
| DM Ragnarok | 
 
	
 
                
                
              
            
            Caunlaigdir makes his way, slowly and carefully, into the opening in the mound. Several minutes have passed.
At this point, everyone must please make an Awareness roll, TN 18. If you succeed, you may then roll Battle and act. If you do not succeed, you will be unable to act for a time.
You may roll Battle and then act normally.

| Ayluin | 
 
	
 
                
                
              
            
            Awareness: 3d6 + 1d12 ⇒ (2, 4, 5) + (9) = 20
Startled, Ayluin draws Urfael in one fluid motion, calling his allies to arms.
"To me, Companions! A foe is before us!"
Battle: 3d6 + 1d12 + 3 ⇒ (3, 1, 2) + (6) + 3 = 15
Ordinary success, one bonus dice
Ayluin will slide forward, unafraid to face the foe until his allies can gather themselves, if indeed they need the time.
"Come, devil! You face death! You face Ayluin son of Neluin and I will send you from this good world!"
Unsure, LM; I can attack as normal?

| Aeddan | 
 
	
 
                
                
              
            
            Aeddan focuses intently on the opening in the mound paying scant attention to his immediate surroundings.
Awareness: 1d12 + 3d6 ⇒ (7) + (2, 1, 1) = 11

| Ayluin | 
 
	
 
                
                
              
            
            Ayluin moves forward, engaging the creature. He brings his shield to bear and strikes forward.
Urfael (1H): 3d6 + 1d12 ⇒ (3, 1, 3) + (10) = 17
8 endurance, potential wound

| Ayluin | 
 
	
 
                
                
              
            
            Are the forums super janky for anyone else right now? It keeps logging me out, redirecting me to the home page and eating my posts...

| DM Ragnarok | 
 
	
 
                
                
              
            
            It has been weird for me as well but kindly relegate that talk to the Discussion tab
Ayluin;
The hag was coming for you. Some of your party were unawares, and, it thought, easy prey.
It did not even see Urfael when the blade separated it's head from it's shoulders.
You blink, surprised. It's normally not that easy. Today, however, it seems that luck was on your side.

| Ayluin | 
 
	
 
                
                
              
            
            Ayluin's mouth falls open, somewhat shocked. He had not meant for the truth of his words to be displayed quite so quickly.
Somewhat sheepishly, the Ranger quickly cleans the blood and gore from his blade and then sheathes it. He spreads his hands helplessly.
"Well...I suppose that could have gone worse! I do hope indeed that you will not be unsatisfied that I didn't leave enough for the rest of you! Quick is better than difficult, after all, as my father used to say."

| Caunlaigdir | 
 
	
 
                
                
              
            
            Awareness: 2d6 + 1d12 ⇒ (6, 3) + (4) = 13
Battle: 2d6 + 1d12 ⇒ (5, 4) + (7) = 16
As Caunlaigdir pulls his bow and returns to the mound opening, he sees the foul creature fall in two pieces.
"I am afraid I found our thief. Or what is left of him. I'm not sure I would assume we are done. There is simply too much inside."
So, if I invoke Keen-Eyed, I can get the third advancement from Perception, right?

| Galadhon | 
 
	
 
                
                
              
            
            Yep. It's been awful for me. It keeps logging me out.
Awareness: 1d12 + 2d6 ⇒ (12) + (5, 2) = 19
Battle: 1d12 + 3d6 ⇒ (7) + (4, 3, 4) = 18
Galadhon steps forward to challenge the strange creature, but stops when Ayluin staves in the foe's head. The noldor regards the dunadan and reflects that the age of man is surely coming.
"What did you see inside, Caunlaigdir?"

| Aeddan | 
 
	
 
                
                
              
            
            Aeddan looks away from the entrance just in time to see the foul creatures head fall to the ground.
"Too much? Then we all must go inside," he responded to the elves.

| Caunlaigdir | 
 
	
 
                
                
              
            
