The Heretic of The Godsmouth Ossuary (Inactive)

Game Master Zesdead

Paizo's 'The Godsmouth Heresy'

An adventure for 1st Level Characters


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Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Startled Edmond will take a step away fire at the creature..
attack: 1d20 + 1 ⇒ (6) + 1 = 7


Edmond - as this is a surprise round, by the rules I don't believe you can move and fire...however given that you missed...and I said don't get hung up on positioning...then it's fine


As the half-elf cleric clambers back up the stairs wildly shooting his crossbow as he goes, the leathery octopoid creature lunges at the sorcerer...

Darkmantle Slam Attack: 1d20 + 3 ⇒ (9) + 3 = 12 hitting a Flat Footed AC of 10
Damage = 1d4 + 4 ⇒ (1) + 4 = 5
Grab attempt = 1d20 + 5 ⇒ (1) + 5 = 6 against a CMD of 11

The beast rends a tentacle across Relnans' torso, splashing a small amount of blood on the floor. As its' barbed tentacles find purchase, the creature attempts to pull the sorcerer into a grotesque embrace...but Relnan struggles free just in time.

5 damage to Relnan

Everyone can take an action now


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"GRAAAAHHHHHHHHHH!!!! YOU LOOK INEDIBLE!!!" Madok begins raging, spittle flying everywhere. He attacks the tentacled beast. greatclub attack: 1d20 + 5 ⇒ (16) + 5 = 21damage: 1d10 + 6 ⇒ (1) + 6 = 7


Female Aasimar Paladin(undead scourge) 1

Sara whips around as confusion erupts, then her training takes over and she charges the creature.
earthbreaker attack: 1d20 + 6 ⇒ (17) + 6 = 232d6 + 4 ⇒ (6, 5) + 4 = 15


With grace Elee turns to see the creature assault the noble sorcerer Relnan. Not taking a moment to spare she burst into action.

"Roa!"

She screams and the bird makes its way towards their enemy in a flurry of both claws and beak. Turning to the sorcerer Elee begins chanting a spell to cure wounds.

Druidic:

"To the nature which whispers to even these small bellows"
"I beg of thine to look down upon those injured!"
"Down upon those cursed and spit!"
"Cursed and spit by such discourteous folk as to not even ask their name!"
"I beg of you thine lady!"
"I beg of you thine mother!"
"Please bless this believer and save her injured fool!"

Casting cure light wounds on Relnan if possible. Roa will try to attack our enemy.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Roa:

Beak: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Claw 1: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Claw 2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


As the area in which you are fighting is engulfed with some form of dim light, the creature has concealment against any attacker who does not have Darkvision - which is all of you. There is therefore a 20% chance that each attack will miss...

Madok's attack: 1d100 ⇒ 92 = hit

Sara Evergreen's attack: 1d100 ⇒ 34 = hit

Roa's attack: 1d100 ⇒ 51 = hit

There is a final hiss from the creature that had fallen upon the party as it succumbs to the ferocity of the attacks upon it. Within seconds the dimness that had fallen within the staircase lifts and the aftermath of the brutal attack can be seen.

An examination of the dead creature reveals it to be a small, vaguely octopoid beast. What it is, why it was there and the reason for its’ attack upon the party remain a mystery.

Knowledge: Arcana DC11 to identify the creature - only Relnan will be able to perform this check

Post any further heal / examination actions as required. When you are ready to continue, I will assume you are proceeding in your normal marching order and post the rest of your descent.


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

K(arcana) check: 1d20 + 5 ⇒ (3) + 5 = 8

Relnan casts Detect Magic on the creature's remains as well.

"Thanks for the healing, Elee. I seem to be in normal working order again," he says.

Also, I thought had given Relnan something other than Light for his fourth cantrip, but it turns out did give him Light.


A large smile comes to Elee's face as the creature is defeated. It only seems to stretch further at Relnan's thanks and before long the girl switches her attention back to Sara.

"You see that old woman!? Roa took that guy down so fast he didn't even have a chance to react! Plus I healed Relnan where he was hurt! Told ya me and Roa were strong!"


