The Dark is Rising - WotW Part I (COMPLETED) (Inactive)

Game Master Darkness Rising

"No one ever became extremely wicked suddenly."

-- Juvenal

MAP OF TALINGARDE | NPC LISTING | LOOT | MAP OF ALDENCROSS | MAP OF BALENTYNE

Talingarde is the most virtuous, peaceful, noble nation in the world today. This is the story of how you burned it to the ground.


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Some are crappy some are grand, can't get the great ones everytime but you would have been jumping up and down if he had been a spellcaster....:)


Oh and when you crit you should roll your extra damage. In this case it wasn't relevant so I just doubled the damage you rolled. 18 points was more than enough to finish him plus the 1 bleed.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

I will in the future. I was posting in the waiting room of the dentist's office, barely had time to get the post up in the first place.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

On the subject of healing: yes. You don't know what's coming up and you could get dead real fast. The guards do d8+3 damage, they could take you out without even having to be lucky at it.

Dark Archive

Back home after a long, but fun weekend, first of six for Fright Fest 2014. :)


Male Human

I have a question, though it will not quite yet become relevant. Still, here it is...

Regarding Erevan's spear:
I plan for Erevan to take the Weapon Versatility feat at some point, which would allow him to change the type of damage of his weapon between bludgeoning, piercing and slashing.

At some point Erevan will be wanting a spear made for him. A spear's damaging part is basically its metal spearhead, essentially a blade with a length of 1 foot, I suppose, which would make the wooden shaft about 4-5 ft. long (not unlike a quarterstaff basically).

Now, if I want a spear made of one of the special materials, the most logical one would be one of the metals (mithral in particular for me), since it is the spearhead that does the damage. However, the price of a mithral weapon depends on its weight, which, while making sense for a weapon made primarily of metal, it does not do so for one made mostly of wood, at least the way I see it. So, what I was thinking would be this: Dividing the spear into a wood part (shaft, about 4-5 ft. in length and 4 lbs. in weight, like a quarterstaff) and a metal part (spearhead, about 1 ft. in length, and metal covering of bottom blunt end, total weight of 2 lbs.). Thus, making the wood part of darkwood would cost 340 gp and making the metal part of mithral would cost 1000 gp, for a total cost of 1340 gp (if using the spear's weight of 6 lbs. for the mithral, it would mean a cost of 3000 gp, but a spear is not made of 6 lbs. of metal...)

And the way it would be made (spearhead and bottom end made of or covered in mithral respectively) would explain why his damage, regardless of it being bludgeoning, piercing or slashing thanks to the Weapon Versatility feat, would still be mithral (mithral counts as silver for DR purposes).

Thoughts?


Quote:
Thoughts?

I am afraid we would need to stick to RAW for this one, and by RAW a mithral spear cost 3,002 gold pieces.

And actually a mithral spear would only weigh 3 pounds so I do believe they would make it completely out of mithral metal.

The way you would do three types of damage with it is piercing and slashing with tip, bludgeoning with other end or shaft itself.

Now with the above being said, I do allow custom magic items and/or custom items to be crafted. If you could find a craftsman capable of building what you seek and have it commissioned and the appropriate in game time passes for it to be created then yes we could do it that way.

Again by RAW such a item would not be available at a standard merchant.


Male Human

Err... Slightly confused. Which way (and cost) are we talking about? My way or RAW way?

Still, in the case of a completely mithral spear (shaft and spearhead both), I think I will pass. Not only because of the cost, but because an entirely metal spear feels just... weird to me. Not to mention it causes me a headache to try and calculate its cost and still make sense of it (mithral costs 500 gp per lb., yet a spear's weight of 6 lbs. is not entirely metal, so an entirely mithral spear would not weigh 3 lbs. since a spear entirely of metal serving as the base item would weigh quite a bit more than 6 lbs.... see, headache... :-P).

So, in light of this, I have a question about silversheen (which has a flat cost of +750 gp regardless of weight and whatnot; would still add the cost of 340 gp to make the shaft out of darkwood though, if for no other reason than it feels more logical to me, and also I like the fluff of a unique weapon for my guy): Does it or does it not have the -1 to damage that alchemical silver has? There is actually a relevant thread regarding this very question: Click me.

Whatever the final custom-made spear, it will be commissioned once Erevan gets the chance, so regular merchants will not do anyway. :-)


If you want the benefit of the mithral even for the bludgeoning attack (great feat to choose, BTW) then I would probably say that the haft HAS to have some mithral in it; maybe think of it as "chasing" (decor) or rivets, rather than being made wholly of metal? Same game effects, though (ie full price).

