The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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The Verdict

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OOC:

OK, so here’s the deal. Unbeknownst to you, Faren and Orchid are jann, which for those of you who might be unfamiliar is a sub-species of genie native to the prime material plane. According to the Bestiary, that gives Faren a Cha of 13. His Charisma score modifies the DC on all Diplomacy checks to affect his responses. He’s considered “neutral” in starting attitude which has a base DC of 15. Hence, a DC of 16 will get him to “Friendly”. That means despite my attempt to dramatize it, Hal actually succeeded, once Donkor successfully made his Aid Another. Faren [Untranslatable] is not though, adjusted to “Helpful”.

This is important. While as a janni, Faren could simply planeshift you home in theory, such an act would violate a key covenant he is beholden to, as well as potentially place both himself and Orchid in danger should the marid learn of his breach. As such, a “Friendly” result won’t cut it, a “Helpful” would have been needed. What he can do though, as he will explain, is give you a lift to an existing planar portal so you can get yourselves home. He’s actually got a pretty sweet ride stashed away nearby. Given the aforementioned covenant, directions and transportation is probably already bending the rules, but fortunately Faren is not lawfully aligned, which you may have gathered by his present activity.

In a post to follow, I’ll set out your options for these portals, assuming you wish to accept their limited help. Remember now, your PCs don’t actually know about the planeshift option, or why Faren is unable to do so, or even at this point that he’s a janni. I’m just lifting the veil a bit to try to speed things up before Donkor feels compelled to step in and we wind up playing ‘The Dune Squad in Outer Space’ or something.

I kid though, I’ve thoroughly enjoyed this change of events – it gave me an excuse to engage in some world building in a place I had never before considered. I’ll be sad to see you leave. (Hmmmmm, maybe I can do something about that.*)

*I don’t suppose Breach would consider staying behind if I promised him a jar of aboleth slime. . .


Breach Shattershield wrote:
Let's see what happens.The dice have not been friendly lately, lol. Diplomacy-3 5 - 3 = 2 HAHA, not today

With a roll of 5, it’s a moot point, particularly given the situation described above, but to satisfy my curiosity of what I missed, how did Breach get a -3 in Diplomacy? I thought he had a decent Charisma score.

Breach Shattershield wrote:
Also, I am about to get hit by another typhoon so if I don’t post for a day or so then it is likely I don’t have access.

P.S. I hope the typhoon is a safe one! And if not, that they don't name it after anyone I know.


Donkor Sooron wrote:
Hmm...Perhaps GM PC: Gandel would be in the mood for an Aid Another check?

A good call, but would that mean I have to finally accept he’s not coming back?

I would propose that Mr. Monotony (Donkor) take him on, but I've seen what he can do with halflings.


Behind Enemy Lines:

Breach Shattershield wrote:
Would it be possible for Moonpate to make an appraise check on one of my pieces of gear which might save them? I would imagine durng the long trek through the desert they may have discussed it.

Hmmmmm. I think I’m catching your drift. Maybe the way to go about it is for you to post a list of just what was in the pack that Breach left in the Red Tent. That way, Moonpate and Hurgah have an inventory of what’s there and I’d be just fine with that. The Appraise skill per say won’t indicate what item is actually useful, but I’m not sure that’s what you meant. Appraise will assist with determining value and in some cases whether an item has magical properties.

I am now left in suspense as to what item will potentially save them.


Behind Enemy Lines:

Moonpate wrote:
Moonpate stares into the darkness at the rocks above as if the stony veil would part and reveal the tableau of villians above. He is slightly worried but not fearful, remembering the greater dangers he has faced many times before. And the solid, fierce presence of the mightiest protector he has ever known standing near him helps tremendously to put his mind at ease. Drawing upon his inner strengths and the courage of his fellow cave dweller, Moonpate closes his eyes and tries to let his mind drift off into sleep.

I am just quoting this because (a) it's awesome and (b) the page has now flipped over and I was worried folks might otherwise miss it.

Also I wanted to complain that Jace and Phrip set up the watch order deliberately to prevent me from making an awesome 'Return of the Snores of Hurgah' joke.


