
Koralie |

[dice=Initiative]1d20
[dice=Attack]1d20-2
[dice=Damage]1d6Yulok, finding himself choked by a squid, reaches for his club and tries to hit it.
Due to the nature of the Jelly, you deal QUAD damage! [8]
With a slurping sound the Jellyfish attached to you is propelled across the deck and comes to rest in a twitching soup puddle.
You are free from being grappled, and I will move to Kit'Arr's results next.

Koralie |

[ddice=RS]1d20+1
[ddice=RS]1d20+1-Posted with Wayfinder
2 hits and a potential grapple!
Kit'Arr - You are also struck by the mass of floating and flying undead Jellyfish!
One of them slashes at you for stinging tentacle: 1d2 + 1 ⇒ (2) + 1 = 3 points of damage!
and then another...
stinging tentacle: 1d2 + 1 ⇒ (2) + 1 = 3 points of damage!
Effect:(-1 to all physical tasks/saving throws for the rest of the week, unless treated with a heal roll or magical aid!)
Once you are hit by 2 or more, they also try to latch on and grapple you.
CMB vrs CMD Grapple Check: 1d20 + 1 ⇒ (18) + 1 = 19
The two slimy creatures manage to wind themselves around your leg and begin tugging.

Mishtes |

An overdressed human crewman, comes into the scene and says: "Well, this isn't any good!
And stabs at the nearest jelly with his rapier:
rapier: 1d20 ⇒ 10
damage: 1d6 ⇒ 4
Sorry for the delay. Still trying to get back into the routine of being a student after seven years' absence from it.

Koralie |

The Jellyfish stuck to Kit'Arr are easily dispatched by Mishtes rapier point. The poison they injected left their mark however, it's not see easy to keep your footing due to the burning pain coursing through your legs.
[This encounter is effectively over, Jellyfish corpses may be harvested for food if anyone wishes to use a prof. cook, or similar skill.]
[Next encounter brewing.]

Koralie |

With the threat of the jellyfish over, Althru moves to Kit'Arr to look at her wounds. Seeing the signs of poison, Althru begins to work to counter the poison running through her system.
[ddice=Heal | Treat Poison | DC?]1d20+5
GM: You have adequate supplies on hand to lend relief to those stung in this encounter. Any future side effects may have just been avoided.

Koralie |

combat will be tailored to your current NPC levels ;)
It's one thing after another aboard the seas it seems, where once the skies looked clear, almost pleasant, now it darkens more so and an electric tinge fills in around your skin.
Something bad is going to happen.
What starts off slowly, is an electric ripple in the water, it slowly coalesces into many concentric rings of magical energy whipping about. An eerie green light is given off as a hazy shimmering field springs to life.
A portal appears in mid air and what spills out are a horde of primal dinosaur looking men! Long tails thrash in air as they peer out from the other side of the now hovering portal. Both parties eyes meet, then the "lizardmen" jump down to the water and swim towards your vessel with malice in their beady red eyes.
The party has time to prepare, what do you do?

Althru Deski |

A little bit of fear shows on Althru's face as the strain is showing on his face but he keeps his cool in face of this new threat. "Don't let them board. Man the side of the ship and attack them as they try to get up."
As he says that he goes to grab a barrel of oil and a lamp. He bashes opening on the barrel before throwing it out into the sea in the direction of the lizardmen. While they are swimming toward the ship, he will prepare the lamp and throw it toward the spilling oil right when the lizardmen start to reach it.
Throw (just the general area of the oil): 1d20 + 1 ⇒ (3) + 1 = 4
Just in case he misses (probably with that roll), he yells out. "Someone else also throw a lit lamp into the spilled oil."

Yulok |

"This is definitely not supposed to be happening," Yulok says, confused. Nearly caught off-guard, he follows Althru's order and quickly snatches another lamp, which he lights and throws in the direction of the barrel of oil that Althru had thrown, trying to catch the lizardmen in it.
Throw: 1d20 ⇒ 20

Koralie |

Narration:
The lamp strikes gold and lights the oil on the surface of the water, it creates a momentary distraction and wall of flames between the lizardlike men and your ship, it delays them slightly and gives the crew more time to act.
Feel free to act twice due to the distraction (2 rounds worth of actions) before combat starts.
All:
If I haven't yet started, I wish to use plot twist deck for boons :) so from now on I will do that when I see natural 20s. Don't farm the system looking for crits though by making 13 knowledge checks etc! :P
Yulok:
For rolling a critical hit, I grant you a boon to use at a later time from the plot twist deck. You have earned:
SECOND WIND
Effect Target of your choice gains the diehard feat for the rest of combat.
...or you can twist the plot at any time to include one of the following actions to friend or foe:
footnote: These can be applied to friend or foe.

