The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Forgot to post my actions for round 1... Rd1, Initiative 13
Tunar swings back at the longsword man, not finding his tactics particularly amusing.
Greatsword: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15

Rd2, Initiative 13
Tunar let's out a howl as he keeps swinging at the Longsword User. Or the closest antagonist looking at Tunar funny. Also, Rage!
Greatsword: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 13 ⇒ (4, 2) + 13 = 19

AC= 16/10/14


Leto's two arrows slam into Velriana right before she casts her spell. And Setesh tears into the half-elf. Unfortunately neither of Tunar's attacks hit.

Round 2: Initiative 17

Velriana points a wand at Leto in response.
Scorching Ray: 1d20 + 4 ⇒ (15) + 4 = 19 4d6 ⇒ (3, 4, 3, 5) = 15 (fire)

The longsword wielding figure continues to assault Tunar.
Longsword: 1d20 + 10 ⇒ (12) + 10 = 22 1d8 + 9 ⇒ (6) + 9 = 15

The other figure tries to attack as well, though the pillar is making it difficult to get a good hit in with such a large weapon.
Greatsword: 1d20 + 8 ⇒ (3) + 8 = 11

The half-elf steps back after being attacked and drinks a potion.
2d8 + 3 ⇒ (7, 1) + 3 = 11

Th boy continues to direct the flaming sphere at Tunar.
Reflex Save DC 13 negates Damage: 3d6 ⇒ (3, 5, 5) = 13 (fire)

He also casts another spell and magic missiles shoot out at Leto.
Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Finally, the other man behind a far pillar runs over to Velriana and cast a spell, seemingly healing her.

Spellcraft DC 17:
He casts Cure Moderate Wounds.

2d8 + 3 ⇒ (8, 6) + 3 = 17

The glob of acid, does indeed hit Velriana. She seems unamused.
Will save vs. Hideous Laughter: 1d20 + 3 ⇒ (11) + 3 = 14
The large figure collapses to the floor in laughter. Perceptive people might notice that the other man and the half-elf visibly slump as the fervor of the man's chant leaves them.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh stands up, drinks an extract (Shield), and 5' steps to threaten the half-elf.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 3
Init 16

Thea will use the power of ring to case the spell of Grease again for the day. She positions it under the two fighting Tunar. DC 15 Reflex


Almathea, you're also welcome to change your second round action to casting Grease so it goes off before their action on round 3.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

I will do that then. Just switch the actions and do the acid in the 3rd round.


Sounds good. Just waiting on Nevai and Leto for Round 2! Leto, you can also do your Round 3 action as it will be before theirs. You also do not have to enter the grease to hit the people in the room. Some might get cover from you from pillars, but there's a lot of motion in the room anyway, so I'll let you know if it becomes an issue or if someone drops fully behind a pillar.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 2, Init 8

I'm having a bit of trouble opening the map, but I believe I fell down right behind Tunar, so this should work.

Nevai said a quick prayer and reached out to touch Tunar's heel, then clambered to his feet a bit awkwardly.

Cure Light Wounds (DC 14, half): 1d8 + 3 ⇒ (7) + 3 = 10

Converting bless to a cure.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 3 - Initiative 15

With the greatsword wielder on the ground, Erei will start singing himself.

Active Effects: Flagbearer, Inspire Courage (+1)


1d4 ⇒ 2

Leto continues firing at Velriana and one of his arrows passes right through an image of her as it disappears.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d8 + 5 ⇒ (4) + 5 = 9 Image: 1d4 ⇒ 2
Crit Confirm: 1d20 + 8 ⇒ (7) + 8 = 15

Round 3: Initiative

Velriana frowns and fires off another ray at Leto striking the wall.
Scorching Ray: 1d20 + 4 ⇒ (11) + 4 = 15

The boy continues to direct the flaming sphere at Tunar and fires off a magic bolt at Almathea as he realizes she's a spellcaster.
Tunar: Reflex Save DC 13 negates. Damage: 3d6 ⇒ (1, 1, 3) = 5 (fire)
Almathea: Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Will Save vs. Laughter: 1d20 + 3 ⇒ (3) + 3 = 6
The large figure continues to roll around on the floor laughing, now in grease.

The half-elf strikes out at Setesh with her Khopesh and Kukri only realizing her mistake after her Khopesh skates off the shield spell.
Khopesh: 1d20 + 4 ⇒ (15) + 4 = 19
Kukri: 1d20 + 2 ⇒ (6) + 2 = 8

The longsword wielding warrior, finding himself standing in grease attempts to keep his footing and fails.
Reflex Save: 1d20 + 4 ⇒ (4) + 4 = 8

Finally, the other man behind the far pillars casts a spell and a dagger appears beside Erei, attacking him.
Dagger: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Spellcraft DC 17:
He cast spiritual weapon.

