
Loman Bykard |

"Help from this evil creature, I think not!" Loman takes a swing at the beast still in their midst.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
The Imp recognizing the rage towards him easily dodges the maddened child.

Inwismë |

"ENOUGH!" Inwismë snapped at both Tyler and Loman. "Both of you, stop it. NOW." Stabbing everything willy-nilly was a sure way to get oneself murdered. "I swear, by all the gods, if you do NOT put your weapons away RIGHT THIS INSTANT, I will PERSONALLY march you both back to the village! THINK before you act!"
Her tirade finished, Inwismë turned back tot he imp. "Not that they don't have a point. Though I believe you're being honest enough, I want some sort of guarantee that what you say is true..."

Inwismë |

Surprised as she was at the imp's oath, Inwismë made a good show of keeping her expression from changing. She paused for a moment, ponderig the info, before nodding slowly. "It will do. However, I do not think I should have to remind you: no tricks. Otherwise I will not keep these children and their violent impulses reined in. Understood?"

Foxified |

The Imp nods its head, "Bargain struck!" He extends his hand to Inwisme to shake it. Upon shaking it, he gestures towards the wall next to the door, "That is how you exit this room to the rest of the tower."
Upon inspection, Kavin discovers a secret door well hidden in the door.
The Imp smiles proudly, "And there is a phrase that will get you past some of the guardians. 'Good Baron Sarvo wills it!'"

Tyler Mercer |

Tyler had never been more confounded. After prying his sword free and hearing 'Bargain struck!' his rage boiled over. Rounding himself towards Inwisme in complete frustration, within a moment his face was in front of hers.
Turning around at this point is not a move, as we are next to each other. Tyler readies an action to attack with non-lethal damage if Inwisme tries to attack him or use magic against him.
"I cannot believe this. You presume to order me about, claim to hold my reigns, and strike deals with devils 'upon my behalf'." he paused for half a moment. "NO!" he screamed to her. "You, will march me nowhere elf..." he said with disdain seething through his voice. "...and if you do not change your tone, you will have greater worries than this little thing will provide." He gives a half gesture towards the imp. "The Father of Man, and his Heir in Heaven watch for me." He paused for a moment leaving his words time to sink in, them having witnessed the light from before. "Who watches for you?" He then turned away from the composed elf and walked towards the door.
I, as a player, assume that Inwisme is composed enough to let Tyler vent without her blowing up instantly and interrupting him. Assuming no inturuptions, move towards secret door.

Tyler Mercer |

At Fox's suggestion: Below I have Tyler's background and motivation for doing what he just did. If you want to read it, fine. If you want it to come up in character and don't want to spoil it, that's cool too. Also there is a bit for Inwisme.
That being said, where do we go from here? You can say whatever you like back, I've just been interrupted before when its my turn to do a relevant dialogue and its frustrating. However, everyone has a right to do what they feel their character would do so I understand if your reaction might have been, "I cast sleep on him.". I would have just popped her in the face for doing it to: Disrupt the spell, and drive my point home that he wont just be hushed away. I am more than happy to play this out, but so you know out of character: If you try the stern parent approach, it will result in more interactions like this ^. But again, its actual party conflict, YAY!
So in summary: I'm not targeting you as a player, I'm playing out a character response. Again if you want the OOC on why he's doing this, read on, if not let it come up in discussion.

Red Everafter |

grapple: 1d20 + 6 ⇒ (14) + 6 = 20
As Tyler rushes toward inwismë Red steps between them grabbing a hold of Tyler. "Stop" Red pleads.

