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Paeter levels his trident at the peaceful worgs. "Show us what brings the dead back to life immediately!" Paeter commands, expecting the beasts to fully understand him and comply.

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Pandoor moves at Paeter's side and speaks at the warg, bowing a little.
"Warg, we come because an undead threat has arisen in this forest. It must be cleansed! Do you have any information that could help us?"
Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32

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Dorvhan nods his head towards Pandoor's words, affecting a nonthreatening posture. Aid Pandoor: 1d20 + 5 ⇒ (12) + 5 = 17

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"Where are they now? Desna must be laughing because I sense our desires align."

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Pandoor listens and nods.
"Thanks for helping us! Well I guess you'll also be glad if we chase them off... Do they have a leader?"

Pirate GM |

The Worg hungrily circles and talks for a bit longer but has no more useful information.
...
Heading on...
...
The path winds its way through the Chitterwood until it forks at the foot of a large and mangled tree. A large tear runs the length of its trunk, splitting the tree nearly in two. The southern half of the tree hangs awkwardly to the side, casting a shadow over a small dip in the land.
A crude flight of stairs lies just beyond the cave entrance, leading deeper into the earth.
See map 2

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"Stairs to a cave... how inviting." Dorvhan nods to his mates and heads in, axe at the ready.
Moved. If I triggered something, feel free to move me back.

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Knowledge (history): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (local): 1d20 + 8 ⇒ (16) + 8 = 24
"Old cavern networks carved out during the Goblinblood Wars," Falco explains when the party is faced with the cave entrance. "Let's take a moment to prepare. I expect trouble inside."
Spending some time studying spellbook to fill in the rest of my slots. Then Falco is ready to go.

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I feel like Paeter's Knowledges have been useless in the campaign so far!
Paeter looks at the various magical preparations being made as Falco advises the group, however he just looks to his trident and shield. "I'm ready." he says, waiting for the rest to finish.
Once the group is ready, he heads towards the stairs, looking for traps.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
If it is clear, he will head down the stairs.

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Pandoor makes his way into the cave, following the dwarf.
Ready as well for tooth fairies ^^

Pirate GM |

Reaching the bottom of the stairs Dorvhan sees a pair of bugbear skeletons lurking silently in the darkness.
They also see Dorvhan and begin moving.
These are no ordinary skeletons, they are exploding skeletons! You might not want to be within 10 feet when they fall.
[spoiler=init]Falco: 1d20 + 4 ⇒ (18) + 4 = 22 (always acts in surprise)
Pandoor: 1d20 + 4 ⇒ (4) + 4 = 8
Paeter: 1d20 + 4 ⇒ (13) + 4 = 17
Dorvhan: 1d20 + 0 ⇒ (6) + 0 = 6
Buggy: 1d20 + 6 ⇒ (2) + 6 = 8[/spoiiler]
Initiative:
Falco
Paeter
Buggy Skeletons
Pandoor
Dorvhan
Falco and Paeter are up!

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Knowing that skeletons are more susceptible to bludgeoning weapons after the last encounter, Paeter tosses down his trident, brandishing his mithril gauntlet.
"Let's do this skeletons!" he cries as he closes the gap.
Kn. Religion: 1d20 + 7 ⇒ (19) + 7 = 26
"Stay away from them! They explode when they are killed once more!" he warns to the group as he takes a swing with his fist.
Gauntlet @ Blue: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d2 + 2 ⇒ (1) + 2 = 3

Pirate GM |

Falco begins summoning as Paeter moves up and punches the blue skeleton.
Claws on Paeter: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 3 ⇒ (4) + 3 = 7
claw on Dorvhan: 1d20 + 5 ⇒ (16) + 5 = 21
claw on Dorvhan: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 3 ⇒ (2) + 3 = 5
?: 1d20 + 5 ⇒ (5) + 5 = 10
The skeletons attack without words, the one on Paeter fails to find a hole in the halfling's armor, while Dorvhan is not so lucky and takes a claw to the shoulder.
6 damage on Dorvhan
Initiative:
Pandoor
Dorvhan 29/35
Falco
Paeter
Red
Blue - 3
Everybody is up!

