
Delisar the Morbant |

I got the 14 initiative from +3 Dex, +2 Trait, +4 feat, +4 familiar and +1 from the cracked dusty rose prism item.
As for the Tiefling stuff, they're alternative racial stuff, so instead of the tiefling bluff/steath bonus, I took the fly bonus, and Prehensile Tail in place of Tiefling Sorcery. They're not so much traits as they are alternative racial bonuses that are used so people don't have part that are basically worthless to their character. I'll clear that up.

Ekembe Jambaya |

So it's looking like we are mostly Team Caster! In light of so many casters being in the group, I'm considering actually steering Ekembe more into Ranger rather than my initial plan of taking him mainly through Witch levels.
Thoughts on this?
@ Marty: If I were to steer into Ranger, could I get a different feat at 3rd Ranger level since I took Endurance as a feat already?
Also, this an excellent fight =)

Delisar the Morbant |

It's a standard action effect that the target gets for 1 round/level- so for the next 4(3 after this one) rounds, Venser can take a standard action to use it. So I don't need to cast the spell again.
Here's a link to the spell if you want to look it over.

The Island DM |

ya, I was just saying before it did become a problem is all. :)
I messed up not doing that earlier. I honestly didn't want any ability scores over 20; but without saying so, Delisar used most of his points in Int. effectivly making his lvl 1 spells have a resistance DC of 19 or so... Not very fair in my book, but given his back story it kinda makes sense; its not like its "Over Powered" really because the rest of his scores are horrible. lol;
All is well guys! Thanks for double checking me though Jacen

Ekembe Jambaya |

All this discussion helped me realize I'd forgotten to stat out Ekembe's familiar in his profile. So in addition to fleshing out a detailed listing of his skills, Otrimi now has a spoiler of his own as well.
With shifting my focus from Witch to Ranger, would it be ok if I retconn'd a ranger archetype into Ekembe? I'm looking at Skirmisher, frankly because I don't feel like hassling with parallel spell lists. =P The skirmisher archetype only gives up ranger spell casting, so it wouldn't replace or change anything I have already.
And regarding a replacement feat for Endurance, what about Skill Focus(Survival)?

Sverinn Nistarc |

One thing I haven't been able to find an answer on...
If my familiar has 3 effective HD, does he still only have the original 2 skill points of an animal (modified by INT)? Did he get another feat at 3rd?

Sverinn Nistarc |

so why the one and not the other? I can't find a rule as written for either.
All I can find is that they have HD effectively equal to the wizard. That any HD affects are based off this HD and not their real HD. That they don't advance as a normal animal, and that if they stop being a familiar they lose the bonuses from being a familiar (magical beast, improved natural armor, Int).
So if feats and skill points are based on HD, then why one and not the other? Obviously, if they stopped being a familiar they would lose both.
Just seems that as a wizard gets higher leveled, their familiar starts becoming a liability, or reduced in effectiveness.
Just curious, this is coming up in a couple of the table tops I am playing.

Delisar the Morbant |

Eidolons get feats primarily because the summoner isn't a full spellcaster. As a result, they use their Eidolon to help, alongside having the full Summon Monster suite as SLAs.
Familiars do get a couple feats, though they're set. They're not supposed to be powerful, particularly in comparison to Eidolons.
As for liabilities- they can be, but at the same time, they are also useful tools, especially if you take one of the level 7 improved familiar. Use them to drop alchemists fire to set up pyrotechnics, have them cast wands, use them to scout.
They're not powerful, but they have a lot of utility in them, if you're creative enough in using them. Which can make them just as powerful- they help the wizard's action economy, which is really why they're quite good over a bonded item.
Here are the rules for familiars, and here are the rules for Eidolons

Sverinn Nistarc |

was curious about familiar skill ranks and feats since my wizard in a table top is about ready to upgrade an improved familiar. but the gm is telling me that the smarter the familiar, the more independent it's likely to be (and not follow instructions it doesn't like). then he's trying to handicap what it can do to basically make it a flavored treat that permanently hides in a pocket.

Jacen Featherfoot |

Sounds like a problem with your GM.
As a GM, I had a wizard with an Ice Mephit familiar that delivered touch spells, flew around naked to distract guards, squeezed under gaps in doors to unlatch them from the other side, acted as a wand cannon, and everything in between.

Delisar the Morbant |

Rules don't change for improved familiars except for 1- they don't change if their creature type is something other than animal and 2- they don't gain the ability to communicate with others of their own kind if they can't communicate already.
In the end, you are within 1 step of the creature's required alignment, as long as the action that they do falls in that alignment, they should not disobey. But if your familiar is say, a Cassisian and you try and get it to drop a flask of alchemists fire onto an angel, it'll probably disobey.
Basically, they follow your orders unless it goes totally against the creature's alignment.

The Island DM |

Ya, your DM doesn't sound to nice :)
Otiven; yes you can take boon companion, when its time to choose another feat, no ret-conning it plz.. 4 extra levels of Evolution points doesn't sound to fair though with only a feat. So we'll do just as you said,
Waiting a few hours for Miggen to post; I wasn't able to get on the site yesterday hardly at all... Or I'd had answer these questions earlier, it kept saying the site was overloaded....

Sverinn Nistarc |

Some insight on ship-handling. Even during rough weather, people need to be on deck, otherwise the ship is more than likely to capsize. If a sea anchor was deployed, then the number of people needed on top is greatly reduced.
Generally, anyone stuck with deck duty gets tied to their station (historically sailors often did not know how to swim). At the least would be someone at the wheel/rudder, and someone near the bow as lookout. If there is no sea anchor, then a minimal amount of sail would need to be maintained to try and keep the bow riding a few degrees off of directly into the wind, or the ship may have more sails on and be riding directly away from the wind, trying to outrun the storm.
Riding into the storm generally kept a ship closer to its desired course but was more dangerous as the risk of capsizing was dependent on the helmsman keeping the ship riding into the storm.
Running before the storm was the safest option, but required the most staff on deck and was most likely to have a ship a long ways off course, especially with larger, longer lasting storms.
A sea anchor was a piece of cloth, generally sewn into a cone shape with the tip cut off. Rope was attached to the larger open end and it was tossed overboard, tied to the bow (usually) or stern. Since the surface waves were pushed by the storm, the sea anchor would sink below the waves and the ship would be pushed by the wind and surface waves behind the anchor. This kept the bow pointed into the storm, but reduced the number of people needed on top to just one or two as lookouts. It was also the easiest way to make sure you didn't move to far from where you were before the storm.
Sea anchors are still used today, especially in sailboats, and nearly all emergency life boats.

The Island DM |

Interesting, i hadnt don as much research as id liked to have done. Well say this storm sounded worse than it really was :) ill keepthat in mind and do some more indepth research forthe next sail time, i dont wanna get outta hand with checks and waht not. For sake of moving on, something i dnt like to do, the worst of the storm lasted 10 hours, its nearly midnight when the rain ceases to be heard uptop. Sorry for the dull moment there guys, lets go! The characters/players make the story :)

Rowan Allistar |

Meh, by my read the movement onto the deck was pre-combat, but whatever floats your boat, lol.
DM, are you going to allow reassignment of initiative boosting traits as well? How are you determining our initiative against our opponents? Thanks.