
White Knight II |

I think play at this level is very difficult without a map. I have one made up that fits the information I have if that helps, and can just pop it up on google slides?

White Knight II |

White Knight II |

You should all be able to move the pieces, so please adjust as appropriate. I'll take a crack at editing the map.
Not sure why the door would be behind us though? Nobody entered as far as I am aware? And I think White Knight is to the fore? Currently working on what we were told about the Chimera being 50 feet away when we opened the door.
It should be editable, so you can make notes on the map using text boxes, etc.

nate lange RPG Superstar 2012 Top 32 |

Sorry for the delay... I've been trying to figure out how to rule on WK2's turn... I like to reward creative ideas in combat (and people doing cool/heroic stuff), but I also want to balance that with reasonable adherence to the rules. In this case I like the ballsy jump attack (which is why I let it slide), and the idea of using the quick runners shirt to tumble away is clever but I feel like it's too much. If you were to land and then activate it you could move out of full attack range but I'm going to have to rule against you activating mid-air; the jump attack was already really straining the rules and letting you do something else, even a swift action, during that action is too much. If you want to go through with the jump attack the AoO is the cost of your heroics. If you'd like to change to a more conservative action go ahead, or if you want to use your shirt to retreat from it after the AoO that's fine, or you could keep your original action (like someone who literally cannot feel fear).

White Knight II |

Well given that choice I would attack and take the aoo. I had thought using the Quick Runners Shirt was a pretty elegant solution though, you referenced that I would need to spring attack for it to work and that is the effect using the shirt has.
Swift actions take the same amount of time as free actions, which is to say virtually none and specifically
"without effecting you ability to perform other actions"
its like shouting. I can certainly jump up and hit a tree branch with a stick shouting "blah!" as I do so, and if I were to stat myself as a PF character I would not be 7th level, nor would I have spring attack.
Also this is not a case of a player doing something to seek advantage, but using the only viable tactic at their disposal. The fall is not a trick, and the expenditure of the shirts once a day ability is not an insignificant loss.
That said its not a big deal at all, and I won't be complaining if I take an aoo. I will also say that I am always happy for a GM to prioritize speed over decisions that effect my character, my usual rule as a GM and player being the only thing that really justifies serious rules lawyering is character death.

nate lange RPG Superstar 2012 Top 32 |

I will typically make judgments more quickly. I felt like I had to think more carefully about this one because it was the first of the campaign and will set a precedent.
Just to be certain- are you going back to the original action (leaving you next to but below the creature) or using the shirt to tumble away after?

White Knight II |

If allowed to use the shirt I will, if not I will eat the aoo, but using the shirt would be my preference - Chimeras are big and scary!

White Knight II |

Take the aoo and move away.
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.
So I specifically should be able to activate the shirt directly after my attack action and be able to tumble.

nate lange RPG Superstar 2012 Top 32 |
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hey all- i'm having surgery tomorrow. its a minimally invasive procedure to fix some problems with my septum and sinuses. the upside is that i'll have a lot more down time over the next week or so (so i'll likely be posting a bit more); the downside is that I'll be super high on prescription painkillers, so i apologize in advance if any of my posts are nonsense.

White Knight II |

+1. Hopefully Pawn just grounded, or near grounded, the Chimera, but going to wait on the official result before posting White Knight's action.

White Knight II |

@DM Nate any chance you could put the Map link in your profiles class line? That way it is always fairly close to hand, some people also link to the top of the thread, but I tend to think class line is closer at hand - especially for those on mobiles. Plus I keep forgetting to post it! MAP

nate lange RPG Superstar 2012 Top 32 |

I did add it to the campaign info, so it's at the top of every page... I was trying to avoid adding it to my info line because that will be confusing for the folks in the other games I GM...
Let's try it for a bit with the link in the campaign info and if we're still having trouble we'll try something else?

White Knight II |

I cannot at the moment as I am on my tablet, but if you copy your avatar you should just be able to paste it onto the map. Otherwise I will add when I get back to my desktop :)

nate lange RPG Superstar 2012 Top 32 |

I think part of the confusion came from my use of a fairly obscure rule... A full round action can be performed by using your standard action in two consecutive rounds. That's what the chimera did- it moved and started summoning in round 2 and finished the summon and moved again in round 3.
I think part of the confusion is also stemming from the way I'm lumping together the initiative blocks... Technically, it should be:
Block 1: all PCs but Igmutanka
Block 2: chimera
Block 3: Igmutanka
For the sake of expedience I trimmed it down to 2 blocks after the first round by lumping together b3 round 1 with b1 round 2. While faster, this seems to be consistently causing confusion so I'll go back to separating them after the Chimera's next turn.

Rin Fizzlefuse |

Sorry about not posting. I thought where I was going would have either wifi or reception. It had neither. I'm just getting home now but I need a nap. Once I'm up I'll catch up and post.

Rin Fizzlefuse |

And my nap turned into sleep. Putting together a post now while I get ready for work. Cheers to water resistant phones!

White Knight II |

Are you including bless Rin? Might tip it over the edge for a large creatures touch AC.

Rin Fizzlefuse |

I forgot to add it. So +1 to that roll.

White Knight II |

Yes I think it was adjacent to me, moved it there - it is "large long" so would not have reach.

nate lange RPG Superstar 2012 Top 32 |

i just realized i wrote something in an earlier post that may cause some confusion... i wrote "it has DR/magic" to address the question about Pawn's DR, but had previously stated that WK2's (magic) weapon didn't do full damage and just wrote that neither did Jacomo's (also magical) dagger.
In reality the creature has DR/magic and ??? (possibly whatever it referred to as 'bane-metal').

Igmutanka Hanhepi |

Igmutanka noticed. Igmutanka hopes the 'bane-metal' is one of the metals he had his axes made with.
It also sounds like a very Norwegian crying-metal style.
Edit: I think it's the chimera's turn, btw.

White Knight II |

Did its AC go up between Jacomo's dagger which just hit on a 21 and WKs crit confirm roll of 22 and Igmutanka's 21 to hit? There does not seem to be any mention of spellcasting?

Jacomo Pagliacci |

I don't think Jacomo meant that he intended to finish it off, merely that he possesses no special skill in keeping it subdued.
That was indeed my intended meaning; Jacomo is as likely to kill it as not.
Ari moves behind Rin and attempts to cast cute light wounds on his blurry companion.
I just wanted to get this on record before you possibly correct it; I think cute light wounds may be my new favorite spell.

Ariok Birch |

Cute Light Wounds
School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless)
When laying your hand upon a living creature, you channel positive energy that causes 1d8 points of damage +1 point per caster level (maximum +5)to rearrange itself into puppy faces and rainbows, causing all affected damage to be more pleasing to look at.

White Knight II |

How big and heavy do those thrones look GM? Would it be possible to dump them on top of the chimera to sort of pin it down?