GM Netherfire |
When the four are within fifteen feet of the pinned man in the fog, they see wounds on the man and horse. Indeed, the young man is clad in very old armor and an iron helm. Dried dark blood is on his face and arms, and the horse's rib cage appears crushed and blackened on one side. He holds no weapon, and his arms push uselessly against the equine corpse that pins his lower half to the wet grass.
"Ent," he pants, in answer to Ajaxx's askance of his name. "Firko Ent of Clearwater."
The Ent family is among the oldest members of the town of Clearwater. Technically nobility, they are not rich, but not poor either, and their influence within the town and surrounding areas is known to those who are local to the King's Lake.
Although Firko may be acting independently, the Ent family has not officially taken up arms and rode to battle since before the beginning of High King Thadeus the Benevolent's rule, at least fifty years ago.
The young soldier's armor is very, very old, and yet it is well-preserved. The clue to its antiquity is the style of the craftsmanship -smiths have since developed finer tools and techniques that cut down on bulky joints; they also now use less iron in favor of stronger alloys such as steel. Wherever this young man acquired this armor, it was kept in like-new condition and is older than he is by three hundred years, probably more.
Quick' |
We need to level so I can get more knowledge...
Quick flashes an apologetic smile at Vylyra and heads back to the horses.
The only girl has to go back to the horses? :P I know you didn't mean it like that, but I have to mess with you. :P
GM Netherfire |
I hear you, Quick. Though sorcerers and fighters are not "skill heavy" classes...
Ajaxx and Vylyra lower themselves to push the horse up and off the man. But as they lean towards the horse, they suddenly find themselves falling through the dead mammal and onto cold wet grass!
The big man and half-elf can still see a ghostly outline of the horse that they presently lay in. But they, along with Henry and Quick, having just dismounted only moments ago, know that horses are normally quite solid. This non-horse must be some sort of figment, or illusion!
Firko Ent flops his arms and head back onto the grass.
"I give up. I'll probably die under this horse!" he wails dramatically.
Now that you are looking for it, Firko Ent's form does not cast a shadow. He is also some sort of figment, visible to the eye but not substantial to the touch.
Roll Spellcraft.
GM Netherfire |
"What?! You're leaving?" cries out Ent, before he realizes why. "I'm not a trap!" He calls after them.
If the man and the horse were figments cast by an illusionist, it is either a single spell that is fairly advanced, like Major Image, or a combination of simpler spells, such as Ventriloquism and Silent Image. The Ventriloquism spell would require the spellcaster to be close by.
Still, it seemed to the ranger that the figment's reactions were not delayed in the slightest, as might be the case with an illusion directed from a mage unseen. Something about the man and horse, while still insubstantial, seems a little too "real" to be a perfect example of illusory magic. Alas, if she had access to a simple Divination spell that aids in the Detection and identification of Magic, the oddity might make itself a little clearer.
Henry: 1d20 + 3 ⇒ (10) + 3 = 13
Quick: 1d20 + 5 ⇒ (5) + 5 = 10
Vylyra: 1d20 + 2 ⇒ (13) + 2 = 15
Ajaxx: 1d20 + 1 ⇒ (3) + 1 = 4
bison: 1d20 ⇒ 18
Ajaxx and Vylyra manage to get to their feet as Henry is already turning to bolt back to the horses. Among their shouting, no whistling arrows or ominous incantations from the fog join in the chaos. One terse chuff answers their alarm, and the three of them hear the thudding of heavy hooves.
Looking in that direction, a veritable mountain of shaggy brown fur bears down on them, with short curved horns sticking out of a big hairy head. The horns might be small, but there is a lot of animal behind them, and all of it is angrily barreling on toward the three of them. Soon the mist is thin enough to discern this as a male bison, particularly upset and territorial on this brisk morning.
The towering mass of fur and muscle thunders over the three as they try to make their escape.
Due to the Initiative rolls, I'm starting you guys with one move action away from Firko Ent. Henry, Ajaxx, and Vylyra have choices to make: you may make an Attack of Opportunity as the bison tramples you, but at a -4 penalty. Or, you may make a Reflex save DC 20 to halve 2d6 + 12 ⇒ (2, 1) + 12 = 15 damage. Choosing the AoO deals full damage to you. Presently, Vylyra is unarmed (but that does not completely preclude her AoO options). If you guys reach the fence on your next turn: it will take a Move action to climb over to the other side. No Climb checks. Mounting a horse is also a Move action.
You guys are up! DG is updated.
Quick hears the worrisome calls of his traveling companions, answered by a beastly bellow and heavy hooves. From where he stands with the horses, a great big lumpy shape charges through the fog. It appears to be a large bison, hardy livestock common to the area. The animal chuffs angrily out of his wide snout, noticing Quick for the first time.
Henry Southgard |
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
"Oh."
