Olaus

Aeddan's page

72 posts. Alias of Chobo.


Race

Common Skills:
Awe 1 Inspire 1 Athletics 2 Travel 2 Stealth 3 Awareness 3 Insight 1 Search 2 Explore 3 Healing 4 Hunting 3 Song 3 Battle 2 Lore 1

Classes/Levels

Parry/Hope/End:
Parry 5 (7) Hope 14 (17) Endurance 25 (25)
Weapons:
Long-hafted axe damage: 5/7 edge: G injury: 18/20

About Aeddan

Culture: Woodman of Wilderland
Standard of Living: Fugal
Cultural Blessing: Woodcrafty
Calling: Warden
Shadow Weakness: Lure of Secrets
Traits:
.....Specialties: Herb-lore, Leechcraft, Shadow-lore
.....Distinctive Features: Elusive, Hardy

Woodcrafty- The Woodmen know the woods so well that they can put a name on every shade of green found in a forest. Wearing the proper raiment and adopting clever ploys suggested by the Brown Wizard, they can trick the eyes of others and use the many obstacles found in the woods to their advantage.
• When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.

Elusive- When you choose not to be seen, you can be as evasive as a fish in muddy waters.

Hardy- You can withstand long hours of toil and travel far without rest, or under extreme conditions.

Herb-lore- Whether used to identify a spice, a plant with curative properties or a blend of pipe-weed, herb-lore is a knowledge favoured by many races of Middle-earth. Among other uses, this Trait may prove helpful when cooking, or when preparing a healing salve.

Leechcraft - You are skilled, according to the tradition of your people, in the healing of wounds and sickness.

Shadow-lore You have recognised that there is a shadowy thread unifying most of what is malicious, dark and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is getting plainer as the time passes. Wardens, committed to opposing the Shadow at every turn, collect this knowledge wherever they can.

Body: 4 Heart: 5 Wits: 5
Body (favored): 5 Heart (favored): 7 Wits (favored): 8

Common Skills
Favored skills in Bold
BODY...................HEART....................WITS...............SKILL GROUP
Awe: 1...................... Inspire: 1 ............... Persuade: 0............... PERSONALITY......OOO
Athletics: 2................ Travel: 2 ................ Stealth: 3................... MOVEMENT...........OOO
Awareness: 3........... Insight: 1 ................ Search: 2................... PERCEPTION........OOO
Explore: 3................. Healing: 4 ............... Hunting: 3.................. SURVIVAL............OOO
Song: 3..................... Courtesy: 0 ............. Riddle: 1.................... CUSTOM.................OOO
Craft: 1..................... Battle: 2 .................. Lore: 1....................... VOCATION...........OOO

Weapon Skills
Long-hafted axe 3
Spear 1
Dagger 1
-Rewards-: Feathered Armor,
-Virtues-: Hound of Mirkwood, Staunching Song

Hound of Mirkwood- Your folk have always delighted in training great, long- jawed hounds, stronger than wolves. You have chosen a wolfhound of Wilderland to accompany you in your wanderings and the faithfulness of your hound reinforces your spirit.
Raise your maximum Hope score by 2 points.
But such trust comes at a price: a Hound of Mirkwood is a valorous and noble beast, always ready to take the side of his human companion during combat.
When you are engaged in battle, if an attack aimed at you produces an Eye Of Sauron result, the blow hits and automatically wounds the hound instead (in place of the effects of a normal hit). You may prevent this by taking the automatic wound yourself (you cannot roll for Protection). A wounded hound is put out of combat for the remainder of the scene, and will return at your side at the start of the next session only if you succeed in a Healing roll with a TN of 16. If you fail, the hound will not recover until the next Fellowship phase.
The training of a Hound of Mirkwood is an endeavour in itself; the teachings of Radagast have turned this craft into an art. When you first choose this Virtue, your hound learns to assist you with one Common skill as described under Support below, without paying the Experience point cost. You can train him to Support additional skills, as well as to assist you in combat, as a separate undertaking during later Fellowship phases, as follows:

Support
You can train your hound to assist you in one activity. A dog can be trained to support you when making any one of the following skill rolls: Awe, **Awareness**, **Explore**, or **Hunting**. It takes a Fellowship phase and one Experience point to teach your dog to complete an additional task.
When you are making a roll using one of the skills imparted to your dog, you may roll the Feat die twice, and keep the best result.

**Harass Enemy**
You may spend a Fellowship phase and two Experience points to teach your animal companion to harass your opponent when fighting at close quarters.
When you are fighting alongside your animal companion, your immediate adversary in close combat is always considered to be Weary.

Protect
You may spend a Fellowship phase and one Experience point to teach your hound to steadfastly defend you when you withdraw to attack your enemies with a ranged weapon.
If you want to fight in a rearward stance, your dog protects you, counting as a companion fighting in a close combat stance (so that you need only another companion in close combat). Additionally, you are allowed to choose a rearward stance even if the total number of enemies is more than twice the number of companions (up to three times) - see Combat at page 156).

