
Lisbarr Gorrowsel |

Lisbarr attempts to lower himself the remaining 5 feet.
Athletics: 1d20+6=(18)+6=24 (one square down: 4 squares left to move)
Finally at the lower level, Lisbarr turns and completes his move ny moving to P18. He then utters an illuminating word to stop the apparition.
"Fluzz!"
Syllable of Light 1d20+15=(14)+15=29 vs Will. 1d8+12=(2)+12=14 radiant damage. If hits, construct is also blinded and deafened to the end of Lisbarr's next turn.
As as effect, whether it hits of not, Akemi and Lyan get a +2 power bonus to all defences plus resist 5 radiant to the end of Lisbarr's next turn.
"Perish to those who would deny the rightfulness of good!" He shouts, not caring if the construct can hear him or not.
Nearly bloodied, 40/76

Rev DM |

Lisbarr's bizarre divine outburst has no effect on the construct, but bolsters Akemi and Lyan for a brief while. The skull sneers at him.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Norrin
Akemi - used AP; poised on edge of pit; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Lyan - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel - BLOODIED
Acererak construct - marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; immobilised to end Akemi's next turn
Lisbarr

Norrin Axebeard |

Norrin darts around the battlefield to S15 and tries to bash the Acererak construct further into the stone floor.
Pinning Strike plus Manticore's Fury.
Sunblade @ Acererak construct 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31 vs AC; 1d8 + 8 + 2d6 + 4 ⇒ (8) + 8 + (5, 5) + 4 = 30 radiant damage.
Feralhide Claw @ Acererak construct 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 vs AC; 1d8 + 8 ⇒ (5) + 8 = 13 damage.
On Hit: The construct is immobilized until the start of Norrin's next turn.
___
81/95 HP; 4/7 Surges:
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 1
Conditions: none
Dailies: Attacks on the Run, Hunter's Confrontation
Encounters: Furious Assault, Pinning Strike

Rev DM |

Norrin pelts across the floor and feels his feet disappearing under him even as his blade jolts the floorbound skull.
Norrin - make an immediate save to stop yourself falling into a pit.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Akemi - used AP; poised on edge of pit; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Lyan - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel - BLOODIED
Acererak construct - marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; immobilised to end Akemi's next turn
Lisbarr
Norrin - possibly in pit?

Norrin Axebeard |

Norrin - make an immediate save to stop yourself falling into a pit.
1d20 ⇒ 16
Not expecting another pit diagonally adjacent to the other one Norrin exclaims,
"What!? They can't install this here! It doesn't comply with the minimal safe distance required between 'em!"

Akemi |

Cheers. OK then. Minor - Agile Recovery - I stand up. Move - shift to Q16. Standard - attack with Bond of Pursuit vs AC:
1d20 + 21 ⇒ (18) + 21 = 391d20 + 21 ⇒ (3) + 21 = 241d12 + 8 ⇒ (7) + 8 = 15
15 damage and if it doesn't end its turn adjacent to me, I can shift 5 squares as a free action to move closer to it.
Akemi flips up from the floor and slashes at the evil thing in one fluid motion.

Rev DM |

Despite his complaints, Norrin is surefooted enough to avoid tumbling into the unexpected pit. Akemi likewise ignores the hazard and makes an unlikely four armed apparation with Rahz-Ahk as she joins the spirit and smites the skull.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Lyan - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel - BLOODIED
Acererak construct - marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; immobilised to end Akemi's next turn
Lisbarr
Norrin - poised on edge of pit
Akemi - used AP; pit; +2 all defenses and resist 5 radiant to end Lisbarr's next turn; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn

Rev DM |

Lyan bobs, ducks and weaves, but gains nothing from the exercise bar increasing frustration.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Rothel - BLOODIED
Acererak construct - marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; immobilised to end Akemi's next turn
Lisbarr
Norrin - poised on edge of pit
Akemi - used AP; pit; +2 all defenses and resist 5 radiant to end Lisbarr's next turn; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - BLOODIED; used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn

Rothel Nelis |

Rahz-Ahk moves to take advantage of his proximity to three other combatants. He then grants Akemi an essence of his rage, allowing her to strike with fury against the skull.
While he rages, Rothel use his connection with him to channel some of the life energy he gives himself to Lyan.
Rothel harnesses his inner energy to push both himself and the Spirit to further action. His push causes a wash of vitality to flow over the allies nearest the spirit. The renewed push allows Rahz-Ahk to strike as well.