            "The remains of her last meal, and more gold than I think we could possibly carry."

| Ayluin | 
 
	
 
                
                
              
            
            Treasure Roll: 2d12 ⇒ (12, 10) = 22
Cool. I will roll 4 success die.
Success Die: 4d6 ⇒ (5, 6, 4, 6) = 21
Rad! I will spend 2 Experience to gain a powerful treasure

| DM Ragnarok | 
 
	
 
                
                
              
            
            Ayluin; nestled in a corner, you find a curious item. Just a bit of lacquered wood sticking out of the pile of gold, but enough to attract your attention nonetheless. Once you discern what the item is, you feel a bit of shock; you do not know by what strange turns of fate such an item has landed here, but you are glad for it nonetheless.
A Great Shield, easily large enough to protect from chin to shin, is in your hands. A Loremaster might be able to help you determine the specific lineage of the shield, but you certainly know where it is from; this is one of the storied Shields of Dol Amroth.
The Dunedain of the South, those not housed in Arnor in ancient times, were still mighty and steadfast. These shields had been gifts from the Eldar, tokens of bond, meant to be borne only by the Princes of Dol Amroth and their lieutenants. You can tell this easily by the heraldry on the shield; both the silver swan of Dol Amroth and the White Tree of Gondor stand proudly stark and silven upon the sable shield.
You can tell that this shield is of Ancient Cunning Make. It seems as though it has one other Quality as well, but you cannot discern what at this time.

| Caunlaigdir | 
 
	
 
                
                
              
            
            Treasure Roll: 2d12 ⇒ (9, 3) = 12
Don't see nuthin'.

| Aeddan | 
 
	
 
                
                
              
            
            Aeddan is still thinking about Rambler's remarkable blow and pays little attention to the treasure hoard.
Treasure: 2d12 ⇒ (1, 2) = 3

| DM Ragnarok | 
 
	
 
                
                
              
            
            Galadhon- Unfortunately, you gain a treasure only on a roll of 11 or 12.
Gori, you fail your Corruption Test; you gain a point of Shadow. However, hidden in the hoard, you do find a wondrous treasure; a long-hafted axe, covered in runes only known to Durin's folk.
You will have to consult a Loremaster to uncover the item's lineage, but clearly, one of your people's craftsmen, mighty in their art, forged this weapon in ancient times.
This weapon has several qualities, but only the first is immediately obvious; it is of Superior Grievous quality, inflicting an additional loss of Endurance to your foes equal to your Valour score.

| DM Ragnarok | 
 
	
 
                
                
              
            
            Three of you now have 50 points of treasure to divide. By what you're doing right now, that's 16 each, with 2 going into your overflow.
More importantly, amongst this vast hoard, you do find a golden cup that matches the description that Beranalad gave you.
Once you find the cup, I'd like everyone to make an Awareness roll for me, TN 16.
There is little else to do here besides return from whence you came.

| Ayluin | 
 
	
 
                
                
              
            
            Awareness: 3d6 + 1d12 ⇒ (4, 6, 6) + (3) = 19
Extraordinary success!
Ayluin, from his experience with his enchanted war horn and his mighty blade Urfael, immediately recognizes the Cup as an enchanted object.
"Ho, friends! Here is a potent item indeed! I know not if Hartfast is aware of the enchantment on his father's cup; we must make sure to inform him of it when we return it."
Before they leave, Ayluin, remembering the words of the trader, will use his dagger to cut a handful of golden hair from the head of the hag. Satisfied, he will make for the boats as soon as his Companions are ready.

| Aeddan | 
 
	
 
                
                
              
            
            Awareness: 1d12 + 3d6 ⇒ (1) + (6, 5, 6) = 18 Nice!
Aeddan nods his head in agreement, "It does appear to be more then a mere cup. I think, perhaps, Hartfast knows its worth. He appeared to be a man who didn't miss much."

| Caunlaigdir | 
 
	
 
                
                
              
            
