The tales of Caldir the Rogue

Game Master Torvald Torvaldson

Solo adventure for Mr. JAG


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Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

perception: 1d20 + 16 ⇒ (14) + 16 = 30


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

It's eyes follow me? Am I still invisible?

I act like I am unaware of the creature while readying to surprise attack it.


Your invisibility wore off a while ago.

You enter the room and as nonchalantly as possible edge towards the creature.

Make your attack v AC 20 (yes flat footed)


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

silently slice into the creature

scimitar: 1d20 + 9 ⇒ (3) + 9 = 12
dam: 3d6 + 7 ⇒ (5, 3, 1) + 7 = 16

dagger: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d4 + 2d6 + 7 ⇒ (1) + (1, 1) + 7 = 10


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

love that dagger damage: rolled three 1's


Your well placed dagger strike is mostly thwarted by the thick bandages of the creature.

initiative: 1d20 + 0 ⇒ (20) + 0 = 20

83


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

init: 1d20 + 14 ⇒ (17) + 14 = 31

natural 20 goes first?


Bingo.

Your previous feelings of doom are suddenly amplified as the creatures eyes blaze with dark purple fury!

DC 16 WILL check:
You lose all hope and are paralyzed for 1d4 ⇒ 3 rounds

SLAM!: 1d20 + 14 ⇒ (15) + 14 = 29
The foul smelling creature swats at you with its one good arm for 1d8 + 10 ⇒ (5) + 10 = 15 points of damage.

DC 16 FORT check:
You feel a diabolical energy course through your body and lose 1d6 ⇒ 5 points of CON and 1d6 ⇒ 6 points of CHA as the curse of mummy rot begins to rack your body.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

will: 1d20 + 6 ⇒ (18) + 6 = 24

fort: 1d20 + 8 ⇒ (19) + 8 = 27


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scimitar: 1d20 + 9 ⇒ (6) + 9 = 15
dam: 1d6 + 7 ⇒ (5) + 7 = 12

dagger: 1d20 + 9 ⇒ (17) + 9 = 26
dam: 1d4 + 7 ⇒ (1) + 7 = 8


Caldir wrote:

[dice=will]1d20 +6

[dice=fort]1d20 +8

That's some quality rolling!


Sorry, didn't mean to but in on your campaign, just really admired the rolls.


Mind your beeswax buddy! I've got this under control!

You TPK your guys and I'll do mine. Kapiche?


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Ahh, some humor makes death so much more palatable. Take a look at the damage roll, another 1.


OK back to death by one-armed mummy:

Your dagger again finds little purchase against the heavily bandaged foe.

It attempts to return a better favor.

SLAM!: 1d20 + 14 ⇒ (5) + 14 = 19

You slide by the off-balanced blow.

80


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scim: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d6 + 7 ⇒ (6) + 7 = 13

dag: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d4 + 7 ⇒ (3) + 7 = 10

surge, surprise strike, and a thought, if it is only 1 attack, then I don't have to take -2 penalty for 2 weapon fighting

scim: 1d20 + 11 ⇒ (13) + 11 = 24
dam: 3d6 + 7 ⇒ (5, 1, 4) + 7 = 17


It's eyes blaze with fury as your attacks begin to have some effect!

SMASH!: 1d20 + 14 ⇒ (12) + 14 = 26

It's one arm hammers at you for 1d8 + 10 ⇒ (1) + 10 = 11

Look ma', I rolled a 1 on damage!

55


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scim: 1d20 + 9 ⇒ (18) + 9 = 27
dam: 1d6 + 7 ⇒ (1) + 7 = 8

dag: 1d20 + 9 ⇒ (5) + 9 = 14
dam: 1d4 + 7 ⇒ (4) + 7 = 11

surge: surprise strike

scim: 1d20 + 11 ⇒ (3) + 11 = 14
dam: 3d6 + 7 ⇒ (2, 5, 3) + 7 = 17


Your first strike barely makes a mark and your other two are rushed and miss completely.

WHACK!: 1d20 + 14 ⇒ (14) + 14 = 28

The hammering hand blasts you again for 1d8 + 10 ⇒ (5) + 10 = 15

52


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scim: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 1d6 + 7 ⇒ (1) + 7 = 8

scim: 1d20 + 9 ⇒ (4) + 9 = 13
dam: 1d6 + 7 ⇒ (6) + 7 = 13

surge
scim: 1d20 + 11 ⇒ (3) + 11 = 14
dam: 3d6 + 7 ⇒ (2, 2, 4) + 7 = 15


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I miss I get max damage, I hit I get min damage!


That's why I preview all my rolls to make sure I don't get to frustrated with the misses (vs. the Mrs.).

You landing strike is again largely ignored by the creature as the blow struggles to cut through the thick, dry wrappings.

