to be working for him.
Nienna moves out, looking for Krune, while Ralph teleports and Lavode dispatches his minions!
Krune steps five feet north, his face screwed in concentration. He finishes a spell and a strange creature appears. A shroud of dark wings cloaks this thin, humanoid shape. Two monstrous red eyes glare malevolently from its narrow face. Krune and creature exchange a few words, and suddenly the creature touches Krune and Krune straightens up, looking much more regal and commanding.
42 darts around the corner and fires two scorching rays at Krune. His first ray goes wide, but the second hits the Runelord, causing him to sneer.
Alden is up for Round 2, then Round 3: Nienna, Exiel, Ralph and Lavode are up.
Round 3:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
15 KRUNE!
10 42
6 Alden
I really really need you to label your actions by round, guys. It's starting to get hectic!

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Ralph scowls at Krune's expression. Suspecting the worse, he tries to determine what manner of creature Krune had summoned.
spellcraft on Krune's spell (I know summon monster but what level?): 1d20 + 20 ⇒ (1) + 20 = 21 (Dammit Exiel got in the way and blocked Ralph's vision...)
knowledge: any (to know what creature was summoned): 1d20 + 20 ⇒ (19) + 20 = 39 (+9 more if it was arcana)
Questions (answer in order):
1. What on earth did it do to Krune.
2. Resistances and immunities
3. Spell-like and supernatural abilities
4. Saves from highest to lowest
5. Any other special defences
6. Any other special offences
spellcraft if the creature had cast a spell on Krune: 1d20 + 20 ⇒ (12) + 20 = 32
I'll post my action for the round after I see what my knowledge check tells me.
By the way Restoration has a 3 round casting time...

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round 3
Mage Armor on self - duration 10 hours
Magic Circle Against Evil - duration 95 minutes
Polypurpose Panacea, Analgesic - duration 59 minutes
Communal Protection From Energy Fire - duration 16 minutes
Bless - duration 43 rounds
Mirror Image 5 images - duration 44 rounds
Potion of Owl's Wisdom - duration 17 rounds
Summoned Bralani red - duration 2 rounds
Blur on Bralani red - duration 4 rounds
Haste - duration 2 rounds
Summoned Bralani green - duration 7 rounds
Blur on Bralani green - duration 4 rounds
.
Nienna's invisibility ran out
.
Minion's to me! Lavode summon's number: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 lantern archons to his aid. In celestial he orders them, Spread out and find the evil Rune Lord Krune. Interfere with anything he tries to do other than surrendering. He then follows them out into the halls. The yellow circles represent the locations of the lantern archons.
.
The Bralani rush toward Krune, but are to far to attack immediately.

Our Mysterious Benefactor |

Ralph, It's The MOTHMAN, star of stage and screen! And it seems to have cast a restoration spell on Krune. Spell Resistance, no other resistances or immunity. Special Attacks mind-warping gaze; Spell-Like Abilities: Constant—blur; At will—detect thoughts (DC 16), ghost sound (DC 14), misdirection (DC 16)
3/day—greater invisibility, major image (DC 17), modify memory (DC 18), nightmare (DC 19), phantasmal killer (DC 18), shadow walk (DC 20), suggestion (DC 17)
1/day—agent of fate, false vision, mind fog (DC 19), mislead (DC 20), project image (DC 21)

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Alden and Naala double-move toward Krune, but unfortunately can't quite make it to all of his allies' sides. He ends next to Exiel and uses a Swift action to give Exiel a +9 Dodge bonus to AC this round.

Our Mysterious Benefactor |

Alden moves up to aid Exiel!
Round 3:
24 Nienna
21 Exiel
20 Ralph
17 Lavode
15 KRUNE!
10 42
6 Alden
Lavode summons a host of lantern archons!
Exiel, Ralph and Nienna are up!

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btw: I decided to summon lantern archons since I wasn't certain I could explain who/what Krune is and looks like to a stupid air elemental. But if there is any doubt, at least the lantern archons can detect evil.

Our Mysterious Benefactor |

I have to admit a mistake: restoration should take 3 rounds to cast. However, in the interest of providing a challenging encounter, I am going to handwave it. Frankly my goal as GM is not to kill you: it's to challenge you. And a Runelord to boot, ought to challenge you. So I'm not going to retcon it. But should any characters die due to the encounter, we'll talk.

