
| Risbeth Von'Hogmede | 
 
	
 
                
                
              
            
            
Firearm proficiency is granted through the exotic weapon proficiency feat. You can take the amateur gunslinger feat, but you do not automatically gain it.
Ok, I'm a bit confused then. :)
Are you saying we all get free EWP (Firearms) and a free firearm and on free skill rank? Or that that is no longer part of character creation?
I only asked about the amateur gunslinger feat to see if we could upgrade our starting weapons by paying 300 GP. Is that allowed?
Also, for firearms, a blunderbuss is 2000gp, a musket is 1500gp. A pistol is 1000 gp, and a double barrel pistol is 1750gp. Can we take the double barrel pistol since it's halfway between the musket and blunderbuss cost wise?

| Shadowtail24 | 
 
	
 
                
                
              
            
            
Are you saying we all get free EWP (Firearms) and a free firearm and on free skill rank? Or that that is no longer part of character creation?
I only asked about the amateur gunslinger feat to see if we could upgrade our starting weapons by paying 300 GP. Is that allowed?
Also, for firearms, a blunderbuss is 2000gp, a musket is 1500gp. A pistol is 1000 gp, and a double barrel pistol is 1750gp. Can we take the double barrel pistol since it's halfway between the musket and blunderbuss cost wise?
Correct, feat, firearm and skill rank. Note that the fire arm is the kind given to a gunslinger through the gunsmith feat, and is broken for every one else.
You would need to pay full price for a MW firearm. You can craft it for the crafting cost.
a double pistol as your first battered weapon is fine

| Risbeth Von'Hogmede | 
 
	
 
                
                
              
            
            Ok, I know, annoying Risbeth. :)
I assume you are not allowing the Masterwork Transformation spell? Since that would basically turn the 'broken down gun' into a MW firearm?
As to crafting it from hand, hmm, let's see...
1750+300= 2050
2050/3 = 683 gp
Doable, but I'd have to play with my starting equip...
Ok, done. :)
Oh, and Risbeth's Fancy Pistol.

| mdt | 
 
	
 
                
                
              
            
            Free, but it's junk. If you want anything that isn't junk, you have to craft it. But you get a free rank to put into craft firearms or craft alchemy, so you can craft your own weapon (per GM Above).
Not posting as Risbeth again, since she's up to 8 posts, and if she doesn't get picked for the game, I want to be able to change her name if I get into something else

| Shadowtail24 | 
 
	
 
                
                
              
            
            HP is max hit die plus con mod at level 1 and rolled for 2 and 3. You may reroll all ones once.
You can have your starting weapon transformed using the masterwork transformation spell but you need to pay the material cost and the spell casting fee, consistent with that table in the core somewhere.
Your starting firearm is free, Raul. The cost needs to be under 2k and not masterwork.

| Raul Ulric - Beast Form | 
 
	
 
                
                
              
            
            I would suggest, based on the books, and this is just me, not the GM, staying away from the 'I eat children' end. Those tend to end up pretty badly pretty quickly, especially when Vimes becomes involved.
LN Character, I'd probably rate myself somewhere slightly under average. Just wondering how "beer and pretzel" style the campaign will be.

| Raul Ulric - Beast Form | 
 
	
 
                
                
              
            
            Oh I have no intention at all to stray to evil, I'm a follower of Pharasma (or whoever her equivalent is) so on the good/evil axis he is very neutral. He seeks out and destroys undead, but also would track down another person for the right price.
But I'm flooding the recruitment thread, I'll try to wait to post until you get a chance to review the whole back story tonight.

| Shadowtail24 | 
 
	
 
                
                
              
            
            
@TheCelticCircle
This idea is awesome, but not quite an option. I an restricting gnomes to cohorts in this quest because the mechanics for a 6 inch tall player are too difficult to overcome. I would love if you could work this idea into a cohort character, and ee could adjust the flyer class to include speak with animals, which i almost included anyway.
Ok, I'm backtracking on this. You'll have poor combat opportunities but I'm going to put together a gnome Flyer Rogue archetype to make this work.
Note: Trolls are large creatures. I have added a note in the troll document to update the mods.
Reviews will come later tonight.

| Shadowtail24 | 
 
	
 
                
                
              
            
            ---Tuesday Night Roster---
Melee:
Orthos – Fionna Handoverhammer: Dwarf Barbarian (Armored Hulk)
Ranged:
RainyDayNinja – Benris Carr: Human Gunslinger (Pistolero)
Half-Casters
Tiasar – Raul Ulric: Human (Lycanthrope) Inquisitor
Mdt – Risbeth …. Von'Hogmede: Human (Dhampir) Alchemist (Chirurgeon/Vivisectionist)
Pending:
Soldier1st – Troll Wizzard
TheCelticCircle – Gnome Rogue (Flyer)

| Havocprince | 
 
	
 
                
                
              
            
