The Godsmouth Heresy - Team Alpha (Inactive)

Game Master Luke_Parry

Current Map of Complex


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Sovereign Court

The doors at the end of the corridor are locked, but as far as Malkiel can tell, are un-trapped.

Silver Crusade

Male Half-Elf Ninja/1

Mal attempts to pick the lock on the door. With common thieves' tools

Disable Device: 1d20 + 8 ⇒ (1) + 8 = 9

two more times, if allowed:

Disable Device: 1d20 + 8 ⇒ (3) + 8 = 11
Disable Device: 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Male Half-Elf Ninja/1

Just read up on the rules for Skills/Disable Device. It says I'm allowed to retry lock-picking as much as I like, but rather than do that, if we're allowed ample time and no distractions, I'd like to take 20 instead.

Sovereign Court

*nods* In order to open locks, you can 'take 20' on Disable Device checks.

Malkiel begins to work on the lock; it proves to be tougher than it initially looked, but after a few minutes, there is a satisfying click, and the doors open easily.

The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. You find yourself at the end of a wide stone bridge with an elaborately carved railing, which arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber, forty feet below you, contains an inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room ten feet above (but still 30' below you). On this ledge stand bronze doors to the east and west, obviously suggesting that there are other ways into this particular chamber. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.

Where to now?

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Correct me if I'm wrong, but I take it that there's no obvious way down to the bottom part of the room (minus rappelling or something like that).

Fantastic!

Dickey gapes at the extent of the chamber.

I have rope...I'd like to get a better look down there. For curiosity's sake, if not the possibility of finding a few items to make this expedition worth the risk! What do you think?

Silver Crusade

Male Half-Elf Ninja/1

"I see doors down there, so, curiosity notwithstanding, I'd rather search for a way access one of those doors elsewhere in this tomb. No bounty is worth falling thirty feet to one's death because of a missed hand-hold or what-have-you."

Malkiel proceeds to the next door and studies it intently.

Take 20 perception check (assuming ample time and no distractions) = 26

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre looks down at the floor far below.
I admit I am curious about what is down there as well, but the idea of climbing down there lacks appeal to me. I think we should see what else we can find. If we dont find a way down we can always come back. she says as she follows Malkiel.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Very well - sometimes Dickey's impulses do get the best of him! Besides, that massive golden door across the way looks intriguing as well...

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

"I'm not much of an acrobat, and I don't wish to join Groetus yet. I say we walk the bridge and opens these double doors on the other side. After checking the bridge for traps, of course."

Sovereign Court

Correct, there is no obvious way down to the bottom from the bridge.

Wisely deciding to *not* rappel down the side oft he bridge, the party moves on to the next set of doors, which like their counterparts on the other end of the bridge, are locked, but *not* trapped.

Spending a few minutes to deal with the lock, the party is able to open the doors and move on, revealing a moderately-sized corridor (no doors) which ends in a T-intersection.

Silver Crusade

Male Half-Elf Ninja/1

Malkiel draws his wakizashi, suspicious of unseen lurkers around corners.

After

inspecting:
perception: 1d20 + 6 ⇒ (6) + 6 = 12
the corridor from the doorway, Malkiel
sneaks:
stealth: 1d20 + 11 ⇒ (3) + 11 = 14
down toward the intersection, and
peeks:
perception: 1d20 + 6 ⇒ (20) + 6 = 26
around both corners.

Sovereign Court

To the left, Malkiel sees a wide corridor, ending in a T-intersection, with doors in the middle of the 'T'. In addition, there is a single door in either side of corridor, part of the way down towards the intersection.

To the right, the corridor continues for a short distance, before appearing to open out into a larger room, from which another, single door appears to offer access to another chamber.

Silver Crusade

Male Half-Elf Ninja/1

Malkiel searches (can I just use my last perception roll for this?) for tracks or any other sign of recent activity from a living being along the corridor in front of them in order to glean some guidance as to which direction to go next. still sneaking, wakizashi still drawn

Sovereign Court

Actually, this corridor, like all of the other major areas of the complex, is scrupulously clean... There is no evidence of recent passage by any creatures.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Following your lead and lockpicking talents, Malkiel.

