The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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Hurgah the Reaver wrote:
Evacuate? In our moment of triumph? I think you overestimate their chances!

Brilliant


Male Human Wizard Level 8 - Conjurer

Knowledge Planes: 1d20 + 14 ⇒ (10) + 14 = 24


Breach Shattershield wrote:
Do I have my spiked guantlets with my armor? This will make a difference as I am considered armed and being that I have a focus on close combat weapons just might get ugly when I open up on the poor slob I get my cannon balls on 'em. Also, am I flanking or can I 5' step to a flank.

Well you didn't say anything about leaving them in the Red Tent so I would think he has them. However, on the other hand, they also weren't letting anyone into the Golden Tent with visible weapons, so there's a bit of a continuity break there.

How about this:

Breach has his gauntlets, but the spikes are hidden. Breach depresses a button on the gauntlets to cause the spikes to spring out. I think we can get away with this because Breach has a bit of a "trap master" thing going on, so maybe we can say he's a bit of a gadget-guy too.

Also his spiked gauntlets are masterwork, so maybe that's part of their quality.


Karek Kogan wrote:


Also, Beetle, you may wish to determine what will happen if Karek tries to use Thalia as a weapon, thrown or otherwise.

I'm thinking he does his normal grappling damage with a successful check - unless he chucks her somewhere especially soft.

Karek can then can choose which adjacent square he deposits her in and gives her the prone condition. For every 5 points he beats her CMD he can increase the thrown distance by 5.

Assuming I catch your drift and she's thrown at another person, he'll then need a hit roll, a touch attack. But his 'weapon' will have a range of 5' so there could be a few increment penalties. There should also be -4 penalty for an improvised weapon (no "Throw Anything feat here) but maybe we should reduce that if Karek has his lesser hurling rage power in effect - he's got some experience here.

If Karek's Thalia missile hits another person, I'll have the two targets roll-off on their CMB to see who takes the hard hit and who takes the soft one. Hard hit will take full damage, the luckier soft hit will take half.


Donkor Sooron wrote:


Donkor stays in his kneeling position, wincing only slightly as the tip of the spear pierces his flesh. He withdraws his lovely crystal Decanter of Endless Water, and lifts his arms up - stretching his hands out to either side, preparing to form the circle that will be required to leave this place of death.

He concentrates all of his will on preparing himself for an exertion beyond what he has ever known before, positive that Pharasma's plan does not require him to die in this time and place.

Move action taken to withdraw decanter, standard action to cast spell delayed, hopefully more people will make it over here.

This happens!

We'll put Donkor back on delay. What a contrarian. Just as everyone else exits the delay pile, he's climbing in. I bet you've never gotten stuck in traffic.

Maybe have him start casting once he comes off delay so he's not vulnerable to losing his rather special spell request.

Donkor Sooron wrote:
I just re-read the link on hero points that the beetle gave me earlier. I clearly remembered that this use of a point was not a guaranteed success, but I hadn't noticed the part that we needed to petition the gm to use a point in such a way, and I don't want to take things for granted. If this isn't a use you'd authorize, please forgive my presumption. I'll have to try something else!

A softy like me?

Let me get out my approved stamp. You’re giving up one of the only 2 hero points in the game and you’re only asking for 1 spell level higher.

And linking in the decanter is thematically appropriate. I don’t know if anyone recalls the decanter-is-secretly-the-forgotten-Gateway-of-Cascades-in-A'Viss-of the Elemental-Plane-of-Water sub-plot I was trying to develop, but this fits right in there.

In fact, I’d even feel guilty about taking away Donkor’s decanter. If this actually works, maybe he’ll even get his gateway, I mean decanter, back after a time.

The biggest problem I see is that Donkor needs to be able to touch anyone he brings with him – or at least get them formed into some kind of a human chain. I am guessing that’s why he’s on delay.

The elemental plane of water is not entirely submerged. There are lots of islands and pockets of air, it’s just far from the dominant terrain. Of course, there’s no telling where you might end up so water breathing is certainly handy.

