The Shackles of Freeport on the Razor Coast - DM VoV's Piratey Jaunt (Inactive)

Game Master Mark Sweetman


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Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Perception: 1d20 - 1 ⇒ (10) - 1 = 9

Rackham, oblivious, nods as Iscarel imparts his wisdom.

An alchemist, huh? Well, I still feel confident. Twenty it is! he says to the middle-aged man.

He then leans in, whispering in a too-loud, drunken manner to his new Elven friend: Why do you suppose he's looking at us? I don't recognize the man...


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

I think I responded before you edited the last post. So to respond to your bet...

Sure, a small wager among friends.


M Gnome Conjurer

Quillin pauses. "Why waste time walking around aimlessly when we can put some eyes in the skies?"

"Hey Smudge, remember the red-headed bucklebeater from last night? Take a look-see and lemme know if you can spot him."

The gray parrot rockets skyward squawking, "One-two, looking for you! AWWK!"

spot: 1d20 + 6 ⇒ (18) + 6 = 24


***INACTIVE*** Bloodrager/3

Tipene nods appreciatively. "You have a good friend there."


Minor Crab-beast

Smudge:
You take to the air in a flurry of flaps, seeking a relatively high vantage on the wing to make a first pass. Apart from the milling personages upon paths and hills and green... you also spy quite a number withdrawn into buildings, only partially visible from the exterior...
Does Smudge go inside buildings? - or just do a purely aerial recon?


M Gnome Conjurer

Smudge soars back down after a bit. "Three-Four, maybe indoor!"

GM- no, just aerial. though I reckon the obstacle course is outside so if gingerballs isn't there than he's prob at Fight Club or not attending. If you dem Smudge smart enough (Int 6) maybe he also looked for the Cap or someone else from last night.


Minor Crab-beast

Smudge:
Smudge does a swift recon of the relatively small Lilywhite and manages to spy a fleck of ginger near to the obstacle course - though not at the start... instead around halfway through the running. The details of exactly what they're up to or what obstacles there are is lost on the parrot though.

He arrives back to you at the completion of the Gauntlet.

With none of the crew stepping forwards to partake of the spectacle, they instead settle in to start watching. A field of about twelve men end up in front of the clay cups when the Drunkard's priest comes through the door and gets things underway.
Considering no-one's into it I'm going to skip through gaily.

Sense Motive DC 15:
The alchemist is slightly surprised at the lack of engagement... but you don't sense any specific approval or disapproval.
2d20 ⇒ (7, 19) = 26

What follows is what initially looks like a standard drinking competition, but at each shot the priest gives a short explanation that grows in intensity each round...
"The Drunkard's brew, amber and sweet
Elvish wine, from Kyonin
Man's best whisky straight from Absalom
Dwarvish bourbon, beloved by the hairy
Ulfen sky-gift... vodka to numb the pain on the battlefield"

By five shots down, the field is still standing relatively strong, only a couple having excused themselves... Krathok himself is sitting pretty, joking with Bostarg beside him - while the alchemist is starting to struggle.
"Now we start to get a bit more interesting...
Port from Katapesh, sickly sweet and cloying
Refined bloodgrog, beyond most orcish constitution."

The port knocks out a couple of men on it's own... while the bloodgrog surprises you by drawing a huffing dry-heave from the alchemist. He steps back from the table, holding up a hand to excuse himself before he quaffs an effervescent vial from his side... which instantly banishes any sign of intoxication.

By now it's just three men still in the running, and Krathok is standing tall among them - swimmingly drunk, but goading all the same.
"Mushroom moonshine, smuggled from the dark beneath
Some 'tonic' water... to cleanse the palate"
a smirk betraying that there is something beyond mere water there.

Two more fall away, puking onto the floor while Krathok yet stands proud, beaming a smile through his tusks. The crowd, now warming into tipsy drunkeness themselves, jeers cheers and whoops... even the Drunkard's man seems thoroughly surprised at the half-orc's sign of intestinal strength.

"Just one more left and you'll have run the gauntlet man... do you have the stomach for the Smoke's Echo?" a sloppy grinned nod comes from Krathok and a jot of blackened honey mead is steeped into his cup before being set alight. As the flame burns low, the half-orc gazes glassy-eyed at it... half entranced as a putrid scent assaults the nostrils of all in the inn. With pomp, the half-orc grabs his clay mug and skulls the drink in one gulp... crushing the mug in his hand when finished and screaming a primal bellow of triumph to the sky...