WHUMP!: 1d20 + 14 ⇒ (13) + 14 = 27

The creature's arm nails you again for 1d8 + 10 ⇒ (1) + 10 = 11

A feral grin stretches across the face of the corpse.

49


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scimitar: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 1d6 + 7 ⇒ (3) + 7 = 10

dagger: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d4 + 7 ⇒ (3) + 7 = 10

Surge
scimitar: 1d20 + 11 ⇒ (19) + 11 = 30
dam: 3d6 + 7 ⇒ (3, 2, 2) + 7 = 14

confirmcrit1: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d6 + 7 ⇒ (5) + 7 = 12

conformcrit2: 1d20 + 9 ⇒ (5) + 9 = 14
dam: 1d6 + 7 ⇒ (6) + 7 = 13


This time you lay on some telling blows. The creature is staggered, but comes on with undead fury-somehow the dread air of the place lends it strength!

CRUMP!: 1d20 + 14 ⇒ (12) + 14 = 26

It's one wicked limb again supplies some devestating punishment for 1d8 + 10 ⇒ (2) + 10 = 12 points!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scimitar: 1d20 + 9 ⇒ (8) + 9 = 17
dam: 1d6 + 7 ⇒ (2) + 7 = 9

dagger: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 1d4 + 7 ⇒ (4) + 7 = 11

confirmcrit: 1d20 + 9 ⇒ (2) + 9 = 11
dam: 1d4 + 7 ⇒ (4) + 7 = 11


The hatred of the mummy radiates out at you. You can tell that it wants to destroy you before returning to the grave.

CRUSH!: 1d20 + 14 ⇒ (4) + 14 = 18

It's eagerness betrays it, as the one armed blow swings high.

6


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scim: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d6 + 7 ⇒ (6) + 7 = 13

dagg: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d4 + 7 ⇒ (2) + 7 = 9


The preserved corpse becomes that once more and collapses to the ground under your furious spate of blows.

***end of combat***


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Search for treasure, 12 sided thing?

perception: 1d20 + 16 ⇒ (12) + 16 = 28

Heal
CLW: 6d8 + 6 ⇒ (7, 6, 2, 6, 2, 3) + 6 = 32


No 12 sided thing but you DO find:

A well crafted spyglass (500 GP)
A suit of masterwork full plate armor
A masterwork halberd
A heavy repeating crossbow
A mithral scimitar
A very high quality rope
An incredibly life like portrait of a tall strapping man with blond hair and blue eyes wearing a mail shirt a wielding a huge sword. He is standing on a blood red field with his right foot standing on the skull of a devil. On the bottom of the picture written in gold filagree are the words "Ragnar Foesbane".

DC 20 perception:
As you look look at the painting you notice that the man's hair actually appears to be moving slightly as if blown by a light wind and his eyes seem to track your movements.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

perception: 1d20 + 16 ⇒ (20) + 16 = 36

Pack up the loot. Head back to the main hallway I was on before coming to this room.


DM screen:
caldirperception: 1d20 + 16 ⇒ (1) + 16 = 17stealth: 1d20 + 16 ⇒ (1) + 16 = 17

As you begin to pack up the loot you hear footsteps and a voice behind you says, You have good ears. I haven't been heard by my prey in many years. Although given the work it's taken to find you again, I guess I shouldn't be surprised. Would you like to come with me quietly or as a corpse?

You see:

http://www21.atpages.jp/george041/sicfold_pic/SianDaemodus.jpg

She has a deadly looking hand crossbow leveled at you.

You can parlay or initiative: 1d20 + 3 ⇒ (7) + 3 = 10


For shits and giggles, open the DM screen on that post and look at the rolls. Classic!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

You have my attention, where do you propose going? And who is to say that you would not end up the corpse?

diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20


She looks at you thoughtfully, I suppose you could be right. The man that single handedly took out the Bastards is certainly more dangerous then he might initially appear; and of course you survived the Trials fairly handily.

DM screen:
caldirperception: 1d20 + 16 ⇒ (18) + 16 = 34stealth: 1d20 + 16 ⇒ (6) + 16 = 22

Her form fades momentarily as she talks but you continue to watch her movement. As she sees you continue to track her she frowns in disappointment.

As well, you and I seem evenly matched. That intrigues me. So instead of visiting my employers, why don't we just see which of us goes to hell first.

She springs at you using here previous initiative roll.

short sword: 1d20 + 19 ⇒ (15) + 19 = 34
short sword: 1d20 + 10 ⇒ (11) + 10 = 21
slicey ouchy: 2d6 + 10 ⇒ (6, 1) + 10 = 17

Make a DC 18 Fort save.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

fort: 1d20 + 8 ⇒ (6) + 8 = 14

scimitar: 1d20 + 9 ⇒ (1) + 9 = 10
dam: 1d6 + 7 ⇒ (4) + 7 = 11

dagger: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 1d4 + 7 ⇒ (4) + 7 = 11

Dagger
confirmcrit: 1d20 + 9 ⇒ (1) + 9 = 10
dam: 1d4 + 7 ⇒ (3) + 7 = 10


The two of you enter some strange dance of death, with her blade flicking out and hitting you twice while your trusty dagger makes it mark.

