Luke_Parry
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Opening the door and peering inside...
...The smooth floor and ceiling of this circular room have been polished to a glossy shine, and the curving walls appear to be made of a faintly silver reflective material as smooth and flawless as glass.
Luke_Parry
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Shortly after Malkiel steps inside the room, an audible hum fills the entire room, and the door slams shut. At the same time, the curving walls seem to move, rotating faster and faster around the circumference of the room. One round later, the hum dies down and the walls stop spinning, with no apparent aftereffect...
...However, when Malkiel opens the door, he finds his colleagues gathered around the *opposite* door!
Dickey
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Dickey looks at Malkiel quizzically.
Hmmm...Malk, what the eff just happened to you?
Dickey looks at Malk and then back at the room he just entered.
Malkiel of Shokuro
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So, just to keep this straight, Malkiel thinks he's coming out of the same door he entered on the map yes? Because my first impression reading the text was that it was a teleporting room, and that he'd come out of the other door. Could he perceive it as such?
Malkiel exits the spinning room, staggering and dizzy from the spinning, but otherwise unaffected. Opening the door he finds his troops' backs turned to him. They whip around at the sound, but relax somewhat when they see it's him.
Dickey's bit
Malkiel shrugs. Obviously a magical room that switches sides of the hall once you enter it. Might come in handy if you're trying to get a very slight jump on someone, but otherwise useless.
Luke_Parry
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Well, let me know where you want to go - to summarise, in this part of the complex, there is the barricaded door you bypassed earlier, and at the other end of the corridor, the double doors, and the corridor going left and right.
Nicolae Tiberius
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I am a little confused. From the rest of the party's perspective, is this what happened? Malkiel entered a room, its doors closed and "something" happened to him. Then the doors opened and Dickey entered the same room its doors closed again and "something" happened to Dickey too.
Can the rest of the party see Malkiel or Dickey?
Malkiel of Shokuro
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The rest of the party saw Malkiel, Dickey, and now Bodham go in one door, and come out the other as mirror images of themselves...I think
"We mustn't waste time," Malkiel says as Bodham enters the room again. He continues sneaking up the hall stopping just before the intersection to see what he can see and hear what he can hear taking 20+6=26 if possible (T26IP).
Luke_Parry
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Essentially what Malkiel said - Malkiel went into one room, the door shut behind him... and then he came out of the room on the opposite side of the corridor, looking like the mirror-image of himself (although as far as he is concerned, nothing has happened).
Exactly the same thing happened when Dickey it, and again, when Bodham did it.
Whilst Bodham experiments with the rooms, Malkiel moves to the end of the corridor to have a look around.
The corridor to the left continues about 40', before hitting another T-intersection; likewise, the corridor to the right continues about 40', before hitting another T-intersection.
Luke_Parry
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Just remember that when you reach the T-intersection with the double doors, you are 120' away from the barricaded door; odds are, there probably isn't another entrance ;-)
Let me know which way you are actually going, rather than just thinking about it ;-)
Dolre
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Dolre looks at the blocked door
"I really dont like the idea of leaving a possible enemy behind us. Maybe breaking down the door is not such a bad idea after all"
Malkiel of Shokuro
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He was just thinking about it in order to give his teammates time to have another idea--like the one Dolre just had--before he commits to a course of action...I feel like I'm on here a bit more than everyone else.
Since he doesn't hear anything at his end of the hall, Malkiel supposes Dolre's idea might not be the worst one. Even if it does mean giving away their position. He slinks back to where the party is, bow drawn/arrow set, "Ready when you are."
Dolre
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Dolre looks at the door.
"What ever is in there will certainly know we are coming in. I think wwe should try to talk to them first. If they are in need of help and afraid they may attack anything that enters the room, even if it is someone who could help them. If it is someone we need to fight, it won't hurt to talk to them because they will know we are coming regardless."
"What do you think"
Bodham the Bleaker
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The mad dwarf gazes at the magus. "Talk? We could talk. I've tried talking to the moon once, believing it was Groetus himself. She did answer me, though you wouldn't like to hear what she said - never figured a moon could be as offensive. So yes, we could talk. I won't do the talking - mind you - I don't want to get an axe blow for sole answer. Be my guest." Bodham curtsies, presenting the door to Dolre with a flourish.
Dickey
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I haven't seen much in this place worth persuading, but I'll certainly give it a try!
Dickey looks at the rest of the group and puts his finger to his lips to signal silence. He walks to the barred door, clears his throat a little, and lightly raps on the door and waits a moment...
If there is no response, see spoiler...
Using a quivering, childlike voice, Dickey says "Heelllooo! Is anyone in there? I'm lost and scared! Please help me!
Prefer to rely on my acting skills if the GM allows, but will roll Bluff too if that's more appropriate.
Perform(acting): 1d20 + 8 ⇒ (15) + 8 = 23
Bluff: 1d20 + 4 ⇒ (3) + 4 = 7
Nicolae Tiberius
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Nicolae readies a mace to break down the door if needed. I agree with Dickey, doesnt looks like this place have had any living soul inside for quite a while. The question is whether somebody barricaded this door to keep things out or locked in. He whispers.
Luke_Parry
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There is no response to Dickey rapping on the door, nor is there a response when he attempts to Bluff.
@Dickey, I am afraid that you can't use Perform(Acting) to replace Bluff, at least just yet; you need to wait until you pick up 'Versatile Performance' at 2nd level in order to do that ;-)
Luke_Parry
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You can take 20.