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Ha ha! Easiest gold I ever made, Rackham says, helping himself to 5 coins before returning the bag to Iscarel.

He holds out a hand to the middle-aged man expectantly, raising an eyebrow.


Minor Crab-beast

With the resigned shrug of a practiced gambler rolling with luck's curves, he fishes out a wee leather pouch and tosses it to Rackham.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

"I expected seawater and backwashed rum. That is... quite the selection." he says, notes of dissapointment on his voice as he watches the alchemist intently. A sparkle comes to Iscarel's eye at the mention of the elvish wine. "It's been so long..." he says, to noone in particular. Before shaking his head and returning to the competition, swinging his boots up onto the guardrail as he leans back in his seat, tutting as his man spills his guts onto the floor.

"Bravo." the elf smirks, snatching up his purse and inspecting what few silvers remain inside. "Even with that tincture of his he still hadn't the stomach. What is it the Abadarians say? Cheaters never prosper?" he lets out a resigned sigh. "I guess it's ships' biscuits and stale ale until we weigh anchor."

Leaping to his feet, the elf begins to limber up for the obstacle course, stretching his arms high above his head. As Rackham collects his coins, he seizes the opportunity to snatch up and down the rest of the sailor's drink, leaping over the bannister down to the trestles below.

Acrobatics (deliberate fall, DC:15): 1d20 + 9 ⇒ (10) + 9 = 19

"Namaarie, James! Wish me luck in the Mad Dash, eh?" he manages, barely able to be heard over the rowdy crowd, before moving past the trestles and extending the alchemist a friendly hand, eyes beaming with genuine goodwill but unable to help the wry smirk on his face. "Mae govannen, stranger. I'd offer you a drink, but considering the circumstances..."

Elvish:
Farewell.
Well met.


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

Not so fast! James says, taking the coins (if they're all there, and returning the bag to the losing bettor if there's a surplus).

He does a cartwheel along the railing and jumps off backwards to the floor, landing beside Iscarel.

Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28

I'll wish you just enough luck to finish in a close second behind me, how's that sound?

The young man smiles and starts walking to the door.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel's eyes widen for a moment, and he answers back with a grin. "Well well, we shall see, won't we?"

Nice! Way to upstage me there with those rolls. I'm doubly looking forward to this now that the stakes are raised. Let's have at it!


Minor Crab-beast

The twin acrobatics of the elf and man draw a smattering of cheers and jeers from the patrons, though the focus of most is elsewhere upon the inebriate of the moment standing tall and proud with a drooly grin. Bostarg can't be seen for the press of the crowd - but the Drunkard's priest presents the half-orc with a trophy of sorts. A silver articulated gauntlet on a velvet cord to hang round his neck.

Iscarel is able to catch up with the alchemist relatively easily as the potions master has removed himself from the worst of the press to linger near the pub's front door. His words bring an arched eyebrow and an almost severe but not entirely look "If you were the sort to be drinking I would have thought to see you try the gauntlet? Another was bolder." gesturing with his chin towards the glassy-eyed and stumbly Krathok.

Any plans for any shenanigans prior to the Mad Dash? - you've got about an hour.


Minor Crab-beast

*cough*


M Gnome Conjurer

oops. missed the message.

"Then try again!" Quillin sends the bird up again and this time the parrot strikes nutmeg.

"Five-Six! Running course tricks!"

"The Drunken Dash or whatever then," Q tells his companion. In moments he is scouring the length of the course for red fuzz.


Minor Crab-beast

Quillin - for clarity, Smudge saw the red haired guy part-way along the Dash course (so not at either the start or the end); and said course is a short walk away from the tavern.

Based on your post I'm assuming Quillin himself is heading off for a looksee? - and the reference to 'companion' is to Tipene?


***INACTIVE*** Bloodrager/3

Tipene nods and follows the gnome, looking around for any of the others and generally trying to get familiar with the area.


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
Based on your post I'm assuming Quillin himself is heading off for a looksee? - and the reference to 'companion' is to Tipene?

affirmative

perception: 1d20 + 5 ⇒ (14) + 5 = 19


Minor Crab-beast

Quillin and Tipene:
Smudge leads the pair of you into the outskirts of Lilywhite, where the press of people reduces and something approximating solitude could almost be felt. The starting line for the Dash passes by on your right, which is where the majority of the foot traffic is slowly meandering to.