Sovereign Court

Now that Malkiel strains his ears, he is able to hear a dull 'thumping' noise, as of flesh hitting wood, coming from the right...

Silver Crusade

Male Half-Elf Ninja/1

Malkiel holds a finger to his lips to hush his comrades as he strains his pointed ears, making sure they don't deceive him.

He then motions with his hand for them to follow him as he quietly follows the corridor to the right.

The shinobi stops at the opening into the larger room, to

make sure there's nothing in it:
perception: 1d20 + 6 ⇒ (6) + 6 = 12 or take 10/20 as time/distractions permit
which he couldn't see from the corridor.

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre follow Malkiel at a distance. Moving a quietly as her armor allows.

Sovereign Court

Moving carefully down the corridor, you find... a long chamber, decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. A single door stands in the northeastern wall.

Of more immediate concern, however, is the chamber's occupant - a rotting head, held clumsily aloft by bat-like wings, which is battering itself against the podium.

When you turn the corner, however, it seems to sense you, and turns to face in your direction, revealing a disturbingly long tongue...

Team Alpha Initiative:
Bodham: 1d20 + 1 ⇒ (9) + 1 = 10
Nicolae: 1d20 + 2 ⇒ (10) + 2 = 12
Dickey: 1d20 + 5 ⇒ (1) + 5 = 6
Dolre: 1d20 + 6 ⇒ (18) + 6 = 24
Malkiel: 1d20 + 4 ⇒ (1) + 4 = 5
Flapping Head: 1d20 + 2 ⇒ (11) + 2 = 13

Round 1: Dolre, Flapping Head, Nicolae, Bodham, Dickey, Malkiel

Dolre is up to lead-off the combat.

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

I assume I am a reasonable distance away from this thing
Dolre pulls out her bow and fires

shortbow: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 ⇒ 5

Sovereign Court

Dolre fires off an arrow at the flapping head, but the arrow goes wide.

The creature responds by clumsily flapping towards Dolre, and trying to slam itself into her...

Slam: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.

...momentarily knocking the breath out of her, but not sending her tumbling to the ground.

Round 1: Dolre, Flapping Head, Nicolae, Bodham, Dickey, Malkiel

Silver Crusade

Male Half-Elf Ninja/1

On his turn:
[spoiler=If w/in 5 feet]Malkiel accurately slashes at the monster with his wakizashi: 1d20 + 4 ⇒ (14) + 4 = 18 with great effort: 1d6 + 1 ⇒ (4) + 1 = 5
if at range:
Malkiel drops his wakizashi, draws his bow, sets an arrow and fires: 1d20 + 4 ⇒ (8) + 4 = 12 calmly and coolly at the flapping head, damage: 1d6 ⇒ 4
[/spoiler]

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

Bodham peers at the flapping head and raises an eyebrow. "Who misplaced his head? Don't lose your head!"

Then seeing the head slam Dolre. "... Enemy, attack!"

Move towards the head, then Attack!: 1d20 + 2 ⇒ (16) + 2 = 181d10 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Bodham charges forward, and delivers a crushing blow to the skull, mashing its left eye, and caving-in the entire frontal region. However, there is still plenty of fight left in it.

Malkiel delivers a probing slash, opening a long cut across the creature's face, which oozes dark purple blood.

Round 1: Dolre, Flapping Head (-16), Nicolae, Bodham, Dickey, Malkiel

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey steps forward, loads his sling, and starts whirring it around his head, ready to fire at the disgusting flying head thing if it tries to fly away.

Sovereign Court

@Dickey: Take a look at the map; in order to move to a flanking position on the creature, you would be moving through its threatened area, and either need to make an acrobatics check, or provoke an AoO.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

I saw that after my original post! Corrected by editing that post

Sovereign Court

Just waiting on Nicolae to finish round 1, and Dolrae to begin round 2.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae draws his blades while moving forward until he reaches Malkiel.
Malkiel move into flanking if you can. This place is too narrow...