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I think it'll probably be fine.

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round 3As 42 moves up the the first enemy, he casts Vampiric Touch as he moves then he attacks.
attack: 1d20 + 16 ⇒ (15) + 16 = 311d6 + 6 ⇒ (1) + 6 = 7flaming: 1d6 ⇒ 6
Vampiric Touch: 5d6 ⇒ (1, 3, 5, 1, 2) = 12
Crit Confirm: 1d20 + 16 ⇒ (8) + 16 = 241d6 + 6 ⇒ (4) + 6 = 10flaming: 1d6 ⇒ 2
Vampiric Touch: 5d6 ⇒ (1, 4, 5, 4, 2) = 16 Flaming Burst: 1d10 ⇒ 5

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Round 3
Exiel grins to himself as he notices that Krune has remained within range of a full smite attack, which he proceeds to unleash on Krune.
longspear attack roll: 1d20 + 21 + 9 ⇒ (20) + 21 + 9 = 50
damage roll: 1d8 + 15 + 6 ⇒ (6) + 15 + 6 = 27
longspear confirmation roll: 1d20 + 21 + 9 ⇒ (16) + 21 + 9 = 46
damage roll: 2d8 + 30 + 12 ⇒ (8, 4) + 30 + 12 = 54
hasted longspear attack roll: 1d20 + 21 + 9 ⇒ (14) + 21 + 9 = 44
damage roll: 1d8 + 15 + 6 ⇒ (8) + 15 + 6 = 29
And then 5ft step closer to attack with horn and bite
bite attack roll: 1d20 + 13 + 9 ⇒ (2) + 13 + 9 = 24
damage roll: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
gore attack roll: 1d20 + 13 + 9 ⇒ (12) + 13 + 9 = 34
damage roll: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Edit: Continuing to suppress the longspear's ego - not sure the rules actually require me to reroll each round to suppress it, but this was what Ralph made me do when my character in RotR stole Karzoug's glaive...
will save vs ego: 1d20 + 20 ⇒ (9) + 20 = 29

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Ralph carefully sizes up the situation, running through a dozen potental scenarios in his head as he assesses and re-assesses his options. Each spell left at his command is carefully evaluated for its potential to limit the threat posed by the runelord.
And then he sees Exiel savagely pulverizing the runelord.
"Or we could just beat him up till he collapses. That works too. I suppose sometimes simple is best."
He takes a deep breath and draws upon the depths of his power. Part of him would have preferred to beat Krune with judicious application of strategically-chosen spells, but deep inside, he knows that this is what he enjoys best about being a powerful mage.
"Hey mothman! You have mis-perceived the course of fate. Krune is destined to fall here, and for your error, you now burn with him," he proclaims.
"Empowered intensified dazing fireball!"
Krune's world is engufled in fire.
Empowered intensified dazing fireball, with focused spells to increase caster level to 16: 22d6 ⇒ (6, 1, 6, 2, 5, 2, 5, 1, 3, 2, 5, 3, 5, 3, 6, 1, 6, 2, 2, 2, 5, 5) = 78
caster level check against SR: 1d20 + 16 ⇒ (4) + 16 = 20 Hmm...no rerolls left. Hope this is enough.
Fireball will go over Krune and the mothman. I probably catch some of our allies in this, but remember that you have protection from fire. If you take no damage, you will not be dazed even if you fail the save.

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Nice damage! If his spell resistance was from the spell Spell Resistance it's level-dependent and would be lowered by the level drain. *crosses fingers*
My Round 3 was the double-move. Done.

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Forgot to mention in my earlier post. Ralph also triggers his mantle of the black rider as a swift action for bonus INT for 1 minute. The save DC for the fireball is 23.
Ralph uses Spell Study to cast ghost sounds, causing this song to play as Krune burns.

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I reckon Ralph could have put the fireball so that it only hit Krune, the mothman and the red Bralani, before 42 moves in to slice the mothman.
Otherwise, here is Exiel's save.
reflex vs Ralph's fireball: 1d20 + 13 ⇒ (16) + 13 = 29