The Tale of the 7 Crystals (Inactive)

Game Master Dias-Lewis

The world is at stake and the king has summoned 5 adventurers to help the world. Whether they are doing it for their own benefit or for the benefit of others is up to the character. The adventurers will be up against monsters, people, and many more things to save the world.


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<Discussion Thread created>


Male Elf Magus 1 (Spell Dancer), 9HP, +5 Init, 16 AC, +3 Perception, +2 Fort, +3 Ref Will.

DOT


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]

Dot


Now we wait for the rest. Though I might post soon as the king. Though I'm not going to create a seperate profile for him. Just the DMNPC as I will need her stats information.


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

ping

I feel I should say, I'm new to PBPs, so if I step outside of protocol or something please let me know. I will try not to make the same mistakes twice.


Alright, I'll let you know =3


Male Elf Magus 1 (Spell Dancer), 9HP, +5 Init, 16 AC, +3 Perception, +2 Fort, +3 Ref Will.

@Mileana: We all start somewhere. If you have any questions or anything, post here in the Discussion thread and we all can help you, okay?


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Dot, Ill have to change my alias picture. Shavel, beat me to it. I like your taste.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anyone interested in establishing character bonds or history with one another, similar to how Apocalypse World bonds?


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

Can't say I'm familiar with "Apocalypse World", but I don't mind having a tie in or two with others. Mileana's spent the majority of her life on Ophelia, she has been on Talios for a while. Not widely traveled outside of that.


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.
Shavel Gysselylth wrote:
@Mileana: We all start somewhere. If you have any questions or anything, post here in the Discussion thread and we all can help you, okay?

Thanks! I figured it wouldn't be a big problem, but wanted to mention it as I might jump the gun or something as I get used to the way things go.


Skills:
Appraise +4, Know(Loc/Nat/Nob) +8, Know(other) +4, Perception +6, Sense Motive +0, Spellcraft +8
Defenses:
AC 12/12/10 HP 9/9 / F +1 R +4 W +3 (+2 vs. Enchantments) / Init. +2
Extracts:
{1st} Ant Haul, CLW*, Crafter's Fortune, Endure Elements, Polypurpose Panacea*, Shield

Dotted


Male Elf Magus 1 (Spell Dancer), 9HP, +5 Init, 16 AC, +3 Perception, +2 Fort, +3 Ref Will.

@Anchard: I've never played Apocalypse World, but if you could offer some ideas as to what you mean, I am interested.


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]

I,too, am unfamiliar with Apocalypse World, but am open to establishing ties/history with other characters.


Skills:
Appraise +4, Know(Loc/Nat/Nob) +8, Know(other) +4, Perception +6, Sense Motive +0, Spellcraft +8
Defenses:
AC 12/12/10 HP 9/9 / F +1 R +4 W +3 (+2 vs. Enchantments) / Init. +2
Extracts:
{1st} Ant Haul, CLW*, Crafter's Fortune, Endure Elements, Polypurpose Panacea*, Shield
Shavel Gysselylth wrote:
@Anchard: I've never played Apocalypse World, but if you could offer some ideas as to what you mean, I am interested.

+1


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

Probably the highest likelihood of ties/history with others would be looking at the places of origin, at least off the top of my head. As I said earlier, Mileana's from Ophelia, but has traveled to Talios in the relatively recent past. Though that trip was before receiving the invitation from the king, for other reasons obviously.

I'm open to ideas. Anything from casual acquaintances having met at a bardic performance, or drinking buddies... Likely little in the way of 'adventure' given that we're still first levels, but traveling together is absolutely on the table.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Ill try my best to explain how character bonds are created without trying to dredge up much of the rules tied to it from the AW rpg.

So everyone starts with three fill in the blank statements (or more or less depending on how much history you want and with who) where you put in another characters name and then complete the statement.

Example, lets say my bonds are

I implicitly trust ________ for _________

I lied to ________ about __________

_________ insulted me by __________

_________ will play an important role in _________

Were I to use these for Anchard's bonds I suppose Id fill them out like...

I implicitly trust Shavel for honoring his word and his blood.

I lied to Wendell about the money

Mileana insulted me by accident

Zulan will play an important role in things to come. I have foreseen it.

These are just examples, but already more ideas are swirling in my head about how this stuff happened or Anchard's opinion of the event. By default there might be some level of drama already at play between the characters. The bonds are vague intentionally so we can flesh out the details if we want during play.