Silver Crusade

Male Half-Elf Ninja/1

On his turn:
Malkiel moves diagonally to the southwest, and then again to the southeast putting the beast between him and Nicolae. He then slashes upward at the abomination's fragile jaw attack: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d6 + 1 ⇒ (4) + 1 = 5 or sneak attack damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre quickly drops her bow and pulls out her axe and strikes the creature.
battle axe: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 2 ⇒ (8) + 2 = 10

Sovereign Court

Dolre drops her bow, pulls out an axe, and takes a swing at the creature...

...dealing a blow which severs one of its wings, causing it to drop to the ground, where it twitches spasmodically for a few seconds before going inert.

Combat over.

What next?

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey, visibly impressed, nods his head at Dolre. Beauty and brawn - a deadly combination!

Dickey examines the creature for a moment.

Attempting to identify the creature...

Knowledge(whichever's appropriate): 1d20 + 1 ⇒ (5) + 1 = 6

Crikey, no idea what that thing is, but excellent work everyone! Hope you don't mind while I have a look around...

Searching, and paying particular attention to the podium.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Dickey also takes a moment to appreciate the room's carvings...

Knowledge check if applicable...

Knowledge(religion?): 1d20 + 1 ⇒ (3) + 1 = 4

This dice-rolling format does not like me.

Silver Crusade

Male Half-Elf Ninja/1

Malkiel sighs as the Magus drops the creature. Seeing Dickey analyze the podium, he remembers seeing the head smashing itself against it, and believes his endeavor to be a worth-while one.

he joins the Halfling's study: 1d20 + 6 ⇒ (12) + 6 = 18

Sovereign Court

Knowledge(Religion) DC 15:
The carvings on the walls are Pharasmin in nature, though the priests are shown wearing different vestments and accoutrements from those favored today.

A careful search of the room does not turn up anything of interest, although the strip of flesh and purple blood on the sole door exiting the chamber suggest that the creature may have spent some time slamming itself against that, before moving on to other features in the room.

What next?

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey eyes the blood on the door and says with a grim smile to Malkiel, Dare we check behind this door?

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

"Of course we dare, after you" Dolre says as she stands back waiting to see what is behind the door.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae checks the door for traps and locks.
Perc: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

Knowledge (Religion): 1d20 + 6 ⇒ (7) + 6 = 13

Inspecting the carvings, the inquisitor is at a loss. "No... sorry. I don't know anything about it. I'm sure they're not about the End Times though. A shame, really."

Sovereign Court

Nicolae is able to determine that the door is not locked, but it *does* appear to have been barricaded from the inside...

Silver Crusade

Male Half-Elf Ninja/1

Makliel inspects the door to determine it's material.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Is it possible to break it open?

Sovereign Court

The door is made of wood, so it would be perfectly possible to break it down... It would just take time, and would definitely alert anything on the other side...

Silver Crusade

Male Half-Elf Ninja/1

"Hm," Malkiel says after perusing and gently pressing against the door, "perhaps we should find another way around, maybe the other doors in this corridor will be more amenable. Wouldn't want to alert whatever's down here to our presence by smashing through a perfectly good door, eh?" He half-asked, already moving quietly down the way they came stopping between the opposing doors if no one objects, and there's nothing in his way.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

You hear no movement from beyond the doors.

Silver Crusade

Male Half-Elf Ninja/1

Malkiel takes 20 on a perception roll = 26 when he looks for traps on the door to his right, thinking it is the most likely to lead to the room the door to which the creature was banging itself upon.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae shrugs his shoulders and follows Malkiel.

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre follows nicolae

Sovereign Court

Malkiel finds no traps upon the door, which is not locked.

Silver Crusade

Male Half-Elf Ninja/1

Malkiel quietly opens the door, and inspects the area behind it perception: 1d20 + 6 ⇒ (18) + 6 = 24

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