
Game Master Blaster |
OK! What a great game! Lock takes 1st place with a 47 (50 was the final number). 1st place wins 1 essence of greater false life (20HP). You can hire a magic user to add this essence to ANY piece of equipment.
For participating, and for the last Packers game of the year, the rest of you walk away with 1 essence of false life (10HP) each.
Keep checking the forums during down time for NPC activity.
Don't forget, once you decide what to do with Selmon and DeRolue......post it here in the forms.

DustyHalfElf |
Dead man talking - options
1)kill em both and pretend we don't know anything
2)Kill em both and walk into to town claiming they were executed for crimes against low town
2)Let them both go, and tell them this was a display/warning
3)Kill the prince, and free the priest. Say we received a letter from Thock saying he had kidnapped the priest and would free him in exchange for the prince. We tried to talk to him about it, but he was already gone. We went to the bridge where we discovered the prince fighting off Thock, we tried to save him, but he kept attacking and taking wounds until Thock was dead. He died shortly after, a hero. The priest was discovered bound but unhurt. Hopefully this lie makes everyone happy enough to not feel the need to dig too deep.
Also in out downtime we should post recruitment signs for people to fill the ranks of our armies.

Targoth the chef |
We need allies. It seems that it is us against the world. Everyone either uses us or lies to us.
Also we need to be careful with the church because yes we have a healer he cannot restore lvls or life yet.
The prince and the priest. I say we use any and all magical means to force them to tell the truth. Either zone of truth or charms dominate suggestion.
I agree with Dusty that we should recruit to strengthen our troops. And maintain a good relationship with low town.

Eric Nekich |
Dead man talking - options
1)kill em both and pretend we don't know anything
2)Kill em both and walk into to town claiming they were executed for crimes against low town
2)Let them both go, and tell them this was a display/warning
3)Kill the prince, and free the priest. Say we received a letter from Thock saying he had kidnapped the priest and would free him in exchange for the prince. We tried to talk to him about it, but he was already gone. We went to the bridge where we discovered the prince fighting off Thock, we tried to save him, but he kept attacking and taking wounds until Thock was dead. He died shortly after, a hero. The priest was discovered bound but unhurt. Hopefully this lie makes everyone happy enough to not feel the need to dig too deep.Also in out downtime we should post recruitment signs for people to fill the ranks of our armies.
1.) Safest
2.) Boldest3.) Righteous
4.) I only see one hole. Do The Heroes of The Well think DeRolue capable of such a selfless, heroic act? Would you believe it if you heard it? How do you sell it to others who knew the same man?

Eric Nekich |
We need allies. It seems that it is us against the world. Everyone either uses us or lies to us.
Also we need to be careful with the church because yes we have a healer he cannot restore lvls or life yet.
The prince and the priest. I say we use any and all magical means to force them to tell the truth. Either zone of truth or charms dominate suggestion.
I agree with Dusty that we should recruit to strengthen our troops. And maintain a good relationship with low town.
The Heroes of The Well, low town and a small regiment of deadly elves.......maybe your wrong, maybe you have all the allies you need? Maybe the days of accepting outsiders is over?
You can't handle the truth!

Russk |
Since we had both DeRolue and the priest in our wagon I think we have to go with "Thok" kidnapping both. The priest might be aware that DeRolue was there with him. Did we ever say we gagged them? Would they have had a chance to talk to each other at all (I don't remember if anyone was riding in the back with them).
While Russk is against the idea of basically murdering DeRolue, he also isn't very sure that we could trust him to not ever tell anyone about our part in this. He's not going to be the one to do the deed, and he's not going to be particularly happy about it, but he won't stand in your way if that's what the group has decided.
Keeping some article of bloody clothing is probably a good idea, since some guard had to have seen him that morning as he went to the stables, which would help verify the kidnap story.
Agreed that we should question the priest (as if we actually had rescued him) to see what he knows, and then let him go.

Game Master Blaster |
I believe Mike (Lock) specifically stated they would be "bagged and gagged". As far as Rusk's feelings (strictly alignment speaking) remember these guys turned their backs on low town and DeRolue may have been in on an attempt to poison/assassinate you. Still murder is a big deal, so you should totally role play it the way you want.
Give into the dark side.....