Smudge's parrotic instincts indicate that the sighting of the ginger man was just ahead... round the corner of a ramshackle wooden house and outside of sight lines from where the foot-traffic is travelling. Quillin's gnomish senses pick up some excitable sniffs and grunts and hushed conversation... but he'd need to get a bit closer to get a true kenning...

Stealth if you're trying to keep it on the down low, but you're reasonably confident that there are:
a) a few people out of sight behind the building
b) this is where Smudge saw the ginger man


M Gnome Conjurer

Quillin's ears twitch and he raises a long tapering blue eyebrow at Tipene then crouches down to peer around the corner.

sneak: 1d20 + 6 ⇒ (8) + 6 = 14

I miss my L2 spells :(


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Ah, a drinker, yes, but I've no great talent for it, after all we elves are famous for our eyes, not for our stomachs. I had hoped to take this opportunity to size up the competition." the elf shrugs, withdrawing his outstretched hand. "I'd not expected to encounter one of my prospective employer's men amongst the trestles." he says, watching the man's expression in order to confirm his suspicions. Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

"As for our half-orc, colour us both impressed... but I've come to beg a question, mellonamin." the elf says, motioning to the pouch at the man's waist. "That tincture of yours. Why, none of the other drunken sots seemed to notice, but this drunken sot is very curious."

"Like I said." he chuckles, "More famous for our eyes than our stomachs." Untrained Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16

If the man seems inclined to have a conversation, Iscarel will try to improve his attitude, introducing himself and continuing to question the man about his trade, and seeing he was so obviously prepared for this one, asking him about the next task as well.

If the man seems more inclined to tell Iscarel to bugger off, he'll set out to the starting line and try to seek out the others.


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

No shenanigans on James' part, just heading over to the Dash to get a good seat and trying to find the others along the way.

Perception: 1d20 - 1 ⇒ (17) - 1 = 16


***INACTIVE*** Bloodrager/3

The tall Tulita follows, moving with an unusually low level of noise.

Untrained Stealth check: 1d20 ⇒ 19


Minor Crab-beast

Fickle Hand:
1d20 ⇒ 4

Both Quillin and Tipene manage to sneak to a vantage where they get a good look at the figures around the corner... which turn out to be ginger and his three musketeers. Holding their breath for a span, they are relieved to find that their observance is not noted. The four men are handing around a small silver snuffbox, alternately taking a snort and then primally quashing the resultant rush that comes from partaking of whatever is within the snuff. Considering the flushed complexions, bloodshot eyes and aggressive posturing... it'd be a safe bet that whatever they're snuffling is of the 'performance enhancing' variety.

It looks as though they're getting finished though, and the snuffbox is discarded into the dirt. They lock wild eyes with each other and grunt/roar affirmations of solidarity before looking to head off to the Mad Dash's starting line.

-----

The alchemist's expression doesn't change at Iscarel's words, but he gets a strong hunch that his suspicion was correct - he's one of the Corvid Bride's crew. In a relatively emotionless drawl he responds "You're neither drunken, nor a sot... A reasonable man would conclude you're merely here to curry favor... but why would a teetotal impress a man who prefers to drink?" arching an eyebrow.

I'll start the Mad Dash hopefully tonight... but it depends on how our wee one travels. We're on four days running of spiking fevers..."


M Gnome Conjurer

Quillin elbows Tipene and steps briefly around the corner, giving a whistle to attract their attention and tossing a pinch of colored sand at the nicely clustered and surprised marks.

"If this don't work, get ready to run..." he mutters to his mate.

cast Color spray will DC 15


Minor Crab-beast

Color spray range is 15ft - they're about 30-40ft away at present. You've got two options if you're going to try and get at them now:
1) Try and sneak a bit closer so you can attempt what you're thinking of - and even then you're likely to catch 2-3 in the cone (15ft cones are pretty small). Obviously would need a Stealth roll to achieve.
2) Stay hiding where you are, and hope that they walk past your present lurk on the way to the Mad Dash (which you think is pretty likely). There's a chance they'd spy either you or Tipene as they walk closer.

For clarity, you're presently in a low traffic area - so there aren't any direct onlookers at present.
Though it'd only take a few rounds before sounds of battle / yelling or the like would attract some punters.