Don't forget your reflex saves Tunar!


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Grinning toothily, Setesh attempts to tear the half-elf apart.

Claw: 1d20 + 8 + 1 + 1 ⇒ (8) + 8 + 1 + 1 = 18, for 1d6 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12 damage.
Claw: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30, for 1d6 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11 damage.
Crit Confirmation: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22, for 1d6 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11 *ADDITIONAL* damage.
Bite: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28, for 1d8 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13 damage.

Hopefully, that is more than enough to thoroughly eviscerate her ;-)


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 4 - Initiative 15

Spellcaster! Erei shouts, pointing at the man that cast a spell at him.

Erei will then cast Grease under the spellcaster and slightly between the caster and the party hoping to force the spellcaster either forward toward the frontline or back out of line of sight.

Reflex Save DC 15


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 3, Init 8

Nevai wobbled a bit and took a few unsteady steps to the south, hoping to escape the greasy mess.

Acrobatics (DC 10): 1d20 - 3 ⇒ (11) - 3 = 8

Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

His feet began sliding at awkward angles, and he was unable to propel himself forward, so Nevai decided to just do what he could to help Tunar from where he was.

Cure Light (Will 14, Half): 1d8 + 3 ⇒ (2) + 3 = 5

Sacrificing lighten object. And.... I'm all out of spells other than calm animal (domain spell), and the wand of cure light I have.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Reflex Save vs Flaming Sphere: Rd 2: 1d20 + 4 ⇒ (15) + 4 = 19
Tunar leaps away from the flames, having extensive training avoiding heat he sweats off the flames for the moment.
Reflex Save vs Flaming Sphere: RD 3: 1d20 + 6 ⇒ (5) + 6 = 11 Only to yelp as he stands a little too long in them as the fire sears his newly received wounds from the longsword.

No Longer Raging. Using "Heart of the Fields" to ignore fatigue and the trait to keep morale bonuses for 2 more rounds.
Round 3, Initiative 13

Tunar stands his ground, groaning from the slashing wounds and the burn marks. "Do you want to see how to properly swing a sword?" he taunts the man with the Greatsword. "Here, let me show you!"
Tunar then starts swinging with reckless abandon.
Greatsword at Greatsword Individual: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d6 + 9 + 3 + 2 ⇒ (6, 1) + 9 + 3 + 2 = 21


Gah, I thought we were waiting on people!

Setesh brutally drops the half-elf only missing with his first claw. It's difficult to tell, but she is probably dead. Tunar's attack tears a rent in the man's armor, but he continues to fight.

The man manages to stand, though appears on unsteady feet.
Reflex Save vs. Grease: 1d20 + 1 ⇒ (15) + 1 = 16

Almathea's acid seems to find her mark and Velriana is unamused.
Image: 1d3 ⇒ 1

Round 4: Initiative 17

The large man continues to roll around laughing in the Grease.
Will Save vs. Laughter: 1d20 + 3 ⇒ (10) + 3 = 13

The other man attempts to strike Tunar from the ground, missing as he slips around on the floor.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Velriana sees the half-elf fall and shouts, Idorii! Attack that one! With that she points her finger at Setesh and lets loose.

Spellcraft DC 17:
She cast Acid Arrow.

Acid Arrow: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 2d4 ⇒ (3, 2) = 5 (acid)

The man beside Velriana stares in horror at Setesh for a moment, then shakes his head, clearing it and looking stern. He waves his hand slightly to cast a spell.

Spellcraft DC 15:
The man casts stabilize.

His dagger, however, continues to attack Erei.
Dagger: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 1 ⇒ (5) + 1 = 6

The flaming sphere disappears and the boy turns his gaze on Setesh as the half-elf drops. He looks angry and screams an ear-piercing cry.

Spellcraft DC16:
He casts ear-piercing scream at Setesh.

Damage: 1d6 + 1 ⇒ (4) + 1 = 5 (sonic], Fort Save DC 15 or daze. Half Damage on success.

Edit: Forgot Leto!

Leto fires off two shots and destroys another image!
Attack: 1d20 + 8 ⇒ (19) + 8 = 27 1d3 ⇒ 2
Attack: 1d20 + 8 ⇒ (2) + 8 = 10 1d3 ⇒ 1


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Fort: 1d20 + 5 ⇒ (6) + 5 = 11.

Setesh falls to the ground, unconscious...

Con: 1d20 + 2 - 1 ⇒ (4) + 2 - 1 = 5.

...and continues to bleed.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 4, Init 8

Acrobatics (DC 10): 1d20 - 3 ⇒ (4) - 3 = 1

Nevai drew his wand and tried to make his way to the fallen alchemist, only to flop to the ground again. Making the best of his awkward sprawl, Nevai poked Tunar again.

Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 4
Init 16

Amathea sends a gob of acid at the man beside the still standing woman.

Ranged touch: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
damage: 1d3 + 1 ⇒ (3) + 1 = 4


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 5

Setesh, I'll cast Saving Finale to give you a second chance at that saving throw.

Damned dagger!

Erei will move up and attempt to heal Setesh with his wand if he can reach.

UMD: 1d20 + 10 ⇒ (7) + 10 = 17

Nope!

Active Effects: Flagbearer, Inspire Courage (+1) (2 more rounds)


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Fort: 1d20 + 5 ⇒ (4) + 5 = 9.

Nope.


Going to wait a little longer for Tunar, then post the next round. I know he's now really busy so we'll try to move this along a bit quicker.


Leto let's fly with two more arrows destroying Velriana's final image.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Attack: 1d20 + 8 ⇒ (15) + 8 = 23 1d2 ⇒ 2

Tunar slams his sword down into the armored figure on the ground crashing right through the man's breastplate. The figure stops moving and lays in a growing pool of blood.

Attack: 1d20 + 11 ⇒ (19) + 11 = 30 Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22
Crit Confirm: 1d20 ⇒ 5

Round 5: Initiative 17

Seeing Leto as her biggest remaining threat, Velriana continues to blast away, but continues to hit the wall.
Scorching Ray: 1d20 + 4 ⇒ (11) + 4 = 15

Th acid from her arrow eats away at Setesh's wound.
Damage: 2d4 ⇒ (4, 1) = 5 (acid)

The laughing man finally stops. Using the pillar as cover to stand, he unceremoniously makes his way to his feet. Seeing his fallen friend, he carefully reaches out and casts a spell.
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12

Spellcraft DC 16:
He casts cure light wounds on his fallen ally.

The boy points at Tunar, looking determined, and a missile flies towards the barbarian.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The other man's dagger continues to attack Erei. After cutting into the bard it disappears.
Dagger: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
He turns to Velriana and whispers something harshly,

Perception DC 20:
We need to finish this Velriana. This isn't what we signed on for. Fighting in the temple isn't right.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 5, Init 8

Perception (DC 20): 1d20 + 5 ⇒ (16) + 5 = 21

Nevai wobbled up to his feet and...

Acrobatics (DC 10): 1d20 - 3 ⇒ (8) - 3 = 5

...immediately flips over again onto the ground.

Someday I'll get out of this grease. Somedayyyyyy....


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Stabilise: 1d20 + 2 - 7 ⇒ (11) + 2 - 7 = 6.

Setesh continues to bleed.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Round 6 - Initiative 15

Erei will once again attempt to heal Setesh.

UMD: 1d20 + 10 ⇒ (11) + 10 = 21

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Active Effects: Flagbearer, Inspire Courage (+1) (1 round remaining)


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

I am curious... Why are you rolling UMD? CLW is on the Bard list...


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 5
Init 16

spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16

perception: 1d20 + 9 ⇒ (3) + 9 = 12

Thea will throw another gob of acid at the woman.
ranged touch: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4
Setesh Bantling wrote:
I am curious... Why are you rolling UMD? CLW is on the Bard list...

We specifically have a Divine version of CLW on this wand. I could be missing something, but I assume that having only the Arcane version on my list, I need to UMD the Divine one.


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Round 4, 13
Sorry for missing the last round, blargh. Also apparently I'm not unconscious, thanks to Nevai!

Tunar growls at the boy throwing missiles at him. "That's quite enough of that nonsense!"
And then rushes the boy. Charge action if possible. If necessary will deal with people if they are between me and the boy first (I don't like AoO's :)
Greatsword: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17

No morale anymore. AC and such are back to normal.
16/10/14 because of charge


Leto continues to let fly with arrows and one slams into Velriana now that her protctive magic has fallen.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Tunar slides slightly as he makes his way across the grease on the floor, using the cover of the pillar to keep the large man with a greatsword from attacking him, and makes his way over to the boy caster. The boy stares at him in horror and with one swing Tunar knocks the young man to the ground.

Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

Round 6: Initiative 17

Azaz! The man next to Velriana screams, and runs over to the boy. Tunar, you have an attack of opportunity if you wish. Surrender! I surrender, just...don't hurt him!

Velriana curses, I knew you didn't have the heart for this. You're a sorry excuse for a priest! Bleeding and winded, she nonetheless points her wand at Tunar and fires another blast.

Scorching Ray: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 4d6 ⇒ (2, 4, 2, 5) = 13 (fire)

The large man with the greatsword grabs his fallen ally and lifts him, surprisingly easily. He whispers a word and rushes out the north gate with the armored man bouncing on his shoulder.