Female Aasimar Paladin(undead scourge) 1

Sara shakes some of the gore off of her weapon, then turns to Elee. "I never said you weren't strong, just that you looked young. Although, I probably shouldn't talk about people looking too young, as I've had trouble myself with that."


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

Breathing heavily, shoulders heaving, Madok picks up the strange beast and sniffs it. He clearly doesn't like what he feels and smells, and drops it with disgust.


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"Is everyone alright? What a nasty critter.. Shall we continue?"


Failing to determine anything useful about the creature that attacked you, the party descends a further thirty feet along the staircase. You note a small opening, less than one foot wide, in the wall of the shaft not far from where you were attacked; there is a very gentle flow of fresh air into the staircase from the opening.

Reaching the foot of the stairs with no further difficulties, you negotiate a small pile of rubble and bones on the final steps and find yourselves in a large chamber. The chamber is square with a width of approximately 30 foot wide; Sara and Elee's light source fully illuminate the room.

The first thing that strikes you about this room are the carvings across the walls, the cobwebs and dust settled across all of the surfaces in the room somewhat obscures the artistry but, what can be seen, is clearly of a very high quality. The only other significant features within this room are the three sets of stone double doors in the three facing walls (North, East and West). Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.

GM only:

Madok Perception, General Room Observation: 1d20 + 4 ⇒ (20) + 4 = 24
Sara Evergreen Perception, General Room Observation: 1d20 + 3 ⇒ (14) + 3 = 17
Elee Perception, General Room Observation: 1d20 + 9 ⇒ (20) + 9 = 29
Relnan Perception, General Room Observation: 1d20 ⇒ 5
Edmond Perception, General Room Observation: 1d20 + 8 ⇒ (10) + 8 = 18

Edmond, Madok, Sara Evergreen and Elee:

Beneath the dust and cobwebs adorning the carvings on the Northern Wall, you can see graffiti crudely daubed in 2 foot high lettering... Whilst the lettering is faded, it certainly doesn't appear as old as the carvings. The graffiti simply states the phrase 'My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why?'


Female Aasimar Paladin(undead scourge) 1

As Sara enters the room, her attention is caught by the graffiti. "Great. We got an insane philosopher somewhere down here. Just what we need." Shaking her head, she turns her attention to the floor to see if the dust had been disturbed, and if she sees nothing, she will look at the door hinges to see if they had been opened recently.
perception check on floor: 1d20 + 3 ⇒ (11) + 3 = 14
perception check on hinges: 1d20 + 3 ⇒ (19) + 3 = 22


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

Relnan looks quizzically at Sara. "What causes you to say that?"


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

Madok gestures at the graffiti with his greatclub. "Unsolvable riddle from some stupid genius."


A quirky smile fills Elee's face as she reads the words and tries to wrap her mind around them. The puzzled look on her face seems to say everything and for but a moment she dizzily enters an odd daze. Finally she stops and looks over to Sara.

"I don't get it."


Female Aasimar Paladin(undead scourge) 1

Sara had finished her survey of the floor and was inspecting the hinges on the north door for rust when Relnan spoke. Waving a hand towards the words on the wall, she speaks "Those babblelings drawn on the wall, some guy doesn't know why his heart is on the left or something. Seems rather disconnected from reality. " Putting her hammer into it's tube on her back, Sara pokes the hinges experimentally.


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"See if we can find a way to open the doors.. Look about.."

Taking 20 gives him a 28 perc..

If nothing appears to be a door opener.. "How many of the door opening chimes do you have?"


There appears to be nothing terribly unusual about the doors from this room; the doors are certainly very large and, dependent upon the thickness (which you are unable to determine), probably weigh more than could be manually opened. Looking at the floor around the doors, you can see curved grooves suggesting that the doors may open outwards towards you.

The bronze seals, located at the join between the two doors, are emblazoned with the symbol of Pharasma and, oddly, feel slightly warm to the touch.


Female Aasimar Paladin(undead scourge) 1

"It has five uses left, I believe. I didn't think we would have to use it this quickly though. Any votes on which way to go?"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

"I vote east first"


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

"They all look the same to me. East is fine."


1d3 ⇒ 2

Elee stops and thinks for a moment. Looking to each of the doors she walks up to the one in the middle.