The eventually bursts open under Nicolae's ministrations. As soon as it does so, however, Darkness spills out into the corridor, enveloping the party.
Whilst everyone is still dealing with that, Nicolae feels something brush past him, and Bodham and Dolre are able to see a small, pitiful-looking halfling-sized creature clad in rags making a bee-line down the corridor.
Knowledge(Local) to identify, but only Dolre and Bodham can make the roll.
Going into initiative, just to be on the safe side ;-)
Nicolae: 1d20 + 2 ⇒ (8) + 2 = 10
Dickey: 1d20 + 5 ⇒ (2) + 5 = 7
Dolre: 1d20 + 6 ⇒ (7) + 6 = 13
Malkiel: 1d20 + 4 ⇒ (10) + 4 = 14
C: 1d20 + 3 ⇒ (5) + 3 = 8
Round 1: Malkiel, Dolre, Nicolae, C, Dickey, Bodham
Luke_Parry
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@Dolre: Since you don't have any ranks in Knowledge(Local), and do not hae a class feature which allows you to make Knowledge checks untrained, the highest you can get on Knowledge Local is DC 10, which is insufficient to identify the creature.
It is, however, clearly a humanoid of some kind.
Dickey
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@GM Good call on the bluff usage...no doubt you're right
On Dickey's turn...
Nicolae Tiberius
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If something brushes pass Nicolae in the darkness again his reflex will be to attack it. Lets me know if its possible. In case it is:
Atk: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d6 + 6 ⇒ (5) + 6 = 11
Nicolae swings his mace where he though the creature was but finds only empty space.
This trick is getting old fast. He says annoyed.
Luke_Parry
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@Malkiel: If you wish to move faster than half-speed, I need an Acrobatics check.
@Nicolae: You can't take AoOs against things you can't see; you are effectively blind, after all. You could ready an action to attack if you detect something, though.
Dolre
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Dolre realizes this strange creature is getting away.
"This way follow my voice"
she says as she moved down the corridor.
Dore is moving at a slower rate to avoid the acrobatics check
Dolre
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I will be following the creature and trying to lead the others through the darkness with my voice. I will not move too close. I preferre to avoid a repeat of the first fight :)
Luke_Parry
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Well, in the first fight, the thing was hungry, and looking for a meal. This one considers *you* to be the threat, trying to kill it, and just wants to get away ;-)
Dolre follows the creature, trying to not get too close.
Malkiel moves down the corridor, trying to spot the creature... he goes 45', before emerging from the darkness, and finding nothing in front of him.
Nicolai prepares to swing at the next creature that he senses near him.
For its part, the creature shrieks in fear when it realises that not only can some of you see it, but that you are trying to follow it!
"Prosím, nech mě na pokoji! Chci jít domů!"
It then runs down the corridor, taking some of the darkness with it (as a result, Malkiel is temporarily enveloped by Darkness, which quickly flows over him, before once again leaving him in the light), reaching the T-intersection.
For clarification, the creature appears to have a Darkness aura, but there is *also* Darkness spilling out of the room that it just fled from.
Round 1: Malkiel, Dolre, Nicolae, C, Dickey, Bodham
Dickey
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Dickey follows Dolre, while saying Truce! We mean you no harm! We are only explorers! Speak if you don't wish to fight!
If applicable..
Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
Bodham the Bleaker
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Bodham reacts last, but decides to follow the creature.
Running toward it.
He's right, we have food and will share if you talk to us!"
Diplomacy, Aid Another (DC 10) for Dickey: 1d20 + 7 ⇒ (5) + 7 = 12
Luke_Parry
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@Dickey: Using Diplomacy to influence attitude takes one minute, I am afraid :-/ Aside from that, though...
The creature looks uncomprehendingly at Dickey and Bodham, but seeing that you are following it, continues to look even more agitated.
"Prosím, nech mě na pokoji!"
I am afraid that you don't share a common language with it...
Malkiel of Shokuro
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Though he doesn't speak the language, Malkiel rakes his memory to think if he's heard it before on his travels...Linguistics: 1d20 + 4 ⇒ (17) + 4 = 21
Yes he has a rank in Linguistics in case you're wondering. I had to take it to speak Taldane, since technically Malkiel is from Tian Xia, and his native/common language is Tien
Luke_Parry
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Bizarrely, the Linguistics skill specifies that it is used to learn new languages, and translate written texts. It makes no mention of deciphering spoken language.
Waiting for declared actions (if any) for Round 2 :-)
Round 2: Malkiel, Dolre, Nicolae, C, Dickey, Bodham
Bodham the Bleaker
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"We'd better let it run away, lest he should think us to be hunters chasing a rabbit. Let it hole somewhere, as long as it doesn't hinder us in our search of this place."
With those words, Bodham stops and returns to the room, helping his companions out of the area of darkness.
Dolre
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Dolre returns to little creatures original place of hiding and looks around.
perception: 1d20 + 4 ⇒ (2) + 4 = 6
and finds the wall look very pretty.
Luke_Parry
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Alright, I am going to assume that you all drop out of initiative at this point.
The creature quickly disappears around the corner...
...and that is the last that you see of it.
Bodham and Dolre are then able to explore the chamber, whilst the others wait for the Darkness to clear (which takes about half an hour).
Bodham can give me a Perception check whilst searching the room.