The Library (Inactive)

Game Master nate lange

Throne room map


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map of Sandpoint | current map

you can take perform:bafoonery to cover all of that if you like


INACTIVE PC ALIAS

Nah, I'd like to keep Perform: Act for the pantomime. I just find it odd that they basically chose to include a completely separate skill in the description of another.

RPG Superstar 2012 Top 32

i'll read the descriptions more thoroughly when i have time and let you know if you can get away with just act.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

I think play at this level is very difficult without a map. I have one made up that fits the information I have if that helps, and can just pop it up on google slides?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Possible Map?


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

wow. nice map

RPG Superstar 2012 Top 32

That's a great map, thank you! The only thing I would change is that the room is about 15' longer (moving the door to right behind all of you instead of right in front of you). That and some movement- Rin should be as far forward as WK2, and Jacomo in front of her).


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

You should all be able to move the pieces, so please adjust as appropriate. I'll take a crack at editing the map.

Not sure why the door would be behind us though? Nobody entered as far as I am aware? And I think White Knight is to the fore? Currently working on what we were told about the Chimera being 50 feet away when we opened the door.

MAP

It should be editable, so you can make notes on the map using text boxes, etc.

RPG Superstar 2012 Top 32

Nobody expressed any caution regarding the door so I assumed you kept moving until the chimera came into view (60' darkvision can't see it from outside the door). I apologize if that was too presumptive.

RPG Superstar 2012 Top 32

Sorry for the delay... I've been trying to figure out how to rule on WK2's turn... I like to reward creative ideas in combat (and people doing cool/heroic stuff), but I also want to balance that with reasonable adherence to the rules. In this case I like the ballsy jump attack (which is why I let it slide), and the idea of using the quick runners shirt to tumble away is clever but I feel like it's too much. If you were to land and then activate it you could move out of full attack range but I'm going to have to rule against you activating mid-air; the jump attack was already really straining the rules and letting you do something else, even a swift action, during that action is too much. If you want to go through with the jump attack the AoO is the cost of your heroics. If you'd like to change to a more conservative action go ahead, or if you want to use your shirt to retreat from it after the AoO that's fine, or you could keep your original action (like someone who literally cannot feel fear).


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Well given that choice I would attack and take the aoo. I had thought using the Quick Runners Shirt was a pretty elegant solution though, you referenced that I would need to spring attack for it to work and that is the effect using the shirt has.

Swift actions take the same amount of time as free actions, which is to say virtually none and specifically

PFSRD wrote:
"without effecting you ability to perform other actions"

its like shouting. I can certainly jump up and hit a tree branch with a stick shouting "blah!" as I do so, and if I were to stat myself as a PF character I would not be 7th level, nor would I have spring attack.

Also this is not a case of a player doing something to seek advantage, but using the only viable tactic at their disposal. The fall is not a trick, and the expenditure of the shirts once a day ability is not an insignificant loss.

That said its not a big deal at all, and I won't be complaining if I take an aoo. I will also say that I am always happy for a GM to prioritize speed over decisions that effect my character, my usual rule as a GM and player being the only thing that really justifies serious rules lawyering is character death.

RPG Superstar 2012 Top 32

I will typically make judgments more quickly. I felt like I had to think more carefully about this one because it was the first of the campaign and will set a precedent.

rationale of my ruling:
the difference between spring attack and the quick runners shirt is that the shirt doesn't allow you to interrupt another action... Spring attack lets you take an attack during your move, so you can do whatever you could in a move and interrupt it with one attack; the shirt lets you take an extra move action but not to interrupt an action so you have to completely finish one action before taking that one. I'm pretty liberal about allowing swift actions during a full attack, but like I said I'm already bending the rules once here so doing it a second time seems like too much. Plus, on a practical level, the AoO seems like a good way to offset letting you get away the jump attack.

Just to be certain- are you going back to the original action (leaving you next to but below the creature) or using the shirt to tumble away after?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

If allowed to use the shirt I will, if not I will eat the aoo, but using the shirt would be my preference - Chimeras are big and scary!

RPG Superstar 2012 Top 32

You're going to take an AoO either way. You can use the shirt to move away so that it can't full attack you on its turn (unless it has pounce and can charge you).