            Awareness: 2d6 + 1d12 ⇒ (2, 5) + (3) = 10
The young elf looks from one companion to the other. "As you say." though he doesn't sound certain.
"Are you sure, Ayluin? We can take all of the creature's hair, and we are unlikely to come back for more. He should be happier the more we can bring, shouldn't he?" As he talks, Caunlaigdir reaches down to harvest more of the hair.

| DM Ragnarok | 
 
	
 
                
                
              
            
            Actually, Gori, you pick up on it as well; a 12 is an automatic success regardless of the TN. Like rolling a natural 20.
You make it back to Trader's Isle with little difficulty. Widulven is waiting for you and, upon hearing your tale, he is quite impressed. He works with the hair a bit but, to his disappointment, the hair is not magical. It does, however, actually seem to be spun gold of some type, and he works a bit into the hilt of all of your weapons;
So long as you bear weapons with these hilts (and you can change hilts with a Craft check), you gain the Trait Eafolc-friend.
The journey back to Mountain Hall is pleasant and uneventful. You are received by Beranald at Mountain Hall as honored guests. Hartfast has returned to his hall, and on Beranald's word, receives you. He is overjoyed when you present him with his stolen item, and stunned when you reveal it's enchanted properties. He rewards you richly; 10 points of Treasure each, from his treasury, and he offers you guest rights for so long as his line remains lords- you gain Mountain Hall as a Sanctuary without need to spend a Fellowship Undertaking to open it.
Finally, Beranald, grateful for your assistance, rewards you with 2 points of Treasure each.
The Adventuring Phase is over- it is now time for a Fellowship Phase.
You each gain 1 bonus Experience Point for completing the Adventure.
Anyone besides Ayluin, if the party agrees to it, might be eligible to refill Hope from the Fellowship Pool. If your Fellowship Focus made it through the adventure without being Wounded, you regain one Hope point.
All Advancement Points are converted into a total pool; next Adventuring Phase you may gain Advancement Points again as normal.
What might each of you like to do for your Fellowship Phase?

| Ayluin | 
 
	
 
                
                
              
            
            Ayluin will spend 1 Experience Point and learn Strength of Will, becoming an even more Dauntless Guardian.

| Aeddan | 
 
	
 
                
                
              
            
            Aeddan will spend 1 XP to teach his hound Support awareness ability.

| Gori son of Oin | 
 
	
 
                
                
              
            
            If I tracked things properly I have 5 advancement points (total 7 with saved 2)
and having spent the 4 xp for my treasure I only have the 1 xp (total 3 with saved 2)
I will spend 4 XP to raise Awe to 1 rank
Gori will heal corruption if possible using craft to get rid of the shadow taint he gained with his new weapon.
Craft: 4d6 + 1d12 ⇒ (5, 4, 4, 6) + (6) = 25

| Caunlaigdir | 
 
	
 
                
                
              
            
            Caunlaigdir will spend the time learning about polite social interaction among the people of Mountain Hall, learning the basics of both Courtesy and Persuade, and hopefully making a few friends as he does.
He will spend some time searching for herbs, hoping to find something useful. (Yep, found a reference online.)
As I don't know what season it is, all I can do is roll the die.
1d12 ⇒ 6
Well, that should be something useful.

| DM Ragnarok | 
 
	
 
                
                
              
            
            I will have Galadhon post whenever he is ready, but I will move us on as well.
Your party decides to come together once more at Woodland Hall. With no particular objective, you decide to visit Rhosgobel, and have counsel with Radagast, for it is long since the dead walked in Rhovanion, and there is more to trouble you besides.
On your way there, however, something happens.
Everyone may roll Awareness.

| Ayluin | 
 
	
 
                
                
              
            
            Awareness: 3d6 + 1d12 ⇒ (6, 3, 4) + (7) = 20
Great success; first Advancement Point

| Aeddan | 
 
	
 
                
                
              
            