Three Gates

When Faren returns and agrees to help, he explains he can transport you to a gate so you can return to the All-Parts. The All-Parts (Golarion) being a rather large place, you then explain where it is where you are actually trying to return to. Faren and Orchid are able to come up with three possibilities:

1. An unmarked point on the shore of the Scorpion Coast, the south east coastline of Osirion.

This is the least dangerous option and yet it is not without some risk. According to the locals, the Scorpion Coast is said to be haunted. This is, the jann explain, actually quite true. A clan of water elementals was massacred on this coast line centuries ago and they frequently reappear at night – yes, ghost elementals. However, Orchid stresses that as long as you set inland right away and manage to clear the coast before nightfall, it should be an otherwise fairly innocuous journey.

The biggest problem with this option is the size of that journey. If you check the map of Osirion, you will see it is several days away from the dig site. You certainly can’t fulfill your mission of delaying the dig, though perhaps that went out the window some time ago. You also court the risk that Khymrasa will unearth Ahn’Selota and get first crack at it without you. However, were you to have a method of faster travel available, one I have not considered, this might suddenly be a much better option.

2. A Secret Sub-Aquatic Corridor in the Inner Sea.

Long story short, unbeknownst to most, but apparently not unknown to the jann, during the Age of the Black Sphynx, Osirion’s pharaonic dynasty created underwater corridors of air beneath the sea through which it would pass ships at fast speeds covering huge distances in very limited time – secret aquatic high-speed tunnels if you will. One of the exit points from the elemental plane of water connects into this corridor network. If one knew where they were going they could quickly make their way all the way back to the River Sphinx (i.e. almost back to Sothis where you started from) and from there return to the dig site in a reasonable amount of time. It took 3 days at your meager pace last time, but we now know you can travel much faster.

There’s a couple logistics problems though. You are not sure you have any ability to navigate these secret water tunnels. And when you reach your destination, how will you get to the surface? These tunnels are often more than a mile below the surface. We already know the Dune Squad has some difficulty with verticality.

Lastly, while this discovery would perhaps be the coolest thing for a Pathfinder ever, the jann will require you to swear the network’s existence to secrecy – otherwise such a revelation could forever change the face of commerce and warfare in the world as we know it. (Whether you are the type who upholds such a promise is up to you).

3. The Last Oasis of Tumen

This gate is close – real close. The good news here is that the elemental plane of water further connects to a small oasis just south of the ancient city of Tumen (the lost capital of the Four Pharaohs of Ascension), which is in-turn not far from the dig site. I’d say it was just over a full day except we now know that the Dune Squad has a patented method of high speed movement (forced March with the penalties wiped out by chain castings of channel energy from two near-maxed out clerics) and can easily cut that in half or more.

But there is of course the usual horrible catch. The oasis is guarded by a truly terrible monster: Deca-Jaws. Not only is the savage creature the jann describe probably above your level band, you risk facing it while completely submerged, a rather disadvantageous terrain arena. Plus, as I sense you are already acutely aware, several of you are without your primary weapons. All in all, the Jann really discourage this choice.


Male Dwarf 5 Fighter/2 Rogue
Pact Stone GM wrote:
** spoiler omitted **

Backpack Inventory for Behind Enemy Lines:

A very light hammock thieves tools
some goggles trap maker tools
silk rope block and tackle
2 thunderstones chalk
3 bells
string
piton
periscope
steel mirror
powder

I accidently applied the -3 to my diplomacy roll. I have a 10 cha for just that reason, haha.


Pact Stone GM wrote:

I am just quoting this because (a) it's awesome and (b) the page has now flipped over and I was worried folks might otherwise miss it.

Also I wanted to complain that Jace and Phrip set up the watch order deliberately to prevent me from making an awesome 'Return of the Snores of Hurgah' joke.

Thanks. I am thoroughly enjoying the story elements of being stuck behind enemy lines, totally outnumbered and separated from the bulk of our group. The tension this creates has been a unique gaming experience for me, and one that I can learn from as a GM in my own campaign.


