The Dragon's Demand by the Fox

Game Master Foxified

Belhaim Town Limits
Belhaim Area
Witch Tower
Exploring the Kobold Cave
Wise Piper Inn (ID: 4 in Belhaim Town Limits)


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Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak squints his eyes at the Imp and says.
"I Think he may only requires us to sit in the chairs, then he will help us."


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

"Help from this evil creature, I think not!" Loman takes a swing at the beast still in their midst.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10

The Imp recognizing the rage towards him easily dodges the maddened child.


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

"ENOUGH!" Inwismë snapped at both Tyler and Loman. "Both of you, stop it. NOW." Stabbing everything willy-nilly was a sure way to get oneself murdered. "I swear, by all the gods, if you do NOT put your weapons away RIGHT THIS INSTANT, I will PERSONALLY march you both back to the village! THINK before you act!"

Her tirade finished, Inwismë turned back tot he imp. "Not that they don't have a point. Though I believe you're being honest enough, I want some sort of guarantee that what you say is true..."


The Imp begins backing to the corner, ponders for a moment then declares"I swear on Asmodeus!

GM:

Know Religion: 1d20 ⇒ 18
Know Planes: 1d20 + 9 ⇒ (5) + 9 = 14

Tyler & Inwisme:

The Imp's oath shocks you, a devil would not make an oath to Asmodeus lightly.


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

After getting scolded at Loman sheaths his sword, crosses his arms and takes a seat on the floor at a far wall.


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

Surprised as she was at the imp's oath, Inwismë made a good show of keeping her expression from changing. She paused for a moment, ponderig the info, before nodding slowly. "It will do. However, I do not think I should have to remind you: no tricks. Otherwise I will not keep these children and their violent impulses reined in. Understood?"


The Imp nods its head, "Bargain struck!" He extends his hand to Inwisme to shake it. Upon shaking it, he gestures towards the wall next to the door, "That is how you exit this room to the rest of the tower."

Upon inspection, Kavin discovers a secret door well hidden in the door.

The Imp smiles proudly, "And there is a phrase that will get you past some of the guardians. 'Good Baron Sarvo wills it!'"

Tyler:
Tyler remembers that phrase is exactly what the prisoner in the haunt said!


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Tyler had never been more confounded. After prying his sword free and hearing 'Bargain struck!' his rage boiled over. Rounding himself towards Inwisme in complete frustration, within a moment his face was in front of hers.
Turning around at this point is not a move, as we are next to each other. Tyler readies an action to attack with non-lethal damage if Inwisme tries to attack him or use magic against him.
"I cannot believe this. You presume to order me about, claim to hold my reigns, and strike deals with devils 'upon my behalf'." he paused for half a moment. "NO!" he screamed to her. "You, will march me nowhere elf..." he said with disdain seething through his voice. "...and if you do not change your tone, you will have greater worries than this little thing will provide." He gives a half gesture towards the imp. "The Father of Man, and his Heir in Heaven watch for me." He paused for a moment leaving his words time to sink in, them having witnessed the light from before. "Who watches for you?" He then turned away from the composed elf and walked towards the door.
I, as a player, assume that Inwisme is composed enough to let Tyler vent without her blowing up instantly and interrupting him. Assuming no inturuptions, move towards secret door.


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

At Fox's suggestion: Below I have Tyler's background and motivation for doing what he just did. If you want to read it, fine. If you want it to come up in character and don't want to spoil it, that's cool too. Also there is a bit for Inwisme.

Inwisme:
Thanks for this role-playing opportunity, genuinely. Unfortunately its difficult to express sincerity in an near inflection-less medium, but know that I am sincere when I say; I'm not angry, I'm just role-playing. You just so happened to hit all of Tyler's nerves in one statement. Congrats.

That being said, where do we go from here? You can say whatever you like back, I've just been interrupted before when its my turn to do a relevant dialogue and its frustrating. However, everyone has a right to do what they feel their character would do so I understand if your reaction might have been, "I cast sleep on him.". I would have just popped her in the face for doing it to: Disrupt the spell, and drive my point home that he wont just be hushed away. I am more than happy to play this out, but so you know out of character: If you try the stern parent approach, it will result in more interactions like this ^. But again, its actual party conflict, YAY!

So in summary: I'm not targeting you as a player, I'm playing out a character response. Again if you want the OOC on why he's doing this, read on, if not let it come up in discussion.