You feel poison burn your blood from her savage slashes and feel your strength falter as you lose 1d2 ⇒ 2 points of strength.

She spins in again blade flashing:

SS: 1d20 + 19 ⇒ (9) + 19 = 28
SS: 1d20 + 10 ⇒ (2) + 10 = 12

Her primary thrust again finds your skin for stab: 1d6 + 5 ⇒ (2) + 5 = 7 but you block her second strike with you blades.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

scim: 1d20 + 9 ⇒ (16) + 9 = 25
dam: 1d6 + 7 ⇒ (1) + 7 = 8

dag: 1d20 + 9 ⇒ (7) + 9 = 16
dam: 1d4 + 7 ⇒ (1) + 7 = 8


Hissing after the slash I'll enjoy spending the bounty your demise will earn me. Maybe I'll even raise a glass in your honor..

SS: 1d20 + 19 ⇒ (3) + 19 = 22
SS: 1d20 + 19 ⇒ (13) + 19 = 32

She smiles wickedly as her blade touches you twice for 2d6 + 10 ⇒ (2, 1) + 10 = 13

52


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

B&!%~

scim: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d6 + 7 ⇒ (4) + 7 = 11

dag: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d4 + 7 ⇒ (4) + 7 = 11


Ghaaaa! She cries out as you land two solid hits.

SS: 1d20 + 19 ⇒ (6) + 19 = 25
SS: 1d20 + 10 ⇒ (16) + 10 = 26

She returns the favor for 2d6 + 10 ⇒ (6, 2) + 10 = 18 points of damage.

30


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Die!!!

scim: 1d20 + 9 ⇒ (14) + 9 = 23
dam: 1d6 + 7 ⇒ (6) + 7 = 13

dag: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d4 + 7 ⇒ (2) + 7 = 9


After taking another savage hit from you she quaffs a potion and disappears!

As you listen intently you hear another potion being opened and then, Die? Not today half-elf. No bounty is worth dying for, but now that we've met I may just work on yours pro-bono. I like...closure. Don't sleep to hard Caldir and watch the shadows, especially for my 'bony' friend. Tah!

Her last syllables still hanging in the air, you realize that she is gone. This time, hopefully, for good.

***end of combat***


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Too funny, I thought she was gonna hit and kill me this round. I was ready to do an "end of combat" post as Caldir.

I think my CLW wand is spent and I think I have 1 heal pot left but gonna have to wait until I am back in WA to check.

By my calculations I am 3 hp from being dead.


That is pretty classic; I don't track your HP at all just my creatures. For the smart ones, I figure just like you they want to live, so when things get a little cagey they tend to bug out and try and fight another day.

I actually built some NPC help into this for you after seeing how hard the sledding was early on.

Take another look at the treasure from the room you are in.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

I look at the painting again and try talking to it:

Ragnar foesbane? Can you hear me? I need your help, can you aid me?


The face in the canvas smiles and the painting starts to smoke!

Filling the room with the stench of brimstone and sulphur, smoke pours out of the frame and quickly coalesces into a tall, wiry muscled man that was formerly in the painting. You notice one significant difference, however, his body is criss-cross covered in scars that appear to be have lain on with a wicked lash.


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

The large man looks about and seeing you strides toward you quickly, nimbly kneeling and placing his finely wrought greatsword at your feet all in one motion.

Lowering his head:

My blade is yours friend elf. With my life or death, I am your man until my wyrgelt is repaid. So is the eid of Ragnar Gothgarson, may Gorum take the edge from my blade and the breath from my lungs if I break it.

He looks up at you expectantly Command me.

http://fc06.deviantart.net/fs71/i/2013/025/4/8/express_comm__17___zacqr_by_ sicilianvalkyrie-d5sfsed.jpg


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

My thanks Ragnar, why do you owe me a debt? Wyrgelt? What is that? I am in desperate need of healing if you possess any such skills. And keep a watchful eye we are in some sort of extra dimensional space populated with devils, rogues and other foul creatures. I just fought off one such creature but she may be back and with foul allies, she made mention of some bony creature that would be seeking to kill me or some such.


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

You are a man of many questions, eh? In my land a wyrgelt is a debt one owes another for their life. You pulled me out of my prison and so I am in your debt. Alas for your injuries; my skills are in making wounds not healing them.

I know well where we are-the mystical dungeons of my former employer Lord Mayor Anvengen Doskivari. Should he or any of his creatures come within the reach of my blade, I will make sure they bother you not. My blood for yours friend elf.

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