The Deepest Shadows Lie Longest
(Inactive)
Game Master
Dreaming Warforged
Carrion Hill Module
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
Ah, sorry, I didn't realize you wanted another stealth roll. Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
No, I meant about the info I gave you :)
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
The floorboard creeks heavily as some of you engage on its worn surface.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
Perception 1d20 + 3 ⇒ (15) + 3 = 18 Good roll, but not good enough. :(
Male Human Cleric of Pharasma (Cloistered) 5
Perception: 1d20 + 12 ⇒ (1) + 12 = 13 I am the most dice cursed dude on these boards.
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
"Mireza, the voices downstairs...they are getting curious. You know...we could lure them up here and set a trap..." Valiard whispers.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
"Tch!" Mireza stops in her tracks and spreads out her fingertips to the others as the whisper sounds in her ears. "The apothecary wants to draw them upstairs to us -- lure them into our web rather than blundering into theirs," she passes on.
Male Human Cleric of Pharasma (Cloistered) 5
"Because our web is something to be feared? Where you there when we were combating Mr. Myre? You do remember our efficiency in dispatching him and his undead minions, do you not? I do. It was horrendous. Mr. Vachkov nearly died--twice I think--; Mr. Tessar was severely weakened; you, Madam Mireza, had acid pouring from your shoulder and I was nearly bludgeoned to death by a zombie." He recounts. "Regardless, it matters little. Lead them up." He pulls out his staff and then straightens himself to look presentable.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
Apothecary, Mireza messages, you have a plan?
***INACTIVE***
"Frater Kolnikov, in the middenstone vats we were constrained by the setting, and had spent many of our most efficacious attacks on the ghouls we faced earlier. Now we are better prepared, and have expended only a modicum of our powers for the day."
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
"Ah, certainly. Make some noise. One or two will come up to investigate, we dispatch them quickly. The ruckus will draw the remainder up. Then, well, we dispatch them as well...look, I am not a warrior, so I really don't know too much about this. I imagine the Crow would have a better plan."
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Let me know what the plan is. Valiard, as best you can tell, sounds like about a dozen inmates and two or three orderlies. Make it quick though, as they have heard you.
***INACTIVE***
Can Windle pick up anything with his detect thoughts?
Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
Valiard Tessar wrote: I imagine the Crow would have a better plan."[/b][/smaller] Grigor shrugs as if to say, 'sounds ok to me' and draws his swords.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
You hear footsteps coming up the stairs...
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
"Not much of a plan," Mireza sighs disconsolately.
Do we have a surprise round or a full round to get ready? First action is to move to the back of the group, at least 15 feet down the hall from the top of the staircase; if she gets another action, she'll cast mage armor on herself.
***INACTIVE***
"Madness in the very walls of this place, but I sensed ten lunatics, and three others who are sane but evil." Windle readies mace and buckler and moves to the front near Grigor.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
"In the walls?" Mireza asks as she retreats, trailing her fingers lingeringly against the walls in question as she goes. "Do they infect people with madness or absorb it from them, I wonder?"
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
Valiard wants to keep hiding, so he can get the drop on whoever comes up the stairs.
"I wonder if it is too late to go knock on the front door and distract the inmates..." he whispers, almost to himself.
Male Human Cleric of Pharasma (Cloistered) 5
Windle Thetra wrote: "Frater Kolnikov, in the middenstone vats we were constrained by the setting, and had spent many of our most efficacious attacks on the ghouls we faced earlier. Now we are better prepared, and have expended only a modicum of our powers for the day." Iozef looks to the Inquisitor with indifference. "Hm. I suppose I cannot disagree. Nevertheless, I would still gather we are not the most battle hardened lot. Outside of Mr. Vachkov of course... and possibly yourself." Iozef then pulls out a vial from within his backpack and unstoppers it, readying to drink it as soon as he sees the first sign of the lunatics.
Potion of Shield of Faith +2
Iozef rolls his eyes at Mireza's query, not daring to approach that one.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Two inmates show up at the top of the stairs, followed by an orderly. They wail and flail as they are quickly taken out. The orderly falls from a precise stab in the neck he never saw coming...
The three are quickly followed by eight more inmates. This time, the semblance of precision and expertise of the previous strike only contrast with the savage melee and bloodbath that ensue as the inmates blindly charge flailing at a wall of weapons.
Covered with blood, you hear the two last orderlies downstairs open the front door and make a run for it...
Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
Let them go - we need search this place and fast for our villain.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
"Didn't seem very sporting," Mireza notes dubiously as she rejoins the group at the top of the stairs.
Mireza will use stabilize on any of the patients who aren't yet dead while everyone decides where to go next. Are we on the top floor, or is there another above us?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Top floor. And it now looks empty.
***INACTIVE***
Windle pauses to clean the gore from his mace before following Grigor down the stairs.
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
Well that was gruesome.
"I guess the way is clear now." Valiard says, stepping over the mangled corpse of an inmate, a grimace on his ashen face. "I think we should get moving."
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
"Crow, do you know what the Asylum-Keeper looks like," Mireza asks, "or where his rooms might be?"
Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
Grigor shoots her a look, face streaked with blood.
Do I look like a lunatic?
He stops think.
