The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Cassandra cursed as she realized the confined were going to be too narrow for her glaive once again. It was getting really old she thought. Releasing her beloved weapon she once again drew the warhammer and swung it down fiercely at the dwarf rolling on the floor laughing.
warhammer w/flank/patk: 1d20 + 11 + 2 - 2 ⇒ (14) + 11 + 2 - 2 = 251d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Rather then crowd the area above, Merelda moves back to the exit with Cinder and keeps a look out for any possible enemies approaching.

Perception w/Alertness: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21


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You pound the dwarf to a pulp and all the while the dwarf can do no more than laugh with the painful resignation that he will die here. His last words to you are nothing more a muffled curse thrown your way.

combat over


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis is feeling lucky. She reappears within moments of the dwarf's demise quickly scooping up his fallen crown and eases herself into the makeshift throne. Twirling the crown irreverently on one finger.

"Ah, finally my first throne. I suppose a Lady has got to start somewhere."

She makes to assume a regal posture and calls out lovingly to the ladies below "Oh ladies you may come up now."

She shoots Amigail a quick look with mock alarm "Amigail-how's-my-hair?" she brushes through the crimson tide with a wave of her hand.

"Also someone get that chest open for me I'd like to see what this dwarf was about."

Check though and detect magic on the items. I'll start with the crown & the "throne". Do the chains on the chest have a lock?


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

"Hair looks good," Ami tells Innis, wincing a bit. "That bastard hit hard!"


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

"I noticed." She says responding to both of Amigail's comments at once.
"Even still he died as he lived a Fool. I suppose we have Lililinda to thank for that." She looks down at the fallen dwarf a smile still frozen on his face even in death. It is an eerie sight even for her.

"It occurs to me as a Her Ladyship I should do something with these new regal powers. Amigail how would you like to be knighted?"

My loyal steward Krizon can handle accounting the treasury while Innis is having her bit of fun


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda will stay downstairs with Cinder keeping an eye outside the front door, while the others tarry upstairs. She comments dryly to Cinder...

"My sister seems to have found her preferred resting spot. I wonder if this is a sign to come..."


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Searching the room you are able to find several items on the dwarf:

a large enchanted hammer (magic)
mithral breastplate
a necklace strung through 6 scales (magic)
a ring set with a black stone (magic)
crudely forged iron crown set with 5 uncut bloodstones (worth ???)
silver ring (worth ???)
mithral hoop earring (worth ???)
fine bearskin cloak (worth ???)

The makeshift bed against the south wall is made up of a pile of furs and blankets reeks of both sweat and urine.

The chain bound chest is surprisingly unlocked.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
DM Aumakua wrote:


a large enchanted hammer (magic)

a necklace strung through 6 scales (magic)

a ring set with a black stone (magic)

The chain bound chest is surprisingly unlocked.

Botting Kirzon for the identification rolls with Innis' support. He'll be directed to open the chest as after as well. Unless he comes to his wits and realizes Innis isn't actually royalty

Innis sits on her new throne letting her gaze support Kirzon as the dwarf examines the magical artifacts and does her bidding. She adjusts the iron bloodstone crown atop her head until she feels satisfied. While crude Innis' majestic aura washes away such foibles and instead reveals a rustic charm to it.

hammer
spellcraft: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19

necklace
spellcraft: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

ring
spellcraft: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda peeks through the trapdoor, the same position from which she had watched the dwarf king's demise. She had been able do nothing but watch in horror as her victim was unable to stop laughing, even as he was cut down. "That... was quite a bit more effective that I thought it would be."

Shakily, she climbs into the room and helps examine the treasure.

Spellcraft assist: 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft assist: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft assist: 1d20 + 8 ⇒ (16) + 8 = 24

Appraise Iron Crown: 1d20 + 7 ⇒ (4) + 7 = 11
Appraise ring: 1d20 + 7 ⇒ (18) + 7 = 25
Appraise earring: 1d20 + 7 ⇒ (16) + 7 = 23
Appraise cloak: 1d20 + 7 ⇒ (1) + 7 = 8


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon notes that perhaps Amigail's knightship can wait until she is in better condition to accept such accolades.

With a flick of her wrist Dark Lady Innis produces her wand and grants Amigail a fiend's vitality.

Amigail +20 hp

Try as she might Curious Lililinda is unable to get a good look at the crown to appraise it's value seated as it was on Innis' head.

"Quite effective indeed." She says looking down at the gnome while seated on her throne. There is a calculating gleam to her look.


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With Kirzon and Liliinda's assistance you are able to discern all the magic items found on the dwarf.

+1 Earth breaker
Amulet of natural armor +1
Ring of protection +1

crown (60 gp)
ring (30 gp)
earing (100 gp)
cloak (50 gp)

The chest is not trapped as Kirzon opens it. Inside you find some more items of interest.