Tyler Mercer |

1. Tyler grew up in Belhaim and was friends and had some history with everyone here, save Inwisme. He barely knows her.
2. Though, as Brad pointed out, the Barroness appointed Inwisme to act as chaperone, the Baroness having known her for sometime, Tyler does not have reference for why he should owe her respect outside of a formality, as even he does not particularly care one way or the other for the Baroness. Though, he wont admit his indifference in a crowded room. He does not have a reason, suitable to him, to respect her.
3. Tyler moved away Tyler moved to the capital of Taldor not long after Red's disappearance. As such, having effectively lost all his friends for the same amount of time (give or take a year), he did not take Red's disappearance as hard as the others. As such Reds return was the return of the last piece of the friendship puzzle. But it came with chains and an, as he would view it, entitled elf wizard. Even though he is happy to see Red, he does not trust Inwisme very much, even if he has seen her in passing before today.
4. While in the capital, Tyler found religion. Aroden's to be exact. While he hasn't accepted the "Human is the right race" sentiments, its been hard for him rationalizing how the somewhat human-centric doctrines of his faith apply to the other races that occupy the world. And as you may think that this point is about race, that is not where I am going with this. Aroden's church, if they want any power, acknowledge Iomedae as Aroden's inheritor and draw their power 'through her'. Iomedae, as we know from Wrath, loves cleansing the world of demons, devils, and near anything with an evil alignment and would as far as I can tell never make a deal with one before sending it back where it came from making that deal, as small as it was, and talking down to him in favor of talking with a devil was near the last straw of removing hope for trust.
5. Tyler, having gone to the capitol to apprentice an armor smith, took away more than a trade: A desire to do good in the world and serve the God (or Gods depending on how you look at it) with whom he has the greatest connection. Upon conveying his desire to crusade to the World Wound to his parents, decently well off merchants (As the name Mercer suggests), he had his support cut off and has been on rough terms with them for the last year or so. They are frustrated with him taking after his sister, Korin (of whom they seldom speak), who took to a life of adventuring and mercenary work (to which her name applies as well) rather than a secure life as a merchant or trades-person. Being told what to do is not taken well from his parents, it surely will not be taken well from someone whom meets the above criteria.
I would prefer if Red broke in between "The Father of Man, and his Heir in Heaven watch for me." and "Who watches for you?". After which, Tyler will storm off having seen Red so upset. (Hopefully being let out of grapple at that point.)

Inwismë |

If something ever genuinely truly ever bothers you, though, I do want to be informed! Sometimes I do inadvertently get carried away. While I love roleplay conflict, real life conflict is another thing entirely.
You never EVER have to apologize for in-character conflict (to me, at least). I am quite open and welcome to it. I only have an issue with it when such arguing and sniping spills to out of character. Seeing how it has not (and hopefully never will!) I say go nuts!
Inwismë let Tyler rage and seethe at her, whilst she kept a purposely bored stance and stared at him with a look of-- derision? Annoyance? Boredom? It was difficult to tell just exactly what she was thinking, but his words and fervor certainly did not have any visible effect on the elf.
What did get a reaction out of her, however, was Red. Specifically, the girl speaking. Inwismë had never heard the girl speak in such a manner. By the gods, she was half sure that the girl had been completely mute.
She was quick to regain her composure, however. In this situation, she had to remain composed. "Red," she warned quietly.
Then, she turned back to Tyler. "I will explain myself this once. I promised them out there that I would see that you children would not come to any serious harm. And if that means dragging you out to keep from doing something foolish to harm yourself, then so be it..."

Foxified |

A9: Sledge Trough
The floor drops away here as the corridor turns east, though a seven-inch-wide ledge continues along the south wall. The walls are very smooth, offering few handholds. The remainder of the passageway is filled with a five-foot-deep trough filled with foul-smelling, thick green sludge.
Airak Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
Inwisme Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
Kavin Acrobatics: 1d20 - 2 ⇒ (6) - 2 = 4
Loman Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20
Red Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Tyler Acrobatics: 1d20 - 3 ⇒ (7) - 3 = 4
Making their way across the slippery ledge, Tyler, Inwisme, and Kavin each slip into the thick green sludge. 1 damage each
Upon slipping into the green sludge they are burned by the sludge. None of them have any issue getting back onto the ledge and continuing on.
The group passes through two doors ending in a small room.
A10. Who Goes There?
A small, barred window pierces the iron door at the end of this hall, revealing a plain, ten-foot-square room with a windowless iron door on the opposite wall beyond.
The door is unlocked, so Tyler, Loman, Airak, and Red enter the room. Inwisme and Kavin stand on the other side of the doorway.
When a voice from nothingness states, "Please close the door before proceeding with the pass phrase."

