ShadowWombat |
ShadowWombat, this is a game! It is not a conversation! Website policy says that you cannot post on a game you are not part of.
I have no grudge against you. Please just let me live my life without your interference.
And I'm flagging your post for personal insults.
Fair enough, I suppose.
I just came on this site because it was the only way I could contact Dakota about Skyrim. And you acted like an a#*%+&+.I don't need us to be friends, dude. But I'm good friends with Caius and I want to be treated with respect. I promise I'll do the same to you.
Belac93 |
Woah I missed some stuff... I'll be sure to not post about Skyrim then. And I think we can refrain from banning/flagging. If you're still reading this Kiah, yes 54 and counting. You won't beat meeee.
(Sorry Caleb, last post about Skyrim I promise. As long as I remember... And it's Dakota w/ a K)
Ok, thank you.
Sorry for all the problems everyone. I've been having a bit of a bad day. Just woke up on the wrong side of the bed.
And it was way too hot up here today. :) The poor dog with his black fur...
Anyway, if everyone wants to continue, I promise there will be kids in it for you ;)...
That did not come out the way I wanted it to.
Belac93 |
Well, it technically wouldn't be a sneak attack. Only rogues can do that.
What you would do is roll a d20 twice for your first attack, and take the higher result. Your bonus for each of these rolls would be +5. Then, roll a d6, and add 3 for damage.
Then, you can attack with the second sword, which is the same, but you do not add 3 damage.
Then, you repeat the process on every other round, but you do not roll twice. You might as well take your surprise turn and normal turn at the same time.
If you want to know what to roll ever again, here are some instructions.
Roll a d20, and add an ability modifier. So, since you are making an attack with a dexterity based weapon, you add your dexterity modifier.
Your modifier is equal to half the second number of your ability score, rounded down. (so 8=-1, 10=0, 12=+1, and so on.)
If you have proficiency in it, you look at your level on your class in the players handbook, and move across to the "Proficiency bonus" section. Then you add that number.
If I say you have advantage, you get to roll twice and take the higher result. If you have disadvantage, you roll twice and take the lower result.
For damage, you look at the weapon you are using in the equipment section. You roll the damage it says. If it says in the properties section, you add your dexterity modifier to damage, if it doesn't, you add your strength modifier.
If you are using two weapons, you only add your dexterity or strength modifier bonus to one of damage rolls.
So, you roll 2d20, taking the higher result (because of advantage), add 5 to both results (because of a +3 dexterity bonus and +2 proficiency bonus), and then roll 1d6 for damage, adding +3 to the first one (because of a +3 dexterity bonus.)
Belac93 |
Everyone may level up!
Narun Gains Fighting Style and Spellcasting. You have 2 spells known and can cast them a total of 2 times a day. Check your players handbook, page 91 for more information on these. Check page 209 for a list of spells.
Valcone Gains action surge, and heals +1 hit point with second wind. Check page 72 for more info.
Simu Gains Cunning Action. Check page 96 for more info.
Jared gains Ki and Unarmoured Movement. Check page 78 for more info.