| GM Dormin |
Good day to all. My name is Dormin. I have found that I like turning actual historical events into games, or video games into PbP games.
I am currently looking for interest for a World War 2 game. I am more then sure that this has been done before but by the gods I want to throw my hat into the game.
I am currently working on a weapons system and what not. I take into account how much gear that a trooper is given, what weapons they COULD have (No you cannot jump out of an airplane with a bazooka...you would not fit through the door...) I will give more detail about that if there is any interest at all in this crazy homebrew.
Secondly, I do not like the fumble rule. If you get a natural 1 and miss your target...you miss. You do not need to roll to see if your weapon explodes or something crazy like that...It causes contention and anguish. I feel that if I take away something, I should give something back.
I will start the game at level 1 or 2 based on popular vote of the players. I am hoping to get about 6 players (Gender is NOT an issue...I will allow woman soldiers in this fight xD JUST BECAUSE I CAN!)
If there are any questions, ask in here or PM me. Either is fine.
| Ptolmaeus Arvenus |
I have so many questions but the important ones are:
Any classes banned?
Magic Y/N ?
Character creation rules?
As for weapons and gear, you may want to look here for ideas
| GM Dormin |
Ptolmaeus, yes I will have to ban some classes unfortunately BECAUSE this is going to be more of a realistic game. No magic, sorry. You get bandages for bullet holes.
Acceptable classes: Gunslinger, Ranger, Cavalier, Barbarian, (basically any non magical ranged/melee characters you can find.) If you have questions about a specific class you would like to try for this game just ask.
Creation rules I will have to get back to you on when I have more time to ponder that so forgive me for not having an answer for you right away.
Mostly on the items I will or won't let you have at the beginning.
Speaking of items... Do not worry about starting gold/money. You guys are in the army. I will GIVE you what you need and if you have anything extra you want to pack, you will have to give up something to make room in your backpack. I will remind you guys about this when recruitment is over
One thing I do know is that 2 people are going to have to forgo having a main weapon in order to hold either the transmitter OR the light. Meaning two of you will have to pick up a rifle when you hit the ground from either an ally OR a dead German.
This chart is nice but it has more modern weapons on it. I will have a good look at it and find the guns I would like to put in the game.
Adeptus and Tirq thank you for showing interest. I will start working on some of the mechanics of the game.
I am not too picky but if you can post at least once every 2 or so days you are welcome to play this game. I understand that somethings happen and I am willing to work with you in the event of an emergency.
Abith
|
Ooh dotting, this seems very cool
What do you think about including a rogue-ish character in the game? somebody with a skillset so the party could overcome so more diverse obstacles, and also somebody to be the 'face'
I tried making it make sense but I can't find a place for a monk in this haha
I think I'm just trying to brainstorm all the classes and how they'd work.
How about a gunslinger that focuses on rifles, leaning towards being a sniper?
bunch of raw ideas, love to hear feedback/ideas!
Tirq
|
As a Monk, you are a Hand-to-Hand Combat Specialist. Just make sure you take proficiency with a gun beforehand and you'll be fine.
I was thinking either the heavy gunner, with a High Con and wearing the heaviest armor out there(If armor is used.) Grabs a Machine Gun as quick as possible.
If that wouldn't work, then I'd run with a Combat Medic.
As for the name, I think Keith Richardson would work.
| Kelsey MacAilbert |
(No you cannot jump out of an airplane with a bazooka...you would not fit through the door...)
The model of bazooka issued in 1944 allowed a soldier to disassemble the tube into two parts so that it could be stowed easier. When disassembeled in such a way it fit into the standard issue airborne leg bags, and there were US paratroopers who jumped into Normandy with bazookas. Bazookas aren't the only heavy ordinance carried by airborne, either. 60mm and 80mm mortars and .30 and .50 caliber machine guns could also be carried in a leg bag if the parts were distributed among several soldiers, and this was done in practice.
I really hate to look like b@%!#, and I don't particularly want a bazooka, mortar, or machine gun, I'm just really particular about military equipment.
| Kelsey MacAilbert |
I was thinking either the heavy gunner, with a High Con and wearing the heaviest armor out there(If armor is used.) Grabs a Machine Gun as quick as possible.
Might I recommend dropping in with a BAR? It's the best machine gun around in the era that can be carried by one person, and a single airborne soldier can jump with one.
| Kelsey MacAilbert |
I'd like to play a Ranger armed with an M1 Carbine.
You mentioned that two people would have to forgo main weapons to carry the light and transmitter. I would like to ask if I may carry an M1 Carbine and the transmitter. M1 Carbines were commonly carried by those who couldn't carry a full size rifle, and I could see lugging both a carbine and a transmitter.
| Langsford |
| 1 person marked this as a favorite. |
I dont think WW2 was much of a place for hand to hand combat
Mad Jack Churchill would like a word with you.
Still, crazy claymore-wielding Brits aside, I'm pretty darned sure hand-to-hand combat popped up more than one would think.
Kind of intrigued to play a Navajo code-talker/radio operations specialist, but sadly they worked on the Pacific side of the war.
| Kelsey MacAilbert |
For our unit, I'd recommend arming ourselves with M1 garands, M1 carbines, and Thompson or M3 submachine guns, one BAR, and maybe someone with a scoped Springfield 1903. I'd recommend two or three frag grenades, but no more. Though I mentioned above that paratroopers can carry bazookas, .30 and .50 caliber machine guns, and mortars, I would not recommend us having any of this ordinance. If we ended up in a situation where we ligitimately needed that kind of firepower, the airborne landings in our sector would be screwed and we'd be best off trying to link up with a more successful unit.