Just my 2c.


I would rule that a silversheen spear does not have the -1 that alchemical silver has. Mainly because of the sheer cost increase of the final product. It has to be better than just alchemical silver.


Male Human
Darkness Rising wrote:

If you want the benefit of the mithral even for the bludgeoning attack (great feat to choose, BTW) then I would probably say that the haft HAS to have some mithral in it; maybe think of it as "chasing" (decor) or rivets, rather than being made wholly of metal? Same game effects, though (ie full price).

Just my 2c.

I like the image of a more agile way of spear fighting (still with Strength as the attack/damage ability, of course), which would involve using not only the pointy part of the spearhead, but also the edge of it, as well as the blunt bottom end of the haft. It may or may not involve a fair amount of twirling... :-P

As for the bludgeoning attack, you are correct, which is why I mentioned its having metal covering its blunt bottom end (like the one seen here).

Anyway, once I get the chance, the money and the craftsman, the metal (spearhead, blunt end) will be silversheen and the wood (haft) will be darkwood. I believe its cost would be 1090 gp (340 gp for the darkwood haft +750 gp for the silversheen spearhead and blunt end). Quite a bit more affordable, still lighter than a normal spear thanks to the darkwood haft (should weigh either 3 or 4 lbs., though I think the latter is more appropriate, seeing as how not all of it is made of wood), with the parts used for striking counting as silver and also immune to rust and the entire weapon being of masterwork quality. All in all, not too shabby. ;-)

Dark Archive

Sounds appropriate. Just don't get cocky and let yourself be grappled by a giant-kin. That tends to end messily.


About to begin processing everyone's actions, I have a lot to account for and do so please hold your post in the gameplay thread until the new post is up.

Thank you.


That could have been so lethal........

Felrin you got so lucky on that critical card. Blackerly gets them because he is a named NPC.

But anyway....

You took your max non-lethal damage of 12 (Which is your max hitpoints, the rest is treated as lethal as per RAW. So the remaining 18 points is treated as lethal so you are at -6 hitpoints and 12 non-lethal hitpoints and dying. You will need to make a stabilize check each round until you are stable or have expired.


Male Human
AsmodeusUltima wrote:
Sounds appropriate. Just don't get cocky and let yourself be grappled by a giant-kin. That tends to end messily.

Indeed. ;-) (If only the emoticon had both eyes closed...)


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Wow. Is it just me, or has Felrin been especially blessed with opportunities to see the critical and fumble mechanics at work so far?

Sure would have been cool if Unusual Anatomy had saved him here.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Noooooooo! Felrin! D:

I hope that Blackerly is the strongest guy in the prison and that there isn't anyone as tough as him.
Or lucky. <.<


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

By the way, if someone can heal me once Blackerly moves into combat, I can then heal myself via CLW and my Fast Healing judgment, so I can be back in the fight pretty quickly.

There's a decent chance the potion on the veil is a CLW also - we should try to determine that next time we have a quiet moment.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

With the way non-lethal works, a lucky CLW could get you fighting in no time.

And I hope the Silent Image works: if he stays where he is, he could fight us one on one as he wants. I hope fiendish fake swarms of hell are enough to get him on our room and eat Erevan's prepared attack.


Felrin, honestly I forgot about the 15% critical miss chance because of unusual anatomies. To make up for it the next critical against you will automatically fail. Please help remind me of this.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

I would have healed Felrin. The problem with that is then we have a prone ally lying on the ground next to a guy with a big sword.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I know. :/ Let's just hope that the 'reposition plan' works.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Remember, I am the thin and emaciated woman in the party. Hopefully he will decide to go after me or the dangerous guy with a spear rather than beating on a dead horse . . . er, Felrin.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17
DM Asmodeus wrote:
Felrin, honestly I forgot about the 15% critical miss chance because of unusual anatomies. To make up for it the next critical against you will automatically fail. Please help remind me of this.

There's no need for that. I don't think Felrin has suffered a critical hit yet, so this was the first time his unusual anatomy could have played a role. It'll help if we both keep it in mind, but there's nothing to make up for at this point.


Male Human

Hmm... Now what? Erevan could close with Blackerly and engage him in melee, but due to the Sergeant's position, no one else will be able to attack him unless they use ranged attacks and even then it will be at a -4 for firing into melee. Not to mention that with Blackerly going total defense, we will probably need a 19 or 20 to hit him (he has a shield and I assume better armor than his underlings). Still, it is not like I have a better idea so I am going to do that unless any of you have another suggestion?


