| Olly Ackenthorpe |
One more post before I go. :)
Olly frowns as she watches Cyrdak storm off. "Well, so much for catching his attention during all this! That would have been nice. But yes, let's find a spot that's in their traffic path but not so close that we're obviously trying to get something from them."
As Zella adjusts her clothes, Olly makes sure that her own are all set, and that her hair is arranged to best set off her unusual face.
Perform (percussion): 1d20 + 9 ⇒ (13) + 9 = 22
Noro Kasuri
|
at Foxglove's shrug Noro just looks in a combination of puzzlement and frustration.
What?!? Nishe to she you too she remaks with a touch of sarcasim.
| GM Tierce |
Perception and Survival Roles from the hunters
"My eyes are blessed by Asmodeus to see such a beauty, pray tell me you are from this town, so that I may purchase you a drink tonight after shift?"
| Zelladania |
Finally, a fish takes the hook. I was worried that commander would run us off before we caught one.
Zella manages to blush prettily at his compliment. "You flatter me sir. My name is Zelladania and though not from this town, I have plans to stay at the Rusty Dragon for the foreseeable future. If you wish, you can meet me in the tavern there this evening."
| GM Tierce |
Hunter's
You suddenly spot the tracks of a boar, a rather large boar from the imprint of the track. Fovglove dismounts and checks it.
"Not far, within a few minutes, probably in that thicker brush ahead. Perfect place for a burrow. Appears to be only the one, and a big one at that.."
Perception Rolls
Performers
You notice the Hellknight's face brightens slightly, "The Rusty Dragon, I shall be off slightly after supper and be over for a drink, the name is Remus. I shall see you tonight, my lady!"
Noro Kasuri
|
Noro dismounts and searches for signs of the boar as well as th possibility of other crittes (possibly even goblins)
Perception check: 1d20 + 4 ⇒ (8) + 4 = 12
| Olly Ackenthorpe |
Olly puts on her brightest, most winning smile as the Hellknight approaches Zella, but lets her do the talking as she watches, trying to gauge the Hellknight's state of mind and keep an eye out for the commander or any other trouble.
Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
| Karas Milar |
Both Karas and Ignir look around the area for signs of the boar. Karas looks at the same height as the others while Ignir has his own viewpoint closer to the ground.
Karas Perception 1d20 + 2 ⇒ (18) + 2 = 20
Ignir Perception 1d20 + 4 ⇒ (16) + 4 = 20
Fancy rolls
| GM Tierce |
A boar begins charging out from the underbrush, its weight and girth are larger then normal for it's size.
Player Initiative 1d20 + 3 ⇒ (15) + 3 = 18
Boar Initiative 1d20 + 1 ⇒ (11) + 1 = 12
Round 1, Player Turn, Go
Foxglove throws a javelin at the boar.
Attack with javelin 1d20 + 2 ⇒ (19) + 2 = 21 1d8 ⇒ 5
Foxglove pierces the boar, but it continues to charge right at you all.
Noro Kasuri
|
is the boar considered a large creature? just trying to decide if grapple would be an option (not in the first round though)
Right... guesh you wanna play
Noro slips on her brass knuckles
then letsh play... Old school she says with a smile anxious to get a little bloody
readied action if the boar charges at her then make an acrobatics check to manuver out of its way and get behind the beast.
Acrobatic check: 1d20 + 5 ⇒ (5) + 5 = 10
going for a bit of dramatic style
EDIT: maybe three stooges style
stats:
AC: 12
HP: 15/15
Rage rounds used 0/6
| Alisand Alvanti |
Alisand is happy to see Sandpoint at last.
Maybe there will be enough stragglers that I can get a few leads.
She comes from the south west along the lost coast road, across the Sandpoint bridge and into town onto market street.
She will look for the first inn she can find and ask for a room and store her belongings there. She'll wear her poncho out with her light crossbow underneath on her back, but she figures that walking around with her mace might draw attention to herself.
