The Kingdom of the Boundary Veil (Inactive)

Game Master Wren McGalliard

Chartered adventurers set out to explore the region of the Stolen Lands known as the Greenbelt.


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6 Pharast, AR 4718 Exploration Map / Local Map

This is a private game of Kingmaker. This thread is for the out-of-game discussion. I'll put up the gameplay thread once I've sorted through a few more details.

Feel free to practice by messing around with the post format tools. Down on the bottom there where it says "how to format your text" will give you some quick stuff to use.


Male Human Alchemist 1 (Per +5, SenMot +0, Stealth +2, Bluff -2, Fort +3, Ref +5, Will +0) AC 16 (Touch 13, F.Foot 13) Melee +0, Ranged +3 (bomb +4)

for some reason it won't let me post


Male Human Alchemist 1 (Per +5, SenMot +0, Stealth +2, Bluff -2, Fort +3, Ref +5, Will +0) AC 16 (Touch 13, F.Foot 13) Melee +0, Ranged +3 (bomb +4)

wait


Male Human Alchemist 1 (Per +5, SenMot +0, Stealth +2, Bluff -2, Fort +3, Ref +5, Will +0) AC 16 (Touch 13, F.Foot 13) Melee +0, Ranged +3 (bomb +4)

okay maybe i'm jacked in? it keeps saying i need to make ten posts or some crap so i'm just gonna keep posting.


Male Human Cavalier 1
Stats:
(Per +1, SenMot +1, Stealth -8, Dipl +6, Fort +6, Ref +0, Will +1, AC 20 (touch 10, flat 20), +4 sword/lance/flail 1d8+3) Sheet

I believe it says that you can change your avatar name if you've posted 10 or less times, meaning once you establish someone for ten posts, it won't go back and change the avatar name. You'd have to make a new avatar at that point.


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

Well this seems a much easier format than the e-mails. So we post ooc here and then another paizo thread for gameplay and then the Obsidian to summarize it all?


6 Pharast, AR 4718 Exploration Map / Local Map

Yep. I'll also put up character bios, maps and extra stuff in the obsidian portal.

Check out how you can edit your profile and add information that will show up under your name in each post. It'll be helpful if you put some important skills (Perception, Sense Motive and Stealth are good ones for me), saving throw bonuses and attacks in there, that way it's easy to reference while you're posting.

Also, check out this thread for some tips on posting:

DH's Guide to Play by Post gaming


M Elf Warpriest 1 (Per +9, SenMot +2, Stealth +1, Survival +6, Fort +4, Ref +2, Will +4, AC 19 (touch 14, flat 15), +4 melee/ranged, +5 whip, -1 atk w/buckler

I'll post Rednettle's stuff like this, so it looks like a fourth player.


Male Human Cavalier 1
Stats:
(Per +1, SenMot +1, Stealth -8, Dipl +6, Fort +6, Ref +0, Will +1, AC 20 (touch 10, flat 20), +4 sword/lance/flail 1d8+3) Sheet

Colin strides manfully from where he'd left his proud mount grazing. "I believe this is the preferred method of speaking?" he asks the assembled heroes.

The bold quotes and ooc are pretty much the main things we should worry about with the format guide, right?


Male Human Cavalier 1
Stats:
(Per +1, SenMot +1, Stealth -8, Dipl +6, Fort +6, Ref +0, Will +1, AC 20 (touch 10, flat 20), +4 sword/lance/flail 1d8+3) Sheet

Plus this, of course
Sexy Dance: 1d20 + 3 ⇒ (10) + 3 = 13


6 Pharast, AR 4718 Exploration Map / Local Map

Yeah, perfect. The spoiler button can be used for hiding certain information, such as speaking in different languages, or for when I want to post some information that only certain players gather. I will also use it for rolls that I don't mind you knowing that I'm making. I think bluff and sense motive for NPCs are the only rolls I'll do off screen. You can feel free to post any skill checks you want, including Bluff and Sense motive. Pay attention to the "retry" rules, because I'll just ignore rolls that go beyond what is allowed.

The stable boy's voice cracks as he shouts "Fine dance, sir!"

Colin:
The stable boy is pandering Colin with the hopes of receiving a kind word his way, or perhaps a tip.

Crytalis:
The stable boy is trying to be polite but is clearly uncomfortable.

Crumbs:
The upright mammals appear to be socializing in some ineffectual manner.


6 Pharast, AR 4718 Exploration Map / Local Map

Combat will also play out like this:

In a sudden fit of rage, the boy produces a stale muffin from his pocket and sends it flying at Colin's head.

