The Bogshark Fiasco

Game Master Lord Grey

Chapter 3 - Circling Sharks

The storm spins overhead. Lightning crashes, fiery explosions cast red glares in brief bursts over the city. Freezing rain sweeps the streets, and the cities' dazers shamble toward the lightning struck house.


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HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:

Cavell flashes a grin to Ozz, then heads over.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

magic:

"Why do I get the feeling you're trying to get me arrested?" She says plainly as the Half-orc mentions going to the tower. She turns her head slowly to see the commotion and raises an eyebrow.

After Burke finishes speaking she looks back at the woman with a cocky smile. "Well beautiful, if you're ever looking for a new line of work let me know... Seems like a losing deal you got here. HA!" Her tone rather gregarious and she begins to wear a big smile again as she turns toward Burke and his posse.

"Well if you want a hand, likely the two Sharks know where the last one is, Mind if we tag along? Maybe we'll catch them off guard since they're not expecting you know... a couple of our types. What do you say?" She rests a hand on her hip and cocks a confident pose.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Beast relaxes when ordered to, watching the situation.

When he hears the the execution is in an hour, he tenses, but tries to hide it
deception: 1d20 - 1 ⇒ (14) - 1 = 13

He hopes no one noticed his nerves, and is thankful that his face is hidden from them.

He turns his head toward her sharply "Moira, we do not have time to flirt. And I do not need to catch them off guard. If defeating them will lead us to your prey, they will fall. The sooner we leave the surface,(he says with disdain) the better."


Might:

You head inside of the small, overgrown structure and inside, behind some mildewy old hay stacks, is a trap door. "Here we are!" Coin says.

Magic:

"What?! No!" Burke says, looking both angry and afraid at the two of you. "We can handle this." he mutters, and if not stopped, runs off with the others with him in tow.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:

"Be a gentleman would you Ozz?" Cavell gestures towards the trap door, then keeps a lookout until they can all duck safely inside.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Magic:

Scarlet sneers as she hears her name spoken aloud and looks over agitatedly at Beast, before she can respond Burke does and she looks back at him.

"Your loss then. Come Beast, let's continue the hunt then."
She begins walking away from the Cointoss but as soon as she's outside of earshot of the Shields she turns toward Beast, face clearly contorted by exasperation.

Removing the sword from her side and handing it back to Grellik she whispers in a low tone to him. "Okay Grell, change of plans. We don't have enough time to mull about anymore and the others have to be warned abiout the severity of our situation. I need you to go find them, Coin mentioned a passage somewhere near the Cointoss here. Go find them and warn them, if you're having trouble remember that the call word is 'fiasco'." She looks off toward the Shield tower.

With a huff, "I'm going to drum up a distraction elsewhere. We need to buy all the time we can, and I have an idea how." She says with a hint of concern in her voice. She then looks back to Grellik.

"Promise me, promise me you'll find them and get outside the quarantine to save the others." All hints of Scarlet gone in Triss's mannerisms and voice at this point as she looks at him pleadingly.

Pending what Grell does, Triss will then head for the Shield Tower


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Magic:
Grellik reaches to take hold of he sword, and graps her hand as well, his eyes meeting hers with determination. "Indeed, a distraction might be just what is called for--but the roles need reversing. I'll go. You know Adrian will not rest until he has come to your rescue, whether you need it or not. And while my distractions may not be as pleasant..." He lets go of her hand, drawing the sword from its scabbard. It arcs over his head and comes to rest outstretched on his right side. "...I assure you they are no less effective."


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

magic:

"I know Grell but you have no clue what needs to be done or how to achieve it, and if I do get caught I'll need that determination of Adrien's to save me. I don't have time to argue about this."

Trissae turns and starts to run toward the tower. Disengaging to do so in case Grell tries to grab her.