And then at another time we can address the question of how everyone intends to get back home. I may need to thank you for turning the mod into an episode of Sliders.

Of course an awful lot of things could happen between now and the next few seconds. . .


Now it is the palanquin golem’s turn.

Time for the really really bad stuff.

The golem elects to. . .

Do nothing. (Seriously.)

You have no idea why. But it’s not because the GM’s a kitten. You are still all going to die horribly. Apparently, just not at the hands of a palanquin golem - this round.


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:

Now it is the palanquin golem’s turn.

Time for the really really bad stuff.

The golem elects to. . .

Do nothing. (Seriously.)

You have no idea why. But it’s not because the GM’s a kitten. You are still all going to die horribly. Apparently, just not at the hands of a palanquin golem - this round.

Hmmm...Maybe it really is a cheap knockoff from Taldor


Male Dwarf Barbarian (Breaker) 8

I'm back from the land of lack of internet! Happy Fourth, if you are so inclined!

And what a surprise I've come back to! Honestly, Donkor, that's the best use I've ever seen of a hero point, and I've seen them one-shot demons. You're sure you've never used them before? Of course, the compliment only stands if Karek gets out, and that seems less likely every passing turn...

Pact Stone GM wrote:
Assuming I catch your drift and she's thrown at another person, he'll then need a hit roll, a touch attack. But his 'weapon' will have a range of 5' so there could be a few increment penalties. There should also be -4 penalty for an improvised weapon (no "Throw Anything feat here) but maybe we should reduce that if Karek has his lesser hurling rage power in effect - he's got some experience here.

I do have the Battle Scavenger ability from the Breaker Barbarian archetype. That should give me proficiency with improvised weapons like Thalia.


Male Dwarf 5 Fighter/2 Rogue

Hidden spring spikes are great with me. Nothing like a Wolverine dwarf shredding folks in my opinion. Bring it on, bub.


The Sand Sage has a slightly bemused look on his face as he watches Nigh-Halar batter away at the armored dwarf in slow motion.

Sense Motive DC 12:

It is as though the sage secretly enjoys seeing the monk taken down a peg.

He shrugs his shoulders and effortlessly rifles off what should be a rather complex string of arcana. As soon as he is done, Belleson's gravitational manipulation suddenly unravels, restoring things back to normal.

From there the Sand Sage then disappears behind the Khymrasa's throne, possibly the same place that the Exemplar vanished to earlier.

OOC: Casts haste negating the slow on Nigh-Halar and the two bodyguards, possibly hasting himself in the process. Move action to at least M5 after which none of the Dune Squad has line of sight.


The Bodyguards

Without an exemplar or Sand Sage to protect, and with Belleson's sorcery neutralized, the Bodyguards find themselves at liberty to enter the fray.

The first brandishes his scimitar in both hands and races across the dais. When he reaches the edge he leaps off with a howl and hacks away at Karek with a deadly slash.

"Unhand her, you dirty coward!" he cries.

Charging attack with scimitar against Karek's AC 21 (without Dex bonus): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 (juuuuust hit)

Potential damage with one-handed scimitar wielded two-handed: 1d6 + 4 ⇒ (3) + 4 = 7 (Paint scratch)

ooc: He ends in N8

The second also races across the dais, but he heads for the fallen female monk. He positions himself protectively in front of Vavonne Shear, striking a manly 'bodyguard pose'.

ooc: readied action - trigger unknown.


Thalia worms one of her hands up to her infamous necklace. The center orb begins to glow a cherry red, but then Thalia seems to think better of it.

She suddenly reverses her motion and tries to wriggle out of the dwarf's bear-like grasp instead.

Escape Artist Check against Karek's CMD of 24: 1d20 + 6 ⇒ (15) + 6 = 21 ("fails!")

She gets nowhere, the angry dwarf's grip is solid.

"Please - help me!"


Unbelievable, but Breach actually gets a turn now.