"Yeearrrggh!" He shouts.

Stable boy's muffin: 1d20 + 1 ⇒ (18) + 1 = 191d2 - 3 ⇒ (2) - 3 = -1 hit. 1 nonlethal damage (the minimum amount of damage possible).

It's an exceptionally hard muffin, Colin notices as it thumps into his armored chest, breaking into tiny muffin pieces that scatter about the ground.

Four chickens swarm in to eat the muffin bits.

Chicken peck: 1d20 + 0 ⇒ (4) + 0 = 41d2 - 1 ⇒ (1) - 1 = 0
Chicken peck: 1d20 + 0 ⇒ (10) + 0 = 101d2 - 1 ⇒ (2) - 1 = 1
Chicken peck: 1d20 + 0 ⇒ (18) + 0 = 181d2 - 1 ⇒ (1) - 1 = 0
Chicken peck: 1d20 + 0 ⇒ (15) + 0 = 151d2 - 1 ⇒ (1) - 1 = 0

The bits are pecked into oblivion.


6 Pharast, AR 4718 Exploration Map / Local Map

If you flip over to the Campaign Info tab, you'll find links to the obsidian portal and to an exploration map on the obsidian portal.


Cool. Good job, Wren. I was actually playing around with the rolls, being the programmer that I am. I thought, wait, if I can preview a post, will it re-roll every time? Or if I put lots of rolls in a row until I get a high one, can I just delete the lines with the bad rolls?

Turns out the rolls get cached, so as soon as you preview, that's the same roll you'll get when you post. And the sequence stays the same so if you write out five d6 rolls and get 2, 4, 4, 1, 6... if you change it so it is only two rolls, it's the 2 and the 4.

I'm sure you could do something like post from another browser if you really wanted to cheat but it's cool they were able to block this.


6 Pharast, AR 4718 Exploration Map / Local Map

Thanks. Yeah, It helps if you get a bonus wrong and need to go back and edit it, or if I have to keep rearranging things, which I usually do a few times while posting. I think after about twenty minutes or so it locks you out so you can't go back and edit a post.

If you find anything to do, or have a suggestion, feel free to let me know. I've only done this stuff a little bit, and still mess around a lot with how I lay out my posts and stuff.


Male Human Cavalier 1
Stats:
(Per +1, SenMot +1, Stealth -8, Dipl +6, Fort +6, Ref +0, Will +1, AC 20 (touch 10, flat 20), +4 sword/lance/flail 1d8+3) Sheet

Testing. Not sure I'm figuring out how to edit the profile for text to appear under my name.


Male Human Cavalier 1
Stats:
(Per +1, SenMot +1, Stealth -8, Dipl +6, Fort +6, Ref +0, Will +1, AC 20 (touch 10, flat 20), +4 sword/lance/flail 1d8+3) Sheet

So, I figured it out. You mostly have to jam it all in the Class/Levels field to get it to appear. It only shows Gender, Race, Class/Levels from the Edit Profile.


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

Thanks Mike!!


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

Also, what is CM defense, and cm bonus?

Just what is base attack for, because mine is 0 and I find that a tad worrisome?


6 Pharast, AR 4718 Exploration Map / Local Map

CM stands for Combat Maneuver. Combat Maneuver Bonus (or CMB) is what you add when you roll to disarm, trip, grapple or any other Combat Maneuver. Combat Maneuver Defense (or CMD) is basically your AC but for attempts against you at the aforementioned Combat Maneuvers.

Having a low CMB won't matter for you much because you won't be attempting combat maneuvers, most likely. They provoke Attacks of Opportunity (which means enemies get a free hit on you due to you opening up your defenses to do so) unless you specialize in them. It's more of a Fighter or Monk thing.

Having a low CMD will suck at some moments, but just try and stay out of melee combat and you'll be fine. Probably.


6 Pharast, AR 4718 Exploration Map / Local Map

Also, I think i'll make the first post in gameplay early next week. Or maybe tomorrow. I know Beano is away for the weekend and you two are still working on some backstory stuff, but we can maybe just get started and post the backstory later? Or would you prefer to post the backstory first and then get started? We'll pick up with you three arriving at Oleg's Trading Post.


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

Wonderful!!! I think I am ready to start whenever you all are.


Male Human Cavalier 1
Stats:
(Per +1, SenMot +1, Stealth -8, Dipl +6, Fort +6, Ref +0, Will +1, AC 20 (touch 10, flat 20), +4 sword/lance/flail 1d8+3) Sheet

I just needed to figure out where I stood with Crytalis.

Answer: Groveling at her boots.