Recap Details:
-One of the Bogsharks are due to be publicly executed within about an hour. Another to follow half a tenday later.
-The execution site is on top of the city's walls, above the eastern gate. This is not only outside of the quarantine area, but up on the city's wall which you don't know if civilians have access to.
-The main group of sharks are inside of the quarantine.
-The other group of sharks were said to be held at the citadel, across the river Dessarin.
-The Shields of Yartar are still clearly on the look out for the escaped sharks, but appear to be fatigued from the recent troubles in the city.
-The city is spooked from the plague infecting the city for the last few days. Symptoms are apparently mostly gone, but the people are clearly rattled.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Might:

"sure." Ozz says, and heads over to the hatch, opening it quietly and peering around inside.

Stealth: 1d20 + 3 ⇒ (12) + 3 = 15
With disadv: 1d20 + 3 ⇒ (3) + 3 = 6

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Grellik curses,"G'tra!" He stalks after her, sheathing his sword and donning his scabbard. His temper flares as he puff a bit, talking and walking. "Dammit, I am not leaving you alone in this city! Even if you are not recognized, its obviously quite dangerous for a race as hated as the Drow.

Now, if there is anything I am unaware of, some objective we need, perhaps, rather than gallivanting alone, you can inform me, and I can aid you, or even accomplish it for you, while you catch Adrian and Ozz up." He takes a deep breath. "Or, better yet, we both go find the others, and we might be able to make it to the execution site before one of our friends is hanged!"


Magic:

As the two of you move in toward the shield tower, Grellik chasing after Trissae, after a handful of seconds of running, you see a strange fog dense area in the trees and bushes within the park-like area across from the Cointoss.

A large, supernaturally out-of-place area of fog (about 40 feet diameter) drifts lazily in the nearly breezeless morning amongst trees and houses.

Might:

The hatch opens to a ladder that goes down 50 feet before meandering away, southward. Ozz climbs down the ladder and begins to move slowly, letting his darkvision guide him.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Would Grellik recognize that as Fog cloud (or whatever the spell is that Ozz has?) Arcana: 1d20 + 2 ⇒ (3) + 2 = 5Hoo boy. If its up ti that Arcana roll, then nope!


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:
Cavell moves to the hatch then climbs down after, gripping the back of Ozz's cloak/armor/clothing if it's that dark. Or just following if he can see him easily enough.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:

Did we liquidate and split up the coin at all? How much time would buying an item at a shop take?


Did you guys split up any of the money you had found at Dart's? You would have had the time, especially with an elf's sleep schedule.

Magic:

Trissae, it's been about a week since your last post. Still alive?

Grellik: No you wouldn't have, not with that roll. You could probably assume it is a magical effect, as it is behaving rather strangely, or maybe it was some kind of alchemical explosion. Also, Ozz couldn't cast magic until recently, at least nothing very tangible, so thinking it was him would be a stretch.

Might:

The tunnel is dark, so Adrien says close to Ozz as he navigates. It twists and turns, and sometimes it gets fairly narrow. After what feels like several hundred feet of slow-going, you turn a small corner and see torch light in the distance. About 80 feet away from you, you see a torch on the wall.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik would vote for keeping the coins with one of us in case we find Dart, but wouldn't worry about it if people wanted to split the money up

magic:
Grellik stops and cocks his head to the side with a quizzical grunt, but unless Trissae stops he will hurry to catch up with her


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Cavell would want his share :D

Might:
"Where did you say this spits us out, Coin?"


Might:

"At Beldabar's rest. That place your giant friend was talking about, with the chicken. We're still quite a bit out before we reach it, though." Coin whispers back.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Might:

Ozz squints at the light, and listens close for any sign of... anything.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Magic:

Sorry yeah, I didn't hop on at all this weekend, and then the new revelation threw me for a a little loop

Triss continues to run briskly until she catches sight of the fog and halts almost immediately. Looking at it with an expression of recognition. She begins shimming in place, looking first toward the Shield tower then back toward the fog, before cursing underneath her breath. "Hells, Hells! Hells!!" She looks back over at Grellik.

"C'mon Grell, the boys might be in trouble we need to go find out." She starts heading toward the fog. Once inside she begins whisper shouting the code word "fiasco".


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Grellik follows Trissae. "Do you know what is causing that strange emanation? Or should we skirt around it and ren·dez·vous with our allies?"


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
unless he is given compelling reason not to, Grellik will go with Trissae in whichever route she takes


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

magic:

Trissae glances back at Grellik over her shoulder. "Ozz has used fog recently to cover our retreat, I fear this maybe his doing and they are in trouble."