            Only because greyhawk is slowing down way too much. That and well, it is discworld.
4d6 ⇒ (5, 5, 3, 1) = 14 13
4d6 ⇒ (2, 4, 2, 3) = 11 9
4d6 ⇒ (1, 1, 5, 1) = 8 7
4d6 ⇒ (1, 6, 6, 4) = 17 16
4d6 ⇒ (5, 2, 5, 1) = 13 12
4d6 ⇒ (3, 5, 6, 6) = 20 17
4d6 ⇒ (1, 2, 4, 5) = 12 11
4d6 ⇒ (2, 5, 6, 5) = 18 16
4d6 ⇒ (3, 1, 5, 5) = 14 13
4d6 ⇒ (6, 4, 1, 6) = 17 16
4d6 ⇒ (2, 6, 4, 2) = 14 12
4d6 ⇒ (5, 3, 1, 4) = 13 12
20 + 6 = 26
Going with the 26 on a female troll Musket Master Named Gypsumay
str 11
dex 14
con 10
int 8 at standard tempature due to crystaline nature
wis 18
cha 10
trading out unarmed for Crystalline Form.

| Shadowtail24 | 
 
	
 
                
                
              
            
            ---Reviews Part 2---
What I like: You have a very consistent character, synching the racial feats, traits, gear, and feats together. Though there is a divide between the fighting, you can’t move me but I can run over you, part and the leisure, the excited, obviously female with nimble fingers, part, it all ties together very nicely in the background. And I like that you chose a dwarf, there are nowhere near enough dwarves pathfinders.
What I’m looking forward to: The divide works nicely in narrative, but I want to see how it will transition in game. Early on the quest moves from tinkering to adventuring and I’ll be looking to see how she transitions, and keeps the two parts of the character intact.
Changes: You’ll need another language as you noted, but this quest won’t utilize langauges too much. You could probably pick up something like Klatchian (I saw another player who took that) or Genuan, or Sto Latian. No other changes, though feel free to update and such as you wish.
What I like: I think I already mentioned it, but splitting the beast form to its own alias is a good idea. Also, boots of the cat, excellent choice. Like I’ve seen in the other entries, you do a very good job of tying everything into the character, the background, feats, traits, drawbacks and such. I like the detail of the background, the specific events, the consequences of the memories.
What I’m looking forward to: Because of the distinct background, I’m interested to see how Raul works in a party setting, in a non-fighting, let’s figure out what’s going on here kind of setting. Oh, and likely reacting to a vampire in the party. I have an idea of how it’s going to go, but I want to see how it plays out, and how well the character can be formed from the base of the background.
Changes: No suggestions at the moment from me, I’ll dig into the beast form stats at another time, but feel free to continue to update as you desire.
What I like: To start with the build, this is a very interesting classs build, and one that I think will be a lot of fun. You can cover damaging, healing, buffing, interactions, situation diffusing and more. Positive mods in each mental skill is going to help quite a bit because of that variability. Story wise, you have quite an interesting, and quite funny, background. You certainly know how to embrace the silliness of Discworld along with the seriousness. I like the way the character is framed in a way that even though she has distinct traits, I’m not quite sure how she will react in a situation. Also, hurray for the Igorina Cohort.
What I’m looking forward to: As I mentioned above, just how this character does approach situations. She should be able to step up in a fight, deal effectively with a werewolf who hates her in the party, and also work the guy who writes obituaries for the Times for leads.
Changes: I was surprised at a Doctor character without a rank in Heal? The build seems solid otherwise. I’ll have to think of how to properly apply the temperance movement to Red Ribboners.

| mdt | 
 
	
 
                
                
              
            
            Risbeth:Changes: I was surprised at a Doctor character without a rank in Heal? The build seems solid otherwise. I’ll have to think of how to properly apply the temperance movement to Red Ribboners.
Cruel Anatomist: At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.
She started out as Pre-Vet at the university, then realized that people and animals are the same thing really, and people pay more.
Glad you like Risbeth. :) I had fun making her. :)

| Raul Ulric - Beast Form | 
 
	
 
                
                
              
            
            I had quite a bit of trouble imagining him in social situations. On the one hand, his CHA is so awful he likely attracts attention just be entering a room (and not the good kind). On the other hand, his wis score is high enough that he knows how socially inept he can be. His parents taught him chivalry, so he always tries to treat ladies (highborn or not) with the proper respect. If they have some goal in mind, his approach will often be a brutal, if tactical head on approach. "Kick-in-the-door" style, but make sure we throw some pyrotechnics in when the door busts down. He doesn't really treat another man like a comrade-in-arms until he's either drank with, fought with, or fought him. Despite the game he plays of being an inquisitor, he tries to stay as honest as possible. Has the idea that "you don't lie to a man when he needs something, he'll return the favor." Often emotionally separates himself from the job, offering the line "It's just business" here and there. Once he gets an employer it's very hard to deter him from getting the job done, and that includes bribery. He values his integrity and the trust his clients have in him just as much as the money.
I imagine his first reaction to being told to work with a vampire will be something like asking an elf to work with a drow. He might yell and argue and flip a table, but unless he catches the vampires teeth in somebodies neck there probably won't be any midnight heart-staking.
Does that help clarify a bit?