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Take the aoo and move away.

Because I am an irascible cuss who cannot resist arguing when he thinks he is right:
But I think the rules are pretty clear.

PFSRD wrote:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

So I specifically should be able to activate the shirt directly after my attack action and be able to tumble.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

hey all- i'm having surgery tomorrow. its a minimally invasive procedure to fix some problems with my septum and sinuses. the upside is that i'll have a lot more down time over the next week or so (so i'll likely be posting a bit more); the downside is that I'll be super high on prescription painkillers, so i apologize in advance if any of my posts are nonsense.

my last statement on this ruling:
As you point out, "You can perform one swift action per turn without affecting your ability to perform other actions." Normally, you cannot interrupt one action with another; swift actions specifically do not affect your ability to perform other actions; ergo- they do not affect your inability to interrupt an action. Immediate actions do allow you to interrupt an action, and immediate actions that can be used on your own turn exist for/because of weird cases like this one. If activating the shirt was an immediate action I would have ruled in your favor; as a swift action you have to finish your previous action first. In this case, I'm counting the jump attack (including the 5' fall afterwards) as one action.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Good luck! :)


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Good luck with the surgery, sure it will be fine :)

RPG Superstar 2012 Top 32

Sorry for the delay... Drugs are making posting harder than I hoped. I think I'm acclimating and hope to post relatively soon...


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Drugs? Man, share! :P

Hope it went everything ok.

RPG Superstar 2012 Top 32

Apparently I'm not acclimating as much as having moments of lucidity... But at least I found my dvd of the seminal classic UHF. Twinkie-wiener sandwiches!


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Please, enjoy UHF responsibly.

RPG Superstar 2012 Top 32

apologies (again) for the delay. my moments of lucidity are getting longer and more predictable. I'm hopeful that we can get pretty much back on track now...


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Hope the recovery is quick!


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

+1. Hopefully Pawn just grounded, or near grounded, the Chimera, but going to wait on the official result before posting White Knight's action.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

@DM Nate any chance you could put the Map link in your profiles class line? That way it is always fairly close to hand, some people also link to the top of the thread, but I tend to think class line is closer at hand - especially for those on mobiles. Plus I keep forgetting to post it! MAP

RPG Superstar 2012 Top 32

I did add it to the campaign info, so it's at the top of every page... I was trying to avoid adding it to my info line because that will be confusing for the folks in the other games I GM...

Let's try it for a bit with the link in the campaign info and if we're still having trouble we'll try something else?


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

A good point, yes that works nicely thanks :)


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Could someone map savvy please re add me to the map. I seem to have vanished


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

I cannot at the moment as I am on my tablet, but if you copy your avatar you should just be able to paste it onto the map. Otherwise I will add when I get back to my desktop :)

RPG Superstar 2012 Top 32

I think part of the confusion came from my use of a fairly obscure rule... A full round action can be performed by using your standard action in two consecutive rounds. That's what the chimera did- it moved and started summoning in round 2 and finished the summon and moved again in round 3.

I think part of the confusion is also stemming from the way I'm lumping together the initiative blocks... Technically, it should be:
Block 1: all PCs but Igmutanka
Block 2: chimera
Block 3: Igmutanka
For the sake of expedience I trimmed it down to 2 blocks after the first round by lumping together b3 round 1 with b1 round 2. While faster, this seems to be consistently causing confusion so I'll go back to separating them after the Chimera's next turn.


HP: 39/51 | AC 20 (touch 14, flat-footed 17) | CMD 16 | Fort +7, Ref +6, Will +6 (+2 vs enchants) | Speed 30' | Sense Motive +13; Perception +13 (low-light vision, darkvision) | Initiative +3 | Divination 6/6; Evocation 5/6; Illusion 6/6 | Active Effects: third eye (+3/+1), intense focus (+3), distortion (20%)

Sorry about not posting. I thought where I was going would have either wifi or reception. It had neither. I'm just getting home now but I need a nap. Once I'm up I'll catch up and post.

RPG Superstar 2012 Top 32

Well, I can't hardly complain after falling behind a few days after surgery. I'll try to keep an eye out for your post and hopefully get the chimera's next turn up quickly afterwards.


