The Patrician Maker (Inactive)

Game Master Shadowtail24

Gun powder comes to the Disc World with a bang, and then a drawn out murder investigation

Player’s Guide


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Good luck with the network troubles. Been there, done that, hate the lot.


Shadowtail24 wrote:


Firearm proficiency is granted through the exotic weapon proficiency feat. You can take the amateur gunslinger feat, but you do not automatically gain it.

Ok, I'm a bit confused then. :)

Are you saying we all get free EWP (Firearms) and a free firearm and on free skill rank? Or that that is no longer part of character creation?

I only asked about the amateur gunslinger feat to see if we could upgrade our starting weapons by paying 300 GP. Is that allowed?

Also, for firearms, a blunderbuss is 2000gp, a musket is 1500gp. A pistol is 1000 gp, and a double barrel pistol is 1750gp. Can we take the double barrel pistol since it's halfway between the musket and blunderbuss cost wise?


Risbeth Von'Hogmede wrote:


Are you saying we all get free EWP (Firearms) and a free firearm and on free skill rank? Or that that is no longer part of character creation?

I only asked about the amateur gunslinger feat to see if we could upgrade our starting weapons by paying 300 GP. Is that allowed?

Also, for firearms, a blunderbuss is 2000gp, a musket is 1500gp. A pistol is 1000 gp, and a double barrel pistol is 1750gp. Can we take the double barrel pistol since it's halfway between the musket and blunderbuss cost wise?

Correct, feat, firearm and skill rank. Note that the fire arm is the kind given to a gunslinger through the gunsmith feat, and is broken for every one else.

You would need to pay full price for a MW firearm. You can craft it for the crafting cost.

a double pistol as your first battered weapon is fine


Orthos wrote:
Good luck with the network troubles. Been there, done that, hate the lot.

2 guest networks and the corporate pc won't connect to either so I think it's less network trouble and more intentionally blocking corp pcs. I'll have the not on network mac back soon though.


Any particular way you want HP rolled?


Ok, I know, annoying Risbeth. :)

I assume you are not allowing the Masterwork Transformation spell? Since that would basically turn the 'broken down gun' into a MW firearm?

As to crafting it from hand, hmm, let's see...

1750+300= 2050
2050/3 = 683 gp

Doable, but I'd have to play with my starting equip...

Ok, done. :)

Oh, and Risbeth's Fancy Pistol.


I am guessing since the firearm thing is a "bonus" that we get it for free. Or am I wrong?


Free, but it's junk. If you want anything that isn't junk, you have to craft it. But you get a free rank to put into craft firearms or craft alchemy, so you can craft your own weapon (per GM Above).

Not posting as Risbeth again, since she's up to 8 posts, and if she doesn't get picked for the game, I want to be able to change her name if I get into something else


Partial character sheet done (in profile). Will finish up skills, feats, traits, and gear tonight.


HP is max hit die plus con mod at level 1 and rolled for 2 and 3. You may reroll all ones once.

You can have your starting weapon transformed using the masterwork transformation spell but you need to pay the material cost and the spell casting fee, consistent with that table in the core somewhere.

Your starting firearm is free, Raul. The cost needs to be under 2k and not masterwork.


Woah, ok, thanks GM! :)

For those who want to know : Masterwork Transformation is a 2nd level spell. It costs 2 (spell level) * 3 (minimum caster level) * 10 gold pieces, or 60 gp to have it cast. Plus the 300 gp material components for the MW quality.

Goes off to update Risbeth's sheet again


mdt wrote:
Woah, ok, thanks GM! :)

As I mentioned in the opening, I like characters that start strong. You'll learn quickly it's so i can make my enemies more complex. And the firearms in the story have been around for quite a while so having a masterwork one works Decently enough story wise.


How dark do you want/are you willing to have characters? Like on a scale from "I eat children" to "Happy go lucky bard who never stops smiling"?


I would suggest, based on the books, and this is just me, not the GM, staying away from the 'I eat children' end. Those tend to end up pretty badly pretty quickly, especially when Vimes becomes involved.


mdt wrote:
I would suggest, based on the books, and this is just me, not the GM, staying away from the 'I eat children' end. Those tend to end up pretty badly pretty quickly, especially when Vimes becomes involved.

LN Character, I'd probably rate myself somewhere slightly under average. Just wondering how "beer and pretzel" style the campaign will be.


I'm hoping there'll be a good bit of humor involved, otherwise why play a discworld game? :)

Risbeth is LN as well. She also knows just how to talk to wolves to get them to calm down. :)


Challenge accepted.

Edit: You're a vampire. Challenge over.