Targoth the chef |
We have decided that each of us come up with three questions to ask our prisoners.
Mine are as follows.
1. Did Ojest take the orphans, was it his idea or did the church kick them out.
2. Is there a connection with the church and smiling Rick?
3. Are these happenings the churches ideas or something else influence?
Bonus question!
Dose he have any good recipes?

Lock n Logan |
1. Who's decision was it to only guard the churches when we were attacked?
2. What is your relationship with Smiling Ric , more specifically why is a known criminal socializing with the noble people of High Town?
3. Why is the church of Erastil, a well-known and good aligned deity alienating and ignoring the other factions present on the council of 7?
Bonus Question: Do you know who attempted to poison us at your gathering in our honor?
It should be noted that prior to asking questions I will be casting Perceive Cues(+5 sense and perception) prior to the interrogation.
Giving me a +19 to Perception and +31 to Sense Motive.

Game Master Blaster |
Knocking Bishop Selmon unconscious is easier than anticipated. When you approach to bag him you can smell the fresh bodily waste that fills his clothing. Clearly, he was deathly afraid of the merciless combat that had occurred on the bridge.
Did you knock him unconscious or did he faint from stress? Does it matter?
You won't have to worry about him listening in.........

Game Master Blaster |
Together, the party approaches DeRolue. You remove his hood. He looks passive at first, but his blue eyes grow wide as he scans the battlefield.
You pull the gag down from his mouth and the sweat and spit soaked rag falls around his neck.
Slowly, methodically and purposefully he looks each of you in the eye. You see a level of understanding deep within the aqua colored pupils, as if he knows whole heartedly and has come to terms with the fact that there is no one he leaves this bridge alive.
Slowly, the look of earnest gives way to a wry smile and his blue eyes light up, renewed with vigor, as if he just told a joke....and only he gets the punchline.

Lord DeRolue |
On Kal's signal, Targoth moves to face DeRolue
1. Did Ojest take the orphans, was it his idea or did the church kick them out.
(DeRolue's face twists, the smile of a maniac, his voice grows gritty)
Ojest was a fine shepard for the Ascended. The Reaper of Reputation was pleased with him, no doubt. The Secret Shade grew hungry doing the Reapers work.......the children were nurishment. No more, no less.
I know the enchantment your faithful one lays down. There is no need. I have been instructed to be truthful with the heroes of the well.

Lord DeRolue |
3. Why is the church of Erastil, a well-known and good aligned deity alienating and ignoring the other factions present on the council of 7?
(DeRole's face lights up with joy)
The church is a farce. The Reaper simply uses the church to instigate Erastil and keep his "projects" alive until he grows bored of them.
The council was a beautiful ruse. For decades it worked to our gains..until the whore elf became wise to it. Before Thok and the Northern retards figured us out....it was truly beautiful. A democratic way to secure the "game-board" for the Reaper, for ages to come.
Lucky for us, the whore won't leave the woods..and "The Heroes of the Well" took care of the last band of Northern Barbarians.....and I believe that big dead green pile over yonder is Thok...yes?

Lord DeRolue |
Bonus Question: Do you know who attempted to poison us at your gathering in our honor?
(DeRolue lets forth a joyous giggle)
Me. I poisoned you. You were to be assassinated. Only a small percentage of Seven Snakes and Rivermead "won't drink the wine" if you catch my drift. Thok exterminated most of Rivermead's. "The Heroes of the Well" were supposed to destroy Seven Snakes during the "Battle of Seven Snakes"...but it turned out you were quite the tacticians. We didn't think those poor, disgusting farmers, beggars, or drunkards stood a chance. It truly was a win win though....when you think about it.
Either way, it became too dangerous...an uprising of "non-followers" is not what the Reaper intended. Once you weakened Thok enough and finished off those Barbarians, you were no longer needed.

Russk |
Before we kill him:
Who are The Reapers?
Who is The Reaper?
What was The Shade doing for The Reaper?
Does Rick serve The Reaper, and how?
Who, or what are The Ascended?
Is this Thok? (I would imagine my Coup de grace would have been a brass knuckle to the windpipe or something similar, so his face should still be pretty recognizable)
Perhaps we should consider taking him to the Orcs. We could even kill him in front of them to show that we have no hostility towards them. Or we could take his head to them after we have done the deed.