"That's wrong we should go through this one."


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"Bah! Let this be decided by chance!"


GM only:
Perception - Madok, 1d20 + 4 ⇒ (4) + 4 = 8
Perception - Sara Evergreen, 1d20 + 3 ⇒ (13) + 3 = 16
Perception - Elee, 1d20 + 9 ⇒ (17) + 9 = 26
Perception - Roa, 1d20 + 5 ⇒ (13) + 5 = 18
Perception - Relnan, 1d20 ⇒ 10
Perception - Edmond 1d20 + 8 ⇒ (8) + 8 = 16

Elee (and Roa), Sara Evergreen and Edmond:
Small rivulets of dust and stones start to fall within the shaft of the staircase, piling up on the small heap of detritus that you encountered at the foot of the stairs. You suddenly become aware of noises higher up the staircase; relatively muted animalistic chattering, the scratch of claws against stone and the swift flapping of wings. You are reasonably sure, whatever is making the noise, that there is more than one of them.


Female Aasimar Paladin(undead scourge) 1

"Okay, we got two east, one north and one whatever. Unless someone has a better reason than gut feeling, I guess we are going east." Sara reaches for the chime, then stops and grabs her hammer as she hears something. "Sounds like we are getting company." Sara walks to the base of the stairs and peers upwards, trying to see what is making the noise.
perception check: 1d20 + 3 ⇒ (6) + 3 = 9


Sara Evergreen:
The spiral of the staircase prevents you getting a clear view of what is occurring above you. However looking up the small gaps between the staircase and the wall of the shaft (directly below where the small rivulets of dust are falling) you are able to see something squeeze and scrabble it's way through the hole that you previously noticed. It isn't a large creature...and, as you watch, it pulls itself fully through the hole, spreads out what look like tentacles with webbing (you are fairly sure it is the same kind of creature that attacked you previously) and flies into the staircase...the scratching noise persists as dust continues to fall from the hole...


Female Aasimar Paladin(undead scourge) 1

"Great. More of those tenticled surprises. I don't know if they are coming this way, but we shouldn't tarry long here." Sara pulls the chime out of her pack and walks to the east door. "If anyone really thinks we shouldn't go east, speak up. Although, that riddle might be a hint. Anyone care to take a stab at solving it? Or is it, as Madok so aptly described, an 'impossible riddle by a stupid genius?" Chime in hand, Sara waits for for someone to object.


Elee pouts a bit that her decision was overruled, but when Sara speaks up again she doesn't mention her discontent. She'd just chosen the door that took her fancy anyways. Quietly moving back in order, she hushes Roa as the bird squawks something in it's animal form of speech.

"Be quiet."

Elee says, putting her left index finger over her lips.


Female Aasimar Paladin(undead scourge) 1

With nobody objecting, Sara turns to the door and taps the chime against the symbol in the center. 'I hope that's how it works....'


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"Farassma's doors vex me! In my tribe we have no word for 'door.'"


Male
Combat Stats:
AC 15, HP 10/10, Channel Energy 7/7, Touch of Glory 5/6, Cure Lt. Pot 3/3, Holy Water 2/2
Half-Elf
Vital:
HP 10 | AC 15 | T 11 | FF 14 | CMD 10 | Fort +4 | Ref +1 | Will +7 | Init +2 | Perc +8
Cleric 1
Skills:
Heal +7, Knowledge(Religion) +4, Perception +8

Edmond snickers at Madok's delemma.. "Come let us be going before the nasty monsters figure a way through there.."


A high pitched note emanates from the chime and, for a moment, the only noise in the room is the chime echoing around within the confines of the antechamber. Suddenly there is a cracking noise as the Pharasmin seal splits in two and, with a crash, falls to the floor; almost immediately there is a rumbling noise as some hidden mechanism drives the massive stone doors open...clouds of dust fall from the surfaces of the doors as they slowly move to a fully opened position.

When the doors come to a halt and the dust has settled, you can see that you are stood in front of a long, 10 foot wide corridor that continues for some forty feet before turning to the South. The corridor continues to the south for a mere 10 feet making this room into an 'L' shape.

