Lysassa
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Just as a standard precaution ,while time would permit to do so Lysassa will cast Virtue (+1 temp hp for 1 minute) on anyone who will open a door or enter a room first.
Lysassa will cast detect magic and take a look around the area (just to be sure we're not missing something).
Thorack Stonecutter
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No way Thorack is going to understand any riddle with his low INT score. Chicken crossing roads about as far as he's going to get.
"Hmmm, heart on wrong side. Inside or outside? Well, I guess the chime thingy probably opens the door. Which one you want to open? We could go with enie, menie, minie, and uh, moe method. That's my favorite one."
Faerin Boulderstep
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"Let us pick one and be done with it." exclaims an impatient Faerin.
Luke_Parry
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Sorry guys, my internet connection has been playing up; hopefully, it is sorted out now.
There is a low, atonal hum as Thorack taps the chime. The seal on the middle door begins to shake, and then crumbles to dust, allowing the doors to swing open...
...revealing a wide corridor, with a set of double doors at the other end. Bodies wrapped in age-yellowed linens lie in alcoves lining both sides of the corridor. Thick cobwebs hang from the ceiling and drape the walls of the crypt; everything is coated in a deep layer of dust.
As the party gingerly moves down the corridor...
Suddenly, several of the skulls in the alcoves sprout legs, and hustle out into the corridor, eager to attack the living...
Thorack: 1d20 + 2 ⇒ (2) + 2 = 4
Gyre: 1d20 + 5 ⇒ (18) + 5 = 23
Kelian: 1d20 + 0 ⇒ (10) + 0 = 10
Faerin: 1d20 + 1 ⇒ (13) + 1 = 14
SS: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1: Gyre, Lysassa, Faerin, SS, Kelian, Thorack
Lysassa
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Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Lysassa gasp at the skulls animating all around here.
She then moves away from them while they are still rising up from the floor I'm going to assume this won't provoke since they are still flatfooted..if I'm wrong, just doing a withdraw here and focuses on disrupting the energies that bind the animated bones to our plane.
(casting disrupt undead on the one in front of Gyre)
Ranged touch AC: 1d20 + 1 - 4 - 4 ⇒ (9) + 1 - 4 - 4 = 2 (With cover, shooting into melee
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 +1 damage is from lifeschool, using a spell on a undeath
I can't seem to move myself (or anything else) around on the map, the idea is to move myself 3 squares away from the skulls
Gyre_
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Gyre reacts quickly and slashes at the one to Thorack's right in order to try and clear space for the archer.
1d20 + 5 ⇒ (19) + 5 = 24 Not Including Cover
Slashing Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Luke_Parry
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Yes, sorry, I use MS Paint to construct my images, which doesn't support layering - so this means the 'maps' are basically pictures, rather than modifiable documents (i.e. I need to construct it from scratch every round.
Kelian Weynolt
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Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Kn(Religion): 1d20 + 4 ⇒ (1) + 4 = 5
If no one is terribly hurt, Kelian will raise his holy symbol to Torag and send out a pulse of holy energy to destroy the skeletal forms.
Channel Positive Energy: 1d6 ⇒ 6
Faerin Boulderstep
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Hosting on Google Docs might help. As well as having Tokens.
Perception 1d20 + 2 ⇒ (1) + 2 = 3
Faerin Swings her hammer at her perceived foe.
Warhammer!!! 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (6) + 3 = 9
Luke_Parry
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@Faerin: It is a Google Doc...? I have a word document that I use to store the player tokens for map-building.
Gyre brings his weapon around in a powerful arc, slicing one of the skulls in half to reveal the guts of an arachnid-like creature within, which spasms a couple of times before going still.
Lysassa backs up, and throws a bolt of positive energy at one of the skulls, but it slams into the wall instead.
Faerin brings her warhammer down on one of the skulls, spraying shards of bone and arachnid viscera across the floor.
The remaining two creatures attack...
Against Gyre: 1d20 + 0 ⇒ (6) + 0 = 6, for 1d2 - 4 ⇒ (2) - 4 = -2 damage.
Against Kelian: 1d20 + 0 ⇒ (16) + 0 = 16, for 1d2 - 4 ⇒ (1) - 4 = -3 damage.
...but neither is able to find a chink in either warrior's armor.
Kelian displays his holy symbol, calling on Torag to destroy the creatures...
...but the positive energy washes over them with no effect.
Although they look like undead, they actually aren't.
Round 1: Gyre, Lysassa, Faerin, SS, Kelian, Thorack
The two northern-most creatures are the two that remain.
Thorack to finish-off Round 1, Gyre, Lysassa, and Faerin to start Round 2.
Thorack Stonecutter
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Yes, let me state that we really need editable maps via google documents or try ditzie, another common program for maps. Either way, it will make it much, much easier. Some people also use a grid system on the side like A,B,C....1,2,3 so it's like targeting things in battleship. "I'm shooting the beast at G22."
Thorack takes his bow and shoots two arrows at the beast to the front right side of the group.