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Grellik nods and pick up his pace


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:
"Let's keep moving then. I want to know what's going on out there..." Cavell says quietly as they travel.


Ozz:
You hear soft sounds up in the darkness past the torch. Maybe a slight murmur, a whisper, the sounds of a foot scuffing the ground softly.

magic:

You get to the edge of the fog, and it is clearly thick enough (like when ozzed used it before) to effectively blind anyone within it. Going past some flower beds, and behind a shed where the fog gets thickest, you enter the concealed area. Walking slowly, carefully through the dens fogs Trissae mutters out her code word, but no sounds answer from the blinding screen.

There are trees and bushes in the area, and you frequently bump into these objects as you comb carefully around.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Might:

"Wait... Ozz says listening, halting Adrien and Coin.

"I hear someone up there." he whispers very quietly. "In the darkness beyond the torchlight. From the sounds we were making going through the tunnel, they probably already know someone is down here with them."


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:
"Hello!" Cavell shouts cheerily, still heading that way.


Might:

With Ozz and Coin following Adrien's lead, you all emerge blinking into the dim light of the torch's far reach.

As you do so (single file, Adrien in front?) a voice challenges from the darkness beyond.

"Stop right there!" A youngish voice, male. Assertive but nervous. "This tunnel is currently closed, turn back!"


(Voice) Darkness, 20 feet dim, 20 feet bright, torch, 20 feet bright, 20 feet dim (you), darkness


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Grellik stops and listens perception: 1d20 + 1 ⇒ (4) + 1 = 5He whispers to Trissae."Wait. There are no sounds of battle--if this was used to retreat, then it is quite probable they succeeded"

The f$~*, die roller! (Oh, and for the record, I am assuming I would hear the sounds of battle even without the perception roll. Let me know if I am wrong, though it probably doesn't change anything anyway :P)


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

magic:

Triss sighs dejectedly."I guess we better move then, lest we draw more attention to this area. Let's go..." She glances about trying to get her bearings on which direction to head to exit the fog.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:
Without stopping, Cavell calls out again, cheery as before. "I'm heading for Beldabar's and have lots and lots of coin! Perhaps a little sharing could grease the wheels?"

Charisma: 1d20 + 2 ⇒ (16) + 2 = 18

+2 if it's Deception.


might:

You all hear the sound of another voice muttering in the dark, apparently prompting the first. "H-hey! Stop! You can't come down here and we'll have to shoot you if you keep coming forward! Perhaps if things were different, friend, but right now isn't a great time!"

The sounds of wood on wood can be heard. You are now at the edge of the bright light, 20 feet from the torch.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:
Cavell slows down, but keeps edging closer, hands raised. "Come now. You can see we're not sick, and are very honest," he grins, jingling a heavy bag of coins in one of the raised hands. "Don't mind my intimidating bodyguard, one can't be too careful these days, especially carrying so much coin. By the Gods you're not going to fire on a child are you? Boy, move behind me..."


Might:

It sounds like a slight argument breaks out between several voices, the voices too low to be understood. After a tense moment (allowing the group to gain another 10 feet) a torch flickers to light in the darkness beyond.

The tunnel widens here to 10 feet, and there has been several wooden half-barricades constructed just beyond the torch light you are in, creating several hurdles to slow down passage. Spears have been set pointing toward you into these barricades, making rushing them dangerous.

Beyond this stretch of obstacles are four people near by some simple chairs. Three of them are adventurer looking sorts, people armed with bows in traveling cloaks and a variety of light and medium armors. One especially young man marks the speaker from earlier, he is holding a bow, with arrow knocked, and looks decidedly uncomfortable with all of this. The other two of these cloaked figures look more experiences, appear to be showing some amount of distaste but look resolute. One of these is holding the torch, and the other is armed with a knocked bow.