He is currently based by a spearman to his immediate south. Earlier Bilbo inquired about a flank. He can use Donkor as a flanking buddy if he 5-foot steps to K20. This would also place in reach of a second spearman at K21. This would though place him out of reach of Donkor if Breach had plans to sign-on for Donkor's inter-planar vacation package so I'm sure how he'll feel about that.


Male Human Wizard Level 8 - Conjurer

Sense Motive 1d20 + 2 ⇒ (3) + 2 = 5


Male Dwarf Barbarian (Breaker) 8

In the midst of the chaos unfolding around him, Karek (who has yet to rage!) catches the eye of the Sand Sage, before the later makes his escape. Despite his career and his predicament, Karek can't help but grin at his apparent motives, and gives the gentleman a brief nod.

He acknowledges the bodyguard with a grunt, and contemplates knocking the unseasoned warrior over with a look. It remains to be seen what exactly he does.

Could we have an updated scribble map, maybe? I'm having trouble conceptualizing it.


Male Human Cleric/8
Karek Kogan wrote:

And what a surprise I've come back to! Honestly, Donkor, that's the best use I've ever seen of a hero point, and I've seen them one-shot demons. You're sure you've never used them before? Of course, the compliment only stands if Karek gets out, and that seems less likely every passing turn...

Thank you very much. I am brand new to both Pathfinder and hero points, but not to roleplaying. Trying to creative my way out of bad situations is most of the fun to me. I rarely make an "optimized" character, I hate to stand and bash and win battles on dice rolls. However I admit, I had zero plans at all that could account for most of that party until the hero points came around. :)

Beetle Guy wrote:


The biggest problem I see is that Donkor needs to be able to touch anyone he brings with him – or at least get them formed into some kind of a human chain. I am guessing that’s why he’s on delay.

Yup, I'm hoping to make this whole thing as near to an auto-success as possible. That's why I'm sacrificing the decanter, and hopefully going to follow the spell rules to the letter. If people can't get over here any make my little kumbaya circle with me, I'll see if I can just fudge things and let it take my distant allies too!

Edited to add Sense Motive: 1d20 + 8 ⇒ (7) + 8 = 15


Male Dwarf 5 Fighter/2 Rogue

Sense Motive1d20 + 7 ⇒ (3) + 7 = 10

So at this time are there any people I can reach from where I stand without taking a 5' step?


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

As Donkor glances around to see if his allies heed his call to come form a circle, he can tell that Hurgah does not appear to heed his call. the huge (but sadly not enlarged) half-orc has his attention firmly fixed on the Meteor Hammer wielding monk. While he is still standing, Hurgah is unlikely to go anywhere.


Male Dwarf 5 Fighter/2 Rogue

Seeing that it is unlikely his priest friend will last long if he fails to even the odds, Breach steps forward and releases the spikes hidden within his finely crafted gauntlets. Years of face to face combat become appearant as the dwarf's hands begin rain death and destruction upon his foe. "You'll pay bein' so brash, friend.",Breach says to the soldier who attacked him.

Power attacking, full attack, dual fisting K21!

Primary hand

1d20 + 8 ⇒ (9) + 8 = 17 DMG 1d4 + 9 ⇒ (4) + 9 = 13
1d20 + 3 ⇒ (3) + 3 = 6 DMG N/A
Off hand
1d20 + 8 ⇒ (19) + 8 = 27 1d4 + 5 ⇒ (2) + 5 = 7


Karek Kogan wrote:
Could we have an updated scribble map, maybe? I'm having trouble conceptualizing it.

I'm sensing the need as well. But I probably won't be able to until the weekend.


Hurgah the Reaver wrote:
As Donkor glances around to see if his allies heed his call to come form a circle, he can tell that Hurgah does not appear to heed his call. the huge (but sadly not enlarged) half-orc has his attention firmly fixed on the Meteor Hammer wielding monk. While he is still standing, Hurgah is unlikely to go anywhere.

It is a lesser known taxonomy that there are two varieties of Reaver: call-heeding and non-call-heeding. It turns out Hurgah is a non-call-heeding Reaver.


