The Cold-d20 modern homebrew (Inactive)

Game Master legoguy4492

Nunavut, Canada: Shivering, you check and recheck your weapons. You hear your squad doing the same. You have been waiting here for hours, under the freezing snow. Even the thick layers do not keep out the cold. Finally you hear footsteps. Your heart begins to beat faster. Finally you hear the signal through the comm, ”GO” You pop out of the snow and raise your weapons


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Human GM

First gameplay post, so exited!

Nunavut, Canada The snow is cold. Shivering, checking and rechecking your weapons, you think about your mission. A small enemy supply shipment is crossing near the base. Your mission is to intercept the shipment and steal the shipment for yourself. The soldiers in your small base are starving, and you need food and ammunition. You finally hear footsteps, your heart beats faster. You hear the order from the comm ”GO

Basically under the snow, trying to surprise the enemy


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Reporting for gameplay!


1 person marked this as a favorite.
HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

I, also!


Human GM

The map, sign into google before viewing.

You see 2 soldiers in front, a vehicle behind them with two soldiers guarding that.


Male Human Strong Hero 1 (HP 9/9 | AC:17 | T:14 | FF:14 | Fort:+2 | Ref:+3 | Will:+0 | Init:+3 | Listen +4 | Speed 30)

Any weapons mounted on the truck, like a heavy machinegun or something? 4 on 4 isn't too bad, since we've got surprise on our side, but if they've got a heavy machinegun we could be in trouble. If they've got heavy weapons, the IC below does not apply.

Zed wants to wait until they're within 1 range increment (40 ft.). Can we make that a Ready action- fire when enemy two gets within 40 ft.?

Zed whispers into the radio. "Aaron, Bob, take the lead on the right. Alisha and I will take the lead on the left. Wait until they're a little closer."

Ready M16 attack: 1d20 + 4 ⇒ (20) + 4 = 24
M16 damage: 2d8 ⇒ (4, 3) = 7


Human GM

No gun. A pickup(loaded with supplies), the person on the truck on the map is basically the guy in the truck


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

Robert pops out of his snowdrift, leveling his gun on the soldier in front of him. Blood rushed in his veins as he brought up his gun and put the guy's torso between his sights. A single shot sounded as he fired.

M16A2 attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 2d8 ⇒ (6, 2) = 8

Shooting at the soldier 8 squares directly east of Bob's position.


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Aaron whispers into his radio Come on guys, this is a easy one. Lets do it

I use my Coordinate Talent. Note: It will only work if on players within 30 feet of me

Coordinate:

Coordinate(DC 10, if I make it, allies within 30 feet get +1 bonus on attack rolls: 1d20 + 3 ⇒ (10) + 3 = 13
It can only affect 1 person


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

Bob just so happens to be the only guy within 30ft. of Aaron. Although you could get near enough to Zed with a 5ft. step, if you want.


Human GM

Who is this bob you speak of? You meant Robert, right? :)

Robert pops out of the snowdrift, firing a shot at the soldier. The bullet whizzes past. Enemy two moves closer to Robert. Triggering Zeds ready action Zed pops out of the snow, firing a bullet at number two.
it plants deep into the soldier. He grimaces, but miraculously holds on.


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

Zed called him Bob, so I figured I'd run with it. Edit: Also, doesn't 16 hit even his flatfooted AC? I'm miffed. I'll have to rely on autofire to hit anything then.


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Aaron shuffles in the snow a little bit, pops up and fires a bullet with his Tec-9 Pistol
Attack Roll: 1d20 + 2 ⇒ (8) + 2 = 10
If Hit: 2d6 ⇒ (5, 6) = 11
Even if I moved 5 feet, the bonus could only affect 1 person :)


Human GM

Robert:You were so close to hitting his flat-footed AC-Sorry
Aarons bullet misses hits the ground (unlucky roll :( )
This is the suprise round
Alisha's turn.


Female Human Marksman

Reporting for gameplay for the first time

Alisha moves with the party in the cold of winter. While she had some cold weather training back in basic she had little idea she would end up in Nunavut of all places. What seemed like a way to repay her debts now is a guerilla war with the strongest military complex in the world. Indeed, she would have preferred to stay in the safety of the camp, tending to the injured rather than go on patrol but when ordered by a superior she was forced to go along.

