The Confused and the Dammed

Game Master humanz

Private Space Marine only Black Crusade campaign.


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Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

Medicae 49: 1d100 ⇒ 95

Medicae 49: 1d100 ⇒ 99

Medicae 49: 1d100 ⇒ 69

Medicae 49: 1d100 ⇒ 32


Infamy 46 Worldeater Wounds: 19/19 Infamy: 46 Corruption: 25 Armour: 8 all over 10 chest

Korg moves into the hall searching out the bodies he heard.


    Magical time fudge turn 1.
  • Jurufar & Korg find a three member mortal salvage team just a little further into the corridor. Two members are currently unconscious and the last one stands frozen at their presence.

  • Od'Onnis fails his agility test to move over to D2 and slips. Agility, under 43: 1d100 ⇒ 82
    He spends his remaining half action standing up. Agility, : 1d100 ⇒ 10

  • Dromichaetes fails his agility test to move over to C2 and slips. Agility, under 45: 1d100 ⇒ 67
    He spends his remaining half action standing up. Agility, under 45: 1d100 ⇒ 40

  • Dedelion fails to die again. Instant death on 5 or less: 1d100 ⇒ 98
    Dedelion attempts Medicae untrained on himself to stop the bleeding. Medicae, under 33: 1d100 ⇒ 43

  • Dagon moves to C7 but can't see much further with the haze. Awareness, under 66: 1d100 ⇒ 99

    Magical time fudge turn 2.
  • Jurufar & Korg take physical control of the situation.

  • Od'Onnis almost stops the bleeding. Medicae, under 18: 1d100 ⇒ 23

  • Dromichaetes fails to stop the bleeding. Medicae, under 39: 1d100 ⇒ 80

  • Dedelion fails to die again. Instant death on 5 or less: 1d100 ⇒ 46
    Dedelion stops his own bleeding and gains back 1 wound. Medicae, under 33: 1d100 ⇒ 29

Combat has ended.

Final Summary:
Dedelion has taken 18 damage and 1 Agility damage. He has also already had first aid.
Dagon has taken 12 damage.
Dromichaetes has taken 10 damage.

Jurufar & Korg return with the captured members of the salvage team. One member is unconscious and cannot be woken up. A quick search reveals little of interest other than rations, a single dataslate and sets of possibly home made salvage tools. All three members are armed with stub revolvers and are wearing void suits. They each have an emblem on their suit that depicts a gold rabbit jumping on a white background.

Play nice.


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

Dromichaetes steps out into the corridor. Surveying the situation, he eyes the tools, then picks up the data slate and flicks through its contents.

If it is actually secured, he will direct the machine spirit to grant him access. As he works, he speaks.

"If any of ye wish to question these wretches, I recommend doing so soon. The tools may be useful."

Tech-Use 89, assuming challenging: 1d100 ⇒ 30


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"Hello little Imperial mortals, tell me something if you might. You see we're here with no idea of where we are or why we're here and we're hoping you could tell us. We would really be very grateful if you could fill us in."

Pheromone generator +10/20, Blasphemous texts +20
Fell 59, Charm +10. Depends if full pheromone bonus and blasphemous applied

Charm 79/109: 1d100 ⇒ 76


Checking if anyone can recognize the emblem. Scholastic Lore (Imperial Warrants) -10
Jurufar, under 16: 1d100 ⇒ 45
Korg, under 10: 1d100 ⇒ 33
Dedelion -30, under 23: 1d100 ⇒ 18
Dagon -30, under 16: 1d100 ⇒ 24
Od'Onnis -30, under 8: 1d100 ⇒ 48
Dromichaetes -10, under 59: 1d100 ⇒ 93

Dedelion click here:
The emblem belongs to a Rogue Trader dynasty called Toughyon. You know nothing else about them.

Dromichaetes unlocks the device with ease. Once he rolls the correct skill, security +20.

The dataslate contains very little information. He finds a list of starship hardware the team had encountered. Beside all but one of the items he sees the words "advanced state of disrepair". The one "interesting" piece of equipment appears to be a vault. They noted the door of the vault is adorned with purity seals and an emblem depicting a skull over a large I.