Loman Bykard |

Is there a master map or something Im missing for all of these rooms? All I see is the Imp room.
Loman seems to share Tyler's disgust with the Elf as he is not happy with her either, but continues on.

Airak |

Airak stares at Tyler's outburst. Knowing that infighting has been the death of many an adventuring party, Airak hopes this is the end of it.
I don't see A10 on the map, but I am fine going in as I am curious

Foxified |

It almost looks that way lol
The door opens revealing a large room.
A11: Clockwork Servant
A single iron lever protrudes from the wall next to the door in this otherwise empty chamber’s west wall. To the east, a ten-foot-wide hallway curves to the north.
In the center of the room, a four-armed, human-sized clockwork construct balances on three legs that rise into a central body stands.
The clockwork creature whirls to life, and states, “Please present the crest for passage.”

Kavin |

Following Airak into the room, Kavin is startled by the Clockwork Construct. He quickly pulls an arrow and trains his bow on the creature, awaiting the first sign of hostility.
(Readied Action- Shoot the Clowckwork Construct if it attacks)

Foxified |

Upon Airak's return, the clockwork creature whirs to a stop and slumps over in the room. Making their way through the room the clockwork beast does not move and their is nothing of interest to be found.
A12. Canteclure Treasury
An area along the south wall is enclosed in a cage of thick iron bars that extend from floor to ceiling. Within the enclosure sit seven black iron chests. To the north, the stone wall has collapsed, revealing a rough-hewn tunnel.
Airak Know: Engineering: 1d20 + 2 ⇒ (20) + 2 = 22
? Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Airak Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Inwisme Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Kavin Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Loman Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Red Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Tyler Perception: 1d20 + 6 ⇒ (2) + 6 = 8
? Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Airak Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Inwisme Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Kavin Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Loman Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Red Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Tyler Initiative: 1d20 ⇒ 4
Surprise Round! Enemies Up!
As thje group searches this room, a humanoid creature that long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame charges out of the hole at Airak who is caught studying the hole!
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Fort Save: 1d20 + 2 ⇒ (15) + 2 = 17
The bite sinks into Airak's shoulder. 4 Damage
First Round! Players Up! ??? HP: 15 AC: 11 (due to charge)
Next round starts Wednesday at 8 PM

Airak |

Airak pulls his shoulder free with a terrified yelp.
Mace: 1d20 + 2 ⇒ (3) + 2 = 5
He flails his mace at the creature but has moved himself too far away (5ft back)
knowledge: 1d20 + 3 ⇒ (18) + 3 = 21(to identify)

Loman Bykard |

"What the...." Loman reaches for his falchion and swings at the foul looking creature.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Caught by surprise Loman's wild swing goes wide.

Kavin |

Kavin reacts quickly, moving around Airak to hug the wall and get a clearer view of the creature. As he reaches the wall, Kavin quickly sets his bow, and fires an arrow at the creature!
Longbow Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 ⇒ 8
The arrow flies straight, and sinks into the monsters chest!

Foxified |

Tyler takes a step back, desperately attempts to identify the creature in front of him.
Red and Inwisme try to stay out of the way of the battle.
Also meant to mention the area is more unstable
Airak identifies the creature as a ghoul!
One question
Second Round!
Ghoul Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Ghoul Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Ghoul Claw: 1d20 + 3 ⇒ (5) + 3 = 8
Bite Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Paralysis Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Disease Fort: 1d20 + 4 ⇒ (15) + 4 = 19
The ghoul turns to the druid and swings its sharp claws at him. The druid is able to parry and block the claws, but it is caught unexpectedly by the bite on his forearm. Blood beings to gush out of the wound. 7 damage, no bleed
Players Up! Ghoul HP: 7/15 AC: 13
Next round starts Saturday morning at noon

Airak |

mace: 1d20 + 2 ⇒ (19) + 2 = 21
1d8 + 2 ⇒ (5) + 2 = 7
Airak steps back in as the arrow knocks the ghoul off balance. He brings his mace down in a clean strike to he side of it's head.