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Pandoor draws a wand and starts a tale to inspire his fellows.
"Come on seeds and dreamers! Let's make this bad energy positive! I recall a tale about a skeleton that once choose to channel his bad energy out of himself, bad idea!"
Inspire Courage is up, folks! +1 hit/dmg, +1 moral bonus to saves vs charm and fear!

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"I'll not let'em flank ye Paeter!" Dorvhan lets Pandoor's words sink in as he steps forward to give a mighty swing, despite his weapon being ill equipped for skeletons:
ATK v. Red: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 for DMG: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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Back to back with Dorvhan, Paeter develops a newfound respect for the dwarf. "You ain't half bad, Dorvhan." he says as he takes two more swipes with his fist and shield.
Gauntlet @ Blue: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24
Damage: 1d2 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Shield @ Blue: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10
Damage: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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Falco's spell finishes and a human-shaped rock leaps from the wall to batter one of the skeletons:
red:
slam: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Falco decides to stay back and let his rocky servant do the hard work.

Pirate GM |

Initiative:
Pandoor inspires his companions to greater heroics while Dorvhan slices into a skeleton with the reduced effect expected.
Paeter is rewarded with a couple solid rattles from the skeleton who is now missing some ribs, meanwhile Falco's Rock finishes off the red skeleton, whom to nobody's surprise expect the earth elemental's, explodes.
9 damage to Rock,Dorvhan, Paeter and Pandoor, Reflex DC 11 for half
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 5 ⇒ (9) + 5 = 14
The mindless blue skeleton continues its totally ineffectual attack on Paeter, claws raking against shield and armor ineffectually.
Pandoor
Dorvhan 29/35
Falco
Paeter
Red -5
Blue - 10
Everybody is up! Don't forget about explodies.

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REF: 1d20 + 2 ⇒ (12) + 2 = 14
Dorvhan turns away as quickly as he can. Most of the bones shards bounce of his axe with a near musical sound. With better weapons on hand to break bones, he beseeches the Goddess to send some of her grace to his compatriots: Channel to heal: 2d6 ⇒ (2, 4) = 6
Dorvhan is at 31/35

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Ref: 1d20 - 1 ⇒ (18) - 1 = 17
Falco's Rockman leaps away from the flying bones and slams into the other skeleton:
slam: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

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Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Paeter ducks behind Dorvhan to avoid most of the exploding skeleton and turns his attention back to his target as he lines up another punch, forgoing his shield.
Punch @ Blue: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d2 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Pirate GM |

Most of the party avoids the worst of the skeleton explosion and Dorvhan heals the wounds that do exist.
Earthy reflex: 1d20 - 1 ⇒ (14) - 1 = 13
falling damage: 3d6 ⇒ (2, 3, 5) = 10
Falco's after having avoided the worst of the exploding bones falls into a 30ft deep camouflaged pit trap.
Paeter is able to finish off the remaining skeleton, despite watching the rock fall on his flank.
exploding damage : 3d6 ⇒ (6, 2, 5) = 13
Paeter/Dorvhan Reflex DC 11 halves
Out of Combat
Pandoor -3/-0[/b] (Reflex 11)
Dorvhan 31/35 (-13/6 Reflex 11)
Falco
Paeter (-13/6 Reflex 11)

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REF: 1d20 + 2 ⇒ (5) + 2 = 7
This time Dorvhan takes it head on, "GaH! As if it weren't an affront to just BE, now they have to explode!?"
The dwarf opts to release a spell of Aid to heal his wounds, CMW: 2d8 + 4 ⇒ (2, 6) + 4 = 12. He then takes out his wand and uses that. CLW: 1d8 + 1 ⇒ (6) + 1 = 7
He then extends it to the party for whomever needs it.