Henry Southgard barely has time to react to the sound of tramping hooves. Out of the corner of his eye, he sees something like a great bear with horns, which was ridiculous. He didn't believe it for a second. But there it was, a mound of shaggy brown fur capped with a head bigger than a kite shield and moving like-
He fails to dodge. He goes under. One hind leg lands firmly on his breastplate and the other slams into his chin like an uppercut courtesy of a three-hundredweight Orc.
"You..." Henry wheezes as he stumbles to his feet. "You're lunch, mark my words."
Knowledge: Nature: 1d20 + 3 ⇒ (3) + 3 = 6 What is this beast?
Knowledge: Local: 1d20 + 3 ⇒ (15) + 3 = 18 And who would be crazy enough to keep it penned up?
Ajaxx |
Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Ajaxx attempts to jump out of the way but takes the full brunt of the attack.
"No no don't hurt it. It's someone's livestock! Just run!" Ajaxx makes for the fence. Ajaxx wonders for a moment why someone would trap their livestock but worries about getting out of the way of the beast.
Quick' |
Seeing his friends charged by such a massive, angry creature, Quick finds himself moving before he has time to think it through.
Time for a nap I think.
"Fahin Spiir!" Multi-hued shadows erupt from his out stretched hand streaking toward the bison's eyes.
Color Spray, DC 14. I think I just get him in range. If not, Quick moves close and readies the spell to cast the moment the bison is in range. The effect should be the same either way?
GM Netherfire |
I get what you're going after, Quick. In this case, I think the bison is just out of range. The spell will go off as soon as he steps in range. Effectively the same.
This is a bison. A bigger, woollier, and more territorial cousin to cattle. Male bison (also called bulls) can be especially confrontational.
Even domesticated bison tend to need a greater tract of land to rove than cows. While they are often too ill-tempered to use as a beast of burden, some ranchers might see the value in their grumpy disposition, since cattle are easier to steal and are easier prey for the natural predators in the area. Additionally, bison wool can be harvested in the warmer season and sold at the market. It is more likely that the owner of this bison erected the fence to mark his property and discourage accidental trespass. For all their aggression, these massive herd animals are still quite dumb. They probably would not try to break down the fence without a good reason. The market price for a healthy bull bison is between 10 to 20 pieces in gold, if Henry's memory serves. Appraise check can narrow that gap.
"Gah!" Firko Ent tucks up close to his horse, even though the path of the charging bison comes nowhere near him.
Henry and Vylyra have all of their turns left.
GM Netherfire |
The big woolly beast bellows at the advancing half-orc. He lowers his head and throws himself into another charge.
Will save 1d20 + 1 ⇒ (4) + 1 = 5
The shower of colorful lights cover the face of the angry bison, and the charge lurches to a halt. Little brown eyes blink away the confusion.
The bison appears to be stunned.
You guys are up!
GM Netherfire |
Aside from the momentary panic of evading the bison, the rest of the foggy landscape is quiet and cool. Neither Henry or Vylyra sense approaching highwaymen or any other danger. Even the bison seems satisfied in the defense of its herd and range, and does not pursue after it recovers from Quick's colorful spell. The hulking shaggy beast is not easily seen, but those over the fence can hear heavy hooves slowly plod away. Vylyra's horse chuffs and shakes its mane.
"Don't leave me out here!" pleads Firko Ent from the mist. "I'm not an ...illusion?" he adds, sounding unsure of the meaning of the word or the state of his existence.
You guys are out of Initiative. Remember to update your hitpoints; Henry and Ajaxx both took 15 damage, Vylyra took 7 damage. If you decide to go back over the fence toward Ent, it might be wise to roll Stealth checks (unless you are ok with the bison hearing you approach).
GM Netherfire |
The bull bison growls half-heartedly at Quick's shout.
"I am a man, half-orc! An Ent, no less," calls Firko, "I was leading a score of riders yesterday when we were unexpectedly set upon by the enemy. I am the only survivor, and I fear this horse will be the death of me if I cannot... get... out..." He trails off, grunting in with effort between his last words, presumably struggling against the weight of the horse once more. The bison voices no further warnings.
GM Netherfire |
A low growl from the bull comes from the fog, spoken over by Firko Ent.
"You insult me! I was at the head of the charge! But that monstrous brute knocked my horse and I off the ground! Was not twenty feet before I landed! Crushed, really. And here I lay, me and this damned dead horse... I don't understand how you fell through it..."
Henry Southgard |
Perception: 1d20 + 4 ⇒ (6) + 4 = 10 Looking for signs of battle. Churned earth, discarded weapons, broken fences, etc.
"So you say..." Henry Southgard says, casting a doubtful eye across the pasture. As a soldier of many battlefields, he'd seen people broken in the head who would see things that weren't really there and hear phantoms talk just as clearly as mortal men. Maybe they were spiritually exhausted from fighting, or maybe they'd seen something they couldn't handle, or maybe some idiot quartermaster had bought grain tainted by ergot. But one couldn't shake the feeling that these men really were seeing something nobody else could.
That was quite different, and yet eerily similar, to the case of four people encountering a man who wasn't really there, yet insisted he was.