14 human skulls, 560 sp, 98 gp, 4 pp as well as three potions of various colour (amber, sickly green, and a clear blue)

Merelda and Cinder do not see anything as they continue to stand guard.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

The mages investigate the alchemy while Amigail dons a dazzling new suit of armor. Innis...Watches

amber
spellcraft: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25

green
spellcraft: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

blue
spellcraft: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18


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Amigail cleans the armour which reeks of sweat and urine! The mithral breastplate seems to be designed for maximum mobility barely hindering Amigail at all. Mithral agile breastplate

The vials are a little more difficult. The amber potion turns out to be a potion of cure serious wounds.


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Cassandra was greatly relieved to see the dwarf fall. The bastard should have been more of a challenge than he turned out to be but she figured it was due to Lilli's spell. She watched as Innis sat on the dwarf's throne and felt a wave of disquiet wash over her.

Trying to push away the discomfort of Innis' rising power Cass went to look through what they had found. The armor was impressive, very much what Cass needed, but it seemed that Amigail beat her to it and, quite frankly, Cass no longer cared. She highly suspected her days traveling with these...strange people, were nearly at an end so she decided to not complain.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Is it too late to assist the spellcraft checks on the potions?

Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Kirzon grumbles unable to determine the properties of two of the vials. He turns to Lililinda for a second opinion. Innis shifts her focus in response she affects to seem as impassive as possible before her motley court. +2 to Lili's attempts above

She feels her power rising with yet another decisive victory. They would soon learn that Lililinda was not the only one with a new trick or two.


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The other two vials are a potion of water breathing (clear blue) and a remove disease ( sickly green)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Status
Party: +2 save vs Fear (morale) | ∞
Innis: +8 Temp Hp, luck held

"Alright, it's time we got back to business" she sweeps past everyone striding from her shadowed throne.

team will move to investigate the next small building on these hallowed grounds


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The next building seems to be have been recently built. It is a This leaning, ramshackle one-story wooden building with a single wooden
door and no windows. A thin plume of smoke rises from a square hole in the building’s flat roof.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Status
Party: +2 save vs Fear (morale) | ∞
Innis: +8 Temp Hp, Luck held +1 AC +2 saves | R 3/10
Ami: +4 AC, +2 saves | R 2/10, concentration
Merry: +1 AC , +2 saves | R 1/10

Innis preps her team then encourages Amigail to take point entering. Warded and with a new suit of armor she feels nearly invincible.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Combat Notes: hp 46/46; +4 to AC from Innis (also higher from new armor)

Feeling strangely invincible yet trying to be stealthy, Amigail follows Innis's orders after changing into her stinky new armor. Of course, the young woman immediately trips and clangs to the ground before getting up and shrugging to the others.

"New armor...takes some getting used to," she whispers before opening the hut's door.

Stealth Check: 1d20 + 3 ⇒ (1) + 3 = 4


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

With the feeling of understanding of her new axe gone, Merelda is again holding it in both hands. The grip is white-knuckled, and her anger is visible in her sneer as Ami reaches for the door. She waves Cinder upward to keep an eye on the roof and smoke-hole.

"Cover us. Be careful!"


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Flying upward again, Cinder watches the area around the building and the flat roof, not liking the greasy-smoke rising from the hole in it.

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


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Cinder finds nothing above as he scouts about, but Amigail, Cassandra and Merelda burst through the door to find a room covered with straw mats. To the south is a small stone-lined fire pit filled with smoldering coals, around which sit a dozen empty crates and flat topped rocks used as chairs. The smoke from the fire pit drifts up through a 10-foot square hole in the ceiling.

To the north are three dozen bedrolls, all rolled up and piled against the wall. Nine cult warriors spring to alarm as you interrupt them resting, eating, or praying. None of them wear their armor, though you can see their scythes are all within reach.

The party may go first. You each get a standard action. Map updated.

DM Screen:

Amigail: 1d20 + 4 ⇒ (13) + 4 = 17
Cassandra: 1d20 + 2 ⇒ (19) + 2 = 21
Innis: 1d20 + 2 ⇒ (8) + 2 = 10
Kirzon: 1d20 + 2 ⇒ (5) + 2 = 7
Merelda: 1d20 + 12 ⇒ (4) + 12 = 16
Lililinda: 1d20 - 1 ⇒ (13) - 1 = 12
Cultists: 1d20 ⇒ 6


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Status
Party: +1 Attack +4 save vs Fear (morale) | ∞
Innis: +8 Temp Hp, +1 AC +2 saves | R 4/10
Ami: +2 AC, +2 saves | R 3/10
Merry: +1 AC , +2 saves, lucky | R 2/10

Innis smirks as she hears the raised alarm of numerous figures in the building. She tries something new. Innis swiftly raises her voice above the cacophony in a beautifully sharp and melodic series of wordless notes. Like some warrior princess' battle cry it inspires her own women-at-arms to go forth and do battle.

