Zed Hosier |
Enemy 2 is still on the map, but Robert dropped him a couple of posts up.
Zed stayed under the snow and fired at the soldier near the front of the truck.
Attacking enemy 3.
M16: 1d20 + 4 ⇒ (2) + 4 = 6 ...geez.
Damage: 2d8 ⇒ (3, 5) = 8
Alisha Quinn |
Alisha Quinn having not taken a counter-attack from the last round decides to prop up and take a shot at one of the soldiers.
She looks out to see if there is anyone paying undue attention to her.
Perception Check 1d20 + 4 ⇒ (1) + 4 = 5
Crap a 1
Not noticing anyone paying undue attention she gathers the guts to take a shot and does so at the closest standing enemy solider.
Rifle Shot: 1d20 + 1 ⇒ (20) + 1 = 21
Rifle Shot Crit Confirm: 1d20 + 1 ⇒ (19) + 1 = 20
4d8 ⇒ (3, 1, 3, 7) = 14
She fires a shot at the closest standing solider to her putting a bullet in a vital point in the enemy.
Alisha Quinn |
Alisha shivers when the bullet hit. She's never shot someone before. Sure she shot at targets and fired blanks during basic training but she never thought she'ed end up killing people, but instead just working a cushy job as a base medic. This indeed does skew the whole Do no harm thing of the Hippocratic oath and she is shocked to the core.
Robert Fontaine |
Robert looks around wildly as the guy in front of him collapses. Barely registering that Alisha has her rifle raised, he circles around the front of the truck, to get a clear shot at the soldiers huddled together on the right side.
"Nice shot doc!"
As soon as he's got it, he opens fire.
The bullets go wide, spraying all over the place, but missing the Americans entirely.
autofire on the 10 by 10 square besides the truck that has the driver and one of the remaining enemies in it. As before, the square has AC 10, and if Robert hits, there's a DC 15 reflex save for half damage for both of them.
1d20 + 3 ⇒ (3) + 3 = 6
RDC 15 for half: 2d8 ⇒ (1, 4) = 5
legoguy4492 |
Enemy three moves to get a better shot at Alisha. He hunkers down and whispers into his walkie-talkie. DC 15 to hear what he says.
Enemy four burrows down into the snow and moves, you do not know where he is.
Roberts action takes place: As the bullets spray everywhere, the soldier that used to be in the car ducks.
The same soldier scurries over to Enemy three.
Aaron Heliodore |
Aaron dashes to a point just in front of the car, and shoots the nearest soldier.
Attack Roll: 1d20 + 2 ⇒ (5) + 2 = 7
Damage(if it did hit): 2d6 ⇒ (1, 5) = 6
Zed Hosier |
Map is now blocked at work, grrr.
Zed follows Robert's example and fires a spray of bullets at the pair of soldiers by the truck.
M16 Autofire, DC 10: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d8 ⇒ (6, 5) = 11
legoguy4492 |
reflex save(enemy three, enemy in car): 1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (14) + 2 = 16
Enemy three is hit by a hail of bullets. He is not dying yet, but is close. Somehow, the bullets whip by the enemy that was in the car.
Alishas shot misses, but barely.
Enemy three takes a shot at Robert
assault rifle attack: 1d20 + 3 ⇒ (10) + 3 = 13
Enemy four pops up near Aaron and tries to hit him in the knee with the butt of his rifle
Rifle butt attack: 1d20 - 2 ⇒ (16) - 2 = 14
damage if hits: 1d6 + 1 ⇒ (2) + 1 = 3
Robert Fontaine |
Robert continues running, get out of Hosier's line of fire. No reason to stand around getting shot by accident. he fires at the two soldiers again.
Autofire: 1d20 + 3 ⇒ (20) + 3 = 23
Can't crit with AoE attacks, sadly.
Damage: 2d8 ⇒ (3, 7) = 10
Aaron Heliodore |
Wait, it is my turn right? I think so....
Aaron takes a shot at the soldier that just hit him, and moves behind the jeep, all while nursing his wounded leg.
Attack Roll: 1d20 + 2 ⇒ (3) + 2 = 5
Damage if hit: 2d6 ⇒ (4, 2) = 6