Crytalis wrote:
Just what is base attack for, because mine is 0 and I find that a tad worrisome?

My base attack is only +1. That's the best it can be for a 1st-level character. Fighter-types (like me) have the best progression for base attack where it goes up 1 for every level. Secondary fighters (like clerics and rogues) go up like 2/3 as fast. Tertiary level fighters (like wizards and witches) go up like 1/2 as fast.

When you attack with a melee weapon, it is your base attack plus your strength bonus to hit. With a ranged weapon, it is base plus dexterity. So, I attack with a +4 in melee but a +1 with ranged because I have no dex bonus. Your total melee attack is still a +0 and ranged is same as mine, +1 because you have a small dex bonus.

Remember though that this is added to a 20-sided die so 20% of the time I would make a higher melee attack than you, but otherwise we are at par. So, don't worry. At any rate, as Wren said, if we're depending on you (or Crumbs) in melee, that's not a great situation.


M Elf Warpriest 1 (Per +9, SenMot +2, Stealth +1, Survival +6, Fort +4, Ref +2, Will +4, AC 19 (touch 14, flat 15), +4 melee/ranged, +5 whip, -1 atk w/buckler

I think I'll stick with Rednettle after all. Aka Brazenswitch. Aka your new dad.


6 Pharast, AR 4718 Exploration Map / Local Map

Feel free to post in any order you like. In combat we'll take turns, still, I think. Beano and I were talking about maybe getting together online to do a Roll20 session and/or combat if we want. What do you all think of that?


That might be tough for me to coordinate time for but I could do it. You mean with video and audio, right? I'm not sure about what Amber's computer's capabilities are.


6 Pharast, AR 4718 Exploration Map / Local Map

We don't have to. It was just an idea in case we want to blow through a combat real quick or something. Let's just see how it plays out on here for now and maybe consider that later.


Is there a way to get an alert when there is a new post, do you think?


Male Human Alchemist 1 (Per +5, SenMot +0, Stealth +2, Bluff -2, Fort +3, Ref +5, Will +0) AC 16 (Touch 13, F.Foot 13) Melee +0, Ranged +3 (bomb +4)

okay i think i have crumbs formatted.


6 Pharast, AR 4718 Exploration Map / Local Map

I can't find how to get alerts. If you find out let me know.


6 Pharast, AR 4718 Exploration Map / Local Map

Sorry, yeah, good point, Mike about the assisted checks. I'll check with you guys in the future. If players want to assist others with checks, and they roll and get over a 10, it will add another +2 per onto the main check. Only certain skills can be assisted, and some only when they are trained. See their description for that information.


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

How should I go about picking Crytalis' spells each day? Just post a list of them here?


6 Pharast, AR 4718 Exploration Map / Local Map

that'd be cool, yeah. Or you can post it in OOC in the gameplay. whichever is easier for you to reference. You can do it for the current day retroactively.


6 Pharast, AR 4718 Exploration Map / Local Map

So identifying the properties of magic items requires the spell Detect Magic.

In most cases this will be used outside of combat, so waiting three rounds before you can identify the properties of a magic item is generally not going to be an issue.

After focusing detect magic for three rounds, you make a Spellcraft check. If successful, you learn the properties of the magic item. You make a check per item to be identified.

You can also use Perception to taste a drop of a potion and try to identify it that way. It's about as difficult, but does not require Detect Magic. Also that only works on potions.


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

Okay, here are her spells for today Charm Person and Mage Armor for 1st levels, Detect Magic, Mending, and Message for 0-lvl

Thanks for the explanation Wren :)


6 Pharast, AR 4718 Exploration Map / Local Map

I'm going to be operating under the assumption that at good visibility and flat terrain, the horizon is about three miles away. So in this case, you can see the bandits probably at least ten minutes before they arrive.


What do we want to do next?

It seems we'll need to interrogate Happs. If he's tended to, in an hour, he can maybe become conscious but still tied up and disabled.

If their lair is not too far, or if they are expecting him, we might want to hit it asap, though Cry is down her spells.

Or, we can depart in the morning.

We should ask who this Vezzek person is with the reward for the boar and how far he is.

We may have time to ride to the place with the mushrooms (3 hours?), gather some, and ride back and then all have a nice mushroom dinner... sleep and then go get the rest of the bandits in the morning. If we're not rushed because of info we get from Happs, that's my choice. If Brumir wants to join us, this is a good test before we deal with bandits.


Female Human Witch 1
Stats:
(Per +2, SenMot +7, Stealth +1, Intim +6, Fort +1, Ref +1, Will +4, AC 11 (touch 11, flat 10) BaseAttack 0)Sheet

Yes, I like the idea of interrogating Happs first. We can always just wait for the bandits to come looking for him. Then we can go from there.