Merelda is feeling lucky that or the goddess is teasing her again.


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Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail steps forward and hacks at the cultist in the corner (red).

+1 falcata (Innis inspiration): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 for magic, slashing damage: 1d8 + 8 ⇒ (3) + 8 = 11 (19-20/x3)

2020 continues to hate on all my PCs.


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With no armour to protect him Amigail's blade cuts deeply into the cultist's shoulder.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

With the evilest smile ever, Merelda hisses and steps forward Axe blazing green.

"The Goddess provides..."

Blistering Invective (Reflex DC14):
School evocation [fire, language-dependent]; Components V, S; 1 standard action; Range personal; Area 30-ft. radius; Duration instantaneous; Saving Throw Reflex partial, see text; Spell Resistance special, see below: You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. If a target catches on fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he’s no longer on fire.Spell resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect.

Intimidate(Demoralize): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Magic/Fire: 1d10 ⇒ 3
Additional Catching Fire Damage(Reflex DC14): 1d6 ⇒ 6

Used Abilities for the Day:

This is why I took this spell...for this moment!
1st level spells: 5/day (0 used)
2nd Level spells: 3/day (3 Used)
Judgement: 2/day (0 Used)
Determination: 2/day (0 used)
Bane: 8rds/day (0 used)


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

luck Intimidate(Demoralize): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I keep forgetting about that...sorry.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

With a wink and a nod, Lililinda vanishes from sight.
Casting Vanish


female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 | glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 | longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,
skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Cassandra lashed out with a powerful blow at the cultist before her in the hopes of taking him down quickly.
glaive w/patk: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 241d10 + 7 + 6 ⇒ (1) + 7 + 6 = 14


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*******************************************************************
ROUND 1

1. Merelda (HP 24/24)
Kirzon (HP 28/28)
Boros (HP 32/32)
Lililinda (HP 18/18)
Cassandra (HP 40/40)
Amigail (HP 17/42)
Innis (HP 25/25)

2. Cultists red (-25 HP)
Cultists yellow (-9 HP) (on fire)
Cultists green (-3 HP)
Cultists purple (-9 HP) (on fire)
Cultists blue (-9 HP) (on fire)
Cultists pink (-3 HP)
Cultists orange (-3 HP)
Cultists black (-3 HP)
Cultists white (-21 HP)


******************************************************************

DM Screen:

reflex save red: 1d20 + 1 ⇒ (14) + 1 = 15
reflex save yellow: 1d20 + 1 ⇒ (3) + 1 = 4
reflex save green: 1d20 + 1 ⇒ (19) + 1 = 20
reflex save purple: 1d20 + 1 ⇒ (9) + 1 = 10
reflex save blue: 1d20 + 1 ⇒ (11) + 1 = 12
reflex save pink: 1d20 + 1 ⇒ (14) + 1 = 15
reflex save orange: 1d20 + 1 ⇒ (15) + 1 = 16
reflex save black: 1d20 + 1 ⇒ (14) + 1 = 15
reflex save white: 1d20 + 1 ⇒ (11) + 1 = 12

Boros bite: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d4 + 11 ⇒ (1) + 11 = 12
grab?: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d4 + 11 ⇒ (1) + 11 = 12

Kirzon stays put as he sends Boros into the building. Boros slithers in as Merelda's words set a few of the cultists on fire. yellow, purple, blue, white

Cassandra's glaive finally given the needed space to operate effectively cuts down wounded cultist. red down Lililinda vanishes from sight.

Boros opens its jaws and instantly crushes the head of one of the burning cultists. white is down

Party is up.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Status
Party: +1 Attack +4 save vs Fear (morale) | ∞
Innis: +8 Temp Hp, +1 AC +2 saves | R 5/10
Ami: +2 AC, +2 saves | R 4/10
Merry: +1 AC , +2 saves| R 3/10
Boros: +2 AC

With the cultists clearly unprepared for her team Innis lets the warriors do their work offering her supportive blessings


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail keeps hacking with her falcata, taking no prisoners. Unfortunately, her strikes continue to be awkward as she gets used to her new armor.

+1 falcata (innis inspiration): 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 for magic, slashing damage: 1d8 + 8 ⇒ (6) + 8 = 14 (19-20/x3)

Spiteful dice roller saw that she hit with a 2 last time: "I'll fix THAT!"


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Boros AC total = 21


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Attack +2 'Hazrakul' Waraxe - Nonprof Penalty: 1d20 + 4 - 4 + 2 ⇒ (14) + 4 - 4 + 2 = 16
Damage Magical (two-handed): 1d10 + 3 ⇒ (8) + 3 = 11
+2 to Hit and Damage with bonus Bane Damage if vs. Worshiper of Maramaga: 2d6 + 2 ⇒ (6, 4) + 2 = 12

With a dance step over Boros' narrow bulk, Merelda attacks Black with her green-flamed axe!