Zenabiq Almuhit |

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Zenabiq loads a bolt in her special crossbow and takes careful aim at the closest lizardman.
Attack: 1d20 + 1 ⇒ (9) + 1 = 10 Damage: 1d8 ⇒ 4

Koralie |

Yulok picks up a crossbow and fires.
[xdice=Attack]1d20
[xdice=Damage]1d8
Jesus H. Crit! You are lucky sir!
One lizard man catches a bolt in the throat, and slowly falls beneath the waves before reaching the ship. A bloodly trail can be seen seeping lower and lower until he is gone from sight.
Plot Twist Card
Point Of No Return
Effect 1: "Target must declare an action as the round begins and cannot change it."
...or twist the plot in one of the following ways

Koralie |

[dice=Initiative]1d20 +1
Zenabiq loads a bolt in her special crossbow and takes careful aim at the closest lizardman.
[dice=Attack]1d20 + 1 [dice=Damage]1d8
A solid hit, and that lizard man is crippled in the water unable to swim effectively anymore, his weak thrashing produces little effectiveness as he tries to get closer to the ship.
(that's 2 Lizardmen disabled before combat starts so far, well done.)

Koralie |

Mishtes also tries firing a bolt at the nearest lizardman:
[dice=light crossbow]1d20 . . and misses by a mile
[dice=damage]1d8
GM:
Indeed, a miss this time. But there will be time to get another shot off before they reach the ship at this rate.
Everyone can have 1 more round as several Lizardmen approach the ship and prepare to board it.

Yulok |

Yulok anxiously shoots once again as he sees the ship boarded. He also looks at the portal to see if it's still open and raining lizardmen.
Attack: 1d20 ⇒ 12
Damage: 1d8 ⇒ 4
Is Yulok still sickened? If so, I should have added a penalty to my attacks (and I might have missed on the last critical confirm roll).

Koralie |

Yulok anxiously shoots once again as he sees the ship boarded. He also looks at the portal to see if it's still open and raining lizardmen.
[dice=Attack]1d20
[dice=Damage]1d8Is Yulok still sickened? If so, I should have added a penalty to my attacks (and I might have missed on the last critical confirm roll).
You do, but you still hit despite that. :)

Zenabiq Almuhit |

"Maybe all that blood in the water will attract sharks. Not undead sharks, I hope..."
Zenabiq reloads her crossbow and fires off another shot. Distracted by her own banter, she twitches the weapon at the last second and the bolt sinks harmlessly into the waves.
Attack: 1d20 + 1 ⇒ (5) + 1 = 6 Damage: 1d8 ⇒ 6

Koralie |

GM to all:
Lounge = A group of lizards. I had to google it, heh cool.
You did well to thin the lounge of lizards. But 1d6 ⇒ 4 lizardmen still make it to the ship, their claws sink easily into the wood as that start to climb up and slither on to the deck.
In one fluid motion they flip up and over the railing, drawing a spear in mid air and hurling it randomly at any targets in sight as they cartwheel on to the deck solidly due to their large crocodile like tails.
4 spears are hurled and start to soar out towards people. Were do they land?
WHOOSH!
Doing this all randomly on their first round, after these action you can all go again.
Potential targets:
1. Althru
2. Mishtes
3. Yulock
4. Zenabiq
5. Kit'Arr
6. Red shirt crew member
Spear 1
First Spear toss: 1d6 ⇒ 3
Attack Roll: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 ⇒ 1
Spear 2
First Spear toss: 1d6 ⇒ 5
Attack Roll: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d6 ⇒ 1
Spear 3
First Spear toss: 1d6 ⇒ 1
Attack Roll: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d6 ⇒ 5
Spear 4
First Spear toss: 1d6 ⇒ 3
Attack Roll: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 ⇒ 2
Althru is struck dead center with a spear and takes 5 whopping points of damage.
The lizard men howl with delight at fresh blood being spilled and flex their claws in anticipation as they advance closer. Their elaborately embellished leather armor sets an odd juxtaposition to their dinosauric looking features.
However, there is no mistaking these creatures clearly aim to misbehave. They hiss, spit, and flex their scaly skin and muscles in anticipation, claws extended just waiting to see whom dares engage them next.

Koralie |

Mishtes steps back and tries to hit the nearest lizard man with his light crossbow:
[dice=light crossbow]1d20
[dice=damage]1d8and scratches it a bit
He hisses and scowls in your direction with a bolt sticking out of his shoulder. [on his turn he will advance on you and try to slash you.]

Althru Deski |

Althru stumbles to one knee as the spear wounds him greatly, he is already feeling light headed from the wound. But knowing he must continue to fight on, even if he must perish he strikes his club out at the already wounded lizardman advancing on Mishtes.
Club: 1d20 - 1 ⇒ (5) - 1 = 4
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
But with so much blood loss already, he stumbles as his swing goes wide.

Koralie |

Althru stumbles to one knee as the spear wounds him greatly, he is already feeling light headed from the wound. But knowing he must continue to fight on, even if he must perish he strikes his club out at the already wounded lizardman advancing on Mishtes.
[xdice=Club]1d20-1
[xdice=Damage]1d6-1But with so much blood loss already, he stumbles as his swing goes wide.
FYI: They have an AC of 13 if you want to know for this battle ;)
I'll wait for everyone to post before going on with their actions.
Koralie |

She too takes a shot with a light crossbow. She has been idle a bit too long!
[dice=Attack]1d20+1
[dice=Damage]1d8-Posted with Wayfinder
GM: The shot seems to hit, but the thick skin of these lizardmen reduces it to just a scratch, he looks more annoyed at the 'gnat' he has to swat off his arm than hurt.
Just a colorful way to describe a miss, better luck next shot!