Male Human Wizard Level 8 - Conjurer
Breach Shattershield wrote:
Backpack Inventory for Behind Enemy Lines:

Very cool gear. Perhaps we could use the hammock? Periscope? No ear plugs though, eh.


Male Dwarf 5 Fighter/2 Rogue

Taking a deep breath,if that is what you do underwater, Breach says"Boy,I think that the best bet we 'ave here is to go with the tunnels. The coast 'ill be too far away an' the other is likely to get us killed. We gotta fin' what 'appened to our lost companions and we gotta do it quick. It's likely they don't 'ave much time left. But, I guess the same could be said of us.", he finishes with a somewhat amused smirk.


Male Dwarf 5 Fighter/2 Rogue
Moonpate wrote:
Breach Shattershield wrote:
Backpack Inventory for Behind Enemy Lines:
Very cool gear. Perhaps we could use the hammock? Periscope? No ear plugs though, eh.

Item of interest

Look here:
Above is the item that may save the day at some point for those on the run. Beetle, you make the decision on how you want us to work it out, but this is one of the very reasons I purchased this bad boy. I'll write up a flashback to support Moonie's knowledge of it if you want. Breach loves telling his old stories to younger folk, perhaps a chat on the ride out to the site?


Male Human Cleric/8
Breach Shattershield wrote:
Taking a deep breath,if that is what you do underwater, Breach says"Boy,I think that the best bet we 'ave here is to go with the tunnels. The coast 'ill be too far away an' the other is likely to get us killed. We gotta fin' what 'appened to our lost companions and we gotta do it quick. It's likely they don't 'ave much time left. But, I guess the same could be said of us.", he finishes with a somewhat amused smirk.

"Good Faren, did you have need of the divination spell I offered previously in return for your much needed and welcome assistance? If you require it, please allow me to cast it on your behalf now. If it is not of interest to you, I will use it now to guide our own difficult choice in this matter."

If Faren declines the divination spell, I will cast it with the question, "Which of the three options offered to us to return to our own plane will most likely result in the successful completion of our mission?"

I hope Gandel returns, but if not I would be happy to terrorize Golarion with my patented treatment of halfling insanity! However if you're handing out unused characters, I'd reaaally like to get my hands on Thalia. :)


Donkor Sooron wrote:
"Good Faren, did you have need of the divination spell I offered previously in return for your much needed and welcome assistance? If you require it, please allow me to cast it on your behalf now. If it is not of interest to you, I will use it now to guide our own difficult choice in this matter."

"Thanks, but I have a long-standing arrangement with the gods. I stay out of their business and they stay out of mine. Now I realize I will likely have to visit your goddess and have an important discussion with her one day, but I prefer to defer that as long as possible."

"But let's depart soon. After we drop you off, I intend to return here to do as much work as I can."

OOC: Implicit in Faren's answer was an assumption that Donkor has either previously indicated he's a follower of Pharasma or that he openly displays a holy symbol. I'd need to revise that, if not.


Behind Enemy Lines:

Breach Shattershield wrote:
Above is the item that may save the day at some point for those on the run. Beetle, you make the decision on how you want us to work it out, but this is one of the very reasons I purchased this bad boy.

You mean you purchased a caver's hammock just in case the party wizard built a bat cave with earth elementals? And here I thought I was the only one who planned for such a contingency.

Breach Shattershield wrote:

I'll write up a flashback to support Moonie's knowledge of it if you want. Breach loves telling his old stories to younger folk, perhaps a chat on the ride out to the site?

Ah! That is a very good idea of how to handle it. Send us the flashback.


Breach Shattershield wrote:
Taking a deep breath,if that is what you do underwater, Breach says"Boy,I think that the best bet we 'ave here is to go with the tunnels. The coast 'ill be too far away an' the other is likely to get us killed. We gotta fin' what 'appened to our lost companions and we gotta do it quick. It's likely they don't 'ave much time left. But, I guess the same could be said of us.", he finishes with a somewhat amused smirk.