The fourth of the figures is clearly different from the three in dress and demeanor. He is wearing an ornate gold and steel breastplate over fine black and red clothes and is walking toward the obstacles. It is a half-elven man, clearly battle-hardened and grim faced. A half-cape hangs from the breast-plate and is clasped on the left side by a Shield of Yartar symbol, and on the right by a holy-symbol of Tempus (A flaming silver sword on a blood red shield). He wields a halberd and climbs over the first of the four obstacles, facing you.

He calls out "Did you really think the Waterbaron knew not of these tunnels, and wouldn't seek to stop the spread of disease through them?! Do not risk your child's life for I have made oaths to follow my orders, no master how distasteful!" This final word he spits back at the other three, clearly upset with their discipline. "Return to the city and pray the malady has truly ended. Don't make me kill you when you are already so close to being released from the quarantine. It would be foolish."

The tunnel beyond them bends to the right and out of sight.


Three bowmen, 20 feet, obstacle 1, Half-elf, obstacle 2-4 (20 feet from first to last obstacle), 40 feet, torch, 10 feet, you all.

Might: History 12:

This fourth figure (the half-elf in the breast plate) is one of the Waterbaron's personal guard, an elite Soldier of Yartar hand selected to defend her or to follow her orders. Clearly she expected the attempted quarantine breakers to try these tunnels and has put some efforts into securing them.

If the above check was 15 or higher:

Retargrad "Trollslayer" is the name of this elite soldier. He is a paladin of Tempus, very loyal and but not very smart. He was hand selected by the Waterbaron after he showed his skill by killing a troll (with some help from a few others Shields) while defending a farm near Yartar.


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Might:

History: 1d20 - 1 ⇒ (13) - 1 = 12

Ozz puts a warning hand on Cavell's shoulder. "Careful, that one could be dangerous."


Magic:

We might require a bit of a pause here for the other side to resolve something, but what were your plans? It's safe to say that you can make your way out of the fog, even blinded. Just go in one direction for a little while and you'll make your way out of it, it only has a 40 foot diameter.

might:

MY GOODNESS SO MANY TYPOS! >__<


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Ok, Grellik wants try to intercept them outside of the fog by estimating a path based on where we were told they were before, and assuming they are following a straightish line though the cointoss/fog cloud(I know, this is hardly a sure proposition, but it seems like the only info we've got to try to meet up.)
Now, when she whispered the code word, that was supposed to activate her magic hair pin but didn't, and I getting that right? or has she not tried to use the item yet?


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

magic:

Nah, she descided not to use the pin in this instance knowing that they were being followed by the guard. Triss will start to head her way toward the tower once she's out of the fog, motioning with her hand to Grellik that that's what she's up to once they can see each other again


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Grellik isn't super sure about what course of action to take, so he'll go with Triss


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:
History check: 1d20+0: 13

Cavell glances at the symbol of Tempus, recognizing the man. When Ozz warns him, he visibly bristles (not a good sign) but forces a grin and takes another step forward. He keeps up the guise of a noble or merchant, in his tone and posture.

"Perhaps you can check the boy for plague, then let him through at least? By the Gods the Waterbaron will hear of this when next we dine! Did she really tell you not even personal friends are allowed through, who clearly don't have the plague? I don't believe it for a second."

Deception: 1d20 + 4 ⇒ (13) + 4 = 17


Might:

The soldier hesitates for a moment, thinking. "You don't know the Waterbaron very well..." the half-elf mutters darkly. In a clear voice, he shouts out strongly. "Her orders to me? Retargrad, I am sorry but let NO ONE through. If you were to see even myself begging you for passage out of the quarantine, I would rather have you kill me then to let the plague spread!"

You may make another history check (basically a delayed advantage) now that you have his name.

The archers behind him yell out. "Yeah! Besides, no one looks like they've got it right now, not for sure anyway! Give it a day, idiots! We'll shoot you, I swear it!" the torch holder mounts it on the wall, and knocks his own bow. "One step more men, and drop em! And remember what Ratargrad said, if he engages them, even he isn't allowed back through!"

Two of the archers aim their bows at Adrien, the youngest third hesitates but then does the same.

The group is now at the torch, 40 feet away from the front-most obstacle.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:

Cavell smiles suddenly, relaxing visibly. "Her trust in you is well founded, Retargrad troll-slayer. She always speaks highly of you in private, but now I've seen it for myself. Incorruptible, she said. Loyal to the death, she said," He offers a hand to shake. "I won't hear the end of it now," he laughs, then peers past Retargrad at the men behind him, then whispers conspiratorially.

