The Dread Realm (Inactive)

Game Master Sai Ling

A story of those who hold a light against the darkness.


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male human Rgr1

Sounds like...bones...clatter...

Garold gestures in the direction of the sounds...

...that way.

Garold stands there, peering into the darkness, fretting about what might be there.


M Human Inquistor/1 NE | HP:8/11| AC 16 | touch 12 | FF 14 | CMD+15 | Fort+2 | Ref +2| Will+2 | Init+2 | Perception+7 | Sense Motive+6 |

The knawing. I feel it on the nerves in my spine, that creeping fear that brings death. No, fear is the mind killer, I will survive this, I must survive this. For her.

"Whats are next move Wendel." Bane asked in a hushed voice. "These creatures are deadly beyond the common ilk of undead, we must decide if continuing is the best option. Sometimes you must lose a battle to win a war. We come back in force, or burn these catacombs to the ground, force the beasts into the open and let the gaurds take care of them."


Fighter 1 LN | HP 12/15 | AC:19 (21 PfE), T:11, F:18 | CMD:15, CMB:4 | Save (F+3, R+1, W+1) | Init:+1 | Perc: +2 | Intimidate +7

"Perhaps a skeleton ahead...perhaps...

Wendel looks down the corridor where the blood trail leads...where the sound of the whimpering had come. Where the sound of the bones Garold heard...

"Your words are wise, Bane. To continue at our current strength is to invite folly." His gaze still tries to penetrate the darkness beyond the torchlight. "But if there is someone hurt up ahead, alone in the darkness, do we turn aside from them to save ourselves? Ezra help me, I just don't know."

A vision of the rotund demon's face emerges from the darkness of Wendel's mind. If I had been stranded, if the creature had chosen to finish me off...

"Perhaps a bit further? Just to be sure we are not leaving a friend behind? What say you all?"


NG Innocent Female Tiefling Oracle 1
Vitals:
HP:10/10 | Initiative: +2 | AC: 19 | Touch: 12 | Flat-Footed: 17 | CMB: -1 | CMD: 11 | Fortitude +2 | Reflex +2 | Will +3
Skills:
Perception: 1 | Diplomacy: 1 | Disguise: 5 | Heal: 5 | Intimidate: 15 | Spellcraft: 4
Spells:
    0th
  • Mage Hand
  • Ghost Sound
  • Enhanced Diplomacy
  • Light
  • Stabilize
  • Purify Food&Water
    1st(4/d)
  • Cure Light
  • Shield of Faith
  • Protection from Evil

We cannot leave an innocent here in a den of murder and evil. I say we proceed. Depleted as I am, I cannot turn my back on someone that needs my help.

Lucia then moves forward deeper into the the hall pointed out by Gerald to about 15' ahead of the torch light and focuses her vision into the darkness to see what she can make out trailing the blood with her darkvision.

Perception: 1d20 + 1 ⇒ (10) + 1 = 11


male human Rgr1

Should not leave living person behind...

Garold only hesitates for a moment after speaking before moving up next to Lucia...amazed at her bold bravery.

…you...see?


Female Fetchling

Sorry for the absence, keep meaning to write something decent and it never get's done so I'll just make it simple.

Isabeau's face was tense with stress and she rushed to the jail to see if her fears were true, and the guard that spared her now faced execution in her place.


NG Innocent Female Tiefling Oracle 1
Vitals:
HP:10/10 | Initiative: +2 | AC: 19 | Touch: 12 | Flat-Footed: 17 | CMB: -1 | CMD: 11 | Fortitude +2 | Reflex +2 | Will +3
Skills:
Perception: 1 | Diplomacy: 1 | Disguise: 5 | Heal: 5 | Intimidate: 15 | Spellcraft: 4
Spells:
    0th
  • Mage Hand
  • Ghost Sound
  • Enhanced Diplomacy
  • Light
  • Stabilize
  • Purify Food&Water
    1st(4/d)
  • Cure Light
  • Shield of Faith
  • Protection from Evil

Natural darkness holds no mysteries to me.

She takes her eyes from the hall for a moment and peers down to the hunchback. Her eyes hold an unearthly red-orange shimmer as the flame behind them flickers ever so slightly. The near glow holds an eerie beauty to them coupled with her innocent though still sorrow filled smile.

It comes in handy when one desires to hide from persecution. Hide from those who wish harm toward something beyond their understanding. Those seen as blessed by some may be seen as cursed by others. If i were not fortunate enough to have been guided by Ezra to the right path, I would have fallen to the fear of the ignorant long ago.

As she looks back to the path before them, the words ring awkwardly around Gerald. The words seemed to have been coming from a far older and tired sort rather than this vibrant youth standing beside him.


M Human Druid 1

Stanrick follows Isabeau through the city to the prison. Along the way he asks his companions, ”Do you think they are following us under Lord Baton’s or someone else’s orders? Either way, I’d prefer they not know where we are staying.”


Male Gnome Bard 1 | Hp: 11/11 | AC: 14 | Touch: 12 | FF: 13 | CMD: 7 | Fort: +3 | Ref: +3 | Will +2 | Init: +1 | Perception: +6 | Sense Motive: +0

Probably the Lord's, most likely my fault. I think we should try to do what we can with the tail and then try to lose them should we need to do something that we don't want witnesses to.


Fighter 1 LN | HP 12/15 | AC:19 (21 PfE), T:11, F:18 | CMD:15, CMB:4 | Save (F+3, R+1, W+1) | Init:+1 | Perc: +2 | Intimidate +7

Dot


NG Innocent Female Tiefling Oracle 1
Vitals:
HP:10/10 | Initiative: +2 | AC: 19 | Touch: 12 | Flat-Footed: 17 | CMB: -1 | CMD: 11 | Fortitude +2 | Reflex +2 | Will +3
Skills:
Perception: 1 | Diplomacy: 1 | Disguise: 5 | Heal: 5 | Intimidate: 15 | Spellcraft: 4
Spells:
    0th
  • Mage Hand
  • Ghost Sound
  • Enhanced Diplomacy
  • Light
  • Stabilize
  • Purify Food&Water
    1st(4/d)
  • Cure Light
  • Shield of Faith
  • Protection from Evil

Dot two point oh.


M Human Inquistor/1 NE | HP:8/11| AC 16 | touch 12 | FF 14 | CMD+15 | Fort+2 | Ref +2| Will+2 | Init+2 | Perception+7 | Sense Motive+6 |

Dot!


male human Rgr1

Hmm.

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