About Torch - the flame singerTorch – the Flame holder
==DEFENSE==
==OFFENSE==
Supernatural Abilities
==STATISTICS==
=====Traits=====:
Rude Songs: Providing an opponent can hear and understand you, the lyrics of your songs are so personally insulting that you gain a +2 trait bonus on all Perform (Song) checks. Perform is always a class skill for you =====Feats=====:
Commoner Bonus Feat – Fire Hand (Combat, Goblin) Born with a torch in your hand, you have a gift with anything that burns. Prerequisites: Goblin. Benefit: You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage. 1st – Burn! Burn! Burn! (Goblin)
=====Skills=====:
Commoner 2+INT (+1) = (3), Favored Bonus +1, total (4) *Climb: *Craft Disable Device +1 (1+0) *Handel Animal: Intimidate: +0 (1-1) Perception: +4 (1-1+4) *Perform (Sing): +7/+5 (1+3+1+2) Stealth 4 (0+0+4) Languages Goblin, Common Armor check penalty (+0)
=====Class features=====:
Raging Song (Su): A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day. Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard’s bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces (Pathfinder RPG Ultimate Magic 21). A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs. If a raging song affects allies, when the skald begins a raging song and at the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first. At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead. Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features. Gear:
Gear Dagger (Small) +1 Animal Bane Torches (9) Flint and steel Carry Weight
Wealth
Goblin Racial traits: - **Took some substitutions from ARG
Goblin Racial Traits Standard Racial Traits •Ability Score Racial Traits: Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma. •Type: Goblins are humanoids with the goblinoid subtype. •Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. •Base Speed: Goblins are fast for their size, and have a base speed of 30 feet. **Over-Sized Ears while goblins' ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces skilled. •Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. See the Linguistics skill page for more information about these languages. •Darkvision: Goblins see perfectly in the dark up to 60 feet. Campaign Additions:
laughter points. (0) Each laughter point can be spent to gain a +5 bonus to one roll, after you have seen the result. Baby goblins have the following changes from normal goblins.
Tiny sized
Description:
A goblin with a fine ear for music and songs, that rile up the other goblins into a frenzy. Concept:
Will be taking Skuld when Core classes are unlocked History:
While his other caged siblings were busy playing with each other, Torch always looked at the fire. It was from this that he sang his first song. Fire Burns and fire spreads, may my songs fill you with dread. This seemed to tame the other young goblins to leave him alone. Another time was when a few of his “Siblings” found the entertainment in hurting the smaller goblins. He was inspired to sing again Your flesh will bleed your bones will crack, But all I see is another snack. This seemed to Rile up the other in a frenzy almost clearing out the other cages in their bloodlust. The older gobbling found it wise to let him practice his songs only when he was away from the more influential goblins . |