"What is it with you dwarves and tunnels?"

Belleson rubs his neck in thought. "I guess becoming eternally lost in an under-sea maze is better than being eaten by a monster with ten jaws. Why do the fates hate me so much?"


Male Dwarf Cleric 8

"Tunnels keep us safe from our most hated and dangerous enemies. Tunnels are means of ingress and egress from dangerous places. Tunnels can be used to trap or ambush our enemies. Who doesn't like cramped lightless warm spaces?" Hal replies as if the question is bordering on insanity.

"I disagree with taking the tunnels. We should try our hand with the beastie in the oasis. Most of us do not even need weapons to combat our foes. The faster we can get back the better. Remember we have been in the planes, time passes differently from plane to plane, we may already be too late".


Donkor Sooron wrote:
If Faren declines the divination spell, I will cast it with the question, "Which of the three options offered to us to return to our own plane will most likely result in the successful completion of our mission?"

Sounds like Donkor will be able to seek his answer.

1. It's a 10 minute casting time - anybody want to do anything esle while you wait?

2. Mr. Monotony: How about a percentile roll to see if the divination is successful. You need a 77% or better.

3. Will you cast it in the room you are in now? Or commune in privacy in another chamber beyond?


That caver's hammock is way cool and would certainly come in very handy.


Male Human Cleric/8
Pact Stone GM wrote:
Donkor Sooron wrote:
If Faren declines the divination spell, I will cast it with the question, "Which of the three options offered to us to return to our own plane will most likely result in the successful completion of our mission?"

Sounds like Donkor will be able to seek his answer.

1. It's a 10 minute casting time - anybody want to do anything esle while you wait?

2. Mr. Monotony: How about a percentile roll to see if the divination is successful. You need a 77% or better.

3. Will you cast it in the room you are in now? Or commune in privacy in another chamber beyond?

Barring any objections from the others, I will do it here. Time is of the essence.

Divination 1d100 ⇒ 40


Halstadt Morgrym wrote:
"Tunnels keep us safe from our most hated and dangerous enemies. Tunnels are means of ingress and egress from dangerous places. Tunnels can be used to trap or ambush our enemies. Who doesn't like cramped lightless warm spaces?" Hal replies as if the question is bordering on insanity.

"Good try Halstadt," says the fruhgen, "but when you tell a riddle you're not supposed to also give the answer at the same time."

"Try it like this:

I keep us safe from your most hated and dangerous enemies,
I am a means of ingress and egress from dangerous places,
Yet I can be used to trap or ambush your enemies,
I am cramped and lightless, yet I am warm,
What am I,

See!?"


Phrip wrote:
That caver's hammock is way cool and would certainly come in very handy.

Admit it, they're also comfy for rotund wizards to sleep in.


Donkor Sooron wrote:
I will cast [divination] with the question, "Which of the three options offered to us to return to our own plane will most likely result in the successful completion of our mission?"

Donkor performs his first aquatic divination, as he seeks commune with his goddess in the watery antechamber while the others look on.

Pharasma's Divination Result for Donkor:

A flock of whippoorwills flies through the open windows and joins Donkor as he prays. This is of course impossible, as the birds cannot breathe water or rationally even be here. This though does not phase Donkor, who struggles to focus on the vision he will soon receive.

At last the words come as though spoken on the wind, or perhaps the last breath of a dying man.

. . . The Last Oasis of Tumen will salvage the separate goals of the Shar of Kren, the Ab Scar and the Grym of Mor, but Deca-Jaws will also deliver at least one among you to the bone yard.


Male Dwarf Barbarian (Breaker) 8
Schmoosh the Fruhgen wrote:

I keep us safe from your most hated and dangerous enemies,

I am a means of ingress and egress from dangerous places,
Yet I can be used to trap or ambush your enemies,
I am cramped and lightless, yet I am warm,
What am I,

A dunnel, Schmoosh? A slightly bemused Karek replies.