Vampire with the racial trait that lets them talk to rats, bats, and wolves and use diplomacy on them (and all start at indifferent). :)


There is precedent for evil characters in Disc World, though most of those had slightly ridiculous flaws, like snorting cooking spices and crushed moth balls. You probably don't want to stray to the evil alignment. For your character. The goal is probably only necessary collateral.


Oh I have no intention at all to stray to evil, I'm a follower of Pharasma (or whoever her equivalent is) so on the good/evil axis he is very neutral. He seeks out and destroys undead, but also would track down another person for the right price.

But I'm flooding the recruitment thread, I'll try to wait to post until you get a chance to review the whole back story tonight.


Just remember, killing vampires who haven't done anything wrong is contra-indicated if you want to avoid the watch.

At least, permanently killing them anyway. Temporarily metaphysically inconveniencing them probably just get's you fined and clonked on the head.


A hobby, than


Shadowtail24 wrote:


@TheCelticCircle
This idea is awesome, but not quite an option. I an restricting gnomes to cohorts in this quest because the mechanics for a 6 inch tall player are too difficult to overcome. I would love if you could work this idea into a cohort character, and ee could adjust the flyer class to include speak with animals, which i almost included anyway.

Ok, I'm backtracking on this. You'll have poor combat opportunities but I'm going to put together a gnome Flyer Rogue archetype to make this work.

Note: Trolls are large creatures. I have added a note in the troll document to update the mods.

Reviews will come later tonight.


Fionna is done and ready, minus needing to pick one more language known. Not exactly sure what languages are left to pick for a Dwarf from Uberwald.


---Tuesday Night Roster---

Melee:
Orthos – Fionna Handoverhammer: Dwarf Barbarian (Armored Hulk)

Ranged:
RainyDayNinja – Benris Carr: Human Gunslinger (Pistolero)

Half-Casters
Tiasar – Raul Ulric: Human (Lycanthrope) Inquisitor
Mdt – Risbeth …. Von'Hogmede: Human (Dhampir) Alchemist (Chirurgeon/Vivisectionist)

Pending:
Soldier1st – Troll Wizzard
TheCelticCircle – Gnome Rogue (Flyer)


Meet Tanz the Troll! Backstory in profile page. Will put crunch up eventually.


2 people marked this as a favorite.

OOoh, a walking diamond the size of a buick!

We're rich!!!!!

Makes mental note to have Igorina follow the troll with a dust pan sweeping up any knocked off bits after battles.


Only because greyhawk is slowing down way too much. That and well, it is discworld.

Spoiler:

4d6 ⇒ (5, 5, 3, 1) = 14 13
4d6 ⇒ (2, 4, 2, 3) = 11 9
4d6 ⇒ (1, 1, 5, 1) = 8 7
4d6 ⇒ (1, 6, 6, 4) = 17 16
4d6 ⇒ (5, 2, 5, 1) = 13 12
4d6 ⇒ (3, 5, 6, 6) = 20 17

4d6 ⇒ (1, 2, 4, 5) = 12 11
4d6 ⇒ (2, 5, 6, 5) = 18 16
4d6 ⇒ (3, 1, 5, 5) = 14 13
4d6 ⇒ (6, 4, 1, 6) = 17 16
4d6 ⇒ (2, 6, 4, 2) = 14 12
4d6 ⇒ (5, 3, 1, 4) = 13 12

20 + 6 = 26

Going with the 26 on a female troll Musket Master Named Gypsumay
str 11
dex 14
con 10
int 8 at standard tempature due to crystaline nature
wis 18
cha 10
trading out unarmed for Crystalline Form.


---Reviews Part 2---

Fionna Handoverhammer:

What I like: You have a very consistent character, synching the racial feats, traits, gear, and feats together. Though there is a divide between the fighting, you can’t move me but I can run over you, part and the leisure, the excited, obviously female with nimble fingers, part, it all ties together very nicely in the background. And I like that you chose a dwarf, there are nowhere near enough dwarves pathfinders.

What I’m looking forward to: The divide works nicely in narrative, but I want to see how it will transition in game. Early on the quest moves from tinkering to adventuring and I’ll be looking to see how she transitions, and keeps the two parts of the character intact.

Changes: You’ll need another language as you noted, but this quest won’t utilize langauges too much. You could probably pick up something like Klatchian (I saw another player who took that) or Genuan, or Sto Latian. No other changes, though feel free to update and such as you wish.

Raul Ulric:

What I like: I think I already mentioned it, but splitting the beast form to its own alias is a good idea. Also, boots of the cat, excellent choice. Like I’ve seen in the other entries, you do a very good job of tying everything into the character, the background, feats, traits, drawbacks and such. I like the detail of the background, the specific events, the consequences of the memories.