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

As someone else suggested, start shooting him with arrows and make him come to you!


ooohhhh reptilian pincushion and returning the critical. Can't wait to see what this one does.

Now if we could just get Etna to post up......


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Nice shot, Erevan!


Male Human

Imagine if I had gone for the melee option though. Due to adding 1+1/2 Str mod to the damage it would total 32 points! Ah, well...


Let's see Tkaara scared the s@$* out of him already, then Grumblejack comes in with a human bone club to further scare him and now he just got crit by an arrow.

What is he to do? Scared of the Barrister and Ogre, already had second thoughts about engaging the entire group and now wounded as hell....

HHmmm can anyone say morale check...... lol


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

He could always whack Felrin again! He's not so scary now.

But it wouldn't accomplish much, would it?


His alignment would not allow it, CN would not do the well "At least I can take one with me" thing. I reserve coup de grace for CE opponents and feasting on downed opponents is a undead thing. Unfortunately in this AP I might not get that action.... EVER!!!

But Blackerly may have a few tricks up his sleeve as of yet. Will have to wait and see.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

I must say Erevan, your ranged interventions are proving to be extremely timely...

As for melee, plan is to summon something behind him, to ignore his shield and give flank bonus to anyone who engages with him (should help overcome the total defence thing he's got going).

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

One nice thing is that the bone club has reach.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11
DM Asmodeus wrote:

ooohhhh reptilian pincushion and returning the critical. Can't wait to see what this one does.

Now if we could just get Etna to post up......

Sorry, I got up late and didn't have time to post. <.<

Done now from phone, putting all those pharenteses was a pain.
Also, yay for pincushioned sergeants!

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

I just like high charisma evil characters because you can scare the crap (literally) out of people.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I'm skimming trough Champions of corruption and it's awesome.

There's an amulet that makes people addicted to your healing magic.
There's summon evil monster that adds a crapton amount of possibilities to the summon list.
There's a feat that lets you crash nearby objects to boost your intimidate.
There are damnation feats, with an image of a contractor devil to boot(so that's how they look like! Like hell I'm going around dressed like that.)
There's an evil version of leadership.
There's a building that let's you bathe in the blood of young virgins* to delay old age.
And Nidalese shadow piercings!

*Ok, it doesn't have to be a virgin, but that's the idea.

EDIT: Wait, I missed the part in which evil creature summoned with Summon Evil Creature can be summoned as a Standard action! They can't act right away, but they aren't flat-footed and can make AoOs.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Me too! I ran out of "squee!" some time ago...

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Great - yet another book that I will have to wish I had.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Oh, don't worry - we'll be sure to tell you exactly what you're missing out on ;)

Dark Archive

Do I get a critical card? I am excited to see what my first crit of the campaign will do! :D


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Thanks for the healing, Tkaara. You guys are doing a great job pounding on Blackerly!


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Everyone's rolling 20s! D:


Sorry for all the typos in the results post. The site was giving me fits back then and I couldn't stay connected to get a good edit out of it. The Critical was for the doctor and not Erevan and Tkaara had no illusion up to drop.

I was in the middle of working on it when the goblins arrived and took my site access away... lol

Oh by the way, way to bust some nuts doc!!!

Dark Archive

Ooh, wow. I really AM the most evil...

Also: looking at some of the new feats from Champions of Corruption. The Damnation feats seem really cool, though not really in line with my character concept. The Wild Flanking teamwork feat, on the other hand... 3:)


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

The DC to identify a potion using Perception or detect magic is 15 + caster level, so someone ought to be able to figure out if it's a potion of CLW. Tkaara could do it with Take 10.

And those Betrayal/Teamwork feats are wild! Felrin is very pro-teamwork feat as an inquisitor, so more discussion of such things is great by me (once I'm conscious again...)


Perception check to identify a potion is Perception check (DC 15 + Spell Level) This is for sight, smell and taste.
(You can take 10 on perception checks.)

If you use detect magic it is:
Determine Aura is Knowledge (Arcana) DC 15 + spell level.
(Can't take 10 on knowledge checks)

or

Spellcraft DC: 15 + item's caster level to identify.
(Can take 10 on Spellcraft Check)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Right, one of those rolls should do it... Don't worry Doktor, I don't think any less of you for not succeeding ;)

EDIT: More XP, eh? Yet another reason to kill all the guards...

Dark Archive

And alchemist's have the ability to identify them using Craft (Alchemy) by simply holding it for a round. I just rolled... poorly...


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Yep, I just wanted to remind others that they could help out. Purely out of curiosity, of course. No self-interest here.

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