As muches I wan'do see dis Deca-Jaws, I dink I musd agree wid Breach. Even iv I had a webbon to rival d'ammer of Dorag, I can'd swing id in dis muck. I hab all dis swimmin' dalend, but I sdill can'd move quick, eider. De dunnels seem like our besd way oud. I 'ope Hurgah and Bade can harry d'Exemblar while we are delayed... if dey're okay.


Male Human Cleric/8
Pact Stone GM wrote:
Donkor Sooron wrote:
I will cast [divination] with the question, "Which of the three options offered to us to return to our own plane will most likely result in the successful completion of our mission?"

Donkor performs his first aquatic divination, as he seeks commune with his goddess in the watery antechamber while the others look on.

** spoiler omitted **

Donkor speaks up after his lengthy prayer, his eyes shining with joy after the close contact with his Goddess.

"Pharasma guides thusly, "The Last Oasis of Tumen will salvage the separate goals of the Shar of Kren, the Ab Scar and the Grym of Mor, but Deca-Jaws will also deliver at least one among you to the bone yard."

"I will of course not go against the guidance of my Goddess, so this is the patch which I will choose."


Male Dwarf 5 Fighter/2 Rogue

Breach's Flashback:

Looking out over the open expanse of desert before them, Breach continues his jovial conversation with rather large wizard with the orc bodyguard. "I tell ya, Moonpate. Yoou have chosen a mighty peculiar travelin' companion, but I suppose he's a bit ore than he appears to these eyes. " Shrugging his shoulders and continuing on with their various adventures, Breach smiles and says,"I got a little piece o' equipment ya might be able to appreciate." Fishing a small folded bit of cloth about the size and weight of a folded cotton shirt out of his pack he walks back over to where the wizard is sitting by a stone outcropping."Watch this.", he says. Tossing the light cloth at the wall above the mage's head he says,"Adhere!" The cloth burst open attaching to opposite sides of the alcove. Smiling, Breach walks over to the hammock and sits down,"Comforts of home anywhere 'heres a rock wall, friend. But, that is not the only trick this little bit of home has." With a wink he grabs the edge and rolls toward the wall vanishing completely from sight leaving only a rocky wall where he had just been sitting.

Hearing the wizard's amused chuckle, Breach sticks his out of the top looking all the more humorous as only his head seems to be floating in space. Hopping out he says, "That little puppy 'as saved me more 'han once, wizard. When your staying beneath the earth, it's best not to be staying where the things that prowl that part of the world can get piece of ya. Made that mistake once an'ended up losin' this.",he says pointing to his right eye, But, that is a story for another time.", he finishes with a wink.


Male Dwarf 5 Fighter/2 Rogue

"If that is the way, then that is the way. As it stands now all of us are gonna headed to her boneyard ifin' we don't move now. I'd rather spend eternity wit' yer lady 'han a minute with any 'em aboleth. Lets move."


Male Dwarf Barbarian (Breaker) 8

Shar of Kren, de Ab Scar and de Grym of Mor... Krenshar, Scarab, and Morgrym. Bud ye consign one ov us do dead. Yer mad, Sooron.

Karek shakes his head. Dere's no changin' yer mind, dough. I know dad much. Iv we're do go on dis fool's errand, I need a good webbon. I will durn dese houses over undil I find a good spear.

Bedder fer fishin'. Karek adds, with a slight gleam in his eye. Despite his words, you suspect that he is eager to meet this creature, though it may be the death of him.

Karek starts to paddle away, but stops. Dis cannod be said to be our fauld, Sooron. Remember dad. You god us 'ere, and you would leave by de worsd exid.

Karek begins to rummage through the household, looking for whatever weapons may be there.


Karek Kogan wrote:


Karek begins to rummage through the household, looking for whatever weapons may be there.

OOC:

How much time does Karek (and possibly others) wish to spend looting? The more time, the better the odds of a find. The less, the sooner your journey can be underway. If it's a significant amount, Faren and Orchid intend to leave to attend to their own exploration and then return here to meet back up.

Also, there's two schools of thought to a search of this kind. "Meticulous and Slow", missing nothing but covering only a small area in the time allotted or "Quick and Dirty", covering as much area you can, but taking only a general survey. The first involves taking 20 on Perception, the second is taking 10, but covering more ground.

