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So, Istiel and Naira are going into the hut, if I understand Naira's intent correctly.

Imix is trying to defuse a maybe-bomb from a distance with his bomb robot basket, and Oios and Drazan are waiting to see the results of Imix's actions.

Which so far, are to cover a fetish with a basket. That will continue to be the case until other actions are taken. I'll update with spoilers from here on out for each group.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

The bird-person, i knew it! Hmm, we could either wait for it to come back and defeather it, or try to find Thom. I have the feeling Thom did not fare well.

Busy right now so i can't get in a legitimate post until tomorrow


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Are Oios AOE auras affecting the fetish? They're certainly named like they should.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

If Istiel can't see in the hut at all, she'll light a torch. Otherwise she'll wait until her eyes have adjusted/poke around until she understands the scene.


Oios wrote:
Are Oios AOE auras affecting the fetish? They're certainly named like they should.

In so far as if rolls need to be made and / or mind-control magic is in effect, yes they are and will work in regards to the fetish.

@ Istiel: she can see in the hut. It is dim light.


The fetish has a little hardness, but you can destroy it with repeated magical attacks - just let me know that is what you're intentions are.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

FYI

Today is National Punch Day in America.

*cracks knuckles*


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
Istiel wrote:

FYI

Today is National Punch Day in America.

*cracks knuckles*

Punch. Originated from 'Panch," meaning "five."

Five finger death punch, coincidence? I think not.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Imix:
My destruction blasts actually don't cost anything unless I want to improve the damage. I can cast these willy-nilly so long as I want to only do 1d6. If I boost to 2d6, it does cost a point, however.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Great! Have at it then!
Was just thinking about how much hardness/hp some objects have for another game, and then saw this.


Meetings all day today - I'll move us forward tonight.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Anyone else having trouble with the server?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oh man, that'll teach us to mess with things we don't understand.

Next time we run into an unholy fetish, I vote we don't explode it. At least not without a super soaker full of holy water first.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Well, here's the thing.
If it was a trap, well, they got us, sure. IF.
Just as likely this was doing something to the area, and this is the side effect of detonating it. Leaving it could be far, far worse.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oh absolutely, i was just being dramatic.

There was probably a safer way to disarm it though, such as killing the owner or channeling positive energy into it. Not that we'd know that, this was the only logical conclusion since we no one succeeded on any knowledge checks.


There's a lot of truth in what you both are saying.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
GM Belicose Poultry wrote:
There's a lot of truth in what you both are saying.

You have become a master GM, my friend- cryptic and terrifying.

BP:
Are you using the new Horror Adventures sanity rules? If so, this is going to be FUN. Dwarf Fortesss levels of FUN.


Those of you that have taken sanity damage will want have to track it.

Istiel:
Check your inbox :)


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Does Oios have any explosive paste left? He has the fancy haversack.

We lure the moth swarm in. Set the hut on fire. Then Naira can use water to keep the fire from spreading.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Hahahaha

I love you guys. This is too great.

Istiel is just freaking out and trying to hide from foes she can't fight- the dice were not kind and she got mentally violated in a bad way D:

In any case, this plan is crazy.

Let's do it.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

The, uh, water is kinda out of my hands now. It is going to storm for three minutes, with or without me.

If I had the wind on my side, I could probably blow all the bugs away.

Wind, Blown away wrote:
"Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check."

Just roll 1000 fly checks real quick, see how they''ve done ;)

God I need to have my character learn all her powers.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

When do you think the hut will be to soggy to burn?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

If you can blow them away, that would be ideal!

Istiel has nothing against swarms. She'll be getting elemental and cone elemental attacks sometime, but it's a long way off.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios has an alchemist fire, an acid flask, and whatever is in his haversack. I'm assuming he knows enough about how to deal with swarm though I can roll a Kn:Nature check if that's better.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I just don't think two flasks are going to be enough to kill the swarm. Maybe if you cover the alchemst's flask in the remainder of explosive paste, then toss it?

(I think we just invented a hand grenade)


If you recall, despite the constant days-long rain, the paste still was powerful enough to burn long and bright in the assault on Shadeholme. It will burn regardless of how soggy the hut is.

The hut has a few open windows up top near the roofline (let's say, 8 feet up) to let out cooking smoke, and increase comfort on warm days. The windows are shuttered, which isn't perfect, but pretty good at keeping out unwanted things. The front door latches. If you want to trap the swarm or avoid it, you can do it for a matter of a few rounds, once the windows. I'll think on how long.

I don't recall how much paste you have, but I do recall you have some. I think I posted the contents of the satchel in the discussion thread here. I'll look tonight.

If we don't hear from Drazan tonight, I'll bot him and move us along.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Would the paste spread to the soggy ground though?


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Catching up and getting my part in now.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I figure given the amount of rain Shadeholme gets, no-one is going to make a house without a waterproof roof. That should make the walls and internal furniture dry and flammable.


Oios wrote:
Would the paste spread to the soggy ground though?

Nah, the paste is tar-like in consistency. Put it on something and it will stay.

Drazan of Peklenc wrote:
Catching up and getting my part in now.

Excellent!

Imix wrote:
I figure given the amount of rain Shadeholme gets, no-one is going to make a house without a waterproof roof. That should make the walls and internal furniture dry and flammable.

It is spring and thus the rainy season, but the amount of rain that Shadeholme is getting right now is, um, record-breaking.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Keep in mind:

Swarms stuffs wrote:
Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.