She walks the streets, touring the town, getting a feel for the town and then heads to the new cathedral which she is looking forward to seeing.
I can't believe I missed the dedication!
On her tour of town, is when she gets her first glimpse of the Hellknights, she pauses for a moment before moving along, not trying to draw attention to herself.
I wonder what they're doing here, I didn't know they had spread this fat west, well I'm sure someone at the cathedral can answer some questions, as well as maybe give me a job. I really need some coin if I'm going to stay here very long.
Unless stopped by anyone on the streets Alisand will make it her goal to get to the church as quickly as she can and find the local cleric or priest.
Not wanting any more surprises she'll keep her eyes open as she goes.
Perception check 1d20 + 6 ⇒ (6) + 6 = 12
| GM Tierce |
Alisand, as you walk into town, you can't quite believe the overwhelming presensce of Hellknights and their patrols. As you head towards the new cathedral, you pass by the famous Sandpoint theater. Within view of the theater you can see two woman, one a native Varisian and the other a gnome, they are performing for what appears to be the Hellknights as they pass.
You continue to make your way to the church, where you see what you assume is a priest, standing outside, talking to a collection of townfolk, trying to calm them down with the recent problems.
| Karas Milar |
Upon sight of the boar Ignir charges to intercept the boar. Meanwhile Karas draws his spear, a weapon built for exactly this foe, and readies it.
Karas
Draw Boar Spear and ready it against a charge
Ignir
Charge Boar, pounce
Bite 1d20 + 5 ⇒ (14) + 5 = 19 Damage1d6 + 2 ⇒ (2) + 2 = 4
Claw 1 1d20 + 6 ⇒ (3) + 6 = 9 Damage1d4 + 2 ⇒ (3) + 2 = 5
Claw 2 1d20 + 6 ⇒ (10) + 6 = 16 Damage1d4 + 2 ⇒ (2) + 2 = 4
| Alisand Alvanti |
"Now this is ridiculous! What could be going on that would require so many Hellknights in a place like this?"
As Alisand passes the odd performance she thinks "That's peculiar... But doesn't think anything else of it. Her intention is to get to the Church so she hurries on her way.
On arrival she sees the crowd and decides not to wade into it but rather she hangs back and tries to listen to the conversations first and sense the mood of the people.
Perception Check 1d20 + 6 ⇒ (18) + 6 = 24
Sense Motive Check 1d20 + 11 ⇒ (18) + 11 = 29
When she sees an opportunity to talk to the clergyman on his own she'll take it. Introducing herself as a devout pilgrim of Desna from the church in Korvosa and wondering what has been going on.
She will also name drop a name of a senior priest from Korvosa in hopes that this man recognizes the name and will treat her as more than just someone off the street.
knowledge (religion) check 1d20 + 4 ⇒ (10) + 4 = 14
| GM Tierce |
Hunter's
As the boar charges, Ignir pounces onto the creature and causes significant damage to his upper hide. The creature squels in pain and rolls over before trying to gore Ignir.
Attack on Ignir 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d8 + 3 ⇒ (4) + 3 = 7
Round 2, Player turn, Go
Alisand
Most of the conversations and whispers that you hear are for worried advice that the priest is unable to answer. Some people are worried that the Hellknights are going to start killing people for minor offences, or even making up offences to arrest people to scare them. The priest is simply trying to calm them all down. As they scatter, the priest looks to you, "Hello my child, I am Father Zantus, how can I help you?
At the mention of Korvosa, he takes you gently and guides you towards the church. "Let us speak inside, and please refrain from mentioning that city name, some of the townsfolk are blaming our problems on them, see it as an opperunity to annex us. Its all hogwash of course, but being careful is best. So what brings you to Sandpoint?"
Noro Kasuri
|
Noro moves into a postion to flank the boar trying to prevent a possible escape.
acrobatics to move to flank: 1d20 + 5 ⇒ (3) + 5 = 8
Now I say sit She yells coming down with her fist on the boars hind quarter.
Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d3 + 5 ⇒ (3) + 5 = 8
I choose not to type her lisp in that last sentence but it will sound like she said something else entirely.
| GM Tierce |
And with the last blow from Noro, the beast goes down, unconscious, but clearly out of the fight.
If no one else does the honors
Foxglove strides forward, "Excellent kill! We will feast to our hearts content tonight! He puts the boar out of its misery. "Come now, let us get this thing strap to a horse and cart it back to town!"
As you head back to town, you all notice Zelladania and Olly still performing. Olly, you do notice that the Hellknights seem to relax around you slightly, but all become tense as the Commander walks by to force them back to patrols
| Olly Ackenthorpe |
Olly leans over and whispers to Zella. "They sure seem scared of their commander. Hopefully your new friend will come alone tonight!"
As the day winds down, Olly stretches and rubs her hands. "Maybe it's about time we head back. Wouldn't want to be late for your date, now would you? And I can just about smell that boar they went hunting for."
| Zelladania |
Zella nods in agreement with Olly and whispers back at her. "I'll have to see what knowledge about the commander Remus can give me. Perhaps the commander should be my next target."
As the day winds down, Zella finds herself a bit tired from all the dancing and is more than willing to call it a day and head back to the Dragon when Olly makes her suggestion.
Once they get to the Dragon, Zella will freshen up a bit for the date and keeps her dancing costume on for it.
Noro Kasuri
|
During the walk back Noro takes some time to talk to Karas.
Sho Karas, I never had the chance to actually meet you. Whats the shtory bout your little friend? He'sh a good fighter.
Noro seems a bit a bit out of her comfort zone in her conversation with Karas apparently this kind of thing is not her strong point.
When we get back to the Dragon want to join me watching the show? Noro subtly indicates Darius.
| Karas Milar |
Once the fight is over Karas walks over to Ignir and touches him near the wound. Upon touching Ignir Karas' hand glows white and then red as he pricks himself with the tip of his spear.
Cast Lesser Rejuvenate Eidolon 1d10 + 1 ⇒ (8) + 1 = 9
***
Karas smirks at the drunk when she asks him about Ignir before looking at his spirit guide. Ignir simply looks straight ahead, seemingly uninterested in the woman. "There isn't much to tell really. He's my spirit guide, he earned me the name "Beast Heart"."
Noro Kasuri
|
Beasht heart? shounds like a story. would you ... ahhh ... care to ... ummm ...share it ... shometime
Noro's lisp starting to be more pronounced, sign of her nervousness
can i ... ahh ... pet... him? she asks not sure if she choose the right words
| Alisand Alvanti |
"well, I've spent several years in the service of the church in..anyway, in the service of the church of Desna. I myself have had a troubled past and so when it came time to leave when I reached 16 or take the vows as a cleric or priestess I chose a different route, one not often travelled by followers of our faith."
She pauses.
"Father I'm a hunter, I hunt what seeks to harm and imprison the weak and the downtrodden and I hunt the things that prey on the common folk and the travellers. I've been doing so for two years. I've come to Sandpoint to see this great church that's been built but also offer my service to Desna by ridding the hinterlands of anything that could waylay her travelling children or prey upon them."
Stops and stands in the middle of the magnificent church and she looks Father Zantus squarely in the eyes now and with dire emphasis she says.
"Father, I am the inquisition come to hunt the enemies of our goddess in whatever form they may manifest..."
| Karas Milar |
Ignir turns his head towards Noro when she asks if she can pet him, "I'd rather not." Once he was done he upped his pace and moved further away from her.