"I know you are trustworthy, but not them. Our mutual friend ordered me on a secret mission to research and test a cure from within the quarantine." He pulls the healing potion from his belt pack. "Now I've only to return this to her."

He lowers his voice further. "Many lives were lost in the testing of this. The formula is just-so. My assistants and I have taken it and are immune, but we must return with our findings to the Waterbaron."

"The plan was to slip out after the quarantine ended, but the situation has changed, some of those people may be carrying the plague but appear healthy, and when the quarantine is ended, they will spread it to the rest of the city! I must get this to the Waterbaron before that happens."

Deception: 1d20 + 4 ⇒ (20) + 4 = 24


might:

I'm a bit confused about a couple of things, and I want to get this clarified before I respond IC. First, I don't see a history check to break 15 for the additional info on Retargrad. Second, I want to clarify the blocking here. You are over 50 feet away from the guy with three spiked obstacles between you and he, and the threat of immediate arrow retaliation if you are to advance any further. Shaking hands and lowering your voice aren't exactly viable in this situation. I can draw up a quick map if the blocking is still confusing.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

might:
Woops! Misread and thought I got free access to it.

History: 1d20 ⇒ 11

Ok remove the "troll-slayer" from the above post, my bad.

K thought he jumped over the barriers and was much closer. I guess just lowered voice enough that the rest of them can't catch all of it? If that's not possible then just loudly.


Might:

There are four obstacles, he only jumped one of them. And yeah, if he can hear you, the men 10 feet behind him can hear you.

The half-elf's square jaw drops in some surprise. "You've... You've got a cure?!" he shouts, disbelieving only reluctantly. Then something within him gives, and he nods. "Then hurry! We must get it to the Waterbaron!" he lowers his halberd and motions you forward.

"What!?" one of the bowman says. "They're f%@!ing with you, Retargard! How could they have a cure? Even Amberglow doesn't know what's causing it!" Their attention to their bows seem distracted while they argue with the half-elf.

"Lord Amberglow must be the mutual friend they speak of, as he is in charge of finding a cure! Do not underestimate his knowledge of the arcane, and his dedication to this cause."

"Well f%+!ing fine then, but THEY don't have to come across, just have them give you the vial so you can scurry off with it to Lord Amberglow. Why RISK letting them through?"

Retargrad's brow drops in thought at that, and he looks at Adrien for explanation.

Moving forward any while they talk? Again, you are currently at the torch.


Might:

Correction: the bowmen are 20 feet behind Retargrad, not 10

Magic:

With the unseen moment passing, Grellik and Trissae continue on their way out of the fog and blinking into the daylight of the somber and desperate city.

Were you guys going to continue arguing over the plan, or are you going, together, to the Shield tower?


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

magic:
Grellik won't argue. Not only is he none too sure of the right course to meet up, we don't have time to dilly dally, though thre is one thing he will suggest....
Grellik scans the nearby buildings for horses perception if needed: 1d20 + 1 ⇒ (6) + 1 = 7 >8O "We need to make haste. We should "commandeer" a horse."


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Might:

"Are they trustworthy? Are they loyal to the Waterbaron beyond any doubt, Retargard? If so, I will speak openly."

If Retargard doubts them, Cavell will move up and gesture the knight forward to speak in hushed tones. If not, he'll say it aloud.

"My name is not Barnabe, it's Lazarus Alderman. Lord Amberglow instructed me to find a cure at any cost, and the cost was steep indeed." he cradles the simple potion as if it were an immense treasure. "I was to write nothing down, and tell no one but those truly loyal to the Waterbaron, and even then, only if I had to. Take the cure if you must, take it to the Waterbaron so at least she will be safe. But only I know the precise formula and conditions to make more of it. And we will need much more. Not just for the Waterbaron but for her personal guard, and for the Shields to maintain order. Then, Gods willing, we can save the city. Even a small delay could mean thousands of lives lost Retargard. The hourglass runs low."

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