M Gnome Conjurer

description of bloodshot eyes and little silver box sounded a fair bit closer than 40 feet and nicely clustered around said itty-bitty snuff box. My thought was to stun ' em, maybe tie them up or other ways make them miss the race. I believe we fairly punked their stoned percep, but if I can get them clustered around yon tin, I'll sneaky. Otherwise get them at the narrow alley egress.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"Oh ho. Teetotaler is it? Fine words from a chemist." the elf snaps, the bloodgrog rushing hot in his veins. Collecting himself, he continues. "I came to satisfy my curiosity about the captain. If you've another trick up your sleeves for the Mad Dash, I've no illusions you would cut me in."

Teetotaler? Iscarel hasn't been so insulted in one-hundred years.

For the record I was waiting on Bek's response to see if I should take part, I'll be more proactive in future.


Minor Crab-beast

Rules Aside for Quillin:
15ft cone range means you'd pretty much need to be adjacent to them. Surprise round is just a standard action, so you wouldn't be able to move and act.
Your sneak got you within overwatch range with a slight chance of being noticed. Getting to within 5-10ft of them would be a harder prospect and have a higher chance of being noticed.
As to the 'stoned' perception... you're assuming that they're huffing a depressant...

Will wait to hear from Tipene before resolving the intent and attempt to color spray... could get interesting.


Minor Crab-beast

Smiling at the rise he was able to elicit from Iscarel he shrugs "Dash isn't to my speed... be Handsome you'll be looking for there." and with a tip of his hatless forehead he makes to withdraw.


M Gnome Conjurer

if it's an uncluttered and sunny alley, then no chance of sneaky. that's why I miss invisibility. I'll hit them at the bottle neck if they come my way otherwise just go back to watching the show.


***INACTIVE*** Bloodrager/3

The Tulita murmurs, "You have a plan? I was thinking to wait until they leave, then pick up their little box."


M Gnome Conjurer

Quillin squints at the savage. "What fun is that?" He whispers. Then shrugs. "I don't know if that would disqualify them. Is the Drunk God into snuff or is it Bloodgrog only jollies?"

"alright, we'll go with your plan."


***INACTIVE*** Bloodrager/3

"It is all I can think of to do; I have no magic or skill yet to stop so many. If you do, how can I help?"


M Gnome Conjurer
Tipene Mangakahia wrote:
"If you do, how can I help?"

"Was thinking of giving them a little light show. Hopefully, knock them out a moment so they miss the race. If any resist, smack them around some."


***INACTIVE*** Bloodrager/3

"A fine plan. I will distract them and get them to chase me past you."

Tipene stands up from his crouch and gasps loudly, then turns to flee. At least I'm probably faster than they are.


Minor Crab-beast

Fickle Hand:
2d20 ⇒ (3, 1) = 4

When Tipene pops up in front of the group of four they take only a fragment of a moment before reacting. One of the others grunts "Look, he's alone... let's bury him" and the group look to lunge forward with clubs drawn.

The passage of the four men takes them past Quillin's lurk...

Fickle Hand:
1d100 ⇒ 44

...but the men string out as they start the chase. He reckons as they pass he's likely to only catch a pair of the men in the burst of colour... but at least one of them is ginger beard...

Bombs away?


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
Bombs away?

shock and awe, baby!


Minor Crab-beast

Fickle Hand:
2d20 ⇒ (7, 2) = 9
2d4 ⇒ (4, 3) = 7 and 1d4 ⇒ 1
1d4 + 1 ⇒ (4) + 1 = 5

Initiative:
Goon 1: 1d20 + 3 ⇒ (7) + 3 = 10
Goon 2: 1d20 + 3 ⇒ (19) + 3 = 22
Quillin: 1d20 + 3 ⇒ (12) + 3 = 15
Tipene: 1d20 + 1 ⇒ (15) + 1 = 16

Quillin steps out from his lurk to catch a pair of pirates in a pretty peculiar prismatic projection... and is rewarded when one drops like a log to the dirt and ginger himself is brought to a shuddering and sudden halt. Ginger

However one of the drugged up goons reacts with impressive twitch action and is the first to break into the post spray void with a guttural "Rargh - get tha bastard". Lunging towards Quillin with a freshly drawn club he looks to get bloody...
Club: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 for 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
...the knobbly end of the bludgeon contacting with Quillin's shoulder heavily.