| TheCelticCircle | 
 
	
 
                
                
              
            
            Shadowtail24 wrote:
@TheCelticCircle
This idea is awesome, but not quite an option. I an restricting gnomes to cohorts in this quest because the mechanics for a 6 inch tall player are too difficult to overcome. I would love if you could work this idea into a cohort character, and ee could adjust the flyer class to include speak with animals, which i almost included anyway.Ok, I'm backtracking on this. You'll have poor combat opportunities but I'm going to put together a gnome Flyer Rogue archetype to make this work.
Note: Trolls are large creatures. I have added a note in the troll document to update the mods.
Reviews will come later tonight.
So, I am slightly confused. You are saying I can make that character but I will have a special achetype for my rogue? That sounds perfect to me! I will take care of the ability scores and the long version of the background as soon as I have your answer!

| Shadowtail24 | 
 
	
 
                
                
              
            
            Updates continued:
** spoiler omitted **
Well that was a helpful reply use.
I wasn't even thinking about the 6 cha but i think you have the right of it. The door kicking and fireworks description is very apt. As the quest begins, i will lay out some the levels of interaction characters have had already, but we can deal with that when it comes.

| Shadowtail24 | 
 
	
 
                
                
              
            
            Added Igorina's Build and Background to Risbeth's page.
I like Igorina's background; it also has the stylings of discworld and has a nice tie in to the picture. One question, is Igorina a red ribboner?
Also, I think Igorina will quickly grow accustomed to the party members and feel comfortable enough to drop the lisp. :)

| mdt | 
 
	
 
                
                
              
            
            
Risbeth:I won't press it, you have a strong enough character build to allow it, but i still think you would have hit a heal rank before level 3. I like Igorina's background; it also has the stylings of discworld and has a nice tie in to the picture. One question, is Igorina a red ribboner?Also, I think Igorina will quickly grow accustomed to the party members and feel comfortable enough to drop the lisp. :)
Well, she only looks like a vampire, she's not actually a vampire. On the other hand, she probably does wear a red ribbon, out of a sense of loyalty to her Mistress, if nothing else. Exactly how much vampire 'essence' she absorbed is up to you of course, but I'd assumed it was mostly just appearance, given Risbeth needs someone who can go out during the day. :) Glad you liked the background, like I said, I'm enjoying the writing. :)
If she does drop the lisp, let me know.
Oh, I did have an idea!
I don't have a feat for Igorina yet, given her background, what do you think of giving her the Sanginue Bloodline Power as a feat?
The Blood Is the Life (Su): At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must have blood. This ability heals you 1d6 hit points and nourishes you as if you'd had a full meal. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
It would make her a 'red ribboner' but one who can walk around in daylight. :)
Oh, one question, will the PCs be RP'ing their cohorts, or will you, or will be either or as needed?
EDIT : Added a question for the GM in the spoiler!

| Shadowtail24 | 
 
	
 
                
                
              
            
            Shadowtail24 wrote:** spoiler omitted **
** spoiler omitted **
Oh, one question, will the PCs be RP'ing their cohorts, or will you, or will be either or as needed?
EDIT : Added a...
PCs will have control of their cohorts except in special situations.
So Igorina will have the hands of a vampire, will look like a vampire, will drink blood like a vampire, but will not be a vampire. That sounds very Discworldish. So yeah, the sanguine blood as a feat is fine.

| TheCelticCircle | 
 
	
 
                
                
              
            
            Here goes the Ability scores for the Gnome assassin (well, rogue but you get my meaning!).
Set1
4d6 ⇒ (5, 3, 5, 6) = 19=16
4d6 ⇒ (5, 5, 4, 3) = 17=14
4d6 ⇒ (1, 1, 1, 3) = 6=5
4d6 ⇒ (5, 2, 4, 6) = 17=15
4d6 ⇒ (1, 3, 5, 3) = 12=11
4d6 ⇒ (6, 5, 2, 6) = 19=17
Set2
4d6 ⇒ (2, 5, 4, 4) = 15=13
4d6 ⇒ (2, 2, 4, 1) = 9=8
4d6 ⇒ (3, 1, 6, 5) = 15=14
4d6 ⇒ (2, 3, 3, 2) = 10=8
4d6 ⇒ (4, 6, 5, 3) = 18=15
4d6 ⇒ (4, 4, 4, 1) = 13=12
Point buy
1d6 + 20 ⇒ (4) + 20 = 24
Set 1 it is, with, most likely, a really low strenght score.
 
	
 
     
     
     
	
  
	
  
	
 