The life of a goblin (Inactive)

Game Master Belac93

The life story of several goblins.


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Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.

Thanks for the invite. Looking forward to the fun }:)


Male NE goblin commoner 1 | HP: 4/9 (3)| AC: 15 (15 Tch, 12 Fl) | CMB: -4, CMD: 9 | F: +1, R: +3, W: +0 | Init: +3 | Perc: +6, SM +0 | Speed 20ft.; Climb 5ft. | Laugher Points: 1 | Active conditions: none.

Sweet!


Female Goblin Swashbuckler (Inspired Blade) 1 | HP 11/11 | AC 18, touch 15, Flat-footed 13 | CMB +0 | CMD 13 | Fort +1, Ref +6, Will +0 | Perception +4 | Init. +4

Excellent! This should be fun.


Ulk the Bouncy wrote:
He then turned left and yelled. "IT BE GREAT FLIGHT, PUCK! IF NOT TREE, I BE FLYING OUT!"

Who is Puck? Do you want him to be an NPC, or is Ulk just insane?


Male NE goblin commoner 1 | HP: 4/9 (3)| AC: 15 (15 Tch, 12 Fl) | CMB: -4, CMD: 9 | F: +1, R: +3, W: +0 | Init: +3 | Perc: +6, SM +0 | Speed 20ft.; Climb 5ft. | Laugher Points: 1 | Active conditions: none.

A NPC! He could be a little gobbo fan of Ulk's incredibly amazing flight abilities!

A flight assistant... like Private from the Penguins of Madagascar.


Alright. He'll be an ally. I made the stats for baby goblins, but he'll be too cowardly to fight. But still helpful for flying.


Gip is here, to save the daaaaaay.


I'm going to give Mags and Bitey until tomorrow to post on gameplay and then I'll move along the scene.


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.

Hope I took the right "Tiny" Template I just took the one that happens from reduce person spell from Small->Tiny. But it looks like it only effects reach, space, carry amount and a str minus. seeing how we don't get any other benefits from being tiny


It pretty much doubles all the effects of being small, plus it adds all the stuff you just said.


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.

Fixed my stat block wasn't using all the bonuses from Tiny size properly


male Baby Goblin Warrior 1 | HP (12/12) | AC/Touch/Flat 14/14/12 | Fort/Ref/Will +4/+2/-2 | Init +2 | Percep -2
Torch - the flame singer wrote:
Fixed my stat block wasn't using all the bonuses from Tiny size properly

Oh! Thanks for the reminder!


The best part is I'm not even sorry.


Everybody, thegreenteagamer, who was going to join the game originally but felt that it was too much, wants to join this game as a rogue. I thought he could be the cooks son. Hopefully thats ok with everyone.


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.

Welcome more goblins the better I say


Goblin (AC: 16 [T: 15 FF: 11] | HP: 9/9 (0NL) | F+1, R+5, W-1) | Init: +5 | Perc: +3, Darkvision 60’)

I think that was an appropriate entrance. :-)


if only we had detect magic/class features now XD


Goblin (AC: 16 [T: 15 FF: 11] | HP: 9/9 (0NL) | F+1, R+5, W-1) | Init: +5 | Perc: +3, Darkvision 60’)

Well, the adept ahould have it, no?


Good point.


Gip it getting all the high rolls
Gonna grow up and eat some scrolls!
Who cares if the words are rlongshank souls?

It's not tragic, taste like magic! ^^


Female Goblin Swashbuckler (Inspired Blade) 1 | HP 11/11 | AC 18, touch 15, Flat-footed 13 | CMB +0 | CMD 13 | Fort +1, Ref +6, Will +0 | Perception +4 | Init. +4

I'm sorry, I'm going to have to bow out of this game.


Sad to see you go spooky.
Bitey and Gip, could you please put your AC in your signature?


Sure thing. I'll do that when I get home. Merry Christmas!


male Baby Goblin Warrior 1 | HP (12/12) | AC/Touch/Flat 14/14/12 | Fort/Ref/Will +4/+2/-2 | Init +2 | Percep -2

I added traits Goblin Foolhardiness (race) and Reckless (combat)


Goblin (AC: 16 [T: 15 FF: 11] | HP: 9/9 (0NL) | F+1, R+5, W-1) | Init: +5 | Perc: +3, Darkvision 60’)

I thought we're only supposed to have one trait until we get the PC levels.


male Baby Goblin Warrior 1 | HP (12/12) | AC/Touch/Flat 14/14/12 | Fort/Ref/Will +4/+2/-2 | Init +2 | Percep -2

Ah yes, i should clarify, Reckless it is for now. Foolhardiness for PC class level 1.