Breach Shattershield wrote:

Sense Motive1d20+7

So at this time are there any people I can reach from where I stand without taking a 5' step?

Yes - which I see will prove to be bad news if you are a member of the spear-wielding guard fan club.


Breach Shattershield wrote:

Seeing that it is unlikely his priest friend will last long if he fails to even the odds, Breach steps forward and releases the spikes hidden within his finely crafted gauntlets. Years of face to face combat become appearant as the dwarf's hands begin rain death and destruction upon his foe. "You'll pay bein' so brash, friend.",Breach says to the soldier who attacked him.

OOC: With these rolls, he's actually able drop one soldier with the first hit, five-foot step to a second guard and gravely injure him. And he can do all that while still remaining adjacent to Donkor. I didn't quite appreciate how effective Breach would be with those gauntlets.

Breach slashes his home-made, claw-like contraption into the guard’s throat, leaving him gurgling on his own frothing blood. No sooner does the corpse collapse lifelessly to the ground than Breach hops over it to engage the next foe.

Shattershield deflects an onrushing spear with the tines of the spikes on his gauntlet and then slides inside the spearman's guard, leaving his opponent unable to wield his now over-sized weapon. In close, Breach slashes at his foes leg shredding a major artery. The soldier screams as his own heart begins to forcibly pump his blood from his body's now gaping wound.


Three’s a Crowd? Actually there’s More Like 10-12

The shocked cries of the crowd increase in intensity as panic continues to take hold. Forget the giant elemental zipping around the tent, there’s now a devil-monk swinging a chain with a flaming ball on the end. Belleson and the Sand Sage are dueling each other with spells and now Shattershield has started killing guardsmen at the rear of the tent in brutal fashion.

With the cacophony of screams, it’s getting awfully hard for Donkor to try to coral the Dune Squad in place to enact his daring escape.

OOC: The crowd continues to exit. For ease of use they don’t have a game effect unless someone attempts to use them in some way. For simplicity, I anticipate I will rule that they clear off the “map” by the end of their next turn.


Male Dwarf 5 Fighter/2 Rogue

Spiked gauntlets are way better than I 've ever given them credit for. Rogues get sneak attack dmg for flanking right? If so, I can't wait to get my hands on one of them monks.;)


Male Dwarf 5 Fighter/2 Rogue

"You're gonna have work a little faster, Ork, if ya pan keepin' up with me on the body count!", Breach shouts to the reaver. "Draw in on us.", Breach yells as begins looking for the next threat to himself and Donkor.


Breach Shattershield wrote:
"You're gonna have work a little faster, Ork, if ya pan keepin' up with me on the body count!", Breach shouts to the reaver. "Draw in on us.", Breach yells as begins looking for the next threat to himself and Donkor.

He's in luck. There are 4 more spear men (door guards) in the immediate vicinity - not counting the injured one that is still alive, though only barely.

There's also a half dozen more soldiers above him shooting from atop the palanquin golem.


And that brings us too. . .

Round III!

The current initiative order is as follows:

Karek Kogan
Hurgah the Reaver
Gandelplot Trapspringer
Moonpate the Potentate
Nigh-Halar
Vavonne Shear
Khyn
Soldiers (spearmen)
Master Soan
Halstadt Morgrym
Jason
Sylaxer
Palanquin soldiers
Palanquin golem
The Sand Sage
Bodyguards
Thalia Xian'an
Breach Shattershield
Crowd

On Delay: Donkor Sooron


Karek Kogan wrote:
In the midst of the chaos unfolding around him, Karek (who has yet to rage!). . .

Well now he can - he's up!


Karek Kogan wrote:

I do have the Battle Scavenger ability from the Breaker Barbarian archetype. That should give me proficiency with improvised weapons like Thalia.

I am persuaded. I would have thought it was limited to improvised melee weapons, but it clearly just says "improvised weapons". This ability effectively gives Karek both the Catch Off Guard and the Throw Anything Feat at the same time, plus it negates penalties with broken items, plus it adds a damage bonus with improvised weapons.