Lastly, unless I hear otherwise, I am going to assume the Dune Squad's general prohibition against touching and opening doors is now over. . .


Donkor Sooron wrote:


"Pharasma guides thusly, "The Last Oasis of Tumen will salvage the separate goals of the Shar of Kren, the Ab Scar and the Grym of Mor, but Deca-Jaws will also deliver at least one among you to the bone yard."

"I will of course not go against the guidance of my Goddess, so this is the patch which I will choose."

"You're, ah, sure that was a recommendation as opposed to a warning right?"

Despite his flippant cynicism, Jason is actually quite glad to get moving. Secretly, he's no coward.

"Well then, I don't suppose we could get ourselves a plan? We seem to do marginally better when we have one - half the time anyways."


Behind Enemy Lines:

Phrip wrote:
That caver's hammock is way cool and would certainly come in very handy.

Then subsequent to Bilbo's flashback, I shall assume Moonpate is now all snuggly inside it.

The Bat Cave is turning out to be a luxury pad. All you need now is a bar and a jacuzzi. So much for roughing it on the lam.

The howls have died down and the desert is silent.


Karek Kogan wrote:

. . . Iv we're do go on dis fool's errand, I need a good webbon. I will durn dese houses over undil I find a good spear. Bedder fer fishin'. Karek adds, with a slight gleam in his eye. . .

Karek begins to rummage through the household, looking for whatever weapons may be there.

If we're splitting up, Gandel and I can probably keep everyone in contact with our magic, but only if you stay within 150 feet of at least one of us.


Male Human Cleric/8
Karek Kogan wrote:

Shar of Kren, de Ab Scar and de Grym of Mor... Krenshar, Scarab, and Morgrym. Bud ye consign one ov us do dead. Yer mad, Sooron.

Karek shakes his head. Dere's no changin' yer mind, dough. I know dad much. Iv we're do go on dis fool's errand, I need a good webbon. I will durn dese houses over undil I find a good spear.

Bedder fer fishin'. Karek adds, with a slight gleam in his eye. Despite his words, you suspect that he is eager to meet this creature, though it may be the death of him.

Karek starts to paddle away, but stops. Dis cannod be said to be our fauld, Sooron. Remember dad. You god us 'ere, and you would leave by de worsd exid.

Karek begins to rummage through the household, looking for whatever weapons may be there.

"I will of course follow my Goddess' path Karek, you can see that I must. Nothing is compelling you to follow the same path however. I suspect that Orchid and Faren could probably open more than one gate, should we wish to separate. Or you could linger here a while with Shmooosh and trade riddles with him. I will not feel guilt for your death, should you be the one prophesied to fall."

Donkor will definitely join in the search. I suspect the amount of time we have to spend searching, at least separately, will expire as the water breath spell expires. After that we'll need to be near Shmoosh to breathe, and will have to stay more or less together. We can continue as long as Orchid and Faren deem it safe, I'd say.

If all of that is fine with everyone, here is my slow and meticulous search check. If there are objections, or someone has a different or better way to go about it, we can void this result.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Donkor Sooron wrote:

Donkor will definitely join in the search. I suspect the amount of time we have to spend searching, at least separately, will expire as the water breath spell expires. After that we'll need to be near Shmoosh to breathe, and will have to stay more or less together. We can continue as long as Orchid and Faren deem it safe, I'd say.

If all of that is fine with everyone, here is my slow and meticulous search check. If there are objections, or someone has a different or better way to go about it, we can void this result.

Perception: 1d20+4

Thanks, no need for the roll. I should have explained - I've now gone hog wild and improvised a simple mechanic for the sudden looting session. Instead what I need to know is:

(a) who is searching,

(b) how long will they search for, and

(c) whether their approach will be a quick room-to-room method to cover as much ground as possible, or a slower methodical but limited approach.