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

grapple: 1d20 + 6 ⇒ (14) + 6 = 20
As Tyler rushes toward inwismë Red steps between them grabbing a hold of Tyler. "Stop" Red pleads.


Male Human LG |Cleric 2| Perception +3 | HP (14/14) | AC 10 (Unarmored) / 17 (Armored) Touch 10 FF 17 | Saves F +3 R +0 W +6 | CMD 13

Relevant Background:

1. Tyler grew up in Belhaim and was friends and had some history with everyone here, save Inwisme. He barely knows her.
2. Though, as Brad pointed out, the Barroness appointed Inwisme to act as chaperone, the Baroness having known her for sometime, Tyler does not have reference for why he should owe her respect outside of a formality, as even he does not particularly care one way or the other for the Baroness. Though, he wont admit his indifference in a crowded room. He does not have a reason, suitable to him, to respect her.
3. Tyler moved away Tyler moved to the capital of Taldor not long after Red's disappearance. As such, having effectively lost all his friends for the same amount of time (give or take a year), he did not take Red's disappearance as hard as the others. As such Reds return was the return of the last piece of the friendship puzzle. But it came with chains and an, as he would view it, entitled elf wizard. Even though he is happy to see Red, he does not trust Inwisme very much, even if he has seen her in passing before today.
4. While in the capital, Tyler found religion. Aroden's to be exact. While he hasn't accepted the "Human is the right race" sentiments, its been hard for him rationalizing how the somewhat human-centric doctrines of his faith apply to the other races that occupy the world. And as you may think that this point is about race, that is not where I am going with this. Aroden's church, if they want any power, acknowledge Iomedae as Aroden's inheritor and draw their power 'through her'. Iomedae, as we know from Wrath, loves cleansing the world of demons, devils, and near anything with an evil alignment and would as far as I can tell never make a deal with one before sending it back where it came from making that deal, as small as it was, and talking down to him in favor of talking with a devil was near the last straw of removing hope for trust.
5. Tyler, having gone to the capitol to apprentice an armor smith, took away more than a trade: A desire to do good in the world and serve the God (or Gods depending on how you look at it) with whom he has the greatest connection. Upon conveying his desire to crusade to the World Wound to his parents, decently well off merchants (As the name Mercer suggests), he had his support cut off and has been on rough terms with them for the last year or so. They are frustrated with him taking after his sister, Korin (of whom they seldom speak), who took to a life of adventuring and mercenary work (to which her name applies as well) rather than a secure life as a merchant or trades-person. Being told what to do is not taken well from his parents, it surely will not be taken well from someone whom meets the above criteria.

I would prefer if Red broke in between "The Father of Man, and his Heir in Heaven watch for me." and "Who watches for you?". After which, Tyler will storm off having seen Red so upset. (Hopefully being let out of grapple at that point.)


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Ok with me


Female Elf Wizard 1 - HP: 7/17, - AC: 12/T: 12/FF: 10 – Perception +3 - Initiative: +2 - F: +3 / R: +3/ W: +2 - CMB: -2 - CMD: 10, Speed: 30

Tyler:
Dude, you have no worries from me. I never for a second took it as an OOC attack. Heck, I like it when inter-party conflict rises from time to time- it creates some great RP opportunities, and I do love me some RP. Inwismë, keeping in with her Galtean heritage, is purposely designed to not be the easiest to get along with at first-- but hey! That creates some good RP interaction as they clash and, maybe, learn to overcome their differences. Or not! I tend to just let my characters run loose and see how it turns out. (You should see my druid in another game I have going. I don't know how he got so far from my original idea, but he's got a will of his own and he makes Inwismë look like sunshine and rainbows. The dude is a JERK.)

If something ever genuinely truly ever bothers you, though, I do want to be informed! Sometimes I do inadvertently get carried away. While I love roleplay conflict, real life conflict is another thing entirely.

You never EVER have to apologize for in-character conflict (to me, at least). I am quite open and welcome to it. I only have an issue with it when such arguing and sniping spills to out of character. Seeing how it has not (and hopefully never will!) I say go nuts!

Inwismë let Tyler rage and seethe at her, whilst she kept a purposely bored stance and stared at him with a look of-- derision? Annoyance? Boredom? It was difficult to tell just exactly what she was thinking, but his words and fervor certainly did not have any visible effect on the elf.

What did get a reaction out of her, however, was Red. Specifically, the girl speaking. Inwismë had never heard the girl speak in such a manner. By the gods, she was half sure that the girl had been completely mute.