A large statue stands in the corner of the room, at the point where the corridor changes direction to the south; it depicts a tall feather emblazoned with a single open eye. Though apparently carved from stone, the statue gleams with a golden-green iridescence. A pair of stone doors stands in the East wall in the short leg of the 'L'.

The other notable feature of the room is an inscription in the floor between your position and the statue...the stone carved letters proclaim, 'Though veiled behind the plumage of the soul, the Eye still sees, unblinking through all the ages, from the beginning to the end of time. When the Three are One, and the spirit becomes flesh, the Seal may be opened and the Sleepers awakened. And the glorious apocalypse shall consume us all'.


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

Madok stops reading half-way through. "Bah! Is this a tomb or a ...place where there are lots of books that weirdos read??"


Female Aasimar Paladin(undead scourge) 1

After reading the inscription, Sara carefully steps around it and walks to the statue. Bending down slightly, she closes one eye and begins a futile staring contest with it. "It could be both. Some knowledge can be dangerous, and since tombs are well known to be ... unwelcoming to the ... uninvited, they can be a rather decent place to hide things."


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

Smiling good-naturedly, Relnan asks, "Madok, what exactly do you consider to be a book?"


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"Books hold pages. On these pages are words. And these words can be anything! Sometimes, like this, it is stupid! Other times ..." Madok leans in conspiratorially, "secret wisdoms."


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

"How can you tell the difference?" Relnan whispers back.


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"I can always tell. Usually it is something stupid. But a sharp eye and an open mind can show the way. The holy book I found was obviously full of power."


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

"Maybe after we clear these catacombs out, you can tell me more about it?"


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"I WOULD LOVE TO!"


M Human Sorcerer 1 { HP: 10/10 | AC: 12 T: 12 FF: 10 | Fort: +2 Ref: +2 Will: +2 | Init: +2 | Perc: +0 }
Skills:
{ Bluff +8 | K(arcana) +5 | Spellcraft +5 | UMD +8 }

Relnan's smile widens. "I hope this is the beginning of a long friendship, Madok! Assuming we survive this crypt, that is!"


M AC 15/11/14 F+7, R+1, W+0(+2 while raging) HP 18 Human Barbarian 1

"Don't worry, Bright Eyes. I will keep you safe!"


"Shouldn't we close the doors behind us? You know, if more of those things are coming?"

Elee speaks up with surprising words of wisdom as she looks back in the direction from which they came. She wasn't normally one to suppress her curiosity in exchange for common sense, but the threat on her life nipping at her heels was more then enough to snap her out of her normal mentality. Shaking a tad, the small girl hugs her bird hoping its presence will bring her some comfort.


Female Aasimar Paladin(undead scourge) 1

Giving up on the feather, Sara walks to the east door. "I don't think we have to worry that much, Elee. I'm not too sure, but those things seem to be the sort that only drop on your head and try to be your permanent hat. They don't seem to be built for chasing stuff." Sara then starts to examine the door, trying to see how to open it.

perception on door: 1d20 + 3 ⇒ (4) + 3 = 7


A general examination of the door reveals that they are oddly featureless and, although they are of a similar size to the ones through which you have just passed, are not of an identical construction. With a closer look, it appears that the gap where the double doors meet is no more an a depression in the stone and that the 'doors' are formed of a single piece of stonework carved with a seam to look like a pair of doors.

It is also notable that, unlike the previous set of doors, there is no Pharasmin seal on this 'pair of doors'.

It is a DC20 Knowledge (Religion) check to determine anything about the strange feather statue. Sara Evergreen and Edmond can attempt this check


Female Aasimar Paladin(undead scourge) 1

'A door.. that is not a door... That's rather stupid, isn't it? Maybe it's a portal or something... And I'm sure I read something about that eyed feather somewhere. Now, what was it?'

knowledge religion: 1d20 + 4 ⇒ (17) + 4 = 21


Sara Evergreen:
The statue represents an obscure deity known as the Peacock Spirit, a god of mind, body and soul. Worship of the Peacock Spirit died an age ago with the fall of the Thassilonian Empire


Female Aasimar Paladin(undead scourge) 1

Sara huffs and glares at the statue. "Great. A statue to a forgotten god, and a fake door. Looks like we walked down a dead end."

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