What I’m looking forward to: Because of the distinct background, I’m interested to see how Raul works in a party setting, in a non-fighting, let’s figure out what’s going on here kind of setting. Oh, and likely reacting to a vampire in the party. I have an idea of how it’s going to go, but I want to see how it plays out, and how well the character can be formed from the base of the background.

Changes: No suggestions at the moment from me, I’ll dig into the beast form stats at another time, but feel free to continue to update as you desire.

Risbeth … Von’Hogmede:

What I like: To start with the build, this is a very interesting classs build, and one that I think will be a lot of fun. You can cover damaging, healing, buffing, interactions, situation diffusing and more. Positive mods in each mental skill is going to help quite a bit because of that variability. Story wise, you have quite an interesting, and quite funny, background. You certainly know how to embrace the silliness of Discworld along with the seriousness. I like the way the character is framed in a way that even though she has distinct traits, I’m not quite sure how she will react in a situation. Also, hurray for the Igorina Cohort.

What I’m looking forward to: As I mentioned above, just how this character does approach situations. She should be able to step up in a fight, deal effectively with a werewolf who hates her in the party, and also work the guy who writes obituaries for the Times for leads.

Changes: I was surprised at a Doctor character without a rank in Heal? The build seems solid otherwise. I’ll have to think of how to properly apply the temperance movement to Red Ribboners.


Havocprince wrote:

Only because greyhawk is slowing down way too much. That and well, it is discworld.

Excellent, though I'm pretty sure Greyhawk doesn't slow down, just goes really fast in the opposite direction.


Shadowtail24 wrote:
Risbeth:
Changes: I was surprised at a Doctor character without a rank in Heal? The build seems solid otherwise. I’ll have to think of how to properly apply the temperance movement to Red Ribboners.

Clarification:

Vivisectionists use their Knowledge(Nature) for heal checks.

Vivisectionist wrote:
Cruel Anatomist: At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.

She started out as Pre-Vet at the university, then realized that people and animals are the same thing really, and people pay more.

Glad you like Risbeth. :) I had fun making her. :)


Looking at a Mapp of the Disc, Stolian seems the most likely, thanks for the suggestion. =)


ShadowTail:
Cool! I'm glad you like him!

I had quite a bit of trouble imagining him in social situations. On the one hand, his CHA is so awful he likely attracts attention just be entering a room (and not the good kind). On the other hand, his wis score is high enough that he knows how socially inept he can be. His parents taught him chivalry, so he always tries to treat ladies (highborn or not) with the proper respect. If they have some goal in mind, his approach will often be a brutal, if tactical head on approach. "Kick-in-the-door" style, but make sure we throw some pyrotechnics in when the door busts down. He doesn't really treat another man like a comrade-in-arms until he's either drank with, fought with, or fought him. Despite the game he plays of being an inquisitor, he tries to stay as honest as possible. Has the idea that "you don't lie to a man when he needs something, he'll return the favor." Often emotionally separates himself from the job, offering the line "It's just business" here and there. Once he gets an employer it's very hard to deter him from getting the job done, and that includes bribery. He values his integrity and the trust his clients have in him just as much as the money.

I imagine his first reaction to being told to work with a vampire will be something like asking an elf to work with a drow. He might yell and argue and flip a table, but unless he catches the vampires teeth in somebodies neck there probably won't be any midnight heart-staking.

Does that help clarify a bit?


Added Igorina's Build and Background to Risbeth's page.


*sneeerk*


Orthos wrote:
*sneeerk*

???


Amused sound at the entertaining story.


Oh, ok. :)


Shadowtail24 wrote:
Shadowtail24 wrote:


@TheCelticCircle
This idea is awesome, but not quite an option. I an restricting gnomes to cohorts in this quest because the mechanics for a 6 inch tall player are too difficult to overcome. I would love if you could work this idea into a cohort character, and ee could adjust the flyer class to include speak with animals, which i almost included anyway.

Ok, I'm backtracking on this. You'll have poor combat opportunities but I'm going to put together a gnome Flyer Rogue archetype to make this work.

Note: Trolls are large creatures. I have added a note in the troll document to update the mods.

Reviews will come later tonight.

So, I am slightly confused. You are saying I can make that character but I will have a special achetype for my rogue? That sounds perfect to me! I will take care of the ability scores and the long version of the background as soon as I have your answer!


Updates:

TheCelticCircle: yes, i am going to modify the flyer class so it is a rogue archetype. This means you can play the gnome rogue (flyer) as your pc and use the speak with animals mechanic. I'll update the flyer tonight, and might update gnome a little as well.


Updates continued:

Raul Ulric - Beast Form wrote:
** spoiler omitted **

Well that was a helpful reply use.