She was quick to regain her composure, however. In this situation, she had to remain composed. "Red," she warned quietly.

Then, she turned back to Tyler. "I will explain myself this once. I promised them out there that I would see that you children would not come to any serious harm. And if that means dragging you out to keep from doing something foolish to harm yourself, then so be it..."


A9: Sledge Trough

The floor drops away here as the corridor turns east, though a seven-inch-wide ledge continues along the south wall. The walls are very smooth, offering few handholds. The remainder of the passageway is filled with a five-foot-deep trough filled with foul-smelling, thick green sludge.

GM:

Airak Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
Inwisme Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
Kavin Acrobatics: 1d20 - 2 ⇒ (6) - 2 = 4
Loman Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20
Red Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Tyler Acrobatics: 1d20 - 3 ⇒ (7) - 3 = 4

Making their way across the slippery ledge, Tyler, Inwisme, and Kavin each slip into the thick green sludge. 1 damage each

Upon slipping into the green sludge they are burned by the sludge. None of them have any issue getting back onto the ledge and continuing on.

The group passes through two doors ending in a small room.

A10. Who Goes There?

A small, barred window pierces the iron door at the end of this hall, revealing a plain, ten-foot-square room with a windowless iron door on the opposite wall beyond.

The door is unlocked, so Tyler, Loman, Airak, and Red enter the room. Inwisme and Kavin stand on the other side of the doorway.

When a voice from nothingness states, "Please close the door before proceeding with the pass phrase."


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

Is there a master map or something Im missing for all of these rooms? All I see is the Imp room.

Loman seems to share Tyler's disgust with the Elf as he is not happy with her either, but continues on.


I just updated it, it doesnt have everything but thats due to a detail I dont want shown


HP: 48/48
Vital Stats/Skills:
AC: 11/T: 11/FF: 10 – Perception +6 - Initiative: +2 - F: +6/ R: +2/ W: -2 - CMB: +7- CMD: 19: Speed: 30
Rage:
HP:54/54 - AC:10/T:10/FF:9 - cmb+10/cmd 20 - Speed: 40

Red waits outside with Inwismë.


The voice repeats itself, "Please close the door before proceeding with the pass phrase."

Event execution at 6 PM tomorrow night


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

Airak and Kavin, that would be you two by the doors, assuming we are in the order of the map


I dont mind whoever wants to accomplish this


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak stares at Tyler's outburst. Knowing that infighting has been the death of many an adventuring party, Airak hopes this is the end of it.

I don't see A10 on the map, but I am fine going in as I am curious


It isnt there due to a spoiler, the four on the right are all in the room.


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

Loman shuts the doors.


Upon the door closing, voice from nothingness asks, "What is the pass phrase?"

This is not a difficult or trick question, you were told it like a few minutes ago in game.


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

sorry works been keepin me busy, guess im the only one playin lol

"Good Baron Sarvo wills it"


It almost looks that way lol

The door opens revealing a large room.

A11: Clockwork Servant
A single iron lever protrudes from the wall next to the door in this otherwise empty chamber’s west wall. To the east, a ten-foot-wide hallway curves to the north.

In the center of the room, a four-armed, human-sized clockwork construct balances on three legs that rise into a central body stands.

The clockwork creature whirls to life, and states, “Please present the crest for passage.”


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

"Oh no"

looking for seal

knowledge: 1d20 ⇒ 4 +3or(+7history)(+9local)


Airak:
Airak remembers seeing the crest in the room with the Imp! It was a bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears.


Male Human Ranger 1 Initiative +3, Perception +6, HP (7/11), AC 15, Fort +3, Ref +5, Will +2

Following Airak into the room, Kavin is startled by the Clockwork Construct. He quickly pulls an arrow and trains his bow on the creature, awaiting the first sign of hostility.

(Readied Action- Shoot the Clowckwork Construct if it attacks)


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

"I think the crest is back in the torture room" Airak quickly heads back to get it.


Upon Airak's return, the clockwork creature whirs to a stop and slumps over in the room. Making their way through the room the clockwork beast does not move and their is nothing of interest to be found.

A12. Canteclure Treasury

An area along the south wall is enclosed in a cage of thick iron bars that extend from floor to ceiling. Within the enclosure sit seven black iron chests. To the north, the stone wall has collapsed, revealing a rough-hewn tunnel.