GM Netherfire |
This could be the work of a master illusionist (which begs the question, why would the illusionist waste their time in a wet, foggy field of wandering and ill-tempered bison?).
If Firko is telling the truth, he is a consciousness that is, by the claims of Quick's companions, insubstantial. With his limited experience with such things, the first explanation that comes to the half-orc's mind is a restless spirit. Much like Zaal Vsok. He knows such forms of "naturally occurring" magical manifestations are categorized by scholars within the Necromancy school.
The young mage also wonders if Firko could be stuck in a plane that overlaps the Material Plane, but he would need to dig deep into his memory to recall what he can of the extraplanar. Roll Kn: Planes if you want.
All this postulation is difficult to confirm from afar, however. Casting a detection spell that illuminates magical auras would clearly define the source of the strange effect.
In her travels and studies of nature and its creatures, she remembers that some fey tend to favor illusory and deceptive magic. However, she already suspects that this mysterious Firko Ent is not an illusion, so the explanation of a fey culprit is possible, but unlikely.
Besides fey creatures, she does not know of any other way of nature creating this kind of magical effect. There could be an explanation from an other field of study, however.
Henry sees no obvious signs of battle. Save for the clumps recently turned up by the bison, the thick wet grass is mostly in tact. The fence is old but unbroken as far as he can see. No weapons, arrows, or shields lay discarded as they are after a battle.
If you are still scratching your heads, consider this a reminder to reread the "Locations, Common Knowledge" spoiler on the Campaign Info tab. There are also some info spoilers that went unrolled for near the top of this page.
Henry Southgard |
Profession: Soldier: 1d20 + 5 ⇒ (18) + 5 = 23
Startled by Quicks' question, and remembering something he'd seen earlier, Henry Southgard speaks to the rest of the party in a hushed tone.
"His armor is old, very old. It's the sort of thing you'd only ever see on display. Better armor isn't hard to get, so the only value that armor has is in its provenance."
Quick' |
Quick looks at Henry, "Remember Zaal Vsok? What if Firko is a spirit? How else do you explain him if he's not an illusion? I didn't see what happened so I'm going completely off second hand information here."
GM Netherfire |
"'Do I remember dying?' Ridiculous!" huffs Ent's voice from the grey mist. The bison also sees fit to answer Quick's question with an unhappy grunt. "You're daft! I am talking to you, aren't I? Do not the dead go to feasting halls or lakes of fire or some such? Nay, I am here in this thick morning fog; the sound of your horses is what woke me."
GM Netherfire |
"The giants, obviously. Led by that terror, the worst of the Fjerntblik. But we did not happen upon a common hill giant or ogre. It was him, waiting for us. Obsid himself..." Firko Ent trails off, sounding distraught at the memory of the battle.
"It makes no sense. The Unburnt was keeping him at the marshes. No one can travel that far in a day, not even on horse."
As far as common knowledge goes, there is no open war with giants in Vyren right now. Roll Kn: History for when wars between men and giants might have happened. For any of the proper names dropped, History or Local knowledge rolls might get you some info.
"Fjerntblik" in Dwarven literally means "distant glance".
Henry Southgard |
"Giants," Henry Southgard repeats.
Knowledge: History: 1d20 + 2 ⇒ (8) + 2 = 10 Untrained. Feels weird to type that after over a year of playing Tainesh.
Knowledge: Local: 1d20 + 3 ⇒ (12) + 3 = 15
"I can't quite recall who the Unburnt are, but perhaps Obsidian merely outran them? Giants can't hardly ride horses, but their stride is easily a match for the fastest horse breeds."
GM Netherfire |
Didn't I just read something about 'the Unburnt'?
The hardy folk of the Urlghain Highlands are known to have a bloody history against hill giants and ogres, but at best, those conflicts are too sporadic, informal, and disorganized to be considered a "war". The oversized brutes could hardly be expected to march in rank and file, and the hill giants would be even worse off.
Neither Obsid or the Unburnt ring any bells in the mercenary's memory, but he does recall a dwarf who claimed that some one-eyed giants could glimpse into the future. He wonders if the Fjerntblik clan refer to cyclops, but that wondering might be his mind grasping for a connection.
GM Netherfire |
"Of course! Do you know another who has slain a dragon with nary a singe?" Firko calls back.
This encounter (starting here) as so far taken 15 minutes. Just so you guys are aware of in-game time. Conversation usually goes quick, if you're worried about it going longer.
Henry Southgard |
"There hasn't been a dragon in these parts for thousands of years." Henry Southgard says. "Let's hope we can keep it that way."
"Distant glance," Henry thinks. Giants were, by their nature, able to see far. It was a colloquialism. He'd heard scholars talk of standing on the shoulders of a giant, and the seven watchtowers to the northwest of Lucien were called the "Seven Giants" by the city watch. But to the giants themselves... farsightnedness wouldn't be remarkable. If it was a name granted by the giants themselves, it would mean the foresight or vision of a true leader, or a gift for divination.
Come to think of it, weren't the Cyclops rumored to able to see the future?
"You say that these giants were led by a cyclops?"