Checking if anyone can recognize the emblem on the vault. Forbidden Lore (Adeptus Astartes) -40. You can check again if you see it in person.
Jurufar -40, under 6: 1d100 ⇒ 45
Dedelion -40, under 13: 1d100 ⇒ 76
Dagon -40, under 6: 1d100 ⇒ 40
Dromichaetes -40, under 19: 1d100 ⇒ 86

Another document has the following text.

"Salvage team 6B, your mission is as follows. Enter the sealed section and document it's contents. Note all hardware repairable or not. Work with extreme caution and return as soon as possible. Command may order us to pull out without notice. Signed Bosun Kiarc."

Pheromone generator does not apply to individuals in void suits but the Blasphemous texts do apply in this case.

One of the men turns to Od'Onnis and speaks through tears.

"We have no idea who you are or where we are. We work on the Rogue Trader ship 'Last cry of the Dammed'. Were just here for salvage. Please Sirs they'll leave without us."

The two conscious men will then mumble in terror through their life stories until interrupted.

No one can actually pass the roll to identify the ship, this likely means it's unremarkable or new.


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"Tell me more about this ship and crew, leave nothing out"
Od'Onnis will pull the voidsuit helmet off the man to ensure his pheromones work and listen carefully to his speech patterns.

Charm 89/99/109 Depending on if the pheromones work.
Charm 89/99/109: 1d100 ⇒ 32


The pheromones generator will work as soon as the men are cut off from their suits air supply.

"I don't know much Sir. The Captain's name is Lord Rogue Trader Kysun Toughyon. It's a cruiser Sir, but I don't know much else about ships."

He starts listing the names of crew members and goes off into a tangent on the mess hall he knows. At one point he mentions a flight marshal suggesting the ship has more than simple launch bays. Od'Onnis can see the mans confidence grow before him.

"You will let us go Sir won't you."


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

"If you play your cards right. Now were you transported over here on a shuttle or some other means. Since you're supposed to see whats here there should be no problem bringing us back with you. We know a lot of things you don't I suspect."

Assist Od'Onnis with charm tests.


"Yes a shuttle Sir. Thank you Sir."

The man smiles at Dagon's nice words.


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"Tell me my boy have you ever heard of an Astartes? The righteous extension of the Emperors mighty fist? Well we are they, the perfect embodiment of the Emperors will made manifest. We'd like to get off this ship and take passage on another and we'd like you to take us to yours. Could you do that for us? We would be ever so grateful"

Charm 89/99/109
Charm: 1d100 ⇒ 88


"It would be a pleasure Sir. Could I ask you to help my friend Dante, he didn't react too well to the sight of the Emperors mighty fist."

He gestures towards the man still out cold, clearly worried about his fate.


Dedelion gets back 5 additional wounds as his Autosanguine suddenly gets remembered.


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"He's a bit beyond our knowledge, the medicae experts on your ship wold be far better suited to help this mortal, which is why we should return as soon as possible. Lead us to your shuttle and we'll carry your comrades once we've checked this last room of course, can't have you leaving without finishing your task now, can we?"


You spend a few minutes walking the corridor with the salvage team letting them fill out their dataslate before going to the last room. The door is 4 metres wide and heavily armoured. It is adorned with putiry seals and the high gothic 'Maxime Periculum'.

Just to confirm this is not the vault they noted on the dataslate.

Athletics -40, Security -20 or warp vomit to open.


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Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

Security 79: 1d100 ⇒ 49

Dromichaetes breaks his silence, recalling the dataslate's contents, and showing the mortals the vault covered in Tyrant marks.

"Do you have any idea where this vault is located?"

Seeing another locked vault, he moves forward.

"I will entreat the machine spirits. If they do not respond, the muscles of the Astartes will have to take over."

Security 39: 1d100 ⇒ 70

Infamy Reroll (3->2),Security 39: 1d100 ⇒ 29


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

"Yes the machine spirits of this place are very corrupted. The automated defenses and servitors of this place have even turned against us... corrupted by witchcraft no doubt."

"That being said my fellow servants of the Co-" Dagon stops and coughs "-Emperor, I have sustained a few wounds in the previous conflict, can any of you provide holy medical assistance with holy bandages and what not."