"He can be a little temperamental. As for my name, I'm not sure how much there is to tell. That name is the result of my connection with Ignir, nothing more really." The fact that the connection started manifesting during his rites of passage and how that went were things he wouldn't tell, partly because he'd prefer not remembering but mostly because it was not done to tell an invader about clan rituals.
| Darius Valinargus |
Once the boar was dropped off in the kitchen, Darius heads up to his room, cleans both himself and his blades. When finished, the Half-Elf headed down stairs, where he sees Zelladania still in her dancer's outfit. Casually, Darius makes his way over to her and asks, "Still in the mood to dance?"
| Zelladania |
Zella smiles up at Darius as he makes his way over to her. "I'm always in the mood to dance. Are you in the mood to watch me?"
Zella's smile falters a bit as she continues in a quieter voice for his ears only: [smaller]"Olly and I found out that the HellKnights have taken over the theater for their barracks. We performed a bit down the street from there and managed to get a bit of attention from them. One is supposed to meet me here for drinks later. Hopefully I can learn something useful from him. I, well, I hope that you know I'm not doing this out of any actual interest in him. There's already someone I'm interested in." Zella gives Darius a wink at that last statement and then looks for Olly.
"Olly, ready to play a bit more? I'd like to do one more dance before dinner." If Olly is agreeable with this, Zella moves over to the stage area and dances again.
Perform dance 1d20 + 7 ⇒ (17) + 7 = 24
Noro Kasuri
|
After the boar is dropped off Noro lingers a bit in the kitchen, then after everyone else has left she begins helping to clean and prepare the boar. tenderizing the meat a bit with her fists seemingly taking out some agression on the dead animal.
tempermental huh?, <punch> can't talk about,<punch>, I'd rather not, <pound>, blah, blah, blah, <Stab>
parts in "< >" are actions the rest are her thoughts
| GM Tierce |
Foxglove comes into the Rusty Dragon, carrying the boar, he slams it down on the counter and proclaims to the bar, "A boar feast tomorrow, and everyone is invited!!! Ameiko! help me prepare this boar!"
As a cheer goes up, you hardly notice a woman cradling a baby in her arms, she seems lost and worried and you can see tears rolling down her cheeks. She appears to be looking for someone in the crowd. Finally she spots Darius and Zelladania... "My son! My Family! I need your help! Please help!"
Ninja'd by Noro
| GM Tierce |
The woman continues to cry, "My husband, he needs your help!" She moves slightly and you can see another child, a boy of eight or so, hiding behind her.
"It was Artie here, he saw a goblin during the raid, *sniff*, and he started to have nightmares about a goblin in his closet. But every time we checked, there was nothing there. Finally my husband yelled at him that if he can't sleep in his room, he will sleep in the shed. *sniff*, the next time, Artie screamed, but when we went in, we found our family dog, dead on the floor, and this nasty looking creature on Artie's bed, we arrived in time for Artie to be spared, but the nasty thing ran to the closet and disappeared inside a hole that we didn't know about. My husband went chasing after it, but he's just a farmer, not able to handle such things... Please help him before he gets himself killed!!" At the conclusion, she begins to cry again. Artie pipes up with directions to his house.
| Alisand Alvanti |
Alisand will thank the Priest but also mention that if he needs her services around the temple she is willing to work, she also mentions that if he hears of any unusual events, dangers or even if someone comes to him with strange dreams to please inform her.
She will then leave and head out to fine Noro, quietly asking people on the street if they are aware of Noro and a group of adventurers and if so where are they staying.
Gather information check 1d20 + 6 ⇒ (6) + 6 = 12
GM am I right in assuming that I would have checked into the Rusty Dragon as well? I forget my Sandpoint geography but I think it's the first inn on the street I came in.
| GM Tierce |
Yes you can assume that
Everyone knows about the adventurers who saved the town, you get a brief description of each of them.
A brave half-elf with a dark complexion who welds his twin blades of death
A beautiful Varisian gypsy who moves as if she is dancing
A stoic barbarian warrior with an equally scaring looking animal companion
A cute and bubbly gnome who makes great music with her drums
and finally Noro, a resident of Sandpoint, and a rough and tumble dock worker.
All are currently staying at the Rusty Dragon.
You can come in just as the hunters are returning from the hunt, but before the crying woman makes her report