Action Tracker (Round 1): Goon 2, Tipene, Quillin, Goon 1

Tipene is within charge range if he wants to enthusiastically join the fray.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Elf-ears (sounds of combat, DC-10 modified by distance/crowd/whathaveyou: 1d20 + 6 ⇒ (11) + 6 = 17


Minor Crab-beast

Iscarel continues on his way towards the starting line of the Mad Dash... wondering just where the gnome, the tulita and the ginger bunch have absconded to...

Iscarel:
Depending on how things play out - that roll will get you in the initiative train in about Round 3.
You'll be added to the action tracker when appropriate


Male Human Swashbuckler (Corsair) 3
stats:
HP: (29/29) AC 19 (FF 15, Touch 14) FS +3, RS +7, WS +0 (+3 vs charms, +5 vs compulsions), Initiative: +4 Perception: +4

1d20 - 1 ⇒ (5) - 1 = 4


M Gnome Conjurer

Quillin steps back touching a bit of thick leather, chants an arcane phrase and is covered by a sparkling force that fades after a moment.

cast mage armor.

I'm guessing that even during 'high' festival season, hard drugs and bloodshed are still illegal. Is there much of a watch around Lilywhite?

know local: 1d20 + 7 ⇒ (19) + 7 = 26


Minor Crab-beast

As the club bites home and Quillin seeks to gird his form... he wonders if thoughts of the legality of open warfare and drugs might've been better queried prior to walking the plank... but answers did come to him.

He remembers what the priest said earlier combined with the presence of the orcish bouncers and figures that while they'd likely let a fistfight go until one man was down... anything with weapons or blades would be stamped down on quickly. (Incidentally he also figures that if a truthful telling of the assault was either given or allowed, his flagrant opening of hostilities wouldn't be viewed kindly... that is if a truthful account was given...).

As to drugs he reckons it would be similar to the Taldan navy's view on crossdressing... as in, Don't ask don't tell. During Bloodgrog specifically blind eyes look everywhere, and merely the taking of drugs isn't likely to be frowned upon enough on it's own to be worth excitement.

Lastly, he's already seen whatever there is of a watch today - which is the beefy orcish lads with cudgels. Enough noise is likely to bring either them or enough of a crowd of locals within a reasonably short period of time.


***INACTIVE*** Bloodrager/3

Working from my phone atm. Tipene will rage and charge.

-Posted with Wayfinder


M Gnome Conjurer

"Use a light touch, Tippene. HELP!HELP! WE'RE BEING ASSAULTED BY DRUG FIENDS!"


Minor Crab-beast

Much as I don't want to pause for Tipene's input... it will be important to get it clarified.
Quillin's advice would have been able to be said prior to Tipene's actions - so he has the choice of being calm... or going old skool (raging) and mashing face...


M Gnome Conjurer
DM - Voice of the Voiceless wrote:
... that is if a truthful account was given...

as if.

Smudge joins the cacophony. "RAPE, MURDER!"


***INACTIVE*** Bloodrager/3

In that case, Tipene will hold the rage, but will advance defensively to start with and look for an opportunity to knock some of them down.

-Posted with Wayfinder


Minor Crab-beast

Thinking that discretion might be the best way forward Tipene advances with withheld malicious intent.

His approach is met with narrowed eyes by the second of the goons, who growls with flared nostrils and wild bloodshot eyes "Keep out of this..." knuckles whitening as he grips his club wardingly...

Sense Motive DC 10:
The thug is pausing, but looks to be readying himself to strike out at Tipene if he tries to move into the fray.

FYI - he's positioned himself between Tipene and Quillin

The man of ginger beard blinks his eyes rapidly and groans as he seems to start coming around... though he's still too far gone to act cogently. There still isn't much foot traffic in the near area, leaving sightlines just to those presently engaged in the fray. As of yet there isn't any overt response to Quillin's boasting.

Quillin or Tipene Perception DC 15:
You can hear some faint rumbles of stirring voices asking 'What's that noise?'... 'Must be some bastard fighting'.

The thug that saw some success with his club leers as he stalks forward to repeat the dosage "No fecker here to help you little gnome..." swinging his bludgeon with drug enhanced force...
Club at Quillin: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 for 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
...this time catching him square in the chest with a breath expelling blow.

Rackham and Iscarel:
Iscarel picks up a sign of commotion in the mid-distance... some folk stirring and looking to converge towards a point nearby but not at the Mad Dash starting line.

You've a Round 3 eta to the fray if you get moving now.

Action Tracker (Round 2): Goon 2, Tipene, Quillin, Goon 1

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