Rev DM |

Rahz-Ahk acts as a conduit for Rothel to channel healing power into his allies, inspiring Akemi to bloody the skull again. Norrin prepares to follow suit.
Norrin - basic attack please as Akemi hit.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; immobilised to end Akemi's next turn
Lisbarr
Norrin - poised on edge of pit
Akemi - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - BLOODIED; used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel - BLOODIED

Rev DM |

Norrin's blade bounces off the skull.
Consume Soul recharge - 1d6=3. No.
Drain Soul recharge - 1d6=6. Yes.
Grinning as only it can, the skull rises into the air once more and flies tauntingly over the remains of the engine, firing more shadowy bolts at the companions. Akemi ducks easily aside, but the rest of the party suffer once more.
No OAs provoked using this power.
Shadow Ray Flurry (Ref) v Lyan, Akemi, Lisbarr and Rothel
1d20+21=30 - v Lyan. Hits.
1d20+21=23 - v Akemi. Miss.
1d20+21=29 - v Lisbarr. Hits.
1d20+21=29 - v Rothel. Hits.
2d8+11=16
16 Shadow and necro damage to Lyan, Lisbarr and Rothel.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Lisbarr
Norrin - poised on edge of pit
Akemi - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - BLOODIED; used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel - BLOODIED
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; immobilised to end Akemi's next turn

Rev DM |

The immobilisation ended - I just forgot to take it off the list.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Lisbarr
Norrin - poised on edge of pit
Akemi - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - BLOODIED; used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath

Lisbarr Gorrowsel |

"I said don't do that!"
Lisbarr is bloodied at 24/76
On being hit, Lisbarr slaps at the construct and pushes it further away.
Armour of Wrath As an immediate reaction to the last attack, Acererak takes 1d6+4=(6)+4=10 radiant damage and is pushed to S14
Lisbarr pulls himslef together (a bit) and uses his second wind.
Now no longer bloodied and at 43/76 HP and +2 to all defenses
"Anyway, why are you still here? Why don't we just finish this. It hurts!"
Action point: Sun Strike vs the construct vs Ref. 1d20+15=(4)+15=19. Don't like that roll, so roll again Speaker's Action power 1d20+15=(16)+15=31. Better. If that hits, it takes 1d8+12=(5)+12 radiant damage and he can slide it one square nearer the floor, which he does.

Norrin Axebeard |

"…why are you still here?"
"I know this one," says the ranger, as he recognises the third of a series of questions pertaining to a philosophical conflict that has spanned eons.
Norrin steps forward to R15.
"'Who are you?' Ask the embodiment of cosmic Law."
Action Point
Biting Volley
1d20 + 17 ⇒ (20) + 17 = 37 vs Reflex; 10 + 10 + 3d6 + 12 ⇒ 10 + 10 + (1, 5, 1) + 12 = 39 damage.
1d20 + 17 ⇒ (20) + 17 = 37 vs Reflex; 10 + 10 + 3d6 ⇒ 10 + 10 + (1, 6, 6) = 33 damage.
"'What do you want?' Ask the harbingers of Chaos."
Rapid-Fire Action
RBA 1d20 + 17 ⇒ (5) + 17 = 22 vs AC; 1d10 + 10 ⇒ (6) + 10 = 16 damage.
"'Why are you here?' Has been put forth by my friend. So the question is, do you have anything worth living for?" Norrin says as he launches the final arrow.
Sure Shot
1d20 + 17 ⇒ (18) + 17 = 35 vs AC; 3d10 + 10 ⇒ (8, 1, 7) + 10 = 26 damage.
Sure Shot allows me to reroll the second d10, so it's 8 + 1d10 + 7 + 10 ⇒ 8 + (9) + 7 + 10 = 34 damage.
___
81/95 HP; 4/7 Surges:
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Dailies: Attacks on the Run, Hunter's Confrontation, Sure Shot
Encounters: Furious Assault, Pinning Strike, Biting Volley