That's an insanely good swap for Trap Sense. Well done.


Hurgah the Reaver wrote:
. . . the huge (but sadly not enlarged) half-orc has his attention firmly fixed on the Meteor Hammer wielding monk. . .

Jace, you probably already knew this, but just so there's no surprise, when Hurgah comes up shortly, Khyn has a reach weapon and is threatening out to 10 feet.

Hurgah can close and full attack safely if he 5-Steps, but otherwise if he moves he's potentially drawing an attack of opportunity.

He can achieve this by stepping to N-13 or O-13.


Male Dwarf Barbarian (Breaker) 8

You know, I never thought that ability would see use. That aspect of the build wasn't so enticing, perhaps indicated by the massive hammer that I spent almost half of my wealth on. That beautiful hammer that I'll probably never see again. That's really what Karek is most worried about right now.

So, I have a monk and a bodyguard on me. If I Withdraw and move towards Donkor, do I have a clear-ish path? Would I provoke from anyone? Not that I'm considering retreat, mind you.

Now I am pondering the mechanics of attempting a Disarm manuever using Thalia as an improvised weapon. That seems a little out there. :)


Karek Kogan wrote:

You know, I never thought that ability would see use. That aspect of the build wasn't so enticing, perhaps indicated by the massive hammer that I spent almost half of my wealth on. That beautiful hammer that I'll probably never see again. That's really what Karek is most worried about right now.

So, I have a monk and a bodyguard on me. If I Withdraw and move towards Donkor, do I have a clear-ish path? Would I provoke from anyone? Not that I'm considering retreat, mind you.

Now I am pondering the mechanics of attempting a Disarm manuever using Thalia as an improvised weapon. That seems a little out there. :)

BG

K .. N

If he withdraws to the Southwest he can avoid attacks of opportunity, any other direction he would take one from either Nigh-Halar or a bodyguard.

Depending on where he goes from there he's also potentially at risk of attacks of opportunity from Khyn, the monk with the reach attack.

But with a full 40 foot move he can actually travel wide enough to avoid attacks of opportunity from Khyn and still get adjacent to Halstadt. Then if Donkor were to advance 5 feet when he comes off delay he could like up with Hal and Breach and then Hal could link to Karek.

But to do all that, Kogan would have to leave his missile weapon behind.


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:

And that brings us too. . .

Round III!

The current initiative order is as follows:

Karek Kogan
Hurgah the Reaver
Gandelplot Trapspringer
Moonpate the Potentate
Nigh-Halar
Vavonne Shear
Khyn
Soldiers (spearmen)
Master Soan
Halstadt Morgrym
Jason
Sylaxer
Palanquin soldiers
Palanquin golem
The Sand Sage
Bodyguards
Thalia Xian'an
Breach Shattershield
Crowd

On Delay: Donkor Sooron

Where does my home boy elemental fit in for initiative, and can I cast this turn without provoking an attack?


Moonpate wrote:


Where does my home boy elemental fit in for initiative, and can I cast this turn without provoking an attack?

Big-T goes on Moonpate's turn - you can direct him before or after Moon goes.

If Moonpate casts on his turn, he will draw an attack from Khyn (the monk with the meteor hammer who previously clocked Moonpate pretty hard). Moon can avoid the attack of opportunity, which could well drop him, by first taking a 5-step away from Khyn before he casts - several options there: L-11, M-11, L-12 or L-13.

Since I anticipate Hurgah is hunting Khyn, it's also possible that Khyn will no longer be a threat by the time Moon's turn comes up.


Male Human Cleric/8

I've got me a family reunion to do this weekend. I expect I will be able to stay in touch on my phone, but if things go as fast as they did last weekend, feel free to GM PC me to do: The Plan!

Here is the criteria:

If everyone gets to me except for Hurgah (who has made apparent with body language that he ain't coming)and Gandel (whose whereabouts are totally unknown to me - I dunno if he's invisible, fled, or teleported) I will attempt to smash my decanter in a crazy explosion of devastating tidal-wave-like water whilst simultaneously plane-shifting to the elemental plane of water. I will also attempt to extend the effect of the spell to allies that are not near me.