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Reflex: 1d20 + 8 ⇒ (1) + 8 = 9 That seems about right...
Paeter, unluckily, takes the full brunt of the second explosion. Grumbling, he plucks a few bone fragments from his face as he uses his wand to heal his wounds. "Alright, let's keep going." he says as he presses onwards.
4 charges; +20 HP puts Paeter at full.

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Dorvhan makes sure everyone is set, then steps to the door in the south. He gives a listen Perception: 1d20 + 11 ⇒ (20) + 11 = 31.
If he hears nothing, and no one objects, he'll use bit o'luck on himself and open the door.

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Ref: 1d20 + 9 ⇒ (10) + 9 = 19
Pandoor successfully avoids most of the explosion but heals himself with his wand before going forward.
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

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Paeter follows Dorvhan's lead as he opens to the door to the south, keeping his trident and shield ready. "May Kuthon bring us another battle." he whispers in prayer as the door creaks open.

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"Worth a look..." Dorvhan will take 10 looking about.
-Posted with Wayfinder

Pirate GM |

Falco: 1d20 + 5 ⇒ (2) + 5 = 7
Pandoor: 1d20 + 9 ⇒ (4) + 9 = 13
Paeter: 1d20 + 7 ⇒ (6) + 7 = 13
Dorvhan: 1d20 + 9 ⇒ (19) + 9 = 28
Syrak: 1d20 + 2 ⇒ (14) + 2 = 16
Dorvan doesn't immediately find anything of interest does suddenly have a haunting feeling as it seems that the room is quickly drying out.
Dorvhan init: 1d20 + 0 ⇒ (16) + 0 = 16
Dorvhan is up!

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"Desna protect us!" He then grabs his symbol and channels Desna's divine power to push back the haunt: Channel: 2d6 ⇒ (1, 5) = 6, he then winces, knowing it's likely not enough.

Pirate GM |

Desna's blessing is not enough to stop on onslaught of the foul haunt.
DC 14 fort save for Dorvhan and Paeter. I'd recommend making this save.
Not in combat. The room seems to return to normal.

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"What? But of course she may! What are you talking about, Dorvhan?" asks the bard, not getting what's happening in there.

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FORT: 1d20 + 5 ⇒ (2) + 5 = 7
Goblinblood Dead reroll: FORT: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19
I don't think I've used it for Goblinblood Dead yet. I think going forward I'll call it out by including the name of the scenario.
"That was horrible. I wonder what evil befell this place to leave such a mark."
Dorvhan begins looking around.

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Back a day early from my trip!
"What was horrible?" Falco calls from the back. "I'm not going that way if there's some lingering evil. Let's go back to this other door." The halfling wizard gestures at the western door but waits for Dorvhan or Paeter to open it as he stays in the back.

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Fortitude: 1d20 + 7 ⇒ (7) + 7 = 14
"I just feel a bit thirsty." Paeter says as he takes Falco's waterskin and quenches his thirst with a long swig. Capping it closed, the halfling tosses it back to his cousin. "Thanks." he says with a wink.
After scouring the room, Paeter moves with Dorvhan to the other door in the room, opening it.

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"Thristy? Is this a caydenite sacred place?" wonders genuinely Pandoor.

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"That'd be a bit more fun than this. I don't see much beyond that skull, and likely that's the key to what's making this place haunted as nothing else seems out of sorts. Still, I'd rather not stay. We can maybe come back here later. Until then, we have foes to hunt."
Dorvhan steps up to the door west and listens Perception: 1d20 + 11 ⇒ (18) + 11 = 29

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With a shake of his head, Dorvhan points to the South door, hoping to fill in the gaps in the layout.

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Ugh, north is down? Why do they do that?! Falco was suggesting the western door in the first room when clearly he meant eastern by the f%*#ed-up standards of this map, haha.
Falco warily follows behind, a few steps behind Pandoor, and nods at Dorvhan's suggestion. He takes out a wand of enlarge person and holds it at the ready.