"Burn you bastards! Maramaga will feel the Triple Sting of Calistria!"


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Merelda regarding axe bane ability is vs divine spellcasters of Maramaga

Amigail swings and cuts through the air while Merelda swings the great axe cutting into the cultist. Somehow he manages to survive but you see he can barely stand.

Cass and Lililinda. Your action


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda slinks into the northeast corner of the room. The warriors seemed to have things under control, but every little advantage helps. With a word the floor in the southwest corner becomes slick.

Grease on the four spaces in the southwest corner, DC 14 reflex save or fall


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Are they all Human?


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yes


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will update tomorrow


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*******************************************************************
ROUND 2

1. Merelda (HP 24/24)
Kirzon (HP 28/28)
Boros (HP 32/32)
Lililinda (HP 18/18)
Cassandra (HP 40/40)
Amigail (HP 17/42)
Innis (HP 25/25)

2. Cultists red (-25 HP)
Cultists yellow (-30 HP) (on fire)
Cultists green (-3 HP)
Cultists purple (-23 HP) (on fire; prone)
Cultists blue (-9 HP)
Cultists pink (-3 HP) (prone)
Cultists orange (-3 HP) (prone)
Cultists black (-3 HP)
Cultists white (-21 HP)

******************************************************************

DM Screen:

glaive w/patk: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 111d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21

Cultists purple Reflex save: 1d20 + 1 ⇒ (7) + 1 = 8
Cultists pink Reflex save: 1d20 + 1 ⇒ (9) + 1 = 10
Cultists blue Reflex save: 1d20 + 1 ⇒ (16) + 1 = 17
Cultists orange Reflex save: 1d20 + 1 ⇒ (12) + 1 = 13

Cultists black vs Merelda: 1d20 + 5 ⇒ (4) + 5 = 9
Cultists green vs Amigail: 1d20 + 5 ⇒ (4) + 5 = 9
Cultists blue vs Boros: 1d20 + 5 ⇒ (8) + 5 = 13

Boros AoO vs purple: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d4 + 11 ⇒ (3) + 11 = 14

Cultists blue reflex vs fire: 1d20 + 1 ⇒ (20) + 1 = 21

Cassandra's glaive slashes another cultist this time ripping his throat. The man fitfully falls to the ground dying as the blood sprays from his wound.

Lililinda reappears and creates a pool of grease on the ground at the feet of several of the cultists. You watch as three of the fall to the ground.

One of the fallen cultists tries to get to his feet only to have Boros large mouth clamp over the cultists's head. There is a pop as the man's neck breaks and he falls to the ground. The other two also attempt to get to their feet with Boros' attention on their dying companion. Merelda AoO against orange or pink your choice

You watch as the fire on cultist blue goes out and he moves moves from the oil slickened floor and sweeps his scythe at Boros hoping in vain to free his now dead companion. The attack misses

Lastly the remaining cultists attack Amigail and Merelda. They miss as well.

After Merelda makes AoO I'll make attacks for orange and/or pink


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

AOO on Pink

Attack +2 'Hazrakul' Waraxe - Nonprof Penalty: 1d20 + 4 - 4 + 2 + 1 ⇒ (11) + 4 - 4 + 2 + 1 = 14
Damage Magical (two-handed): 1d10 + 3 ⇒ (1) + 3 = 4
+2 to Hit and Damage with bonus Bane Damage if vs. Divine Caster of Maramaga: 2d6 + 2 ⇒ (1, 3) + 2 = 6


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

DM Screen:

Cultists pink vs Merelda: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Cultists orange vs Merelda: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 2d4 + 3 ⇒ (3, 1) + 3 = 7

Merelda swings and cuts into one of the standing cultists. As blood seeps out of the wound he and his companion attack Merelda both missing.

Party is up


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Are any of them still on fire? Rinse and repeat on Pink!

Attack +2 'Hazrakul' Waraxe - Nonprof Penalty: 1d20 + 4 - 4 + 2 + 1 ⇒ (10) + 4 - 4 + 2 + 1 = 13
Damage Magical (two-handed): 1d10 + 3 ⇒ (7) + 3 = 10
+2 to Hit and Damage with bonus Bane Damage if vs. Divine Caster of Maramaga: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail shifts into the northwest corner and tries to make mincemeat out of the nearest cultist (green).

+1 falcata (innis insp.): 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 for magic, slashing damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 (19-20/x3)


WWttW PC slides | Player's guide | ♦ |Ghosts 5e PC slides

the ones on fire all died...RIP


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Score! I love that spell. =)

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