Obviously if Gandel makes himself known, I will try and include him.

If anyone goes down that will likewise trigger The Plan, trying to include the downed character.

I will step to the best tactical position to do the spell without provoking attacks of opportunity.

We're actually doing better here so far than I thought we would, so I was considering doing some healing this round instead of The Plan. But if I do that, the baddies will get another 20 or so attacks before my next turn.


Male Dwarf Barbarian (Breaker) 8
Karek Kogan wrote:
Karek watches in astonishment as the wizened diplomat Moonpate smashes the gem in defiance of the arrest order. Dey wood've sbecded id ov me, I dink. Led id never be said da dwarves caused dis broblem. Do my kinsmen! His eyes flash daggers at the Asmodean Monks, and his muscles tense for the coming conflict.

This... does happen. But it does not come attached to a rage. Though he wouldn't admit it, Thalia is a bit too heavy for him to wield effectively as a weapon. Knowing that he wouldn't get far with Thalia in tow, and having no reasonable alternative, Karek unceremoniously dumps Thalia at Nigh-Halar's feet, and guards his honorable retreat, moving the forty feet to arrive next to Halstadt.

Good luck wid'er, boys! May da elf-witch bedray y'in kind!

They had disobeyed Donkor once before, and the result had been painful. The lad had good ideas, though. Karek decided to listen to him this time. Besides, better to see to the aid of his kinsmen than to watch them become overwhelmed by vigilant guardsmen - especially after Breach's brutal display.

Da witch will ged'ers, dough. An I'll giv'id do'er.


Round Three:

Heeding Donkor's call, Gandel hustles invisibly to the Pharasman's side.

"I'm here," the invisible halfling scholar whispers in the priest's ear. "Let me know when you're ready to move. I'll try to create a distraction until then."

Double move from square Q-14 to square L-19.

Rounds of Vanish used: 2/5


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Inside Hurgah's head, the sounds of battle are drowned out by a wordless roar of fury. The pale, chain-wielding monks awaken memories of other pale men with chains...the slavers who introduced a young half-orc from across the Inner Sea to a life of bondage and pain. And once again, they bring pain with their chains, and seek to imprison Hurgah. No. Never again.

The dragon-kin loose himself to the rage. Claws and teeth sprout and with a single stride, he moves past the whirling chain to unleash all his anger upon the monk that dared strike him. 5-ft step to O-11

Attack rolls - full attack, raging, power attack, Arcane strike:
Bite:
Attack roll 1d20 + 12 ⇒ (5) + 12 = 17
Damage roll 1d6 + 20 ⇒ (3) + 20 = 23
Cornugon Smash - demoralize roll 1d20 + 14 ⇒ (1) + 14 = 15

Claw #1:
Attack roll 1d20 + 12 ⇒ (10) + 12 = 22
Damage roll 1d4 + 14 ⇒ (4) + 14 = 18
Cornugon Smash - demoralize roll 1d20 + 14 ⇒ (20) + 14 = 34

Claw #2:
Attack roll 1d20 + 12 ⇒ (10) + 12 = 22
Damage roll 1d4 + 14 ⇒ (2) + 14 = 16
Cornugon Smash - demoralize roll 1d20 + 14 ⇒ (13) + 14 = 27

Spirit attack:
Attack roll 1d20 + 8 ⇒ (14) + 8 = 22
Damage roll 1d4 + 3 ⇒ (1) + 3 = 4 Negative energy dmg

Ok, this is either a torn, bloody and shaken monk, or a laughing one without a scratch.

This configuration of Hurgah has the following stats:
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 natural, +2 deflection)
hp 74/93
Fort +12, Ref +6, Will +9
DR 2/-, 4/lethal; Resist fire 5, Dragon Resistances, Extreme Endurance (Fire)
Rage: 1 of 15, claws/bite: 1 of 6


Male Dwarf Cleric 8

Has Breach now cleared the enemies off of me?