A few more simpler examples might be

______ saved my life

______ has my back when ______

______ insulted my deity, I do not trust him/her

______ is my friend

Im a fan of this method because it gets the where and how and why part of the equation out of it. It makes things simpler and creates interesting relationships from the start. Of course opinions and relstionships change as we adventure so the initial ones can change and new ones can be created.

If you dont want to use these or some that you come up with on your own, but still want to have some starting relationshipas, I gladly volunteer Anchard to be from your past in however you feel would be fun. Maybe Anchard was your bully, or maybe he was a lonely soul you met up with and have just be,travelling with on your way to the castle. Go crazy.


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]

I think it'll be interesting: The PC party is made up of two Elves, two Half-Elves and an Aasimar.

Zulan comes from the semi-primitive jungles/rainforests of Zantar. He is the only "half breed" in a small village of humans (of which 1/4 were killed - including his human mother). He followed the perpetrators to Talios and is seeking retribution/justice for his dead mother and people. So he has recently come to Talios.

His Elven father seduced and slept with his mother and moved on (and Zulan has no knowledge of him except for what he looks like as described by his mother). So Elves aren't high on his "like" list. ;) So it'll be interesting to see how he deals with Shavel and Anchard at first.

He might be curious about Wendell being he is a Half-Elf also.

I'm not sure how he will deal with Mileana just yet.

The only creature he trusts implicitly is Beza, his tiger companion.


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

It should definitely be interesting to see how the party dynamic comes together. A bit of a mismatched crew, but that just makes things more interesting given that they 'have' to work together for the same cause (Albeit for their individual reasons).


I don't mind this one, sounds interesting enough, if you guys want to roll with that feel free, it'll make interesting game play.


Male Elf Magus 1 (Spell Dancer), 9HP, +5 Init, 16 AC, +3 Perception, +2 Fort, +3 Ref Will.

Sorry I missed yesterday, life...


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]

@Shavel: Life happens. Hope all is well. :) Least the gang is altogether now in the throne room. We're certainly an interesting group. ;)


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

Life! Such a cruel mistress it can be. Glad you're still in the game!

And yes, we are an interesting group. I'm sure things will get even more interesting as we actually start to work together and get used to dealing with one another.


Oh, and having an 11 year old kid traveling with you guys should be interesting as well XD


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.
Dias-Lewis wrote:
Oh, and having an 11 year old kid traveling with you guys should be interesting as well XD

I'll just let the skeleton babysit.


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]
Mileana wrote:
I'll just let the skeleton babysit.

That's not creepy at all, to an 11 year old girl. ;) Haha.


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

Would it make it better if I told her it was my former husband? Former, because of course marriage is until death.. and he has passed that point.

Okay. Yeah. Mileana's probably kinda creepy and has some really screwed up moralities. But she's a nice girl most of the time!


lol, well babysitting I suppose is just fine.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none
Dias-Lewis wrote:
For Game mechanics Wendell, please roll a random even sided dice

What does that mean?


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.
Anchard Wulfphear wrote:
Dias-Lewis wrote:
For Game mechanics Wendell, please roll a random even sided dice
What does that mean?

I would assume that it means basically flip a coin, for an even/odd result. Though all the typical dice are even sided/numbered.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

I've seen the non typical dice on kickstarter- d5s d7s d9s and d11s. Here's the address if you're curious as to what those look like: https://www.kickstarter.com/projects/674003445/14-dice-sets-compatible-w-du ngeon-crawl-classics-d


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

I can finally use the chart from the old Murphy's Rules book I picked up way too long ago, that calls for rolling 1d18, or 2d9!


Skills:
Appraise +4, Know(Loc/Nat/Nob) +8, Know(other) +4, Perception +6, Sense Motive +0, Spellcraft +8
Defenses:
AC 12/12/10 HP 9/9 / F +1 R +4 W +3 (+2 vs. Enchantments) / Init. +2
Extracts:
{1st} Ant Haul, CLW*, Crafter's Fortune, Endure Elements, Polypurpose Panacea*, Shield

Sorry, I'd thought it was a typo for seven.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Oh yeah, that makes more sense... Haha


You're fine Wendell n__n you still get that information. Odds were in favor that roll but I figured I'd hand it to you anyways.


Skills:
Appraise +4, Know(Loc/Nat/Nob) +8, Know(other) +4, Perception +6, Sense Motive +0, Spellcraft +8
Defenses:
AC 12/12/10 HP 9/9 / F +1 R +4 W +3 (+2 vs. Enchantments) / Init. +2
Extracts:
{1st} Ant Haul, CLW*, Crafter's Fortune, Endure Elements, Polypurpose Panacea*, Shield

Do the nobles plan to explain why they picked us?


