The Bonds of Hope (Inactive)

Game Master DireMerc

A group of young heroes are precipitated into an adventure that reveals their true heritage and their destiny.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Hmm ok so...

-Tormod (fighter)

-Thalion Hopson (cleric)

-Riven White (arcanist)

-Flare (bard)

...are accepted.

Freya and Victor are the top contenders right now...Only reason I haven't accepted Freya is cause she has no background or personality listed so her concept is just she's a ranger. and victor well his concept is a just bit weird. So I will to wait a bit to see what some of the early poster are working on since you haven't posted a character yet. Still I wont wait much longer probly make the final decision tonight.

The 4 above can dot ooc and make an intro post in gameplay.


Quote:
He's a genius who makes potions to make himself smarter while sacrificing his body

Thats it exactly. I kinda wanted to embrace the idea of a "smart warrior", think Ender from Enders Game. Someone that typically wouldn't use pure brawn. To that end he constructed bombs to answer his physical frailty, and cognatogen's to boost his tactical prowess. I guess thats sorta weird in a way.


Sweet glad to be aboard, sorry about not posting her story yet I had some troubles with time and Pazio's website but I'm working on it atm. Look forward to the game

More questions

1. How much would you charge for a book of fiction or something similar, everything I see on the paizo site gives a bonus and is costly so i was looking for something like a story book or something similar

2. Do we worship the gold dragon or do we pick a deity?

3. Do we need to keep spare starting gold for things like food in town?

4. Do we need things like tents/rations?

5. Is anything forbidden/looked down on in the town? Like learning goblin be considered bad form

I think that's all for now, sorry for all the questions.


I use Sister because I see the character's practice as bordering on the sacred. It's possible she takes a few levels of inquisitor, but you never know with teenagers!

Dark Archive

Nikolai's crunch is finished, and you can view it here. :)


1. I'll give you one for free. A gift from master Joley

2. Most folk in town worship the dead godesse and nobody really worships the dragon. You can pick whatever god you want.

3. Not really no.

4. No

5. Not really, Anything considered evil such as necromancy or worshiping an evil god would get you exiled from the island or killed by the dragon if it's bad enough.


Crunch:
Cynthia
Female human shaman (speaker for the past) 1
NG Medium humanoid (human)
Init +9; Senses Perception +8
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dexterity)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +6; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20)
Shaman (Speaker for the Past) Spells Prepared (CL 1st; concentration +5)
. . 1st— protection from evil, unseen servant
(1/day) identify
. . 0 (at will)—detect magic, light, read magic
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 16, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Improved Initiative
Traits birthmark, reactionary
Skills Knowledge (arcana) +4, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +8, Sense Motive +5, Spellcraft +7
Languages Celestial, Common, Draconic, Elven
SQ monstrous insight, spirit (lore)
Other Gear hide shirt, crossbow bolts (40), light crossbow, 91 gp
--------------------
Special Abilities
--------------------
Birthmark +2 save vs. charm & compulsion
Monstrous Insight (5/day) (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.

Fluff:
Appearance

Cynthia is a Shaman, a human with the ability to tap into the spirits of the world and benefit from their powers. In particular, she plays host to a Spirit of Lore and acts as a speaker for the past, using the knowledge of the past as a guide for the present. Unlike some of the others in the group, combat is not her primary calling - though she's an extremely sensible person and carries around a light crossbow to protect herself with.

Instead, Cynthia focuses on aiding and supporting others. Her memorized spells typically take the form of supporting spells, rather than offensive ones, though she's been known to memorize special spells when she knows something interesting is going to happen... and she does seem to have a way of guessing the future with an uncanny degree of accuracy. When she's not supporting her companions with magic, Cynthia can often be found observing their enemies and providing information about them - she knows far more about most creatures alive than most people ever expect, and her training has focused around ways to put that to use and help the other trainees exploit any weaknesses their enemies have.