Alisha is asked by Zed to take the lead with him on the left. Taking the lead was not something Alisha wanted to do.

Along the way she will perceive the area and see if anyone else is lying in wait.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

When the first shot is fired however she looks out for a target and then takes a shot with her M16 using what little training she has. She will try her best to stay in cover while doing so.

M16 Shot: 1d20 + 1 ⇒ (13) + 1 = 14

Damage: 2d8 ⇒ (3, 6) = 9

I will adjust my position later as I don't have access to Google right now

AC 16+, these guys must have full body armor.


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

They could just be strong, tough or dedicated heroes in +6 medium armor. That's AC 17. Or they could be fast heroes in +4 medium or above. It's still not good, because it puts their nonff AC somewhere in the vicinity of 20, maybe a little below, and we're basically fishing for crits at that point. Targetting someone's square with autofite is AC 10, but at that point we'll have to hope that they're not fast heroes with evasion, and on top of that it's bad for ammunition conservation. Still, probably a better bet than trying to target their AC.


Female Human Marksman

Heck none of us have that kind of armor. You have to take a feat to get a full benefit of armor? Not many people can spare the feats for something like that at 1st level.


Female Human Marksman

Heck none of us have that kind of armor. You have to take a feat to get a full benefit of armor? Not many people can spare the feats for something like that at 1st level. Its not like Alisha would have any armor training. She's a medic, not a front line soldier.


Human GM

did I make it too hard? :( I don't want a TPK


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

We'll see. Is that the end of the surprise round? It looks like it might be.


Human GM

Yes. everybody roll for initiative(in gameplay)
Enemy 1 initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Enemy 2 initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Enemy 3 initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Enemy 4 initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Enemy in car initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Human GM

natural 19 for the enemy. This is bad


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20


initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Looks like a rolloff between me and the other guy.Roll-off: 1d20 ⇒ 3


Human GM

Thanks Robert

Robert Fontaine wrote:

1 - Enemy 1: 21

2 - Aaron: 15
3 - Enemy 3: 9
4 - Enemy 4: 8
5 - Enemy 2 & In car: 5
6 - Robert: 3
? - Zed: ?
? - Alisha: ?

We need Zed & Alisha's Initiative.


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2
legoguy4492 wrote:

Thanks Robert

Robert Fontaine wrote:

1 - Enemy 1: 21

2 - Aaron: 20
3 - Enemy 3: 9
4 - Enemy 4: 8+
5 - Robert: 8-
6 - Enemy 2 & In car: 5
? - Zed: ?
? - Alisha: ?

We need Zed & Alisha's Initiative.

It's not accurate though - Aaron and Roberts' are different. Updated the table in the quote in this post.


Human GM

Thanks again :)


Female Human Marksman

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Alisha having missed the mark ducks behind the rocks for cover.


Male Human Strong Hero 1 (HP 9/9 | AC:17 | T:14 | FF:14 | Fort:+2 | Ref:+3 | Will:+0 | Init:+3 | Listen +4 | Speed 30)

Init: 1d20 + 3 ⇒ (11) + 3 = 14

Zed isn't crazy enough to stand up from a concealed position in the middle of a firefight, so if the snow was giving any sort of concealment he would remain prone. We should also get an AC bonus (+4) for being prone and modern firearms should have no penalty for shooting from prone.

Zed calls over the radio "Get down, Bob!"


Human GM

Smart :)
New initiative order.
Enemy one:21
Aaron:20
Zed:14
Alisha:13
Enemy three:9
Enemy four:8+
Robert:8-
Enemy 2 and In car:5

Enemy one runs a few feet and raises his gun. He fires a single shot.
enemy one attack (M16): 1d20 + 3 ⇒ (13) + 3 = 16
damage if hits: 2d8 ⇒ (6, 6) = 12


Male Human Strong Hero 1 (HP 9/9 | AC:17 | T:14 | FF:14 | Fort:+2 | Ref:+3 | Will:+0 | Init:+3 | Listen +4 | Speed 30)

Who was he shooting at?


Human GM

Robert. He missed.


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Aaron runs over to the nearest soldier and attempts to put him in a choke hold, all while whispering to the soldier "Do you really want to fight for a fascist regime, against all values America held dear? Freedom, democracy, and equality?"