We need to avoid contact with the enemy as much as possible until after the main airborne landings. We will certainly have to engage at least a few Germans, but we aren't able to take on a large force or armor (even with bazookas, facing armor would most likely prove lethal to us). We're there to guide in more paratroopers, not carry out the whole invasion ourselves. Once the airborne has landed, we should try to link up with as many troops as we can. Once we're with a large enough unit, we can start bringing on the pain.
| Kelsey MacAilbert |
I still haven't found a model designation or a specific weight, but judging by similar items I'd hazard a guess at around a pound or two, and you probably carry two or three. I wouldn't call the weight insignifigant, but you can probably handle carrying an M1 Garand or a Thompson with the lights. I would question a BAR, however.
Tirq
|
Well, looks like I'll make up the Medic of the group. How are we going to do healing, by the way? Morphine isn't really in PF, but I'm certain a potion of Aid would be about the same thing. I'll be in the back, plinking them with a Pistol of some sorts (Specifically doesn't really matter, since I assume all pistols will be roped into one group that does probably d4 or d6 damage.)
I'll make sure that I have a decent Wisdom, high Heal skill, and probably Skill Focus.
Hrm... should he be from the south or from the east... Back story... back story...
| Insnare |
Im interested in playing what would equate to David Niven's character in the Guns of the Navarone. An explosives expert chemistry professor, so I think an Alchemist.
1st Lt. Margit Dastl originally from Salzburg, Austria got her PhD in chemistry from the University of Vienna in 1937 before the Anschluss was in the USA as part of a professor exchange. She is an expert with chemicals and improvising explosives and she speaks German fluently and her French is passable. She could either be an OSS contact for the Pathfinders or actually jump in with them.
SinBlade06
|
I saw earlier up that one of the recommended weapons on this team was a scoped Springfield. Dibs.
I'd like to be an Inquisitor with the Darkness Domain and the Night Sub-Domain. Probably a sniper or marksman of some sort.
If you'd like, I can have a Wisdom of 10 and have no spells whatsoever, or you can just say I don't have spells. I'm ok either way, but I'd like a Wis mod for my domain abilities.
| GM Dormin |
...Holy s+#@ I don't look at this for a day to let it simmer and BOOM evryone wants in. Ok..erm...um....*processing the information...processing...processing* OK I GOT IT! I wanted 6 players...and I now have 11-12..SOOOO I will be splitting you up into 2 squads of 6 (or so xD I can't seem to count today.) Now...Give me a moment to get to EVERYONE'S Questions....there is only one of me and if I miss something I am sorry.
If I misspell anything, forgive me, I am not the biggest on 100 percent proper grammer
Light armor = +1 damage reduction/no movement impairment
Medium armor = +2 damage reduction/5ft less movement per tern
Heavy armor = +3 damage reduction/10ft less movement per tern
Movement penalties are still up in the air. I am tempted to just let you pick however much armor you want but I need there to be some form of penalty between the three. Your armor will look like standard issue jump gear/helmet. The reason I am doing this is because the bullet proof vests of the time...were not very good at...actually...stopping...bullets. A bible over your heart did better then the helmet on your head most of the time. Flak vests were available to pilots and what not but they were not standard issue.
I am going to bring in some outside help to keep me from losing my mind on this hahaa. I will be bringing in a sub gm to basicly post for me, when I cannot. I will give him the instruction so do not worry. I will still be leading this game to its end.
| GM Dormin |
...you can go "Oh lord bless this thy holy bullet..that it might kill the heathenish bastards that made us fly all the way over here to kill them" and you get +(insert whatever number you get from the class) to hit...or any hit bonus associated with that x times a day. the rest, sorry no go joe... (You don't have to say that xD just something random like that would be fun.)
Also...I do not think I will be throwing Wolfenstien like nazi's at you....maybe...I would have to take a popular vote on that one...would you like me to throw crazy high tech nazi's at you people? xD PM ME WITH YOUR ANSWER TO THIS QUESTION! IT WILL BE A SILENT VOTE.
| GM Dormin |
This game can (and just might) go in 10 different directions. As GM I can do what I would like BUT, I want concent from the governed on this endeviour. Weird WW2 is always a blast in my mind but if you joined this game to have a normal WW2 gameplay. I will give you that. I want to hear from you guys about which way you want to go.
PM me your choice. And we will see what happens. I am very curious as to which side will win.
| Loup Blanc |
Hey, GM, question: could the 3rd-party Hunter or Scout classes be available in this game? The Hunter is essentially a ranger who loses spells, a combat style, and the hunter's bond to get sneak attack and the Vital Strike feat line, and the Scout is like a rogue, but focus on dealing extra damage on single strikes rather than needing to set up a sneak attack; they're also a little more nature-y, which could fit this campaign well.
| GM Dormin |
They would. I will accept either. I see one is a trap placer, and one is a trap finder. Both have unique features that would be possible to fit in the campaign. You can have either you chose. AND NOW I WILL BE POSTING THE WEAPON DAMAGE/CRIT CHANCE/RANGE STUFF YOU NEED TO GET YOURSELF GOING :D
If there are any questions, please ask...oh by the way I will go on and close recruitment...and move everything over to discussion. I can't take any more players.
RECRUITMENT IS CLOSED UNTIL FURTHER NOTICE!
| GM Dormin |
I am getting a bit worried about half of the group. Everyone that has spoken up in this recruitment is in the game. I have only heard from half of you and I need to know if the rest are in, or out. So far 5 out of the 11-12 have posted in discussion. Please post in discussion to let me know you are still in the game. The game will not wait for you...I have enough players to start. You have until Wednesday morning to let me know if you are in or not.