Raul :

I wasn't even thinking about the 6 cha but i think you have the right of it. The door kicking and fireworks description is very apt. As the quest begins, i will lay out some the levels of interaction characters have had already, but we can deal with that when it comes.


mdt wrote:
Added Igorina's Build and Background to Risbeth's page.

Risbeth:

I won't press it, you have a strong enough character build to allow it, but i still think you would have hit a heal rank before level 3.

I like Igorina's background; it also has the stylings of discworld and has a nice tie in to the picture. One question, is Igorina a red ribboner?

Also, I think Igorina will quickly grow accustomed to the party members and feel comfortable enough to drop the lisp. :)


Shadowtail24 wrote:

Risbeth:
I won't press it, you have a strong enough character build to allow it, but i still think you would have hit a heal rank before level 3.

I like Igorina's background; it also has the stylings of discworld and has a nice tie in to the picture. One question, is Igorina a red ribboner?

Also, I think Igorina will quickly grow accustomed to the party members and feel comfortable enough to drop the lisp. :)


Response:

Oh, I had assumed she had too, but had retrained the rank or two she put into it. If you aren't planning on using the downtime rules, I can go put a rank back into it.

Well, she only looks like a vampire, she's not actually a vampire. On the other hand, she probably does wear a red ribbon, out of a sense of loyalty to her Mistress, if nothing else. Exactly how much vampire 'essence' she absorbed is up to you of course, but I'd assumed it was mostly just appearance, given Risbeth needs someone who can go out during the day. :) Glad you liked the background, like I said, I'm enjoying the writing. :)

If she does drop the lisp, let me know.

Oh, I did have an idea!

I don't have a feat for Igorina yet, given her background, what do you think of giving her the Sanginue Bloodline Power as a feat?

Sanginue Bloodline Power wrote:


The Blood Is the Life (Su): At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you'd had a full meal. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

It would make her a 'red ribboner' but one who can walk around in daylight. :)

Oh, one question, will the PCs be RP'ing their cohorts, or will you, or will be either or as needed?

EDIT : Added a question for the GM in the spoiler!


mdt wrote:
Shadowtail24 wrote:

** spoiler omitted **

** spoiler omitted **

Oh, one question, will the PCs be RP'ing their cohorts, or will you, or will be either or as needed?

EDIT : Added a...

PCs will have control of their cohorts except in special situations.

Risbeth:

So Igorina will have the hands of a vampire, will look like a vampire, will drink blood like a vampire, but will not be a vampire. That sounds very Discworldish. So yeah, the sanguine blood as a feat is fine.


1 person marked this as a favorite.
Shadowtail24 wrote:
That sounds very Discworldish

I thought so as well. :)

Discworld logic is fun. Just take normal logic, turn it 90 degrees, hit it with a frying pan, give it a kiss and then put a blindfold* on it.

*:

Blindfold should have eye holes for best results.


Here goes the Ability scores for the Gnome assassin (well, rogue but you get my meaning!).

Boring numbers:

Set1
4d6 ⇒ (5, 3, 5, 6) = 19=16
4d6 ⇒ (5, 5, 4, 3) = 17=14
4d6 ⇒ (1, 1, 1, 3) = 6=5
4d6 ⇒ (5, 2, 4, 6) = 17=15
4d6 ⇒ (1, 3, 5, 3) = 12=11
4d6 ⇒ (6, 5, 2, 6) = 19=17

Set2
4d6 ⇒ (2, 5, 4, 4) = 15=13
4d6 ⇒ (2, 2, 4, 1) = 9=8
4d6 ⇒ (3, 1, 6, 5) = 15=14
4d6 ⇒ (2, 3, 3, 2) = 10=8
4d6 ⇒ (4, 6, 5, 3) = 18=15
4d6 ⇒ (4, 4, 4, 1) = 13=12

Point buy
1d6 + 20 ⇒ (4) + 20 = 24

Set 1 it is, with, most likely, a really low strenght score.


For all our Gnomes and Trolls, don't forget the cost modifiers for mundane equipment.

Size Cost Weight
Tiny* ×1/2 ×1/10
Large ×2 ×2

*Divide armor bonus by 2.

That half-AC means you're probably better off with high dex builds as a tiny creature.


Thanks for the AC tip, I did not know that. Does not change much since I will be putting a really high dex (and well, the size helps to avoid being hit).


Putting that 5 as your str gets you a 1 str. I would recommend not doing that. You could use that set and make the 5 con or wis, so that you would be up to 7. You might be better off pt buying?


I think a gnome barbarian with a 7 wisdom and 14 str might be funny to watch. :) Enraging up to an 18 str and throwing trolls over the walls... :)

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