Staunching Song
This song has been taught to the worthiest members of your clan since your people first descended along the banks of the Great River. Its tune echoes Elven songs from a time of war and weapons, and its precious knowledge has been passed with great care from one generation to the next. Singing its words over a wound can reduce the loss of a warrior’s life-blood to a trickle, letting it flow back to the heart.
At the end of a fight you may roll Song against TN 14. On a successful roll, you recover a number of additional Endurance points equal to your Wisdom rating, twice your Wisdom rating if the roll was a great success, or three times your Wisdom rating if the roll was an extraordinary success. Additionally, your injury is considered to have been treated successfully (see Chapter Four: Life and Death). You may spend a point of Hope to do the same for another member of your Company.

Cloak of the Wilds
You have found a wondrous set of furs, so covering that they protect you better than much armor. These furs were wielded by some of the legendary Rangers in times past when they fought side by side with the Woodmen to tame Rhovanion. It only encumbers you as much as a Leather Shirt, while it protects you as a coat of mail would (Encumbrance 2; Armor 3d).
*Ancient Close-Fitting (adds +3 to the Protection Rating; also, if your Valour is more than 4, once per encounter a Piercing Blow against you misses).
*a Blessing to Stealth (+3).

Gear
Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
Dagger damage: 3 edge: G injury: 12 enc: 0

Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 8 Fatigue from Travel: 0 Total Fatigue: 8
Hope: 17 Starting Hope: 17
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armor: Cloak of the Wilds Encumbrance: 2 Protection: 3d+3
Parry: 5 Shield: Shield Encumbrance: 3 Parry Modifier: +2
Wisdom: 3 Valor: 3
Total Experience: 28
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 3

XP 3

AP 11

Teasure 31 (plus 6 when he arrives at Lake Town)

Starting:

Awe: 0...................... Inspire: 1 ............... Persuade: 0............... PERSONALITY......OOO
Athletics: 2................ Travel: 0 ................ Stealth: 2................... MOVEMENT...........OOO
Awareness: 2........... Insight: 0 ................ Search: 0................... PERCEPTION........OOO
Explore: 3................. ]Healing[/ooc]: 3 ............... Hunting: 2.................. SURVIVAL............OOO
Song: 1..................... Courtesy: 0 ............. Riddle: 1.................... CUSTOM.................OOO
Craft: 1..................... Battle: 1 .................. Lore: 0....................... VOCATION...........OOO
Weapon Skills
Long-hafted axe 2
Spear 1
Dagger 1
-Rewards-:
-Virtues-: Hound of Mirkwood

Creation +8:

Awe: 1...................... Inspire: 1 ............... Persuade: 0............... PERSONALITY......OOO
Athletics: 2................ Travel: 2 ................ Stealth: 3................... MOVEMENT...........OOO
Awareness: 3........... Insight: 0 ................ Search: 0................... PERCEPTION........OOO
Explore: 3................. Healing: 3 ............... Hunting: 2.................. SURVIVAL............OOO
Song: 3..................... Courtesy: 0 ............. Riddle: 1.................... CUSTOM.................OOO
Craft: 1..................... Battle: 2 .................. Lore: 1....................... VOCATION...........OOO
Weapon Skills
Long-hafted axe 2
Spear 1
Dagger 1
-Rewards-:
-Virtues-: Hound of Mirkwood

+34AP & +26XP:

Awe: 1...................... Inspire: 1 ............... Persuade: 0............... PERSONALITY......OOO
Athletics: 2................ Travel: 2 ................ Stealth: 3................... MOVEMENT...........OOO
Awareness: 3........... Insight: 1 ................ Search: 2................... PERCEPTION........OOO
Explore: 3................. Healing: 4 ............... Hunting: 3.................. SURVIVAL............OOO
Song: 3..................... Courtesy: 0 ............. Riddle: 1.................... CUSTOM.................OOO
Craft: 1..................... Battle: 2 .................. Lore: 1....................... VOCATION...........OOO
Weapon Skills
Long-hafted axe 3
Spear 1
Dagger 1
-Rewards-: Feathered Armor, Bearded axe
-Virtues-: Hound of Mirkwood, Staunching Song
XP Spent
Long hafted axe raised to 3 (cost 6 points)
Wisdom raised to 3 (Cost 6 points)
Valor Raised to 3 (cost 10 points [6+4])
Hound Harass Enemy (Cost 2)
Hound Explore (cost 1)
Left over 1
AP Spent
Healing raised to 4 (12 points)
Hunting raised to 3 (9 points)
Search raised to 2 (9 points [3+6])
Insight raised to 1 (4 points)