Rev DM |

Lisbarr's outraged wailing combined with Norrin's elegant dissection of his philosophical ethos, neatly punctuated with arrows, leave the skull looking very much the worse for wear.
Sweet baby Jesus. Between the pair of you, that took 138hp out of it in two turns. Why can't I just borrow Norrin to teach my vile year 8 students?
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Akemi - used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - BLOODIED; used AP; +2 all defenses and resist 5 radiant to end Lisbarr's next turn
Rothel
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; cruising at 10 feet above the floor
Lisbarr - +2 all defenses to start next turn (used second wind); used AP
Norrin - used AP

Rev DM |

Akemi pauses briefly to ensure that Lyan stays on his feet and takes a second to adjust her mask and her focus before continuing.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Lyan - BLOODIED?; used AP;
Rothel
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; cruising at 10 feet above the floor
Lisbarr - +2 all defenses to start next turn (used second wind); used AP
Norrin - used AP
Akemi - +2 all defenses to start next turn (used second wind);used AP; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn

Lyan Hurzin |

Lyan advances with determination, but stops well short of the skull. He raises his flail without swinging, and the manifestation lurches through the air toward the hobgoblin. Lyan grins.
No longer bloodied, thanks! Move to N16. Lodestone Lure aug2 vs Will
1d20 + 16 ⇒ (19) + 16 = 351d10 + 5 ⇒ (8) + 5 = 13
Mis-- wait, what? oooooo. 13 damage, pull to M15, knock prone. TEOMNT Acererak can only move to squares adjacent to me.

Rev DM |

Restored, Lyan finds his form in style and makes the skull's day a great deal worse. Clattering across the floor, the construct has no choice but to be pulled towards the hobgoblin. Lyan's smile bodes no good for it.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Rothel
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; cruising at 10 feet above the floor; can only move adjacent to Lyan to end his next turn; prone
Lisbarr - +2 all defenses to start next turn (used second wind); used AP
Norrin - used AP
Akemi - +2 all defenses to start next turn (used second wind);used AP; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - BLOODIED; used AP

Rothel Nelis |

Without direction from Rothel, Rahz-Ahk moves up to the skull and swipes at it with his powerful claws. Still in the form of the enraged spirit, his rage compels him. Swiping weakly, the spirit now stands ready to attack if it tries to go anywhere.
Move to the space above N15, Attack with Enraged Spirit Attack 1d20 + 15 ⇒ (4) + 15 = 19 vs FORT. damage? 1d12 + 8 ⇒ (1) + 8 = 9 and if the target deals any damage before the end of your next turn, it takes 1d12 ⇒ 7 extra damage. Also, I've been forgetting about Opportunity - Trigger: An enemy leaves a square adjacent to your spirit companion without shifting. If it does, 1d20 + 15 ⇒ (4) + 15 = 19 vs REF. damage? 1d10 + 8 ⇒ (4) + 8 = 12