6 Pharast, AR 4718 Exploration Map / Local Map

They're radishes. Moon Radishes!


Colin's not big on details and cooking... mushroom, radishes, what's the difference?


6 Pharast, AR 4718 Exploration Map / Local Map

If you eat the wrong kind of mushroom, bad things can happen. Worst case scenario with a radish is that it's really spicy .This is actually a thing in Mario Maker, now.


Female Human Oracle1 (Per -2, SenMot +4, Stealth +5, Intim +8, Dip +8, Fort +2, Ref +2, Will +2, AC 15 (touch 12, flat 13) +0 melee/+2 ranged att)

Testing, testing - one, two, three.


Male Human Ranger 1
Stats:
(Per+6, SenMot+2, Stealth+5, Surv+6, Fort+2, Ref+5, Will+2, AC 17 (touch 13, flat 14), +4 +2 STR comp longbow 1d8+2) Sheet
Guillame wrote:
Hmm? Now Guillame quotes Guillame, non?

"Or to speak out loud, e'?" says Guillame. Grognon ignores him.

"Or perhaps," he thinks "I keep my counsel to myself. Like the fox, cunning, bold and savvy, e'?"
"Grognon, approach, my petite chou-chou. I have apples, I swear on my life. No saddles, no bridle, no bit. We will be friends again, non?"
Bluff: 1d20 + 5 ⇒ (2) + 5 = 7 +2 vs animals
"M@#rde!"

OK I think I got the basics...


Light Horse (Moods: Indifferent / Rebellious)

Grognon plays it cool.
Indifferent Stare: 1d20 + 15 ⇒ (1) + 15 = 16


F Heavy Warhorse
Stats:
(Per +7, SenMot +3, Stealth -2, Fort +8, Ref +7, Will +3, AC 23 (touch 13, flat 19), +5 bite 1d4+5, 2x +5 hooves 1d6+5) Sheet

*wonders if there will be some quadruped romance in the air this campaign*


Amber and I were chatting a little bit about strategy re: bandit camp. From what we know now, theoretically, we could aim for a dawn raid or a midnight strike.

Dawn Raid (positives):
We can all see the enemy. No miss chances in the dark.
They're unprepared.
No dangers in trying to approach/stumbling horses, etc.

Dawn Raid (negatives):
The enemy can all see us. No miss chances in the dark.
Colin Factor. If he insists on challenging them to surrender first, rest of team can't really sneak up.

Midnight Strike (positives):
Muadhnait and Brumir can both see in the dark.
Muadhnait's and Crytalis' abilities won't be affected by miss chances.
Muadhnait can be Mage Handing torches around lighting up the enemy for us to attack.
Presumably some of us could stay in the dark attacking lit-up enemies.
They're unprepared.
Colin Factor. If he insists on challenging them to surrender first, rest of team could be sneaking up in dark.
Miss factor plus high armor on Colin challenging them from darkness means maybe less chance of becoming pincushion.
If we kill them, we can sleep in their beds since we forgot to bring bedrolls.

Midnight Strike (negatives):
Hard to find each other if someone's in trouble.
Miss factor for us in the dark.


Midnight strike sounds good to me: we might catch some sleepy bandits out of armor too, so long as Colin doesn't spend too long waiting for surrender...

Without knowing the layout of the camp, it seems like two teams on the wings and Colin front and center makes sense.

Brumir has a bow and can see in the dark, he could go with Crytalis as one wing. Muadhnait can see in the dark and Guillame has a bow, they could be the other wing. Sorta like a buddy system. Except for Colin. I guess Joyous Storm is Colin's buddy.

I'll go add a suitably non-specific Guillame post.


There's a road?? No wonder this had taken so long! Great job, Brumir. ;)

So, Wren, we'd be coming in on the top of the battle-map, right? As if we've been following the river down? How far away are we? Is it still not dawn yet?

Are the two things that look like shipping palettes the tree stands? Are they, say, 20' up? Can you place any figures?


6 Pharast, AR 4718 Exploration Map / Local Map

Haha. It's more of a path. And it follows the river, more or less.

Yeah you'd be coming from the top. Yes the shipping palettes are the tree stands. I'm not going to place anything yet, because they may have moved. Yes, they are 20' up.

It would be about two hours past dawn, by now, so it's full light, but with some cover of the trees and their shadows that anyone could try and Stealth through.

You're about 1000 yards (or 10 minutes at a normal walking pace) away.

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