As for the king, he sent out requests, hearing of things each of you has done, knowing that you are all more than capable enough, though as far as it's concerned, likely the princess will be explaining why all of you have been chosen. Ooooo, she's seen you all in her visions.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Oh, Arianna foresaw us and that is why we were chosen. That's what Anchard was asking.


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

Does it seem like the King deliberately doesn't want to tell us things, so that we're having to ask and prompt him specifically IC, such as for the issues of mounts, supplies, tokens to identify who we are working for... strictly on an IC level? Would Diplomacy let me figure out if he's not being forthcoming deliberately? Or is it just the posting style?

It feels like we're having to pry each individual thing out specifically and if we don't ask directly about something, we're given nothing. Hard to tell if that's because of the personality of the NPC in question, or what.

I'm new to PBPs, so not sure if this is typical or not.. a week in and we haven't finished the first conversation with the first NPC to get started on the quest.


Skills:
Appraise +4, Know(Loc/Nat/Nob) +8, Know(other) +4, Perception +6, Sense Motive +0, Spellcraft +8
Defenses:
AC 12/12/10 HP 9/9 / F +1 R +4 W +3 (+2 vs. Enchantments) / Init. +2
Extracts:
{1st} Ant Haul, CLW*, Crafter's Fortune, Endure Elements, Polypurpose Panacea*, Shield

You may be new to PBPs, but I'm not, and I share your sentiments.


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

It could be very well that this is how this NPC is meant to behave. Though it would help if there were some indication of that if it's the case, or the option to bring diplomacy or other skills to the table. Hard to tell though, so I had to ask.

I'm not trying to be critical, yet, but seeking clarification.


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]

Sometimes GMs just leave it up to the PCs to throw things up like Diplomacy and such (they won't formally ask the PCs to toss such checks up).

Mil, you could always try it (rolling Diplomacy) and see what happens? :)


And I want to apologize about not having the king forth-coming, I'm not entirely new, but I'm a little new to running a typically tabletop game on a forum. I'll try to make this game a little more forthcoming.


For a note, so I have a couple of places where the continents are listed.

Continents:
Talios - Starting continent
Europeon Medieval type continent Environment – Farmlands, forests, plains, mountains
<Will state races a little later on>
Dasin (You can be from here, explain how you got to Talios)
Asiatic medieval type continent (Eastern) Farmlands, Mountains, Arid step, semi-tropical jungles
<Will state races a little later on>
Asala (You can be from here, explain how you got to Talios)
Aztec & Mayan Rain Forests, Farmlands, Mountains, deserts
<Will state races a little later on>
Ophelia (You can be from here, explain how you got to Talios)
A little further advanced than medieval style, more technology (almost steampunk) Cityscapes, forests, farmlands, deserts
<Will state races a little later on>
Aleppan (You can be from here, explain how you got to Talios)
Asiatic Western Medieval semi-tropical jungles, mountains, farmlands, desert
<Will state races a little later on>
Zantar (You can be from here, explain how you got to Talios)
African/Jungle A little more primitive Jungles varying from semi-tropical to outright rain forests, one desert
<Will state races a little later on>
Goncherque (You can be from here, explain how you got to Talios)
Tribal lands, high spirituality Different varying ranges of forest, tribal villages, though technology is around the same as the Medieval type, though no metal is being used, rocks crafting, bones crafting. So a little more primitive but they make up for it in craftsmanship.
<Will state races a little later on>


Female Aasimar Cleric (Undead Lord)/1 - AC: 17 HP 8, Fort 2, Ref 2, Will 6, +2 init.

I just wanted to make sure whether it was intentional or not. It would make sense for a King to be terse with hirelings, especially some that are perhaps of suspect character.

And I know it's a whole different world. I have a little trouble writing posts and talking convincingly, it can be a bit of a struggle when there's not a constant back and forth to respond to, if that makes any sense.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Dias-Lewis, for brevity we skipped the bit about the stable master, but I want to just check; are these combat trained mounts?


Oh!! Oh! I have an idea for that question, I roll a 2 sided dice, 1 they aren't, 2 they are.

Coin Flip: 1d2 ⇒ 2

Looks like they are n_n


M Half Elf Hunter 1 [ HP: 11/11 | AC: 16 T: 13 FF: 13 | F: +4 R: +5 W: +3/+5 | Init: +7 Perc: +9 ]

Nice, combat trained.


Sorry about yesterday everyone, I got caught up with unpacking stuff in my apartment, completely spaced the site yesterday!


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Life happens, no worries

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