The Road to Minkai: Dragoncat's Jade Regent (Party 2) (Inactive)

Game Master Dragoncat

Finally left town
To cross the frozen Arctic
Hungry Storms await.

Current Date: Oathday, 25th of Arodus, 4715 AR

Current Chapter: The Hungry Storm

Loot List!


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Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

"It sounds like we just need to bring this seal to Ameiko. I know what the kami said earlier about her being safe while it's in her, but I'd rather not move her if we don't have to."


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru comes out of the wagon, and calls for everyone's attention. She relates what the kami inhabiting Ameiko's body told her, and explains that they need to return to the castle again.


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Well then I'll be right there!

He called sliding behind some wagons to remove the heavy plate armor to keep to his normal much more comfortable leathers. Hopefully they would be finished with the castle soon, and miss Ameiko could be healed properly. This was the weirdest Caravan trip he had ever taken so far, though he certainly was able to do a lot of good so he didnt mind.

Freshly back into his more compfortable normal attire he hurried to join the others.


Sorry it's taken me so long to get us moving again. Blame the summer heat beating me down.

With their goal closer to completion, the party once more departs the caravan and sets out for the looming Brinewall Castle. The plume of smoke coming from the castle has died down greatly.

Alright, back on the first floor of the castle. Where to next?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

That's a good question... where to?


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Lets start with the rooms we havent checked her on the first floor my friends

He began cautiously heading towards the main hall then to his right.


The first door on the right that Kavell opens into a short hallway with two doors, both on opposite sides of the hallway: one to the west, one to the east.

DC 20 Perception:
And a secret door carved into the stone at the end of the hallway.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

"Two... no, three." Friday lets out as he walks to the end of the hallway and inspects the wall.


The door Friday finds opens out into the courtyard again. It seems to open into a barren garden of sorts.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

An enclosed garden or is basically back where we came from?


It's basically back where you came from, just from a different door.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

K.

Friday will move to open one door.

Perception (Door 1): 1d20 + 11 ⇒ (19) + 11 = 30

And if he doesn't notice anything will open the other.

Perception (Door 2): 1d20 + 11 ⇒ (10) + 11 = 21


The first door Friday opens appears to lead into a washroom that hasn't seen use in a long time. At least the room doesn't stink.

The other door Friday opens leads into a much larger room.

Four stone pillars support the roof of this large hall. What appear to have once been wooden cages lie in shambles throughout the room. A heap of rags and furs in the middle of the room seems to be some sort of makeshift bed, while a large heap of partially eaten birds, squirrels, and wild turnips mounded nearby reeks with the stink of compost.

There's a door on the far side of the room, and the crack of sunlight at the bottom of it seems to indicate that it leads outside.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"I wonder what was living in here?"

Friday wonders aloud while moving to open the door outside.


The door leads back into the courtyard. A welcome breeze comes in to help lessen the impact of the smell.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"... nothing... where to next?"


There is a set of double doors back in the great hallway that you didn't check out yet. :)


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Lets give these double doors here a try Friday.

He said heading torwards teh two doors in front of him that were unopened after Friday explored and found the hidden door.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

"Okay."

Friday returns to the double doors they passed earlier.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25


The double doors open into a large circular room that features a ring of pillars that support a balcony just over fifteen feet above. A flight of stairs winds up to the balcony along the southern wall. Faded paintings of dancing elves decorate the walls, spattered here and there with ancient bloodstains.

Friday's Perception Roll:
You get the impression that a terrible battle took place here long ago. At least one of the aggressors had astounding strength, judging from the deep gouges in the walls near the largest bloodstains.

The gouges appear to have been made with some sort of enormous axe, or something similar.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday takes a moment to take in the masterful paintings, getting lost in the scenes they depict and captured. Moving along the wall he looks over the large gouges in the walls flowing in tandem with the bloodstains, the carnage at war with joy trapped in the paintings.

After watching over everything present for longer than he should Friday heads up the stairs.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru looks over the signs of battle. "Songs should be written about what happened here, but no one survived to tell them, unfortunately."


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday nods as he moves up the stairs. "I'd like to paint this, but I like painting places that still have life in them. Still, those who died here don't deserve to be forgotten. Maybe I could give them their rites in ink?"


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

That would a great honor to any Friday, It is kind of you.

He began too looking at the great paintings with a slight sigh. Such artwork didnt deserve to sit here abandoned. Something to think about.

There are a few more rooms down here, I will check them out with Miss Valeria if you want to head up the stairs.

He began.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday halts to give a quick bow towards the Paladin before continuing onward.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

"Sure, Kavell," she said, double-checking her crossbow, "we'll make a regular heaven-and-hell team," she joked.


Friday & Whoever Else Goes With Him

The upstairs of the ballroom consists of a balcony that overlooks the ground floor. There's a railing running along the balcony, and two sets of double doors (one to the west, one to the east) leading elsewhere in the castle.

The railing along the balcony looks quite rickety.

I think I've already covered the second floor's rooms, haven't I?

Kavell & Valeria

One of the doors in the room leads downward into the dungeons. A set of double doors on the room's east side lead to more of the castle's unexplored first floor.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Haru will go with Friday. It looks like we've covered the 2nd floor entirely, yes. How about the areas on the other side of the castle courtyard?


Sure. Which one did you want to investigate first? The one leading off from T7 or the big one on the western half of the courtyard?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Probbaly T7 since it's closer then the one on the western half.