Dagons tips for masquerading as an Imperial. 1. Don't call him the Corpse Emperor. 2. Say holy a lot.


Infamy 46 Worldeater Wounds: 19/19 Infamy: 46 Corruption: 25 Armour: 8 all over 10 chest

After dealing the the servitors and bringing the mortals in for questioning Korg begins to move with a purpose, using the body of one of the dead to mop the blood somewhat before removing the heads of all the dead.


Infamy 46 Worldeater Wounds: 19/19 Infamy: 46 Corruption: 25 Armour: 8 all over 10 chest

In a somewhat crude attempt he makes a symbol of the blood god.

blood written symbol: 1d100 ⇒ 61 stack of heads: 1d100 ⇒ 59


Infamy 46 Worldeater Wounds: 19/19 Infamy: 46 Corruption: 25 Armour: 8 all over 10 chest

Korg moves to help the others prize open the vault
strength test: 1d100 ⇒ 6


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

Dagon turns to the crewmembers as Korg makes his stack of skulls "Holy rituals of conquest for a holy combat well done."


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"My colleague here is merely showing the enemies he has slain, its a confusing ritual for those who do not understand it but he is piling the heads symbolically"

Decieve Fell 59, Decieve +0, Texts +20
Decieve 79: 1d100 ⇒ 69


The inside of the room is bare much like the room you woke up in. You see two devices, a large machine like the one in the centre of stasis prison and another resembling a giant silver jewellery box. This box is adorned with hexagrammic wards. There is nothing in the room that gives a description of it's contents. The box is a 2m wide cube and is currently bolted to the floor, the front has what appears to be a door but there is no sign of a lock or handle. It glows gently and the machine appears to be working.

The two men move into the room ahead of you and start documenting with glee.


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

Dromichaetes looks carefully at the box and the machinery around it. A functioning example might be easier to identify.

Can I check against any of the following to get an idea of what could be in that box or what that machine does, judging from the outside? Forbidden Lore (Adeptus Astartes, Adeptus Mechanicus, Archaeotech), any common or scholastic lore?


You may roll Forbidden Lore(Archaeotech) -20 again if you spend a couple of hours in the room taking readings from the machine. You failed to identify the same machine previously in the room you woke up in.


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

"I would take some hours to examine this room, but we have more pressing matters. I am sure the rogue trader vessel would respond to the presence of a tech-marine."


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"Tell me, faithful Imperial serveant, where is the shuttle and who crews it?


The man thinks to himself for a moment.

"Sure thing Sir. The shuttle is a bit of a trek but we should link up with the combat group guarding the place where we cut into this section. Follow me."

He walks looking forward to his new friends meeting his old ones.

Unless someone has other ideas, I'll move the game forward to ye meeting the combat group. It might be a good idea to ask questions about them.


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

Did the crewmen respond to Dromichaetes enquiry about if they had any idea where the vault with purity seals was?


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

"Are there other groups of salvage crews cataloging the area?"

"There is a risk of hostile forces in the area. Does the Rogue Trader have much military forces or will he need our aid to defend his holdings?"


Sorry I missed this question. Assume this was answered earlier.

Dromichaetes wrote:
"Do you have any idea where this vault is located?"

"It's inside this section Sir, close to where we cut in."

Back to the present.

He starts walking and turns to Dagon.

"Not in this section, we lost a good few lads on other parts of the ship though.

He looks a little unnerved after answering.

"It's a pity we hadn't found you sooner."

He ponders for a minute at the second question.

"I'd say he has a few thousand men on board, there's too many armsmen to be sure. You'd have to ask him about his holdings, that's way above my station."


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

"Very good. We should swing by that vault first. We could open it first."


After a few minutes moving through winding corridors you come to the 'vault'.

All of you will imediately recognise this as a emergency standard marine supply stash.

Checking if anyone can recognize the emblem on the vault. Forbidden Lore (Adeptus Astartes) -30. It's a little easier this time.
Jurufar -30, under 16: 1d100 ⇒ 60
Korg -30, under 10: 1d100 ⇒ 14
Dedelion -30, under 23: 1d100 ⇒ 54
Dagon -30, under 16: 1d100 ⇒ 93
Od'Onnis -30, under 8: 1d100 ⇒ 46
Dromichaetes -30, under 29: 1d100 ⇒ 83

It's not possible to force this open. Security -50 or proper authentication.

