The Library (Inactive)

Game Master nate lange

Throne room map


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INACTIVE PC ALIAS

Jacomo bows to Igmutanka and gestures at the stairs, then follows after him.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy, yeah, what else

Accepting Jacomo's invitation, Igmutanka walks up the stairs. Even after all the noise, he can't help but trying to be sneaky, just in case.

Sneaky: 1d20 + 15 ⇒ (19) + 15 = 34


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight looks to his comrades pointing to his own mouth and shaking his head.


INACTIVE PC ALIAS

Stealthy Party

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30


map of Sandpoint | current map

Unstealthy party:
I believe WK2 was trying to indicate that he shouldn't be the one to talk to whoever is crying... that leaves Ari or Rin who hasn't posted in a while or responded to my PM... So, Ari either start talking or propose another course of action. Or, WK2 can feel free to try talking or ignore the sound and keep moving?

Stealthy party:
The stairs open up into another hallway that mirrors the one below. On the left side there are six doorways. The first four lead into small humble bedrooms. The fifth opens into a larger and slightly nicer room. The sixth door is the only one that is closed and it appears to be locked. Just beyond the final door, the hall turns to the left and runs nearly the full width of the inner keep with windows to the right and a bare wall to the left before ending at a rather plain looking door.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy

-I think we should turn back, we've got several options and, after all, we're not stealthy anymore since we 'picked' the other door.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Feeling a little apprehensive, Ariok moves forward quietly until he can see the source of the crying.
Softly, he says "There is no cause for tears that Desna cannot comfort. My name is Ariok, I am a humble follower of goodness and light and I will not hurt you."


INACTIVE PC ALIAS

"I shall be more than happy to turn back if that is your wish, though I would prefer to do so after we have determined whether anything can be gleaned from the rooms open to us," Jacomo whispers. He then steps into the larger and slightly nicer room to have a look.

Behind the Scene:
Perception: 1d20 ⇒ 3
Nothing to see here, folks, just move along....


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Alright, I'll have a look...

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


map of Sandpoint | current map

Unstealthy party:
As Ari comes around the kitchen island he discovers a frightened looking elderly human woman with her arms wrapped around a crying girl in her twenties. Both are wearing simple linen dresses with aprons. The elderly woman looks him up and down with some concern. "Is tha' some kinda armor yer wearin'? You here to free us?" she asks in a whisper.

Stealthy party:
These rooms have been searched before... clothes are heaped in the bottoms of closets and most of the drawers are partly ajar. From the belongings in the rooms it seems that these are servants' quarters; the small rooms seem to be for maids and footmen, the larger room Jacomo searched likely is the Lady's maid's and, while most of this is lost on Igmutanka, the juggler reasons that the locked room is probably the butler's. There does not seem to be anything of value in any of the rooms beyond the balled up formal uniforms the staff was expected to wear.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Pardon my appearance, ladies, I seem to be a little out of place. If you need freeing, I will lend what assistance I can. But first, perhaps, you can be a help to us? Please tell me what you know of this keep and its surroundings."


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight bows, "Greetings I am White Knight Two, it is a Arik says, we have dealt with the Chimera, for now, but need to find some means of permanently slaying the creature. It spoke of a "Bane Metal" I do not suppose you would know what that might be? Failing that any information you could provide about what happened here would be appreciated."


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy

-Arite, shall we go back, then?


map of Sandpoint | current map

unstealthy party:
"Dealt with it?!?" the older woman sobs, "it can't be dealt with... the king's guard dealt with it when it got here. It killed half of 'em before they stopped it 'n' minutes later it was up 'n' fighting again! When they killed it again they built a big fire and burnt it up. In the morning it climbed outta the ashes 'n' finished them off..."

