| legoguy4492 |
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First gameplay post, so exited!
Nunavut, Canada The snow is cold. Shivering, checking and rechecking your weapons, you think about your mission. A small enemy supply shipment is crossing near the base. Your mission is to intercept the shipment and steal the shipment for yourself. The soldiers in your small base are starving, and you need food and ammunition. You finally hear footsteps, your heart beats faster. You hear the order from the comm ”GO
Basically under the snow, trying to surprise the enemy
| legoguy4492 |
The map, sign into google before viewing.
You see 2 soldiers in front, a vehicle behind them with two soldiers guarding that.
| Zed Hosier |
Any weapons mounted on the truck, like a heavy machinegun or something? 4 on 4 isn't too bad, since we've got surprise on our side, but if they've got a heavy machinegun we could be in trouble. If they've got heavy weapons, the IC below does not apply.
Zed wants to wait until they're within 1 range increment (40 ft.). Can we make that a Ready action- fire when enemy two gets within 40 ft.?
Zed whispers into the radio. "Aaron, Bob, take the lead on the right. Alisha and I will take the lead on the left. Wait until they're a little closer."
Ready M16 attack: 1d20 + 4 ⇒ (20) + 4 = 24
M16 damage: 2d8 ⇒ (4, 3) = 7
| Robert Fontaine |
Robert pops out of his snowdrift, leveling his gun on the soldier in front of him. Blood rushed in his veins as he brought up his gun and put the guy's torso between his sights. A single shot sounded as he fired.
M16A2 attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 2d8 ⇒ (6, 2) = 8
Shooting at the soldier 8 squares directly east of Bob's position.
| Aaron Heliodore |
Aaron whispers into his radio Come on guys, this is a easy one. Lets do it
I use my Coordinate Talent. Note: It will only work if on players within 30 feet of me
Coordinate(DC 10, if I make it, allies within 30 feet get +1 bonus on attack rolls: 1d20 + 3 ⇒ (10) + 3 = 13
It can only affect 1 person
| legoguy4492 |
Who is this bob you speak of? You meant Robert, right? :)
Robert pops out of the snowdrift, firing a shot at the soldier. The bullet whizzes past. Enemy two moves closer to Robert. Triggering Zeds ready action Zed pops out of the snow, firing a bullet at number two.
it plants deep into the soldier. He grimaces, but miraculously holds on.
| Robert Fontaine |
Zed called him Bob, so I figured I'd run with it. Edit: Also, doesn't 16 hit even his flatfooted AC? I'm miffed. I'll have to rely on autofire to hit anything then.
| Aaron Heliodore |
Aaron shuffles in the snow a little bit, pops up and fires a bullet with his Tec-9 Pistol
Attack Roll: 1d20 + 2 ⇒ (8) + 2 = 10
If Hit: 2d6 ⇒ (5, 6) = 11
Even if I moved 5 feet, the bonus could only affect 1 person :)
| Alisha Quinn |
Reporting for gameplay for the first time
Alisha moves with the party in the cold of winter. While she had some cold weather training back in basic she had little idea she would end up in Nunavut of all places. What seemed like a way to repay her debts now is a guerilla war with the strongest military complex in the world. Indeed, she would have preferred to stay in the safety of the camp, tending to the injured rather than go on patrol but when ordered by a superior she was forced to go along.
Alisha is asked by Zed to take the lead with him on the left. Taking the lead was not something Alisha wanted to do.
Along the way she will perceive the area and see if anyone else is lying in wait.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
When the first shot is fired however she looks out for a target and then takes a shot with her M16 using what little training she has. She will try her best to stay in cover while doing so.
M16 Shot: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 2d8 ⇒ (3, 6) = 9
I will adjust my position later as I don't have access to Google right now
AC 16+, these guys must have full body armor.
| Robert Fontaine |
They could just be strong, tough or dedicated heroes in +6 medium armor. That's AC 17. Or they could be fast heroes in +4 medium or above. It's still not good, because it puts their nonff AC somewhere in the vicinity of 20, maybe a little below, and we're basically fishing for crits at that point. Targetting someone's square with autofite is AC 10, but at that point we'll have to hope that they're not fast heroes with evasion, and on top of that it's bad for ammunition conservation. Still, probably a better bet than trying to target their AC.
| Robert Fontaine |
Thanks Robert
Robert Fontaine wrote:1 - Enemy 1: 21
2 - Aaron: 20
3 - Enemy 3: 9
4 - Enemy 4: 8+
5 - Robert: 8-
6 - Enemy 2 & In car: 5
? - Zed: ?
? - Alisha: ?We need Zed & Alisha's Initiative.
It's not accurate though - Aaron and Roberts' are different. Updated the table in the quote in this post.
| Zed Hosier |
Init: 1d20 + 3 ⇒ (11) + 3 = 14
Zed isn't crazy enough to stand up from a concealed position in the middle of a firefight, so if the snow was giving any sort of concealment he would remain prone. We should also get an AC bonus (+4) for being prone and modern firearms should have no penalty for shooting from prone.
Zed calls over the radio "Get down, Bob!"
| Aaron Heliodore |
Aaron runs over to the nearest soldier and attempts to put him in a choke hold, all while whispering to the soldier "Do you really want to fight for a fascist regime, against all values America held dear? Freedom, democracy, and equality?"
Grapple, hope I make it: 1d20 - 1 ⇒ (2) - 1 = 1
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
| Zed Hosier |
Zed manages not to curse into the radio when Aaron rushes forward to wrestle with one of the targets, but only barely. "Check fire on 1. Aaron can deal with that one. Bob, Alisha, concentrate fire on 2."
Taking his own advice, Zed squeezes off another shot at the second solder.
M16: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d8 ⇒ (7, 6) = 13
| Robert Fontaine |
I know there's a couple soldiers before me, but I'm putting my actions here anyway, so you can easily resolve the round.
Robert tweaks the setting on his rifle, and takes sight on the nearest advanced soldier.
They weren't hitting for s+*%. Must be nerves.
Emboldened by Aaron's encouragement, he squeesed the trigger, sending a spray of bullets at the enemy soldier.
Hah. Dodge that.
The roar of the assault rifle felt surprisingly good.
Targeting a 10 by 10 ft. square containing Enemy 2. Since I'm firing on his square, the AC is 10. Since I have Advanced Firearms Proficiency, there's no non-proficiency penalty for using autofire. If I hit, he can halve the damage with a DC 15 reflex save.
to hit, +1 coordinate: 1d20 + 3 ⇒ (13) + 3 = 16
damage, RDC 15 halves: 2d8 ⇒ (1, 7) = 8
Noticing Aaron throwing himself headlong at the enemy, Robert eushed up to support his teammate.
| Aaron Heliodore |
Aaron takes out his pistol and aims it at the soldier closest to him.
Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3
Damage(if hits): 2d6 ⇒ (2, 4) = 6