AKA It was good knowing you all, push my body in the river, its what Naira would want.


^ Hah! I have every bit of faith that you all will pull out of this one.


Here's what you have in the haversack, minus anything you've used:

Saltpeter (2)
Phosphorous (2)
Alchemist's Fire (4)
Alchemist's Lab (portable)
Tindertwigs (9)
Black Fester (2)
Cure Moderate Wounds (5)
Brewed Reek (2)
Explosive Pitch (24)
Ifrit's Blood (2)
Antitoxin (2)
Tanglefoot bag (2)
Barbarian chew (5)
Tea, Night (10)


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Okay problem solved.

Drazen runs from the rest of the group- being moths they'll be attracted to the giant flame. They'll try to run into him until they all burn to death.

Anyway- Thom's hut is full of highly flammable things. Straw, leaves, sticks, and such are all over the floor. Hell, it may go up if Drazen just steps inside. Or a cantrip to light it.

Are we all piling into the hut?

We go first, so we can all get inside and close the door, then work on closing the windows/letting the swarm in while we light the place.


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Drazan of Peklenc of the Bug Zappers


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

It's as true today as when I started adventuring...when in doubt, set something on fire


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Belkar is always full of good adventuring advice!

Okay everyone pile into the clown car. Istiel will close the door behind us.


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

What part of this plan is supposed to not burn us down in the process?


Imix, are you waiting until everyone that is coming in the hut is in the hut before channelling? As I interpret things, burst effects do not effect things that have total cover. For ease of adjudication, that will be anything outside the hut, including the swarm and any PCs at the time of the channel.

As far as the hut goes, if you decide to light it, the paste needs fire to activate it. Drazan is large-sized and currently on fire. He'd need to stay away from any paste or it will explode.

The hut is large enough to just fit everyone.

I've thought about the windows, and given the constant rain and nature of the creature currently inhabiting the hut, the windows are closed, meaning you all can shut yourself into the hut by closing the doors for 1d6 + 2 ⇒ (2) + 2 = 4 rounds before the swarm finds its way in.

@Drazan, your fire damage will hurt the swarm.

@Naira, As will vortex damage, if the swarm fails its reflex save, although it is bigger than the vortex and will not be sucked into the middle.

Sorry, I forgot to include Tet and Apachana in the update. They ran the other direction from the swarm, as they were in the treeline when it formed. You're very certain that they are headed out of the silkwood forest as fast as they can run, as neither is much of a fighter.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Dang large things comprised of tiny things, messing up my plans.

Drazan of Peklenc wrote:
What part of this plan is supposed to not burn us down in the process?

I mean, you have energy resistance, you'll be fine ;) I can conjure 250 cubic feet of water, thats enough to put out two people per turn.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Seeing this damage, Drazen and Naira should be able to kill the swarm conventionally, without trying to trap it in the hut.

If Naira keeps the vortex at the very entrance to the hut, will the swarm be able to enter?


If Drazan doesn't fail the distraction save, yes, odds are he outlasts the swarm.

If that is the plan, Drazan, go ahead and give me, say, 5 rounds of fort saves and damage rolls (fire only), to speed things up. Roll them in the gameplay thread please.

The swarm will instinctively avoid the vortex, I think, if it isn't moved from one spot, so you can use it to block or attack, but not both.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I'll leave it up to Drazen and Naira. If Naira decides to go on the attack, Oios can lob/hand out Alchemist fires to others to assist.

I didn't know we had these abilities, or I would have suggested OOC we just spread out to begin with. Learning is fun! Though, it wouldn't have changed the reaction of my useless, panicking, mentally damaged martial artist.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song
GM Belicose Poultry wrote:
The swarm will instinctively avoid the vortex, I think, if it isn't moved from one spot, so you can use it to block or attack, but not both.

OH MAN, if only I could summon water again, make another vortex and spend a spell point to maintain it without concentration ;)

If I'm willing to burn the spell points, I can pump out one of these each turn, and move up to three of them a round.


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Sure, you can do that too!

Also, did Istiel just bite to death a bunch of moths? Sweet...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I love the crunchy moth bits :)
Sure, if the channel is blocked by LOS Imix will wait until the last moment. Sounds like that means Drazan will be out of luck :(
Remember healing stops bleed.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Istiel: I think you could probably start going through the pack while it was on Oios, assuming he's not actually resisting. Up to GMBP


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
GM Belicose Poultry wrote:

Sure, you can do that too!

Also, did Istiel just bite to death a bunch of moths? Sweet...

Make note: Her tongue-fu is formidable.

Imix wrote:
Istiel: I think you could probably start going through the pack while it was on Oios, assuming he's not actually resisting. Up to GMBP

That's a good idea. Istiel will grab an alchemist's flask from Oios' pack with her two actions, unless Oios is frothing at the mouth from being hauled around like a sack of grain. We can chuck them past Naira into the swarm if she changes the location of the vortex next round. With Drazen on the offensive we may as well full on attack and kill it with fire.

Naira, have you ever played mumbly peg? If you haven't, don't bother looking it up.

If you have- we'll be using alchemist flasks instead of pocket knives, and your head instead of our feet.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song
Istiel wrote:

Naira, have you ever played mumbly peg? If you haven't, don't bother looking it up.

If you have- we'll be using alchemist flasks instead of pocket knives, and your head instead of our feet.

I haven't and it makes the strategy sound even more questionable.

Let's do it.


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LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios does not work on weekends guys!

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