From T7

A large number of ruined bunks have been heaped into a nest-shaped mound in the centre of this room. An immense, blue-scaled lizard raises its head from the cluster of mattresses & pillows and hisses as it hears the door open. Loose scales hang off of its face and over its eyes.

DC 12 Knowledge (Nature):
This beast is a monitor lizard--a poisonous reptile with a keen sense of smell and good swimming capabilities. This one appears to be quite territorial, and in the midst of shedding.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday holds up his hands. "We're just looking..."

Perception (Door 1): 1d20 + 11 ⇒ (15) + 11 = 26


Friday, what are you using Perception for? What are you looking for?


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Anything of interest in the room besides the lizard I guess?


Well, aside from the grouchy lizard, there's nothing of much interest here.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Ok, Friday will then close the door, sorry for disturbing the napping lizard.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Knowledge ( nature ) : 1d20 + 6 ⇒ (2) + 6 = 8

"I'm not sure what that thing is, but it doesn't look like it's about to attack us as long as we leave it alone."

-Posted with Wayfinder


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Friday nods and begins to close the door. "Sorry, mister or miss lizard."


The lizard doesn't seem inclined to lunge out and attack Haru & Friday as the warrior closes the door. It can be heard shuffling about inside once the door closes, presumably trying to get comfortable and snooze again.

For Those Investigating the Western Courtyard

This grey-walled building seems to be well-worn with age. Patches of ivy can be seen climbing the sides of the building, and two sets of double doors offer entrance: one to the northeast, one to the southeast on the opposite end.

DC 15 Perception:
The sounds of spider-like chittering can be heard from within the stables.


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

perception dc 15: 1d20 + 10 ⇒ (3) + 10 = 13

I've been meaning to ask about that, but could not think of a polite way to put it. Do you feel the pull of your heritage? Not all do, but it is a curious matter.

He began opening the doors in front of them.


Female Rakshasa-Spawn Tiefling Arcanist 6 | HP 17/26 | AC 14 T 13 FF 12 | Ft +3 Rf +5 Wi +5 | Init +6 | Perc +5 (+7 if Xel within arm's reach)

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

"Not particularly," Valeria replied, a bit surprised at the question, most either gave her the benefit of the doubt, assumed the worst or just reserved judgement until they got to know her better. "Had a bit of a temper as a kid, but that was probably just from all the bullying - you know how cruel kids can be and, well, the resident tiefling is a prime target. Only thing that could be my heritage was willing to fight back against those bullies with these." She lifted one lip up to show a pair of sharp, feline-like fangs. "But even that could've just been me being pragmatic - what else was a scrawny little girl going to do against boys a full head taller and a damn-sight stronger?"

It was pretty clear from her tone that she wasn't too happy about having used her fangs like that.


Female Kitsune Bard 4 | HP 27/27 | AC 16 T 13 FF 13 | Ft +3 Rf +7 Wi +3 | Init +3 | Perc +6 | Perform 14/14 | Spells 4/4 2/2 | DL 3/3 | Party Loot

Unless we hear Kavell and Valeria calling for help, we should check out the northern-most door from area T6 next.


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Sounds good to me.


Kavell & Valeria

The walls of this wooden stable are grey with age and sag ominously, yet the building seems relatively sound. An old forge sits to the south, while five empty horse stalls stand to the north.

A spider the size of a man emerges from one of the horse stalls, being petted by a multi-eyed, spider-faced creature, its hide purple and its arms ending in sickle-shaped claws. The purple humanoid looks up as the stable doors open and *chitters* in anger.

It doesn't offer any words--it just points at the two planeborn and its spider starts scurrying forward to strike.

DC 13 Knowledge (Dungeoneering):
The purple-skinned, spider-faced thing is an ettercap. They're commonly known to be skilled trappers and tamers of large spiders. Their bite is venomous, their claws are sharp, and they can spit webs at people to tangle them up while it moves in for the kill.

Initiative (Kavell): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Valeria): 1d20 + 6 ⇒ (11) + 6 = 17

Initiative (Purple Thing): 1d20 + 7 ⇒ (19) + 7 = 26
Initiative (Giant Spider): 1d20 + 3 ⇒ (5) + 3 = 8

The humanoid beast rears back, a white patch of webbing beginning to form in its mandibles.

GM Rolls:
Readied Ranged Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Round 1: Kavell & Valeria are up!


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Would and appropriate response be to close the doors again? did they open inwards or outwards?


The doors opened outwards. You can try closing them if you want...


Male Aasimar Paladin (Hospitaler)4 Cleric 3 | HP: 52/52 | AC 15 T2 FF15 | F+8 R+5 W+10 | Init +2 | Perception +10 | LOH 6 of 6/day

Eyes widened he immediately slammed the doors back shut.

Uh Run! Get the others!

He said.

The intent it so close the doors and sort of wedge my body against them. If there are hands in the door that I could say shove a morning star through he would do that as well


Valeria is up!


HP 58/58 | AC 18/12/16 CMD 23 | F +7 R +7 W +4 | Initiative +9
Skills:
Painting +9 Perception +14 Stealth +18
Favored Enemy Human +4 Native Outsider +2 | Darkvision 30ft | Vampiric Touch 1/1

Would we be close enough to hear the shouting or try for a perception check at least?


Sure--I'll say you haven't investigated the northern door in T6 yet.

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