Spellcraft:
The man casts Expeditious Retreat.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 6
Init 16

"Follow your companions lead and surrender to us."

Thea tosses another gob of acid at the woman.

ranged touch: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
damage: 1d3 + 1 ⇒ (1) + 1 = 2


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 6, Init 8

Nevai wobbled to his feet once more and...

Acrobatics (DC Impossible): 1d20 - 3 ⇒ (4) - 3 = 1

...immediately flopped back onto his stomach. "I guess I just live here now. If you need to be healed you'll have to just come to me I guess."


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Tunar begins to swing his weapon only to stop at the last second at the man says something about surrendering.
Round 6, Initiative 13
...And then immediately collapses with a grunt, as a scorching ray of fire catches him squarely.
Con Check to Stabilize: 1d20 + 3 - 10 ⇒ (17) + 3 - 10 = 10
Safe!


Leto, wordlessly, lets another arrow fly and drops Velriana.

1d20 + 8 ⇒ (19) + 8 = 27 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 8 ⇒ (1) + 8 = 9

Round 7: Initiative 17

The crying man rummages through his pack and pulls out wand, holding it to the younger man and casting a spell. He whispers, Please, be okay!

The room is half covered in grease, but it seems, for now, that the fight is over.


What's the play now? Looks like everyone is at least stable and the fighting has ended...for now.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Can someone please push me out of this grease so I can heal Tunar and Setesh? This is embarassing, but I can't get my footing."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Erei will attempt to help Nevai out of the Grease.

Aid (if possible?): 1d20 ⇒ 4


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

I think you can technically still crawl 5' per round, Nevai...


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea will try taking off her cloak and laying atop the grease near Nevai and trying to help pull him out of it.

aid w/ str?: 1d20 ⇒ 5


It takes a little bit of effort, but Nevai manages to get himself out of the greased area of the room.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Finally free of the incredibly effective grease, Nevai quickly made his way to Setesh and began healing.

Not sure if we're still potentially in combat, so just rolling this one out. I'd like to heal all of us up to full, then offer healing to the others if they agree to surrender.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


The kneeling man heals the boy who appears to be alive, but has not woken up yet. Velriana isn't moving, but the half-elf seems alive...barely. The other two seem long gone.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh groans as he is restored to consciousness, but quickly staggers to his feet.

For a moment, he looks ready to go after the kneeling man, but then turns his attention to Velriana.

"Mine."

Heedless of his wounds, he then moves forward to check her over.


Leto's last arrow caught Velriana through the heart. She is quite clearly dead.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

In that case...

Setesh calmly starts to loot her.


She was wearing a a set of nice looking bracers, a signet ring, and a silver holy symbol of Nethys. She had a dagger at her belt, along with a spell component pouch. A light crossbow is still tied to her back along with 10 bolts. The small stick in her hand was obviously magical as well. In her pocket she has a golden apple, another wand, and a glowing rock. In her pack she has a scroll case with four scrolls and a book with weird symbols in it. Probably a spellbook by the look of it.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will check on the half elf. She will also move her weapon away from her, just in case she gets any ideas. "I'm not going to cause you anymore harm and I don't want you to be able to harm me either."

"Looks like the fight is over. So what do we do with these three that remain? Shoo them out of our temple and finish our exploring?"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"I am all for taking their weapons, and then shooing them out of the temple, with the understanding that they *do not* want to cross paths with us in the future - after all, their leader is dead..."

It might help if you ran a Detect Magic over everything - I dare say that we both may be interested in the contents of the spellbook ;-)


The kneeling man responds, Yes, yes, of course. Just let Azaz and I...and Idorii, he says, nodding towards the half-elf, go. We promise we won't return. He drops the staff he was carrying and helps the younger man, now awake, to his feet. Holding his side, and coughing up some blood, the boy slowly pulls two daggers from his belt and throws them to the ground next to the wand he was holding before.

They both drag Idorii, still barely conscious, to her feet. The younger man, head down, doesn't say anything. The other man awkwardly says, Thank you. For the mercy. They make to leave unless stopped. The half-elf's weapons remain on the ground where Setesh dropped her.

Detect Magic:
None of the weapons appear magical. The three wands (two from Velriana and one from the boy) are all magical, as are the scrolls. The apple and stone are also both magical.

In total there are two daggers, a well made quarterstaff (masterwork), a well made khopesh (masterwork), a kukri, and a well made longsword (masterwork) all on the ground.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh keeps a wary eye on the men until he is satisfied that they are gone.

"Hopefully, that's the worst this place has to throw at us," he says, weakly.

He then moves to investigate the contents of the spellbook.

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