Male Human Wizard Level 8 - Conjurer
Pact Stone GM wrote:
Moonpate wrote:


Where does my home boy elemental fit in for initiative, and can I cast this turn without provoking an attack?

Big-T goes on Moonpate's turn - you can direct him before or after Moon goes.

If Moonpate casts on his turn, he will draw an attack from Khyn (the monk with the meteor hammer who previously clocked Moonpate pretty hard). Moon can avoid the attack of opportunity, which could well drop him, by first taking a 5-step away from Khyn before he casts - several options there: L-11, M-11, L-12 or L-13.

Since I anticipate Hurgah is hunting Khyn, it's also possible that Khyn will no longer be a threat by the time Moon's turn comes up.

My plan, if possible, would be to direct the elemental whirlwind finish the job on V, Sy, and the bodyguard now nicely placed next to V. That should protect his rear for now. Moon is hurting big time and desperately wants to flee, but he won't leave Hurgah, his self-less and courageous protector, behind to fend for himself. So, if it is possible to do without provoking an attack of opportunity (however that can be finagled), he would like to cast Dimension Door step (or leap in desperation - which would be a funny sight)to Hurgah to touch him and then get the bejeebus out of here - teleporting together to inside the Red Tent where our stuff is, or as close as possible. If none of that is possible, then I will wait for the damage report from Hurgah's attack to decide what I should do next.


Breach Shattershield wrote:
Spiked gauntlets are way better than I 've ever given them credit for. Rogues get sneak attack dmg for flanking right? If so, I can't wait to get my hands on one of them monks.;)

Missed responding to this earlier, sorry.

Yes, rogues get sneak attack damage when flanking even with spiked guantlets.


Donkor Sooron wrote:
I've got me a family reunion to do this weekend. I expect I will be able to stay in touch on my phone, but if things go as fast as they did last weekend, feel free to GM PC me to do: The Plan!

Oh man! Don't leave the timing of this maneuver on my conscience!

(Have a great time!)


As Karek releases Thalia and prepares his retreat the scimitar wielding bodyguard wails on him from above while Nigh-Halar looks to sweep the dwarf’s feet out from under him with a powerful spin kick.

Karek though gets his arms up and deflects the slashing blade again and again. The monk’s sweep connects, but it’s tough to trip an iron boulder – nothing happens and Karek chooses this moment to suddenly make his escape, hustling past Moonpate and Hurgah as well as the flying chain weapon of young Khyn.

Karek Kogan wrote:


Good luck wid'er, boys! May da elf-witch bedray y'in kind!


With her release, Thalia sports a sly look of smugness and perhaps even an infuriatingly casual laugh, but she is careful to ensure her new protectors do not see or hear it.


Halstadt Morgrym wrote:
Has Breach now cleared the enemies off of me?

Afraid not, Breach is battling the spearmen closer to him. Hal's still got two guardsmen poking away. Possibly more, as some of the remaining guards seem to be ignoring Donkor on account of his sanctuary. At this rate Breach will soon get to the one's threatening Hal, but not yet.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

Hurgah is waiting very patiently to find out if Khyn's AC is higher or lower than 22.


Male Human Wizard Level 8 - Conjurer
Hurgah the Reaver wrote:
Hurgah is waiting very patiently to find out if Khyn's AC is higher or lower than 22.

Me too. The Pate's fate hangs by a chain.


Hurgah the Reaver wrote:
Hurgah is waiting very patiently to find out if Khyn's AC is higher or lower than 22.

Don't we want to spend a day or two reflecting on Thalia's smugness first?


Male Dwarf Barbarian (Breaker) 8
Pact Stone GM wrote:
Don't we want to spend a day or two reflecting on Thalia's smugness first?

Karek will spend a long time reflecting on that. A very long time. It will haunt him while he sleeps, and he will stew on it during his waking hours. It will fuel his rages, and send his fury to new peaks. He waits eagerly for the day when they will meet again, and he will hammer the life out of her exceptionally flimsy body.

Probably with some form of Fire Resistance active.

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