Rev DM |

Rahz-Ahk's attacks make no impact on the skull. Turning itself upright once more, it sucks viciously at Lyan's lifeforce, holding the hobgoblin in place and dazing him. The gems in its jaw glint as the skull tries to add to their number and more shadowy rays engulf the companions. The thing may be collapsing, but it is not going down without a fight.
Drain Soul (Fort) v Lyan
1d20+21=37. Hits.
Lyan is dazed and restrained (se both, but see below)
AP
Shadow Ray Flurry (Ref) v Lyan, Norrin, Akemi and Rothel
1d20+23=28 v Lyan. Hits.
1d20+21=38 v Norrin. Hits.
1d20+21=24 v Akemi. Miss.
1d20+21=28 v Rothel. Hits.
2d8+11=27
27 damage to Lyan, Norrin and Rothel.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Spirit Stalker - allies adjacent to Rahz-Ahk gain +4 damage against bloodied foes.
Lisbarr - used second wind; used AP
Norrin - used AP
Akemi - +2 all defenses to start next turn (used second wind);used AP; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - used AP; dazed and restrained (se both, but see above)
Rothel - BLOODIED
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; cruising at 10 feet above the floor; can only move adjacent to Lyan to end his next turn; prone

Lisbarr Gorrowsel |

Lisbarr sights earnestly along the line leading from him to the construct. Then burbles in a menacing way and fires a bolt of radiant enegry at his target.
Sun strike vs Ref. 1d20+15=(18)+15=33; this deals 1d8+12=(8)+12=20 radiant damage. Lisbarr slides it one square downwards.
"You have gone past your 'kill by' date. You will have to be dismantled."

Rev DM |

More radiant light flares as Lisbarr drags the cackling skull floorwards. Cracks are now plainly visible all over it.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Spirit Stalker - allies adjacent to Rahz-Ahk gain +4 damage against bloodied foes.
Norrin - used AP
Akemi - +2 all defenses to start next turn (used second wind);used AP; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - used AP; dazed and restrained (se both, but see above)
Rothel - BLOODIED
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; cruising at 5 feet above the floor; can only move adjacent to Lyan to end his next turn; prone
Lisbarr - used second wind; used AP

Norrin Axebeard |

Norrin carefully advances to N14, knowing all too well the floor is littered with pit traps.
He unleashes a flurry of melee attacks at the skull.
Twin Strike plus Spirit Stalker and Manticore's Fury
Sunblade 1d20 + 18 ⇒ (10) + 18 = 28 vs AC; 1d8 + 3 + 2d6 + 4 + 4 ⇒ (6) + 3 + (3, 6) + 4 + 4 = 26 radiant damage.
Feral Earthhide Claw 1d20 + 17 ⇒ (7) + 17 = 24 vs AC; 1d8 + 3 ⇒ (5) + 3 = 8 damage.
___
59/95 HP; 4/7 Surges:
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Dailies: Attacks on the Run, Hunter's Confrontation, Sure Shot
Encounters: Furious Assault, Pinning Strike, Biting Volley

Rev DM |

Norrin's feet don't betray him, but his approach is just a little too cautious. Neither blow hits the skull.
Drain Soul (Fort). On hit the target is dazed and restrained (se both).
First failed save: stunned (se)
Second failed save: target dies and its soul is trapped in one of the constructs soul gems until the construct is destroyed.
Using this power does not provoke OAs
Yellow zone: Skull takes an additional 1d6 radiant damage when hit within the zone by Akemi. Zone moves with skull.
Spirit Stalker - allies adjacent to Rahz-Ahk gain +4 damage against bloodied foes.
Akemi - +2 all defenses to start next turn (used second wind);used AP; can teleport 5 to get closer to skull if it isn't adjacent at end of its turn
Lyan - used AP; dazed and restrained (se both, but see above)
Rothel - BLOODIED
Acererak construct - BLOODIED; marked by Lyan; Norrin's Quarry and prone whenever he hits it with a melee attack; 10 damage first time it makes a non-basic attack; under Akemi's Oath; cruising at 5 feet above the floor; can only move adjacent to Lyan to end his next turn; prone
Lisbarr - used second wind; used AP
Norrin - used AP

Akemi |

Move to L16. Mantle of Glory (close blast 5), targetting Acererak, Lyan, Norrin, and Lisbarr. Vs Acererak's Will:
1d20 + 13 ⇒ (9) + 13 = 222d10 + 7 ⇒ (4, 6) + 7 = 17
Pah. Anyway, it has the following Effect in any case: each ally in blast can spend a healing surge.
"Feel the breath of life, my friends."