In Donkor's case, I now have everything I need to know except how much time he is prepared to devote to this. To assist you to gauge in terms of timing, if you guys intend to spend more than 5-10 minutes, that's fine but Faren and Orchid will leave so they can do their own exploration, rather than stand around. They offer to meet-up in the antechamber where you congregate now. I suppose there's a risk there. Also, if it's more than 2 hours, you will probably further risk undercutting your efforts to convince Faren that you actually need a way out of here now - he might wonder why it can't wait a few days. We'll probably need to re-visit the Diplomacy check. Also there is the issue of the safety of Moongah, though those metagaming appreciate that right now they are probably even better off than the rest of the Dune Squad.

For Donkor Sooron only:

I will send you a message with some additional information to answer one of your inquiries.


Schmoosh the Fruhgen wrote:

I keep us safe from your most hated and dangerous enemies,

I am a means of ingress and egress from dangerous places,
Yet I can be used to trap or ambush your enemies,
I am cramped and lightless, yet I am warm,
What am I?

Karek Kogan wrote:
A dunnel, Schmoosh? A slightly bemused Karek replies.

"Drat! Double drat! You are so good at this!"

The fruhgen suddenly places his hands above his head and starts twisting them in a circle, in a strange gesture. Perhaps the creature is spellcasting, but there is no visible effect.

"I am going to try Halstadt's new riddle out on Moonpate! I bet he'd like it. And if he doesn't know, he'll have to tell me the secret of the whale's tale!"

Whatever the fruhgen is doing he seems to be pushing a little harder.


"What the!?"

Behind Enemy Lines:

It is the dead of night in the desert. Moonpate has succeeded into collapsing into a well-earned sleep.

Hurgah is focused on watching the tiny opening above the Bat Cave, but he still catches a glimpse of movement out of his eye - it's coming from inside the cave itself.

Hanging from Moonpate (or rather Breach's) magically camouflaged hammock, is Breach's canteen. It takes a few moment for Hurgah to pin down what has caught his attention. It is the cap on the wineskin. The cap - it appears to be slowly twisting itself off. . .


Male Dwarf Barbarian (Breaker) 8
Donkor Sooron wrote:
"I will of course follow my Goddess' path Karek, you can see that I must. Nothing is compelling you to follow the same path however. I suspect that Orchid and Faren could probably open more than one gate, should we wish to separate. Or you could linger here a while with Shmooosh and trade riddles with him. I will not feel guilt for your death, should you be the one prophesied to fall."

Karek laughs heartily. Guild. Dad's a good one. I expecd nuddin' from ye when I die, Farasmide, bud a hasdy redread. I have no desire do sebrade again. I dravel wid ye, fer good or ill.

Karek will open any doors (with a cursory listen) in his search. He is searching pretty quickly - what he wants is something big. A spear, a trident, a particularly pointy stick, whatever. He hopes to be ready to go within ten minutes, but he won't leave without a piercing weapon.


Male Dwarf Barbarian (Breaker) 8
Schmoosh the Fruhgen wrote:
"I am going to try Halstadt's new riddle out on Moonpate! I bet he'd like it. And if he doesn't know, he'll have to tell me the secret of the whale's tale!"

Karek stops briefly to look at Schmoosh again. Ye can dalk to Bade? Dad's a good drick!


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Behind enemy lines:

Hurgah rubs his eyes to assure himself that he has not nodded off and that his imagination is playing tricks on him. He keeps a careful eye on the canteen, letting his darkvision fully focus on the object.


Karek Kogan wrote:

Karek stops briefly to look at Schmoosh again. Ye can dalk to Bade? Dad's a good drick!

"But you can talk too Karek!" says Schmoosh helpfully. "I see you do it all the time - it's when you move your jaw up and down."

Once the fruhgen patiently reminds the dwarf of the basics of verbal communication, the creature makes a lunging motion upwards. As Schmoosh does so, the fruhgen's head abruptly disappears.


"This Riddle Will Get Solved. . ."

Behind Enemy Lines:

The cap pops off of Breach's wineskin and rolls on to the cavern floor.

A moment Hurgah sees the liquid head of one of Moonpate's gen friends suddenly come out of the canteen.