Arrow1 Flurry of Blows: 1d20 + 1 ⇒ (19) + 1 = 20
Damage if hit: 1d8 ⇒ 6
Arrow2 Flurry of Blows: 1d20 + 1 ⇒ (1) + 1 = 2
Damage if hit: 1d8 ⇒ 4
Luke_Parry
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Eh. Editable maps are nice, but they are not a necessity. I have been involved in a *lot* of games on these boards (mostly as a player), and none of them have used editable maps... Heck, I even remember the days when games were run 'Theatre of the Mind' style, completely without maps ;-)
I use Inkscape to make the maps from individual building blocks (since the map from the module is hard-coded into the pdf, and can't be copy-pasted, and then cropped for convenience), transfer it into MSPaint so that I can save it in a format that is suitable for uploading, re-size, and load it into a google document.
Thorack's first arrow strikes true, annihilating the creature in front of Gyre, but the aim of his second shot is off, and the arrow goes skittering down the corridor.
Only one monster left.
Round 2: Gyre, Lysassa, Faerin, SS, Kelian, Thorack
Faerin Boulderstep
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For maps, you can just print screen and then paste it onto MSpaint and crop what you need. I do that and it's pretty quick at times.
Lysassa
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Lysassa seeing the channel have no effect on the skulls concludes that there must not be undead and moves forward to touch (I think I can only reach) Thorack to bolster his health. (casting virtue, for +1 temp hp for 1 minute)
Faerin Boulderstep
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Faerin will call upon a innate ability to seek out evil.
"Are there anymore foes abouts?"
Detect Evil.
Faerin Boulderstep
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"Nay. Say it not. Torag's Grace is never wasted. Say that it is Torag's way in his forging of us." Faerin consoles Kelian.
Luke_Parry
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Lysassa determines that faint Abjuration permeates the entire complex (a simple preservation charm), but other than that, there is no magic in this area.
Faerin does not detect the presence of evil at this time.
Thorack takes a closer at the creatures, and discovers that they are giant arachnids, which appeared to be using the skulls as armour (Similar to the way a hermit crab uses a shell).
Moving on, you note that the double-doors ahead are locked, but this lock, at least, appears to be quite mundane in nature.
As in, someone with 'Disable Device' could probably open it.
Faerin Boulderstep
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"Ah'll be that key." As Faerin steps up hammer in hand, ready to smash the lock.
1d20 + 3 ⇒ (11) + 3 = 141d8 + 3 ⇒ (4) + 3 = 7
Luke_Parry
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It takes a fair bit of effort, but Faerin is eventually able to smash her way through the stone doors, revealing the room beyond.
The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. You find yourself at the end of a wide stone bridge with an elaborately carved railing, which arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber, forty feet below you, contains an inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room ten feet above (but still 30' below you). On this ledge stand bronze doors to the east and west, obviously suggesting that there are other ways into this particular chamber. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.
What do you want to do now? :-)
Thorack Stonecutter
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Perception: 1d20 + 8 ⇒ (10) + 8 = 18+2 for unusual stonework
"I've got a fifty foot long silk rope and a grappling hook. Perhaps I can tie it to this railing and get down there and take a closer look. Or better yet, let a fighter with a big weapon go down there, and I can shoot any trouble from up here. Either way, I think we should take a look, might give us a clue as to what mysteries might be down here." Thorack opens his backpack and pulls out the rope and grappling hook.
Faerin Boulderstep
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Knowledge (Religion) 1d20 + 4 ⇒ (16) + 4 = 20
Perception 1d20 + 2 ⇒ (19) + 2 = 21
Faerin examines the symbol and statue as she looks around to see if she can spot anything unusual.
Lysassa
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Lysassa will cast detect magic and take a look around (in particular the inlaid spiral pattern on the floor).
"I'll have to admit..my old bones are not going to be too pleased with me if I have to haul my body down a rope. Not saying I won't do it to follow the rest of you..just saying that if it comes down to a vote...I'll be voting with Gyre om this one."
Thorack Stonecutter
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Thorack ties the rope to him and the grappling hook to the railing. "Well, I want a better look. So, here I go. Just perhaps be kind enough to hoist me up should there be trouble." Thorack will lower himself down the silk rope to the bottom.
I don't know if you need a skill check to lower yourself by a rope.
Once down below, he begins to examine the unusual spiral symbol.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19 +2 for unusual stonework?
Luke_Parry
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Faerin is able to identify the spiral as an archaic representation of Pharasma's holy symbol, and with that epiphany, she comes to realise that this is actually a Pharasmin cathedral.
Despite the misgivings of his party members, Thorack pulls out a rope, and stubbornly insists on going down to the floor to investigate. Fortunately, nothing happens as he is lowered down, and when he reaches the bottom, he is able to take a closer look at the spiral... but try as he might, his keen Dwarven senses do not detect any unusual stonework.
Luke_Parry
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Thorack attempts to climb back op the rope, without any success (DC 15 Climb check to move 1/4 of your movement speed up an unknotted rope), but the party is easily able to pull him back up to the top of the bridge.
What now?