GM:

Airak Know: Engineering: 1d20 + 2 ⇒ (20) + 2 = 22
? Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Airak Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Inwisme Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Kavin Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Loman Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Red Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Tyler Perception: 1d20 + 6 ⇒ (2) + 6 = 8
? Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Airak Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Inwisme Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Kavin Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Loman Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Red Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Tyler Initiative: 1d20 ⇒ 4

Surprise Round! Enemies Up!

Airak:
Airak studying the hole in the wall, notices that it is recently dug.

As thje group searches this room, a humanoid creature that long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame charges out of the hole at Airak who is caught studying the hole!

GM:

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Fort Save: 1d20 + 2 ⇒ (15) + 2 = 17

The bite sinks into Airak's shoulder. 4 Damage

First Round! Players Up! ??? HP: 15 AC: 11 (due to charge)
Next round starts Wednesday at 8 PM


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Airak pulls his shoulder free with a terrified yelp.
Mace: 1d20 + 2 ⇒ (3) + 2 = 5
He flails his mace at the creature but has moved himself too far away (5ft back)
knowledge: 1d20 + 3 ⇒ (18) + 3 = 21(to identify)


Male Human Druid(Wolf Shaman)/3 | Perception +8 | HP (23/23) | AC 16 Touch 14 FF 12 | Saves F +5, R +5, W +5 | CMD 19

"What the...." Loman reaches for his falchion and swings at the foul looking creature.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Caught by surprise Loman's wild swing goes wide.


Male Human Ranger 1 Initiative +3, Perception +6, HP (7/11), AC 15, Fort +3, Ref +5, Will +2

Kavin reacts quickly, moving around Airak to hug the wall and get a clearer view of the creature. As he reaches the wall, Kavin quickly sets his bow, and fires an arrow at the creature!

Longbow Attack: 1d20 + 2 ⇒ (13) + 2 = 15

Damage: 1d8 ⇒ 8

The arrow flies straight, and sinks into the monsters chest!


Tyler takes a step back, desperately attempts to identify the creature in front of him.

Red and Inwisme try to stay out of the way of the battle.

Airak:

Also meant to mention the area is more unstable
Airak identifies the creature as a ghoul!
One question

Second Round!

GM:

Ghoul Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Ghoul Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Ghoul Claw: 1d20 + 3 ⇒ (5) + 3 = 8
Bite Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Paralysis Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Disease Fort: 1d20 + 4 ⇒ (15) + 4 = 19

The ghoul turns to the druid and swings its sharp claws at him. The druid is able to parry and block the claws, but it is caught unexpectedly by the bite on his forearm. Blood beings to gush out of the wound. 7 damage, no bleed

Players Up! Ghoul HP: 7/15 AC: 13
Next round starts Saturday morning at noon


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

GM:
sp defences

mace: 1d20 + 2 ⇒ (19) + 2 = 21
1d8 + 2 ⇒ (5) + 2 = 7
Airak steps back in as the arrow knocks the ghoul off balance. He brings his mace down in a clean strike to he side of it's head.


Airak:

Defenses:
Defensive Abilities channel resistance +2 [ooc]
[ooc] darkvision 60 ft [ooc]
[ooc] Let others know if they can look

The ghoul is staggered from the blow by Airak.

Ghoul HP: 0/15 AC: 13


Correction

The ghoul is staggered momentarily from the blow by Airak before crumpling to the ground.

Looking around the room there is two slots in the floor next to the treasury cage, but no one has stumbled upon any keys.


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

search the Ghoul
perception: 1d20 + 3 ⇒ (9) + 3 = 12


The hole in the wall looming over him, Airak finds nothing on the ghoul. For a moment, he could have sworn he heard movement from it.


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

Search the wall. (sift if it looks too unstable to enter)
perception: 1d20 + 3 ⇒ (19) + 3 = 22


Airak:
Observing the wall, it should be fine, assuming it sustains no damage.


Push forward or head back?
Inwisme? Kavin? Tyler? Loman?


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

wait? Movement from the hole or the ghoul?


The Ghoul's corpse explodes and collapses the room. Everyone dies.
You waited too long


Have fun Steve? The Ghoul is dead...nothing is happening from the hole


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

"I don't remember any keys...Do you think they are past the rusted door?"


There is one location you have not entered: the hole


Male Half-Orc Bard 3 | Perception +3 | HP (24/24) | AC 12 Touch 12 FF 10 | Saves F +3 R +5 W +2 | CMD 14

yea but I figured if something burrowed its way in and than took something it would likely be whats locked up, not just the keys.

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