In her personal time, Cynthia is a bit of a loner, content to sit on the edge of a group as long as she can still sit close enough to be included. Her status as what's essentially a Wise Woman in training makes it a little harder for her to form personal relationships, though she doesn't actively push people away, either. All in all, she usually comes off as a nice girl.


Well grumble, oh well.


Ok so Victor and Rednal

To everyone else thank you for showing interest and sorry I cant take everyone. I will post if an opening comes up.


Sorry Nohwear but your fluff for the character is non-existant and even your crunch is mostly missing. I took a gander at the profile page saw nothing of interest and moved on.


OK, Appearance, Background and Personality are set.
Submitted for your approval...;)


@Dire Merc did you see Miyoko? You didn't comment. No worries though I'm in a bunch of games. Rednal is running one I'm in and its great I recomend him as a player. Cheers all.


Oh sorry no I didn't notice that one.

Sorry Freya while your character is well done I'm full up for now.


cool, I'm always around and quite reliable so if anyone drops shoot me a message.


Wow. I saw the link to this one today on the recruitment thread of the other game. Only by chance due to discussion thread knocking over another 50 posts.


just to see if anyone is interested would anyone be willing to take over tormod hopson? He is a level 1 fighter who went inactive some time ago.

You would need to level him up to level 3 and I'd allow you to rebuild him however you like even changing his class if you want just keep him a melee fighter type.


Just to be clear, what has to stay the same? Also, are talking more of a tank, or damage dealer?


would just like another frontline fighter keeping the same name so I don't have to intro a new character so up to you on the type.


I can not seem to find the character creation rules. I am currently thinking of a Paladin of some type.


How about this. I still have to wip up a background and change his race to perfect human.

Tormod Hopson:
Tormod Hopson
Male Human Invulnerable Rager 3
CG Medium Humanoid (Human)
Init +3 Senses perception +6
----------------
DEFENSE
----------------
AC 16
hp 38
Fort +8
Ref +2
Will +1
DR 1/-
----------------
OFFENSE
----------------
Spd 40 ft. (30 ft. in scale mail)
Melee +8
Hellion +10 2d6+8
19-20/x2 Slashing

Bite +4 1d2+5
x2 Piercing
Ranged +4
Mwk Short bow +5 1d6
x3 Piercing
20 arrows
Space 5 ft.; Reach 5 ft.
----------------
STATISTICS
----------------
Str 20
Dex 12
Con 16
Int 10
Wis 10
Cha 7
Base Atk +3
CMB +8
CMD 19
Feats
power attack
furious focus

Traits
reactionary
mother's teeth

Skills
Acrobatics +7
intimidate +4
Perception +6
Survival +6
Total Points: 12
Languages Common
Combat Equipment
Mwk Scale mail
Hellion (+1 Greatsword)
Mwk Short bow
20 arrows
Other Possessions
153 gp
8 sp
backpack
bedroll
signal horn
silk rope (50 ft.)
10 torches
4 days rations
flint and steel
----------------
SPECIAL ABILITIES
----------------
Dual talent
Fast movement
Rage 11 rounds/day
DR 1/-
Endure elements
Lesser beast totem


The only thing I see wrong is that we basically don't have anywhere near that amount of gold (though we have objects probably totaling to a decent amount of wealth, despite this). Seems good, otherwise, though!

Basically, we haven't even bought -masterwork- stuff yet. We're only just now getting to the Shiny Looty part.


Billy here. Everything should be in place. I can reduce the treasure as much as you all want.


I was was warned that you have a tendency to join games and vanish without a word nohwear so I'll take Billybrainpan's Rager.

I will actually have you join the party when they return to town which should be soon and they will likely be level 4 at this point so go ahead and make a level 4 version.


Awesome, I'll level up and await your word. In the meantime i'll look over the gameplay thread.

What about the treasure discrepancy that Flare Brent pointed out? Should I leave my equipment as is, level it up to 4, or take it down a notch?


Hmm leave the treasure as starting gold for 3rd level character and just level to 4

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