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.

Will be out of town till Sunday night will post then


Torch - the flame singer wrote:

Will be out of town till Sunday night will post then

Ok, thanks for telling. I'll bot you if we do anything important before then.


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.
Belac93 wrote:
Torch and Bitey, you each gain your respective 1st level rages.

added to stat block


I will give Gip a few more days to post until I look for another player.


My apologies for the delays. I haven't felt well the last few days.


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.
Ked wrote:
Hey, do we have Torch's rage song? Because his, unlike biteys, is half as strong but affects all...if so that's +1 damage

Just activated it on my turn so it should effect you if you choose to take it.


Goblin (AC: 16 [T: 15 FF: 11] | HP: 9/9 (0NL) | F+1, R+5, W-1) | Init: +5 | Perc: +3, Darkvision 60’)

Totally would have, :-)


Spellcasting and arcane bond can't really be picked. No spellbook, and Spell Sage replaces arcane bond.

Eyes it is.


Goblin (AC: 16 [T: 15 FF: 11] | HP: 9/9 (0NL) | F+1, R+5, W-1) | Init: +5 | Perc: +3, Darkvision 60’)

I'll take sneak stab if that's okay It's the dagger master's sneak attack. I am planning on dagger master and scout archetypes for unchained rogue.


Gip wrote:

Spellcasting and arcane bond can't really be picked. No spellbook, and Spell Sage replaces arcane bond.

Eyes it is.

I would let you find spellbook if you want.

Ked wrote:
I'll take sneak stab if that's okay It's the dagger master's sneak attack. I am planning on dagger master and scout archetypes for unchained rogue.

Thats totally fine.


Male NE goblin commoner 1 | HP: 4/9 (3)| AC: 15 (15 Tch, 12 Fl) | CMB: -4, CMD: 9 | F: +1, R: +3, W: +0 | Init: +3 | Perc: +6, SM +0 | Speed 20ft.; Climb 5ft. | Laugher Points: 1 | Active conditions: none.

Ulk will take the bombs!

About the mentioned martial weapon proficiency, probably from the grenadier archetype, could it be swapped for an exotic weapon instead?

The problem is that there is no weapon that Ulk could effectively use: his low Str means all melee weapons will be at negative chance of hitting and a crossbow (simple weapon) would be better than the bows and thrown weapons for the same reason...

If allowed, Ulk would take one of the following: bola, flask thrower, launching crossbow, net, snag net.


Sure, thats fine.


If Gip can find a good picture book and some paints, berries, etc, I'll take spellcasting.


Gip, the spellbook has whatever spells you want as though you were a 1st level wizard.


I'm assuming everybody is sleeping off new years. Happy 2016 everyone!


Gip, you can choose your spells while you are up there.


I know, sorry for the delay. Again. New Years and a late Saturday screwed me up a bit.


Next round. Everyone who is not fighting can describe what you do. I'm going to assume that Bitey is still dragging the bodies, Gip is studying his book, and Ulk is screaming and running. You will have ran past Bitey by now, and will get past Gip in 2 more, Fleck in another 2 after that, and you will be out of the camp in 20 more, and then you will collapse. Goblin babies are not meant for running :)


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.
Belac93 wrote:
By the way, who has that dogslicer from earlier?[/ooc]

I did loot that "Magic" Dagger? from before


Male CE goblin commoner 1 | HP 6/10 | AC 12, FF 12, T 12 | CMB: -2 CBD: 8| F 2, R 0, W -1 (+4 vs Catching Fire)| Init +0 | Per +4 Active conditions: none.

*poke


Sorry, been feeling unwell. I'm gonna just say you know what the dagger does. It's a +1 animal bane.
If you guys want to loot or anything before finding Fleck, please tell me.


Really? Wow, those dogs and horses are in for it now!


I forgot, laughter point for Ked.

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