Grapple Check:

Grapple, hope I make it: 1d20 - 1 ⇒ (2) - 1 = 1

Diplomacy, to persuade him to stop fighting for america:

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Totally failed on the grapple check ^^^^^^


Human GM

Wait, that's not how grapple works.
Here.
Step 1)You provoke an attack of opportunity
Rifle butt attack(-4 for nonproficient, +1 for strength total penalty -3): 1d20 - 3 ⇒ (11) - 3 = 8
He failed.
Step 2)make a melee touch attack please. If you succeed move to step 3, opposed grapple checks


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Sorry, should of looked it up on the srd
Touch Attack: 1d20 - 1 ⇒ (20) - 1 = 19


Human GM

Lucky, natural 20! :)
Step 3) opposed grapple checks. Here is his.
Enemy one's grapple check(+1 BAB +1 STR): 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Oh no....
Grapple: 1d20 - 1 ⇒ (4) - 1 = 3


Human GM

You fail to start the grapple. Zed's turn


Male Human Strong Hero 1 (HP 9/9 | AC:17 | T:14 | FF:14 | Fort:+2 | Ref:+3 | Will:+0 | Init:+3 | Listen +4 | Speed 30)

Zed manages not to curse into the radio when Aaron rushes forward to wrestle with one of the targets, but only barely. "Check fire on 1. Aaron can deal with that one. Bob, Alisha, concentrate fire on 2."

Taking his own advice, Zed squeezes off another shot at the second solder.

M16: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d8 ⇒ (7, 6) = 13


Human GM

The bullet whizzes past.
Alisha's turn


Female Human Marksman

Alisha afraid of counter attack after missing with her first attack takes full cover behind a rock having given her position away from her previous shot that missed. So she has full cover and concealment but no LOS to enemies either.


HUD:
HP 12/12 | Anaconda 6/6 | M16 0/30 | Action Points 5 | Status: Coordinate(+1 to hit)
Numbers:
AC 18 | T 13 | FF 16 | MDT 14 | Fort +3 Ref +2, Will -1 | Init +2

I know there's a couple soldiers before me, but I'm putting my actions here anyway, so you can easily resolve the round.

Robert tweaks the setting on his rifle, and takes sight on the nearest advanced soldier.

They weren't hitting for s+*%. Must be nerves.

Emboldened by Aaron's encouragement, he squeesed the trigger, sending a spray of bullets at the enemy soldier.

Hah. Dodge that.

The roar of the assault rifle felt surprisingly good.

Targeting a 10 by 10 ft. square containing Enemy 2. Since I'm firing on his square, the AC is 10. Since I have Advanced Firearms Proficiency, there's no non-proficiency penalty for using autofire. If I hit, he can halve the damage with a DC 15 reflex save.

to hit, +1 coordinate: 1d20 + 3 ⇒ (13) + 3 = 16
damage, RDC 15 halves: 2d8 ⇒ (1, 7) = 8

Noticing Aaron throwing himself headlong at the enemy, Robert eushed up to support his teammate.


Human GM

Enemy three moves to the truck and drops to a prone postion


Human GM

Enemy four tries to attack Aaron
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage(if hit): 2d8 ⇒ (4, 7) = 11


Human GM

Roberts action now takes place.
Enemy two's Reflex save for half damage:
Ref. save: 1d20 + 2 ⇒ (6) + 2 = 8


Human GM

The soldier Robert shot at falls to the ground, his breath steaming, blood leaking from his wounds. He is dying.


Human GM

The soldier in the car opens the door and dives out, bringing his pistol out in the same movement.


Human GM

Enemy one watches as his fellow soldier slumps to the ground and his eyes widen. He crouches and attempts to hit Robert with the butt of his gun.
Rifle butt attack(forgot to add BAB last time: 1d20 - 2 ⇒ (16) - 2 = 14
damage if hits: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human Level 1 Charismatic Hero
More Stats:
Reputation Bonus:+3 Initiative:+2 Defense:14 Base Attack Bonus:0 Action Points:5 Fort Save:1 Ref Save:3 Will Save:-1 HP:6

Aaron takes out his pistol and aims it at the soldier closest to him.

Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3
Damage(if hits): 2d6 ⇒ (2, 4) = 6


Human GM

Zed's turn

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