The women falls silent for a moment as tears roll down her face. "That was months ago. It's killed 'n' eaten anyone that stood up to it. Rickard 'n' a few other nasty men swore t'serve it as the new king. They stole all the gold in the city 'n' then rounded everyone up and brought 'em b'fore that thing. What few as could bring gifts it liked were allowed to stay in their homes where they're hiding or else have run off; the rest were all crammed into the dungeons where most of 'em still are."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Can you take us to these dungeons? Or tell us how to get there? Someone there may know more useful information, and if the creature is as tyranical as you say, no further harm can come from trying."

If we have reached our 1 minute mark, I will try diplomacy to comfort her and give her some hope
diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23


INACTIVE PC ALIAS

Stealthy

"If that is your wish, Igmutanka, we can return." Jacomo follows Igmutanka's lead.


map of Sandpoint | current map

Igmutanka- where exactly are you going and what, if anything, are you doing on the way?

Unstealthy party:
The women do seem calmed somewhat by Ari's words, and definitely more trusting of him. "Please, no," the younger woman whimpers.

"There're guards in there to make sure no one escapes," the old woman explains, "some of Rickard's goons. They... well, they've done unspeakable things to some of the younger women. Please let us stay here. It's easy to get to the dungeon: go through that door behind ya on the otherside of the hall where ya came in; follow the corridor; there's a door at the end that opens into the dungeon. They always leave those doors open so we can bring over food- meals fit fer the King fer them 'n' porridge fer everyone else."


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Well, I'd say we go back till we reunite with the others and share info.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"It may be prudent to enlist the help of the others before we confront those guards." Ari says, looking to White Knight.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

White Knight nods, "Agreed, I think we should also check on Pawn before we do so - though I sense no apprehension, more glee."

Heading back up with a nod to the women he seeks Igmutanka and Jacamo and finds them retracing their steps.

"We have guards below who have been cooperating with the beast. Apparently it has been in this position several times, and even burned on pyres, but has always come back. We must hope for some imformation below, from either these guards or their prisoners."


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Cuursed Manitou...- says Igmutanka when they finally rejoin. -We must find what is this 'bane metal' it talked about, and whether there's some in here.


map of Sandpoint | current map

As Igmutanka and Jacomo make their way down the other hallway, passed the large dining room, they hear footsteps approaching. Bracing themselves for a potential altercation, they're relieved to discover it is Ariok, Rin, and the Knight.


INACTIVE PC ALIAS

"Guards and prisoners? Why are the latter so disposed?" Jacomo walks as he talks, following the party back towards the dungeons. "Are they guilty of some crime? Or are these dungeons merely a larder for the Chimera, and the guards his butlers?"


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"The second I'm afraid, my good fellow. "
Ari says, disturbed by the recent history of this place.
"It seems the beast has parlayed it's durability into rulership of this domain. Collecting evil men and oppressing those who oppose him along the way."


INACTIVE PC ALIAS

The clown frowns and nods. "I see. These men can be no greater challenge than was their master; let us pay unto them the wages of their tyranny."


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"I am glad to hear you say such. For the desire of my heart is to see justice done, but my physical form is lacking in the dispensation."


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-By the way- says Igmutanka while looking around in suspicion, -We should check how your little friend is faring, just in case.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

"Agreed, Pawn VIII does seem a touch... Excitable, checking up on him would seem prudent," White Knight concedes leading the way back into the great hall to check how his familiar fares.


map of Sandpoint | current map

Looking into the throne room, the Chimera is clearly well under control. Pawn does, however, seem less in control as he taunts the corpse and periodically stabs it.

Rin's face goes pale at the bloody scene. "I'm going to go see if I can do anything for those women," she mutters before hurrying off.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

"Well, shall we go see if we can give some bad men a bad day? Ariok says to those who remain.


INACTIVE PC ALIAS

"Let's."

Jacomo follows the others' lead to the dungeon.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-So- Igmutanka whispers, -what's the plan then?

He produces a small straw from somewhere and starts chewing it.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

We all traval slowly toward the dungeon. Stopping if we hear voices that are not ours.

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