As you ponder your options you feel a deck quake as if there was a massive explosion nearby.


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

"Sounds like someone is having fun without us, let's go find out if it's friend or foe." Dagon keeps his boltgun handy and as they advance stays alert for traps, hazards and ambushes.


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

"Let us go to where combat is occurring."

Dromichaetes ceases poring over the vault door, grasps his boltgun with both hands, and begins advancing towards the sound of combat.


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

To the salvage crew.
"Stay here, let us see whats happening. Continue to work on a solution to the door and stay off comms for a while. Someone may be monitoring and it may give away our position. We will be back"


You come to place where a giant door has been blasted open.

But you find nothing, no men, no gear and no corpses. Just trails of blood leading off into vents. The walls are marked with bullet holes and the air smells of desperate combat.

Dagon rolls Forbidden Lore (Xenos) -20, under 26: 1d100 ⇒ 13

Dagon click here:
This looks like the work of genestealers, possibly a genestealer cult since the gear was taken.


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

"Looks like genesteallers but part of a cult as they took the gear. Lets get off this death trap before they start infecting our new minions."


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

"Agreed. Depending on circumstances, we may be able to return later and seize what materiel remains here. But for now, we have a rogue trader vessel to seize. I am inclined to meet the captain and his command crew - and we deal with them *directly*."


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"Lets make to the shuttle then, we can always come back and see if they opened the door in our absence after we convince the ship to join us"


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

Od'Onnis will go back and get the salvage crew and have them bring them to the shuttle.

"Ignore the blood, it belongs to some hapless mutants we discovered"

Charm 109: 1d100 ⇒ 1


"Did you send the combat squad on ahead?"


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"They went in pursuit of the surviving mutants saying something about 'purging the unclean' or 'for the emperor' or something to that heroic regard. I can't exactly recall, their zeal had me almost tearing up in joy"


Your words reinvigorated the two men and you continue on.

As you approach the shuttle bay you feel the deck quake, followed by a large explosion ahead.

I'll continue tonight. People should probably try first aid.


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

"Let us stop and look after our wounds, in case we need to engage in more combat against our enemies."

He proceeds to tackle his own injuries.

Infamy point to regain wounds: 1d5 ⇒ 3

Medicae 39: 1d100 ⇒ 16

Dromichaetes heals his Int bonus (5) damage on himself, now that he is only lightly wounded. Up from 7/17 to 15/17.


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

Medicae 18
medicae 18: 1d100 ⇒ 22


Iron Warrior Wounds: 12/17, Infamy Points: 0/3, TB: 8 (10 on legs), Armour: Head 9, Arms 9, Legs 9, Chest 11. Fatigue: 0

"I can attempt to repair the wounds of others. It will be good to practice if nothing else."


Wound 16/16. Infamy Points 4/4 TB: 9, AP: Head 8, Arm 8, Chest 10, Leg 8. Map of the Current Fight

"You did a good job on your own wounds, I'm not opposed to this."


Od'Onnis Dark Apostle Wounds 14/16 Fatigue 0

"Well I do have a bit of a scratch from the fight, may as well have it tended to."


Dromichaetes attempts first aid on Dagon, under 39: 1d100 ⇒ 50
Dromichaetes attempts first aid on Dagon, under 39: 1d100 ⇒ 60
Dromichaetes performs first aid on Dagon, under 39: 1d100 ⇒ 11
Dagon gains back 5 wounds.

Dromichaetes performs first aid on Od'Onnis, under 39: 1d100 ⇒ 21
Od'Onnis is back to full wounds.

After taking the time to slap a few bandages on, the group moves closer to the source of explosion. Ahead of the you the corridor opens up and you can see the large tracks used to move cargo from the shuttle bay into storage. The deck shakes again and in addition to the sound of the explosion you see shrapnel flying past the exit from the corridor.

You are 10m from the end of the corridor. The room outside is about 50m across but it's currently impossible to tell how high or wide.

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