            Awareness: 3d6 + 1d12 ⇒ (5, 4, 4) + (6) = 19
Awareness (Hound Bonu): 1d12 ⇒ 2
Looks like the first roll stands

| Caunlaigdir | 
 
	
 
                
                
              
            
            Awareness: 2d6 + 1d12 ⇒ (5, 5) + (12) = 22
Clear success. First Advancement Point.

| Galadhon | 
 
	
 
                
                
              
            
            I'm going to hold onto my XP and AP. Mostly because I don't know yet what I want to do with them.
Having a Noldo's love of craftsmanship, but little regard for personal wealth, Galadhon spends the winter dispersing his treasure among the Woodmen, helping the poorest and lending his insight to their craftsmen and his judgment to their lords.
Raise Standing with Woodland Hall. Spend 12 Treasure.
________________________________________________________________________
Awareness: 1d12 + 2d6 ⇒ (12) + (1, 2) = 15 Gandalf Rune. Automatic Success.

| DM Ragnarok | 
 
	
 
                
                
              
            
            Galadhon; you only have one Standing score, and this is with your own people. You may, at a later date, choose the Receive Title undertaking, which will allow your Standing to count for multiple Cultures. Your Standing amongst the Elves of Rivendell, however, is raised appropriately.
From the forest nearby, stumbling towards you, is a man who is clearly wounded. Yellow-flecked spittle wells at the corner of his mouth, and he is pale as a ghost. He approaches you, extending an arm with a crumpled piece of paper in it. Aeddan, he presses it into your hands, and then falls to the ground, unconscious.
Aeddan and Caunlaigdir, you recognize this man clearly. This is Beran the Watchful, well-known as an informant and watchmen of Radagast the Brown's.
The note mentions that Beran saw Orcs in Fenbridge Castle, which some of you know as one of the outlying fortifications of Dol Goldur. The note bears a scrawled map that marks Fenbridge Castle, as well as a tower near the Narrows of the Forest.

| Aeddan | 
 
	
 
                
                
              
            
            Aeddan quickly examined the man and determined the cause of his wounds. "Spider venom from those bests that invest the Mirkwood," he informed his companions.
Heal: 4d6 + 1d12 ⇒ (6, 5, 2, 4) + (5) = 22 Great Success

| Caunlaigdir | 
 
	
 
                
                
              
            
            Heal: 2d6 + 1d12 ⇒ (3, 1) + (2) = 6
"Beran's two-fold message is especially grim. My healing abilities are unlikely to help him if he's got shadow spider venom pumping through his system after running to bring the message. We need to get him better help, now. Anyone know the closest useful help?"

| Aeddan | 
 
	
 
                
                
              
            
            Aeddan knows that time is of the essence for poor Beran. He orders, "Get me some water to clean the wound and I'll need some herbs for a poultice.
Heal: 4d6 + 1d12 ⇒ (1, 2, 5, 2) + (8) = 18 Using Herb-lore to find an antidote.

| DM Ragnarok | 
 
	
 
                
                
              
            
            Aeddan, you believe you can concoct an antidote, but not with the herbs at hand. The closest place to you that you are fairly sure would have such herbs on hand is Rhosgobel.
As you check over Beran, from out of the trees comes a group of humans. They are of mixed gender, but a woman with a prominent scar splitting her brow steps forward. By the arms and armor they are clad in, they are Woodmen, but they carry no sigil or emblem that would place them with a particular group of Woodmen, and you have not come across them in your travels. All of them are accompanied by a hound; not the equal of Aeddan's mighty canine, but still looking as though they are trained for combat.
The woman speaks, her voice gravelly.
"Aaaaaah. I see you have done me a service; that man is a thief. I would have you return him to me."

| Ayluin | 
 
	
 
                
                
              
            
            Insight: 2d6 + 1d12 ⇒ (3, 4) + (3) = 10
Ayluin sees nothing but notices Gori’s unease.
”Pray tell, what did this man steal?”
 
	
 
     
    