He'd have the nicest rooms - lets look on this level for carpets and pictures on the walls. That will lead us in his direction. Otherwise? He's likely in the basement... not sure what it is about basements that draws in nutcases who like to summon demons and other tentacled terrors.

Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
Grigor Vachkov wrote: Grigor shoots her a look, face streaked with blood.
Do I look like a lunatic?
Mireza smiles with amusement but doesn't directly reply. "You look like a Crow, who delivers little birds to Crove's nest when they don't play nicely with the world as it is. I thought perhaps you'd been here or met him."
Grigor Vachkov wrote: not sure what it is about basements that draws in nutcases who like to summon demons and other tentacled terrors. She hums a tune, still trailing her fingers against the wall as if feeling for deposits of madness. "The Apothecary thought they might be trying to balance the darkness within them with the darkness without. It makes sense, does it not? Most crimes are committed at night, after all, when people feel free to let out to play all the secrets they lock up tightly in the daylight."
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
You look around the building and find it completely deserted, except for some patients locked in cells. The place is pretty rundown. The smell of moisture and molds mixes with the fresh smell of plaster from the leaking roof, and the old smell of sweat and blood coming out of the cells.
The grey-green walls are streaked with dried blood from dragged inmates and you can almost hear their forgotten screams as you look at the walls.
Thunder startles you as the building is lit by lightning and the gaping mouth of a narrow staircase stares back at you, leading down into a wailing madness.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
"Maybe the madness seeps up the walls from below, like oil in a lampwick," Mireza suggests thoughtfully. "Perhaps the inmates are the flame that draws upon that reservoir."
***INACTIVE***
"Dungeons or high towers, but in this case we seem to be called downwards." Windle casts light on his mace.
Male Human Cleric of Pharasma (Cloistered) 5
Iozef sighs. "Madam Mireza, the walls do not make men go mad. Men usually allow circumstances to drive them to such or they just choose to be such. Not walls."
Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
Pretty big words for something that makes me skin feel like it wants to crawl off me body.
He draws both blades in the light of Windles spell and then stepping as quietly as possible, leads the way down.
Stealth1d20 + 12 ⇒ (7) + 12 = 19
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
You creep slowly and silently down the stairs. The walls turn to stone, and so does the floor, as the smell of molds and humidity becomes more pungent.
As you reach the bottom of the stairs, you see torchlight flickering on the deceased piled bodies of several inmates. It looks as though they had been chained to the stairs, perhaps as guardians, but have instead turned on one another.
The stairs open to a long room, perhaps 60 feet long. On both sides of the long walls, four narrow corridors are filled with darkness, wails and screams. At the north end, you see a steel door, while at the south end is a table with chairs, with two steel doors leading east and west.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
To clarify the description, we have seven choices of which way to go: four corridors and three doors?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
you're so pragmatic ;-p but yes, seven.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
Sorry; I have poor spatial reasoning and wanted to make sure I was interpreting the description properly. :)
Doors or hallways? Mireza's whisper sounds in everyone's ears. And which one?
Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
First on the left...
Grigor checks the handle and then opens the door.
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
The heavy door is made of steel, and shows sign of advanced corrosion. It creeks loudly as it opens. It reveals a long corridor shrouded in darkness. The ceiling drips softly, forming shallow pools on the floor. The dripping sounds gently breaks the low wailing coming from the darkness.
At the edge of your circle of light, a steel door can be discerned on the left wall, while the corridor extends further...
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
Mireza has 60-foot darkvision. Anything lurking in the darkness of the corridor within her range of vision?
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
More doors, Mireza informs the others, and then a left turn.
Taldan Roguish Herbalist/4; Hp:35/35; 2 dex dmg; AC:19(18)/16(15)/13; trapspotter 10'; perception +8; Init +7, nightvision 60'
"So do we stick together? I mean, there might be some fiendish traps down here...it is a dungeon dug by crazy people..." Valiard whispers.
Female Changeling Witch 7 | hp 35/35 | AC: 19 (13 touch, 17 ff) CMD 15 | Fort +4 Ref +6 Will +8 | Perception +1 (+3 w/ familiar) | Init +2 | Attack of Opportunity +3
The doors might be cells; if we open them, we'll only be letting out an inmate. Let's pass them by for now. The Asylum-Keeper wouldn't have locked himself up ... unless he had a moment of clarity and recognized his kinship with the little birds in his nest.
Urban Ranger 3 (Watchman) Male Human Ustalav Init +2 (+4) AC18|Touch 12|FlatFoot 14| CMD 19| HP:20/32 |Ft +5|Rx +5|Wl +5| Percept +9(+11) Snse Mot +9
Grigor nods, leaves the door alone and continues to pad foot down the corridor.
(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal
You move in silence down the corridor, your light sources casting long shadows along the walls. Lonesome wailings and sobbing come form the doors you pass. At its end, the corridor turns sharply, only to meet a steel door. The door doesn't look like its been used for a long while, and it's heavily corroded.
Male Human Cleric of Pharasma (Cloistered) 5
Placing the ioun torch above his head, Iozef follows the others. "Mr. Vachkov, would you prefer a light source upon your own weapon?" He asks as he takes in the sounds of the asylum.
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