"Oh Hi!" the creature says as it turns to you in surprise as though expecting someone else. "Can Moonpate come and play right now? It's really important! It involves a whale and a tale."

OOC: Just a reminder - Hurgah has met Schmoosh before, during the good old 'Killer Kampers' days, but he does not know Schmoosh's name.


Male Human Cleric/8
Pact Stone GM wrote:


Thanks, no need for the roll. I should have explained - I've now gone hog wild and improvised a simple mechanic for the sudden looting session. Instead what I need to know is:

No need for the explanation. You were clear enough, I just failed my reading comprehension check. :)

And feeling pretty darned foolish I hadn't thought that schmoosh could communicate with Moonpate. Ack, the shame.


Let's Go Speed Looting!

Mr. Monotomy/Donkor has clarified for me that you will all indeed need to eat Schmoosh to breath pretty soon so that assists me to cut to the chase. Karek's description of a 10 minute search is pretty much the option. You'll need to be wrapping up any loose ends and then leaving very soon.

Those of you who are doing the "Meticulous and Slow" approach, such as Donkor, can take 20 on your Perception check. This is the best approach. During the evacuation, most people took everything of value with them and carefully hid the rest.

Those who go for the "Quick and Dirty" approach, such as Karek, can take 10 on their Perception check, plus a random bonus of 1d20 to reflect the larger amount of ground covered. This is the best approach. During the evacuation many people left in a rush, they either grabbed everything or left what they didn't need in plain sight.

To this, Karek receives a +2 bonus because he'll be extra mobile with his magical elixir. Jason will be casting fly and so we'll give him a +4. He'll be using the "Quick and Dirty" option to take advantage of his mobility. He'll also volunteer to cast it a second time on one other taker. If nobody pipes up, it'll go to Gandel.

If you are participating in this exciting one-time-only looting opportunity, please send me your totals and I'll add them up into a collective pool so I can calculate the value of the gear you find as a group. It is possible you will find something else of value to another PC and simply swap it so that it reaches the highest and best use.


Male Dwarf 5 Fighter/2 Rogue

Q and D for me + random d201d20 ⇒ 8

"We need ta make this quick, fellas. I want the hell out of the place quick."


Male Dwarf Cleric 8

"It seems that the will of the Gods guides us yet again. I am not afraid to die if it will aid the rest of you in preventing a terrible darkness to be released upon the land".

"Where in the hell did Schmoosh go? We could have used his help searching", Hal grumbles.

Hal will take 20 on Perception and search meticulously. He also does not want to stray too far as who knows what else is hiding down here.


Male Human Cleric/8
Breach Shattershield wrote:

Q and D for me + random d201d20

"We need ta make this quick, fellas. I want the hell out of the place quick."

Since I'm taking 20, I guess my total is 24? Still a little unclear on how that works.


Male Dwarf Barbarian (Breaker) 8

Donkor, it looks like you take either 10 or 20, add your perception bonus, and then add a random d20, to represent how much the dice gods like you.

Karek's favor: Taking ten, +12 Perception, +2 for Elixer, and a random number: 1d20 ⇒ 5


Donkor Sooron wrote:


Since I'm taking 20, I guess my total is 24? Still a little unclear on how that works.

You got it right! Everyone has checked in so I can tabulate from here.

More to follow.


Halstadt Morgrym wrote:


"Where in the hell did Schmoosh go? We could have used his help searching", Hal grumbles.

"Schmoosh is right there," says Orchid grinning. She points just behind Hal. When Hal turns he can see Schmoosh's lower body, but the creature's head is missing, the top part has vanished into what might be an extra-dimensional space of some kind. The fruhgen does not appear to be in any particular distress, though the creature is so alien at times, it's impossible to read its body language.


"I hate to be an ogre here, but if we're doing this, let's do this."

"I'll go get our mount ready - that should give you ten minutes. If your not back here when I get back, you'll miss the boat as they say."

"I'm serious Orchid. We don't have time for this."


"Relax! They've already left. They'll be here."

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