INACTIVE PC ALIAS

As I understand it we're currently in Round 3, first initiative block. If I'm mistaken and we're in Round 4, please let me know.


HP: 39/51 | AC 20 (touch 14, flat-footed 17) | CMD 16 | Fort +7, Ref +6, Will +6 (+2 vs enchants) | Speed 30' | Sense Motive +13; Perception +13 (low-light vision, darkvision) | Initiative +3 | Divination 6/6; Evocation 5/6; Illusion 6/6 | Active Effects: third eye (+3/+1), intense focus (+3), distortion (20%)

And my nap turned into sleep. Putting together a post now while I get ready for work. Cheers to water resistant phones!


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Are you including bless Rin? Might tip it over the edge for a large creatures touch AC.


HP: 39/51 | AC 20 (touch 14, flat-footed 17) | CMD 16 | Fort +7, Ref +6, Will +6 (+2 vs enchants) | Speed 30' | Sense Motive +13; Perception +13 (low-light vision, darkvision) | Initiative +3 | Divination 6/6; Evocation 5/6; Illusion 6/6 | Active Effects: third eye (+3/+1), intense focus (+3), distortion (20%)

I forgot to add it. So +1 to that roll.


INACTIVE PC ALIAS

My apologies, but I moved the dire boar on the map when attempting to move Jacomo; I moved it back to where I believe it should be, though it may have also been directly adjacent to WKII.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Yes I think it was adjacent to me, moved it there - it is "large long" so would not have reach.

RPG Superstar 2012 Top 32

That's correct WK2, thanks

RPG Superstar 2012 Top 32

i just realized i wrote something in an earlier post that may cause some confusion... i wrote "it has DR/magic" to address the question about Pawn's DR, but had previously stated that WK2's (magic) weapon didn't do full damage and just wrote that neither did Jacomo's (also magical) dagger.

In reality the creature has DR/magic and ??? (possibly whatever it referred to as 'bane-metal').


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka noticed. Igmutanka hopes the 'bane-metal' is one of the metals he had his axes made with.

It also sounds like a very Norwegian crying-metal style.

Edit: I think it's the chimera's turn, btw.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Did its AC go up between Jacomo's dagger which just hit on a 21 and WKs crit confirm roll of 22 and Igmutanka's 21 to hit? There does not seem to be any mention of spellcasting?

RPG Superstar 2012 Top 32

I forgot it had mage armor on when Jacomo attacked. The attack didn't do enough damage for me to feel like I needed to retcon it so I just let it slide.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

Ah, fair enough, dang was hoping the error went the other way!


INACTIVE PC ALIAS
Ariok Birch wrote:
I don't think Jacomo meant that he intended to finish it off, merely that he possesses no special skill in keeping it subdued.

That was indeed my intended meaning; Jacomo is as likely to kill it as not.

Ariok Birch wrote:
Ari moves behind Rin and attempts to cast cute light wounds on his blurry companion.

I just wanted to get this on record before you possibly correct it; I think cute light wounds may be my new favorite spell.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

haha! Classic Ari!
Rin must be cute, I'm all flustered.


male aasimar Cleric 7 HP:65/65, AC:21,Init:+5, Percept:+15, Fort:8, Ref:5, Will:9, channel energy 4/6, bit of luck 1/1, good fortune 5/6

Cute Light Wounds

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless)

When laying your hand upon a living creature, you channel positive energy that causes 1d8 points of damage +1 point per caster level (maximum +5)to rearrange itself into puppy faces and rainbows, causing all affected damage to be more pleasing to look at.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Sorry guys, Saturdays are always busy, gf comes on visit. Will post something later tonight.


HP: 14 Temp 65/65 | AC 25 ( 21 touch, 15 flat-footed) | CMD 25 | Fort 8, Ref 8, Will 6 | Speed 30' | Sense Motive 0; Perception +12 (Darkvision & Low Light Vision 60') | Initiative +16 | Arcane Pool 5/8 | Active Effects: Mage Armor

How big and heavy do those thrones look GM? Would it be possible to dump them on top of the chimera to sort of pin it down?

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